XML Auto-Documentation for (ROYALTY) 1.2.2753 rev705
_AgeOffset
Parents:
shaderParameters
Text:
0.07
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_brightnessMultiplier
Parents:
shaderParameters
Text:
1.1
1.15
1.3
1.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_distortionIntensity
Parents:
shaderParameters
Text:
0.0055
0.01
0.02
0.025
0.03
0.05
0.1
0.12
0.15
0.4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
_distortionScale
Parents:
shaderParameters
Text:
0.1
0.4
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
Parents:
shaderParameters
Text:
(0.07, 0.07, 0.0)
(0.2, 0.0, 0.0)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
_DistortionTex
Parents:
shaderParameters
Text:
/Other/Ripples
/Things/Mote/PsychicDistortionCurrents
/Things/Mote/PsychicDistortionRing
/Things/Mote/SmokeTiled
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
Parents:
shaderParameters
Text:
/Weather/Overlays/FlashstormPsychicExtra
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
_innerRingSize
Parents:
shaderParameters
Text:
0.55
0.65
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_Interval
Parents:
shaderParameters
Text:
0.04
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_inTime
Parents:
shaderParameters
Text:
0.0
0.2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_MainTex
Parents:
shaderParameters
Text:
/Things/Mote/ActivatorProximityRadius
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_MaxAlpha
Parents:
shaderParameters
Text:
0.3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
_MinAlpha
Parents:
shaderParameters
Text:
0.1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
_Noise
Parents:
shaderParameters
Text:
/Things/Mote/SkipFlashNoise
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_NoiseTex
Parents:
shaderParameters
Text:
/Things/Mote/PsycastNoise
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_outerRingSize
Parents:
shaderParameters
Text:
1.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_outTime
Parents:
shaderParameters
Text:
0.1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_PulseInterval
Parents:
shaderParameters
Text:
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
_pulseSpeed
Parents:
shaderParameters
Text:
0.75
1
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_root_
Children:
Defs
_rotationSpeed
Parents:
shaderParameters
Text:
0.1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_ScanTex
Parents:
shaderParameters
Text:
/Things/Mote/ActivatorProximityScanning
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
Parents:
shaderParameters
Text:
(0.04, 0.04)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
_smokeAmount
Parents:
shaderParameters
Text:
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
Parents:
shaderParameters
Text:
0.1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_SmokeTex
Parents:
shaderParameters
Text:
/Things/Mote/SmokeTiled
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_SoftEdgeSize
Parents:
shaderParameters
Text:
0.7
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
_solidTime
Parents:
shaderParameters
Text:
0.2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
_TextureScale
Parents:
shaderParameters
Text:
1.4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
_wordSpaceDistortionToggle
Parents:
shaderParameters
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
Ability_Duration
Parents:
statBases
Text:
0
10
1000
120
15
164
20
246
2880
3
30
5000
60
8
8000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
Ability_EffectRadius
Parents:
statBases
Text:
1.9
13.9
14.9
2.9
27.9
3.9
4.9
5.9
7.9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
Ability_EntropyGain
Parents:
statBases
Text:
0
12
14
15
18
20
25
30
35
40
45
50
65
8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
Ability_PsyfocusCost
Parents:
statBases
Text:
0.01
0.015
0.02
0.03
0.04
0.06
0.08
0.3
0.4
0.5
0.6
0.7
0.8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
AbilityCategoryDef
Parents:
Defs
Children:
AbilityCategoryDef <defName>,
displayOrder
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\AbilityCategories.xml
AbilityCategoryDef <defName>
Parents:
AbilityCategoryDef
Text:
Psychic
Skip
WordOf
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\AbilityCategories.xml
abilityClass
Parents:
AbilityDef
Text:
Psycast
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
AbilityDef
Parents:
Defs
Children:
abilityClass,
AbilityDef <defName>,
canUseAoeToGetTargets,
category,
comps,
confirmationDialogText,
description,
disableGizmoWhileUndrafted,
displayGizmoWhileUndrafted,
gizmoClass,
hotKey,
iconPath,
jobDef,
label,
level,
moteOffsetAmountTowardsTarget,
showCastingProgressBar,
showGizmoOnWorldView,
showPsycastEffects,
statBases,
stunTargetWhileCasting,
targetRequired,
targetWorldCell,
verbProperties,
warmupMote,
warmupPreEndSound,
warmupPreEndSoundSeconds,
warmupSound,
warmupStartSound,
writeCombatLog
Attributes:
Abstract="True"
Name="PsycastBase"
Name="PsycastBaseSkip"
Name="Speech"
Name="WordOfBase"
ParentName="PsycastBase"
ParentName="PsycastBaseSkip"
ParentName="WordOfBase"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
AbilityDef <defName>
Parents:
AbilityDef
Text:
Beckon
Berserk
BerserkPulse
BlindingPulse
BulletShield
Burden
ChaosSkip
Chunkskip
EntropyDump
Farskip
Flashstorm
Focus
Invisibility
ManhunterPulse
MassChaosSkip
Neuroquake
Painblock
Skip
Smokepop
SolarPinhole
Speech
Stun
VertigoPulse
Wallraise
Waterskip
WordOfInspiration
WordOfJoy
WordOfLove
WordOfSerenity
WordOfTrust
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
absoluteAngle
Parents:
children <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
acceleration
Parents:
mote
Text:
(0,0,-0.03)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
acceptColonists
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
AccuracyLong
Parents:
statBases
Text:
0.08
0.1
0.66
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
AccuracyMedium
Parents:
statBases
Text:
0.35
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
AccuracyShort
Parents:
statBases
Text:
0.55
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
AccuracyTouch
Parents:
statBases
Text:
0.80
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
activatedMessageKey
Parents:
comps <li Class="CompProperties_PawnSpawnOnWakeup">
Text:
MessageMechanoidsReinforcementsDrop
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
activeSound
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">
Text:
Broadshield_Ambience
BulletShield_Ambience
MortarShield_Ambience
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
activeThreatDisturbanceFactor
Parents:
SitePartDef
Text:
0.2
0.4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
addedPartProps
Parents:
HediffDef
Children:
betterThanNatural,
partEfficiency,
solid
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
addsHediff
Parents:
RecipeDef
Text:
AestheticNose
AestheticShaper
ArmorskinGland
CircadianAssistant
CircadianHalfCycler
Coagulator
DetoxifierStomach
DrillArm
ElbowBlade
FieldHand
GastroAnalyzer
HandTalon
HealingEnhancer
Immunoenhancer
KneeSpike
LearningAssistant
LoveEnhancer
Mindscrew
Neurocalculator
NuclearStomach
PsychicHarmonizer
PsychicReader
PsychicSensitizer
ReprocessorStomach
StoneskinGland
ToughskinGland
VenomFangs
VenomTalon
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
addToHyperlinks
Parents:
node,
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
addToList
Parents:
node,
nodes <li>
Text:
helpers
laborers
lodgers
thingsToDrop
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
addToLookTargets
Parents:
nodes <li>
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
affectedByPoints
Parents:
QuestScriptDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
affectedByPopulation
Parents:
QuestScriptDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
ai_AvoidFriendlyFireRadius
Parents:
verbs <li>
Text:
23
3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
ai_chillDestination
Parents:
building
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
ai_combatDangerous
Parents:
building
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
ai_IsBuildingDestroyer
Parents:
verbs <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
ai_neverTrashThis
Parents:
building
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
aidDurationDays
Parents:
royalAid
Text:
4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
allowAddictions
Parents:
node
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
allowAlly
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
allowBleedingWounds
Parents:
nodes <li>
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
allowCaravanIncidentsWhichGenerateMap
Parents:
WorldObjectDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
allowDignifiedMeditationFocus
Parents:
RoyalTitleDef
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
allowedArrivalTemperatureRange
Parents:
FactionDef
Text:
-40~45
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
allowedDefs
Parents:
foodRequirement
Children:
allowedDefs <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
allowedDefs <li>
Parents:
allowedDefs
Text:
Ambrosia
InsectJelly
Milk
RawBerries
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
allowedHiddenFactions
Parents:
nodes <li>
Text:
Mechanoid
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
allowedMentalBreakIntensities
Parents:
stages <li>
Children:
allowedMentalBreakIntensities <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
allowedMentalBreakIntensities <li>
Parents:
allowedMentalBreakIntensities
Text:
Major
Minor
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
Parents:
requiredApparel <li>
Children:
allowedTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
Parents:
allowedTags
Text:
Cape
PrestigeCombatGear
Psychic
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
allowedThreats
Parents:
parms
Text:
Raids
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
allowedTypes
Parents:
foodRequirement
Text:
Processed, Liquor
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
allowEnemy
Parents:
nodes <li>
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
allowFlip
Parents:
blueprintGraphicData,
graphicData
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
allowGoodwill
Parents:
parms
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
allowNeutral
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
allowOnBuildings
Parents:
comps <li Class="CompProperties_AbilitySpawn">
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
allowOpportunisticPrefix
Parents:
JobDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml
allowPermanentEnemyFaction
Parents:
nodes <li>
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
allowRest
Parents:
TimeAssignmentDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TimeAssignmentDefs\TimeAssignments.xml
allowRoof
Parents:
resolvers <li>
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
allowRoyalApparelRequirements
Parents:
PawnKindDef
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
allowRoyalFavor
Parents:
parms
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
allowRoyalRoomRequirements
Parents:
PawnKindDef
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
Alpaca
Parents:
carriers
Text:
2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
alternateTagChoices
Parents:
specificApparelRequirements <li>
Children:
alternateTagChoices <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
alternateTagChoices <li>
Parents:
alternateTagChoices
Children:
chance,
tag
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
altitudeLayer
Parents:
ThingDef
Text:
Building
BuildingOnTop
FloorEmplacement
Item
MetaOverlays
MoteLow
MoteOverhead
MoteOverheadLow
Projectile
VisEffects
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
alwaysDeconstructible
Parents:
building
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
alwaysHaulable
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
alwaysShowWeapon
Parents:
DutyDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml
alwaysTreatAsWeapon
Parents:
tools <li>
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
ammoCountPerCharge
Parents:
comps <li Class="CompProperties_Reloadable">
Text:
20
25
40
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
ammoDef
Parents:
comps <li Class="CompProperties_Reloadable">
Text:
Chemfuel
Steel
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
amount
Parents:
extraMeleeDamages <li>,
nodes <li>
Text:
$royalFavorReward
10
9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
angle
Parents:
children <li>
Text:
160~200
170~190
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
angleCurve
Parents:
skyfaller
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
animalCount
Parents:
node
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
animalsToHuntCountRandomFactorRange
Parents:
nodes <li>
Text:
0.85~1.15
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
AnimusStone
Parents:
defs
Text:
0.02
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
anticipationSound
Parents:
skyfaller
Text:
Shuttle_Landing
Shuttle_Leaving
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
anticipationSoundTicks
Parents:
skyfaller
Text:
-10
250
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
anyAnimal
Parents:
options <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
apparel
Parents:
ThingDef
Children:
bodyPartGroups,
canBeGeneratedToSatisfyWarmth,
careIfDamaged,
careIfWornByCorpse,
defaultOutfitTags,
gender,
hatRenderedFrontOfFace,
layers,
scoreOffset,
shellRenderedBehindHead,
tags,
useDeflectMetalEffect,
useWornGraphicMask,
wearPerDay,
wornGraphicData,
wornGraphicPath
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
apparelAllowHeadgearChance
Parents:
PawnKindDef
Text:
0.2
0.5
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
apparelColor
Parents:
PawnKindDef
Text:
(114,12,12)
(130,130,130)
(150,50,50)
(250,250,250)
(75,75,75)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
Parents:
PawnKindDef
Children:
apparelDisallowTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
Parents:
apparelDisallowTags
Text:
Western
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
apparelIgnoreSeasons
Parents:
PawnKindDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
apparelLayer
Parents:
specificApparelRequirements <li>
Text:
Middle
OnSkin
Shell
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
apparelMoney
Parents:
PawnKindDef
Text:
1000~1500
1250~2500
1500
200~1000
5000~8000
6000~9000
7000~10000
90~280
9999999
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
apparelRequired
Parents:
PawnKindDef
Children:
apparelRequired <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
apparelRequired <li>
Parents:
apparelRequired
Text:
Apparel_ArmorCataphract
Apparel_ArmorCataphractPrestige
Apparel_ArmorHelmetCataphract
Apparel_ArmorHelmetCataphractPrestige
Apparel_ArmorHelmetRecon
Apparel_ArmorRecon
Apparel_FlakJacket
Apparel_FlakPants
Apparel_FlakVest
Apparel_PlateArmor
Apparel_ShieldBelt
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
apparelStuffFilter
Parents:
FactionDef
Children:
disallowedThingDefs,
stuffCategoriesToAllow
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
apparelTag
Parents:
stockGenerators <li>
Text:
Royal
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
Parents:
PawnKindDef
Children:
apparelTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
Parents:
apparelTags
Text:
IndustrialAdvanced
IndustrialBasic
IndustrialMilitaryAdvanced
IndustrialMilitaryBasic
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
applicableToMechs
Parents:
comps <li>,
comps <li Class="CompProperties_AbilityGiveHediff">,
comps <li Class="CompProperties_AbilityWordOfLove">
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
appliedOnFixedBodyPartGroups
Parents:
RecipeDef
Children:
appliedOnFixedBodyPartGroups <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
appliedOnFixedBodyPartGroups <li>
Parents:
appliedOnFixedBodyPartGroups
Text:
MiddleFingers
Teeth
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
appliedOnFixedBodyParts
Parents:
RecipeDef
Children:
appliedOnFixedBodyParts <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
appliedOnFixedBodyParts <li>
Parents:
appliedOnFixedBodyParts
Text:
Arm
Brain
Hand
Kidney
Leg
Nose
Stomach
Torso
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
applyFactionColorToSiteTexture
Parents:
SitePartDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
applyGoodwillImpactToLodgers
Parents:
comps <li>
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
approachingReportString
Parents:
SitePartDef
Text:
Attacking {0}
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
approachOrderString
Parents:
SitePartDef
Text:
Attack {0}
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
arcHeightFactor
Parents:
projectile
Text:
0.4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
area
Parents:
bedroomRequirements <li>,
throneRoomRequirements <li>
Text:
16
24
30
40
60
80
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
areHelpers
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
armorPenetration
Parents:
tools <li>
Text:
0.15
0.38
0.9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
ArmorRating_Blunt
Parents:
statBases,
statOffsets
Text:
0.09
0.1
0.2
0.3
0.35
0.40
0.45
0.5
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
ArmorRating_Heat
Parents:
statBases,
statOffsets
Text:
0.04
0.27
0.3
0.4
0.41
0.49
0.5
0.6
0.75
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
ArmorRating_Sharp
Parents:
statBases,
statOffsets
Text:
0.07
0.09
0.35
0.52
0.70
0.87
0
1.01
1.15
1.2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
arrivedLetter
Parents:
SitePartDef
Text:
There is a cluster of hostile mechanoids and their combat support structures in this area.\n\nThe cluster can include artillery, turrets, combat mechanoids, and other support and defense structures.
There is an enemy outpost in this area.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
arrivedLetterDef
Parents:
SitePartDef
Text:
NegativeEvent
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
arrivingPawns
Parents:
parms
Text:
$arrivingPawns
$helpers
$lodgers
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
arrivingPawnsLabelDef
Parents:
parms
Attributes:
TKey="ArrivingPawnsDefiniteLabel"
TKey="ArrivingPawnsLabelDefinite"
Text:
[asker_nameDef]
[lodgersLabelSingOrPluralDef]
the [helpersLabelSingOrPlural]
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
Parents:
building
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
askerIsNullChance
Parents:
parms
Text:
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
askerMustBeNonHostileToPlayer
Parents:
parms
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
attachedToHead
Parents:
mote
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
autoAccept
Parents:
QuestScriptDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
awakeStateLabelKey
Parents:
comps <li Class="CompProperties_CanBeDormant">
Text:
DormantCompExpired
OpenedDaysAgo
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
awardThought
Parents:
RoyalTitleDef
Text:
GainedTitle
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
awardWorkerClass
Parents:
RoyalTitleDef
Text:
RoyalTitleAwardWorker_BestowingCeremony
RoyalTitleAwardWorker_Instant
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
backstoryCryptosleepCommonality
Parents:
PawnKindDef
Text:
0.05
0.08
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
backstoryFilters
Parents:
FactionDef
Children:
backstoryFilters <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
backstoryFilters <li>
Parents:
backstoryFilters
Children:
categories,
commonality
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
backstoryFiltersOverride
Parents:
PawnKindDef
Children:
backstoryFiltersOverride <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
backstoryFiltersOverride <li>
Parents:
backstoryFiltersOverride
Children:
categories
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
badEvenIfNoMap
Parents:
SitePartDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
baseChance
Parents:
IncidentDef,
JoyGiverDef
Text:
0.4
0
2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
baseChanceWithRoyalty
Parents:
IncidentDef
Text:
0.95
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
baseCost
Parents:
ResearchProjectDef
Text:
2000
400
500
6000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
baseInspectLine
Parents:
MentalStateDef
Text:
Aggression judgment scrambled
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
baseInterest
Parents:
TaleDef
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
baseMoodEffect
Parents:
stages <li>
Text:
-10
-12
-15
-18
2
-2
3
-3
30
4
-4
5
6
-6
8
-8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
baseOpinionOffset
Parents:
stages <li>
Text:
-30
40
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
basePowerConsumption
Parents:
comps <li Class="CompProperties_Power">
Text:
-400
50
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
baseRecruitDifficulty
Parents:
PawnKindDef
Text:
0.30
0.90
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
baseReloadTicks
Parents:
comps <li Class="CompProperties_Reloadable">
Text:
60
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
baseTendDurationHours
Parents:
comps <li Class="HediffCompProperties_TendDuration">
Text:
24
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
baseTraderKinds
Parents:
FactionDef
Children:
baseTraderKinds <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
baseTraderKinds <li>
Parents:
baseTraderKinds
Text:
Base_Empire_Standard
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
basicMemberKind
Parents:
FactionDef
Text:
Refugee
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
Beauty
Parents:
statBases
Text:
10
14
18
20
-20
-200
3
4
-4
5
6
7.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
bedroomRequirements
Parents:
RoyalTitleDef
Children:
bedroomRequirements <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
bedroomRequirements <li>
Parents:
bedroomRequirements
Children:
area,
buildingTags,
count,
impressiveness,
labelKey,
tags,
thingDef,
things
Attributes:
Class="RoomRequirement_Area"
Class="RoomRequirement_ForbiddenBuildings"
Class="RoomRequirement_Impressiveness"
Class="RoomRequirement_TerrainWithTags"
Class="RoomRequirement_Thing"
Class="RoomRequirement_ThingAnyOf"
Class="RoomRequirement_ThingCount"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
betterThanNatural
Parents:
addedPartProps
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
biocodeApparelChance
Parents:
node,
nodes <li>
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
biocodeWeaponChance
Parents:
node,
nodes <li>,
PawnKindDef
Text:
0.1
0.15
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
BlocksGranite
Parents:
costList
Text:
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
BlocksLimestone
Parents:
costList
Text:
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
BlocksMarble
Parents:
costList
Text:
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
BlocksSandstone
Parents:
costList
Text:
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
BlocksSlate
Parents:
costList
Text:
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
blockWind
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
bloodRotAndParalysisWeight
Parents:
parms
Text:
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
bloodRotMinPoints
Parents:
parms
Text:
499
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
bloodRotWeight
Parents:
parms
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
blueprintGraphicData
Parents:
building
Children:
allowFlip,
drawRotated,
graphicClass,
shaderType,
texPath
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
bodyPart
Parents:
comps <li Class="CompProperties_UseEffectInstallImplant">
Text:
Brain
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
bodyPartGroup
Parents:
specificApparelRequirements <li>
Text:
FullHead
Torso
UpperHead
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
bodyPartGroups
Parents:
apparel
Children:
bodyPartGroups <li>
Attributes:
Inherit="False"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
bodyPartGroups <li>
Parents:
bodyPartGroups
Text:
Arms
FullHead
Legs
Neck
Shoulders
Torso
UpperHead
Waist
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
bodyPartGroupsMatchAny
Parents:
requiredApparel <li>
Children:
bodyPartGroupsMatchAny <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
bodyPartGroupsMatchAny <li>
Parents:
bodyPartGroupsMatchAny
Text:
FullHead
Torso
UpperHead
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
bondedHediffs
Parents:
WeaponTraitDef
Children:
bondedHediffs <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
bondedHediffs <li>
Parents:
bondedHediffs
Text:
HungerMaker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
bondedThought
Parents:
WeaponTraitDef
Text:
BondedThoughtCalm
BondedThoughtKind
BondedThoughtMuttering
BondedThoughtWailing
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
BroadshieldCore
Parents:
costList
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
building
Parents:
ThingDef
Children:
ai_chillDestination,
ai_combatDangerous,
ai_neverTrashThis,
alwaysDeconstructible,
artificialForMeditationPurposes,
blueprintGraphicData,
buildingSizeCategory,
buildingTags,
canPlaceOverImpassablePlant,
claimable,
combatPower,
destroyEffecter,
destroyShakeAmount,
destroySound,
instrumentRange,
isEdifice,
isSittable,
joyKind,
minDistanceToSameTypeOfBuilding,
minMechClusterPoints,
roofCollapseDamageMultiplier,
soundAmbient,
sowTag,
turretBurstCooldownTime,
turretBurstWarmupTime,
turretGunDef,
turretInitialCooldownTime,
turretTopDrawSize,
turretTopOffset
Attributes:
Inherit="False"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
buildingSizeCategory
Parents:
building
Text:
Medium
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
Parents:
bedroomRequirements <li>,
building,
throneRoomRequirements <li>
Children:
buildingTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
Parents:
buildingTags
Text:
Bed
MechClusterActivator
MechClusterCombatThreat
MechClusterMember
MechClusterMemberGood
MechClusterMemberLamp
MechClusterProblemCauser
Production
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
burnableByRecipe
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
burnedDef
Parents:
TerrainDef
Text:
BurnedCarpet
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
burstCount
Parents:
children <li>,
comps <li Class="CompProperties_ThrownMoteEmitter">
Text:
1~1
1
2
3~7
35
5~7
7~9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
burstShotCount
Parents:
verbs <li>
Text:
1
9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
calledOffMessage
Parents:
GatheringDef
Text:
The concert has been cancelled.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
cameraShake
Parents:
skyfaller
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
canApplyToMentallyBroken
Parents:
comps <li Class="CompProperties_AbilitySocialInteraction">
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
canBeGeneratedToSatisfyWarmth
Parents:
apparel
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
canBeInherited
Parents:
RoyalTitleDef
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
canBePermanent
Parents:
GameConditionDef
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
canChangeAssignedThingsAfterStarting
Parents:
comps <li Class="CompProperties_Transporter">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
canGeneratePawn
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
canGiveRoyalFavor
Parents:
QuestScriptDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
canLoadIntoCaravan
Parents:
ThingDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
canMakeRandomly
Parents:
FactionDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
canOverlapZones
Parents:
ThingDef
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
canPlaceOverImpassablePlant
Parents:
building
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
canSiege
Parents:
FactionDef
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
canStageAttacks
Parents:
FactionDef
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
canTargetAnimals
Parents:
targetParams
Text:
False
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
canTargetBuildings
Parents:
targetParams
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
canTargetHumans
Parents:
targetParams
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
canTargetItems
Parents:
targetParams
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
canTargetLocations
Parents:
targetParams
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
canTargetMechs
Parents:
targetParams
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
canTargetPawns
Parents:
targetParams
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
canTargetSelf
Parents:
targetParams
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
canUpgrade
Parents:
comps <li Class="CompProperties_UseEffectInstallImplant">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
canUseAoeToGetTargets
Parents:
AbilityDef
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
capacities
Parents:
tools <li>
Children:
capacities <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
capacities <li>
Parents:
capacities
Text:
Blunt
Cut
Poke
Scratch
ScratchToxic
Stab
ToxicBite
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
capacity
Parents:
capMods <li>
Text:
BloodFiltration
BloodPumping
Consciousness
Hearing
Moving
Sight
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
capacityFactorEffectMultiplier
Parents:
stages <li>
Text:
PsychicSensitivity
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
capMods
Parents:
stages <li>
Children:
capMods <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
capMods <li>
Parents:
capMods
Children:
capacity,
offset,
postFactor,
setMax,
setMaxCurveEvaluateStat,
setMaxCurveOverride
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
caravanTraderKinds
Parents:
FactionDef
Children:
caravanTraderKinds <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
caravanTraderKinds <li>
Parents:
caravanTraderKinds
Text:
Empire_Caravan_TraderGeneral
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
careIfDamaged
Parents:
apparel
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
careIfWornByCorpse
Parents:
apparel
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
carriers
Parents:
pawnGroupMakers <li>
Children:
Alpaca,
Dromedary,
Elephant,
Muffalo
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
castEdgeShadows
Parents:
ThingDef
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
categories
Parents:
backstoryFilters <li>,
backstoryFiltersOverride <li>,
defaultIngredientFilter,
fixedIngredientFilter
Children:
categories <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
categories <li>
Parents:
categories
Text:
ImperialCommon
ImperialFighter
ImperialRoyal
Medicine
Offworld
Outlander
Root
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
category
Parents:
AbilityDef,
IncidentDef,
MentalStateDef,
StatDef,
ThingDef,
TraderKindDef
Text:
Aggro
Apparel
BasicsPawn
Building
FactionArrival
Item
Misc
Psychic
PsychicEmitter
Skip
Special
ThreatBig
TributeCollector
WordOf
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
categoryDef
Parents:
stockGenerators <li>
Text:
Drugs
FoodMeals
FoodRaw
NeurotrainersPsycast
ResourcesRaw
Textiles
WeaponsMelee
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
categoryTag
Parents:
choices <li>,
FactionDef
Text:
Empire
Outlander
OutlanderRefugee
Tribal
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
cell
Parents:
nodes <li>
Text:
$landingCell
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
challengeRating
Parents:
nodes <li>
Text:
$challengeRating
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
chance
Parents:
alternateTagChoices <li>,
comps <li Class="HediffCompProperties_ChanceToRemove">,
countChances <li>,
elseNode,
extraMeleeDamages <li>,
root,
subNodes <li>,
value <li>
Text:
$helpersChance
0.01
0.05
0.08
0.1
0.2
0.25
0.3
0.35
0.5
0.7
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
chanceNeverExplodeFromDamage
Parents:
comps <li Class="CompProperties_Explosive">
Text:
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
chancesCurve
Parents:
nodes <li>
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
change
Parents:
node,
nodes <li>
Text:
$goodwillChangeIfMonumentDestroyed
$goodwillChangeOnShuttleDestroyed
$goodwillPenalty
-25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
changeHeirQuestPoints
Parents:
RoyalTitleDef
Text:
1000
1200
1600
2200
2800
3500
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
chargeDurationTicks
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">
Text:
60000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
chargeIntervalTicks
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">
Text:
600000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
chargeNoun
Parents:
comps <li Class="CompProperties_Reloadable">
Text:
charge
grenade
incendiary
jump
shield
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
checkDiseaseContractChance
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
Chemfuel
Parents:
costList
Text:
100
40
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
chemicalAddictionChance
Parents:
PawnKindDef
Text:
0.03
0.05
0.1
0.12
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
children
Parents:
EffecterDef
Children:
children <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
children <li>
Parents:
children
Children:
absoluteAngle,
angle,
burstCount,
initialDelayTicks,
maxMoteCount,
moteDef,
positionOffset,
positionRadius,
rotation,
scale,
soundDef,
spawnLocType,
speed,
subEffecterClass,
ticksBetweenMotes
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
choices
Parents:
node,
nodes <li>
Children:
choices <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
choices <li>
Parents:
choices
Children:
categoryTag,
FactionDef,
pawnKinds
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
chooseSingleTypeToSpawn
Parents:
comps <li Class="CompProperties_SpawnerPawn">
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
chunkCount
Parents:
comps <li Class="CompProperties_AbilityChunkskip">
Text:
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
ChunkSlagSteel
Parents:
killedLeavings
Text:
1
4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
claimable
Parents:
building
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
clamorRadius
Parents:
comps <li>,
comps <li Class="CompProperties_AbilityChunkskip">,
comps <li Class="CompProperties_AbilityFarskip">
Text:
10
15
25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
clamorType
Parents:
comps <li>,
comps <li Class="CompProperties_AbilityChunkskip">,
comps <li Class="CompProperties_AbilityFarskip">
Text:
Ability
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
clampRangeBySiteParts
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
clipFolderPath
Parents:
grains <li>
Text:
Buildings/Turrets/MechTurretBig_Call
Buildings/Turrets/MechTurretSmall_Call
Impact/BionicSlash_Hit
Impact/BionicSlash_Miss
Impact/BladelinkMonoSword
Impact/BladelinkPlasmaSword
Impact/BladelinkZeusHammer
Impact/DrillArm_Hit
Impact/DrillArm_Miss
Impact/FieldHand_Hit
Impact/FieldHand_Miss
Impact/MonoSword
Impact/PlasmaSword
Impact/ZeusHammer
Misc/AnimaTree/Progress
Misc/AnimaTree/Scream
Misc/BulletShieldGenerator/Reactivate
Misc/MechanoidAssembler/NewMechanoidAssembled
Misc/MechCluster/Defeat
Misc/MortarShieldGenerator/Reactivate
Misc/Psycasts/Meditation
Misc/Psycasts/Psycast_Casting_Loop
Misc/Psycasts/Psycast_Psychic_Effect
Misc/Psycasts/Psycast_Psychic_Pulse
Misc/Psycasts/Skip/Entry
Misc/Psycasts/Skip/Exit
Misc/Psycasts/Skip/Pulse
Misc/Psycasts/Wall_Raise
Misc/Psycasts/WordOf/Apply
Misc/Psycasts/WordOf/Warmup
Misc/Shuttle/Boarding
Misc/Shuttle/Land
Misc/Shuttle/Takeoff
Weapon/HeavySMG
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
clipPath
Parents:
grains <li>,
SongDef
Text:
Buildings/Exotic/ActivatorCountdown_Ambience_01a
Buildings/Exotic/ActivatorProximity_Ambience_Loop_01c
Buildings/Exotic/BulletShield_Ambience_Loop_01a
Buildings/Exotic/EMIDynamo_Ambience_Loop_01a
Buildings/Exotic/GasSpewer_Ambience_Loop
Buildings/Exotic/MortarShield_Ambience_Loop_01a
Buildings/Exotic/SunBlocker_Ambience_01a
Buildings/Exotic/WeatherAffecter_Ambience_Loop_01a
Buildings/MusicalInstruments/Harp/
Buildings/MusicalInstruments/Harpsichord/
Buildings/MusicalInstruments/Piano/
Buildings/Security/Broadshield_Startup
Misc/ActivatorProximity/Triggered
Misc/AnimaTree/AnimaTreeLink2
Misc/Bestow_Warmup
Misc/JumpPack/JumpPack_Land
Misc/JumpPack/JumpPack_Launch
Misc/JumpPack/JumpPack_PreLaunch
Misc/Psycasts/Neuroquake/Psycast_Neuroquake_Apply_01f
Misc/Psycasts/Neuroquake/Psycast_Neuroquake_Cast_End_01a
Misc/Psycasts/Neuroquake/Psycast_Neuroquake_Cast_Loop_01a
Misc/Psycasts/Neuroquake/Psycast_Neuroquake_Cast_Start_01a
Misc/Psycasts/PsyampInstalled_01a
Misc/Psycasts/Psychic_Entropy/Psychic_Entropy_BrainCharring
Misc/Psycasts/Psychic_Entropy/Psychic_Entropy_BrainRoasting
Misc/Psycasts/Psychic_Entropy/Psychic_Entropy_Hyperloaded
Misc/Psycasts/Psychic_Entropy/Psychic_Entropy_Overloaded
Misc/Shuttle/Shuttle_Idle_Ambience_Loop_01a
Songs/Relax/Alignment
Songs/Relax/Architect
Songs/Relax/Believe
Songs/Relax/Block_Universe
Songs/Relax/Detatched_Viewpoint
Songs/Relax/Fealty
Songs/Relax/Information_Entropy
Songs/Relax/Meditate
Songs/Relax/Mind_Map
Songs/Relax/On_The_Surface
Songs/Relax/String_Theory
Songs/Relax/Succession
Songs/Tension/Baselius
UI/TechprintApplied_01a
UI/WeaponHandling/HandleBladelinkMonoSword
UI/WeaponHandling/HandleBladelinkPlasmaSword
UI/WeaponHandling/HandleBladelinkZeusHammer
UI/WeaponHandling/HandleMonoSword
UI/WeaponHandling/HandlePlasmaSword
UI/WeaponHandling/HandleZeusHammer
Weapon/OrbitalTargeter/OrbitalTargeter_Fire
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Gameplay.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Tension.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
Cloth
Parents:
costList
Text:
35
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
colonyPercentage
Parents:
nodes <li>
Text:
$colonyPercentageToLend
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
color
Parents:
colorPerStuff <li>,
comps <li Class="CompProperties_ProjectileInterceptor">,
graphicData,
specificApparelRequirements <li>,
TerrainDef,
TimeAssignmentDef
Text:
(0.4, 0.4, 0.4)
(0.55, 0.65, 0.15, 0.25)
(0.6, 0.6, 0.6)
(0.6, 0.6, 0.8)
(0.65,0.65,0.65)
(1, 0.1, 0.1, 0.35)
(1, 0.1, 0.1, 0.5)
(1,0.6,0.6,0.3)
(105,95,97)
(125,73,125)
(147,127,118)
(158,153,135)
(162,164,149)
(180, 231, 237)
(180,180,180)
(189,169,118)
(254,189,58)
(255, 255, 245)
(255, 255, 255)
(255,200,200)
(255,255,255)
(68,68,68)
(70,70,70)
(85,118,69)
(85,185,85)
(91,41,45)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TimeAssignmentDefs\TimeAssignments.xml
colorA
Parents:
comps <li Class="CompProperties_ThrownMoteEmitter">
Text:
(0.2,0.2,0.2,1)
(0.25,0.4,0,0.9)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
colorB
Parents:
comps <li Class="CompProperties_ThrownMoteEmitter">
Text:
(0.4,0.4,0.4,1)
(0.4,0.55,0,0.6)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
colorGenerator
Parents:
ThingDef
Children:
options
Attributes:
Class="ColorGenerator_Options"
Class="ColorGenerator_StandardApparel"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
colorPerStuff
Parents:
ThingDef
Children:
colorPerStuff <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
colorPerStuff <li>
Parents:
colorPerStuff
Children:
color,
stuff
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
colorSpectrum
Parents:
FactionDef
Children:
colorSpectrum <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
colorSpectrum <li>
Parents:
colorSpectrum
Text:
(0.25, 0.66, 0.94)
(0.35, 0.90, 0.57)
(0.85, 0.85, 0.75)
(0.93, 0.39, 0.32)
(0.97, 0.62, 0.52)
(0.98, 0.75, 0.37)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
combatEnhancingDrugsChance
Parents:
PawnKindDef
Text:
0.15
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
combatEnhancingDrugsCount
Parents:
PawnKindDef
Text:
0~2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
combatPower
Parents:
building,
PawnKindDef
Text:
100
150
175
190
220
250
30
35
40
400
45
60
750
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
Comfort
Parents:
statBases
Text:
0.75
0.9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
commandIcon
Parents:
verbs <li>
Text:
Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
commonality
Parents:
backstoryFilters <li>,
pawnGroupMakers <li>,
RoyalTitleDef,
TraderKindDef,
WeaponTraitDef
Text:
0.05
0.1
0.6
0.75
0.95
0
1
100
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
compClass
Parents:
comps <li>,
comps <li Class="CompProperties_AbilityGiveHediff">,
comps <li Class="CompProperties_AssignableToPawn">,
comps <li Class="CompProperties_CausesGameCondition">,
comps <li Class="CompProperties_CausesGameCondition_PsychicEmanation">,
comps <li Class="CompProperties_HeatPusher">,
comps <li Class="CompProperties_Power">,
comps <li Class="CompProperties_Usable">,
comps <li Class="CompProperties_UseEffect">,
comps <li Class="HediffCompProperties_EntropyLink">
Text:
CompAbilityEffect_ForceJob
CompAbilityEffect_GiveHediff
CompAbilityEffect_GiveMentalState
CompAbilityEffect_Stun
CompAbilityEffect_Teleport
CompAbilityEffect_Wallraise
CompAssignableToPawn_MeditationSpot
CompAssignableToPawn_Throne
CompCauseGameCondition_ForceWeather
CompCauseGameCondition_PsychicEmanation
CompCauseGameCondition_PsychicSuppression
CompCauseGameCondition_ToxicSpewer
CompGatherSpot
CompHeatPusherPowered
CompPowerPlant
CompPowerTrader
CompQuality
CompUsableImplant
CompUseEffect_DestroySelf
HediffComp_EntropyLink
HediffComp_Invisibility
HediffComp_PsychicSuppression
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
ComponentIndustrial
Parents:
costList,
killedLeavings
Text:
1
10
2
3
4
7
8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
ComponentSpacer
Parents:
costList
Text:
1
2
3
4
6
8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
comps
Parents:
AbilityDef,
HediffDef,
ThingDef
Children:
comps <li>,
comps <li Class="CompProperties_AbilityChunkskip">,
comps <li Class="CompProperties_AbilityEffecterOnTarget">,
comps <li Class="CompProperties_AbilityFarskip">,
comps <li Class="CompProperties_AbilityFlashstorm">,
comps <li Class="CompProperties_AbilityGiveHediff">,
comps <li Class="CompProperties_AbilityGiveInspiration">,
comps <li Class="CompProperties_AbilityMoteOnTarget">,
comps <li Class="CompProperties_AbilityNeuroquake">,
comps <li Class="CompProperties_AbilityOffsetPrisonerResistance">,
comps <li Class="CompProperties_AbilitySocialInteraction">,
comps <li Class="CompProperties_AbilitySpawn">,
comps <li Class="CompProperties_AbilityStartSpeech">,
comps <li Class="CompProperties_AbilityStopMentalState">,
comps <li Class="CompProperties_AbilityTransferEntropy">,
comps <li Class="CompProperties_AbilityWordOfLove">,
comps <li Class="CompProperties_Art">,
comps <li Class="CompProperties_AssignableToPawn">,
comps <li Class="CompProperties_BiocodableApparel">,
comps <li Class="CompProperties_BiocodableWeapon">,
comps <li Class="CompProperties_BladelinkWeapon" >,
comps <li Class="CompProperties_Breakdownable">,
comps <li Class="CompProperties_CanBeDormant" >,
comps <li Class="CompProperties_CanBeDormant">,
comps <li Class="CompProperties_CausesGameCondition">,
comps <li Class="CompProperties_CausesGameCondition_ClimateAdjuster">,
comps <li Class="CompProperties_CausesGameCondition_PsychicEmanation">,
comps <li Class="CompProperties_DestroyAfterDelay">,
comps <li Class="CompProperties_EmptyStateGraphic">,
comps <li Class="CompProperties_Explosive">,
comps <li Class="CompProperties_FadesInOut">,
comps <li Class="CompProperties_FireOverlay">,
comps <li Class="CompProperties_Flickable">,
comps <li Class="CompProperties_Forbiddable">,
comps <li Class="CompProperties_GeneratedName">,
comps <li Class="CompProperties_GiveThoughtToAllMapPawnsOnDestroy">,
comps <li Class="CompProperties_Glower">,
comps <li Class="CompProperties_HeatPusher">,
comps <li Class="CompProperties_Initiatable" >,
comps <li Class="CompProperties_Launchable">,
comps <li Class="CompProperties_MeditationFocus">,
comps <li Class="CompProperties_MoteEmitter">,
comps <li Class="CompProperties_MoteEmitterProximityScan">,
comps <li Class="CompProperties_PawnSpawnOnWakeup">,
comps <li Class="CompProperties_PlantHarmRadius">,
comps <li Class="CompProperties_PlaySoundOnDestroy">,
comps <li Class="CompProperties_Power">,
comps <li Class="CompProperties_ProjectileInterceptor">,
comps <li Class="CompProperties_Psylinkable">,
comps <li Class="CompProperties_Refuelable">,
comps <li Class="CompProperties_Reloadable">,
comps <li Class="CompProperties_SelfhealHitpoints">,
comps <li Class="CompProperties_SendSignalOnCountdown">,
comps <li Class="CompProperties_SendSignalOnPawnProximity">,
comps <li Class="CompProperties_ShipLandingBeacon">,
comps <li Class="CompProperties_Shuttle" >,
comps <li Class="CompProperties_SpawnerPawn">,
comps <li Class="CompProperties_SpawnSubplant">,
comps <li Class="CompProperties_ThrownMoteEmitter">,
comps <li Class="CompProperties_ToggleDrawAffectedMeditationFoci" >,
comps <li Class="CompProperties_Transporter">,
comps <li Class="CompProperties_Usable">,
comps <li Class="CompProperties_UseEffect">,
comps <li Class="CompProperties_UseEffectInstallImplant">,
comps <li Class="CompProperties_UseEffectPlaySound">,
comps <li Class="CompProperties_UsesMeditationFocus">,
comps <li Class="CompProperties_WakeUpDormant" >,
comps <li Class="CompProperties_WakeUpDormant">,
comps <li Class="HediffCompProperties_ChanceToRemove">,
comps <li Class="HediffCompProperties_ChangeImplantLevel">,
comps <li Class="HediffCompProperties_Disappears">,
comps <li Class="HediffCompProperties_DisappearsOnDeath">,
comps <li Class="HediffCompProperties_Disorientation">,
comps <li Class="HediffCompProperties_EntropyLink">,
comps <li Class="HediffCompProperties_Link">,
comps <li Class="HediffCompProperties_PsychicHarmonizer">,
comps <li Class="HediffCompProperties_ReactOnDamage">,
comps <li Class="HediffCompProperties_SeverityFromEntropy" >,
comps <li Class="HediffCompProperties_SeverityPerDay">,
comps <li Class="HediffCompProperties_TendDuration">,
comps <li Class="HediffCompProperties_VerbGiver">
Attributes:
Inherit="False"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
comps <li>
Parents:
comps
Children:
applicableToMechs,
applyGoodwillImpactToLodgers,
clamorRadius,
clamorType,
compClass,
destClamorRadius,
destClamorType,
destination,
durationMultiplier,
goodwillImpact,
hediffDef,
jobDef,
onlyBrain,
pattern,
psychic,
randomRange,
range,
requiresLineOfSight,
screenShakeIntensity,
smokeRadius,
sound,
stateDef,
stateDefForMechs,
stunTicks
Attributes:
Class="HediffCompProperties"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
comps <li Class="CompProperties_AbilityChunkskip">
Parents:
comps
Children:
chunkCount,
clamorRadius,
clamorType,
psychic,
scatterRadius
Attributes:
Class="CompProperties_AbilityChunkskip"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilityEffecterOnTarget">
Parents:
comps
Children:
effecterDef,
maintainForTicks,
scale
Attributes:
Class="CompProperties_AbilityEffecterOnTarget"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilityFarskip">
Parents:
comps
Children:
clamorRadius,
clamorType,
stunTicks
Attributes:
Class="CompProperties_AbilityFarskip"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilityFlashstorm">
Parents:
comps
Children:
goodwillImpact
Attributes:
Class="CompProperties_AbilityFlashstorm"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilityGiveHediff">
Parents:
comps
Children:
applicableToMechs,
compClass,
durationMultiplier,
goodwillImpact,
hediffDef,
onlyApplyToSelf,
onlyBrain,
psychic
Attributes:
Class="CompProperties_AbilityGiveHediff"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilityGiveInspiration">
Parents:
comps
Attributes:
Class="CompProperties_AbilityGiveInspiration"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilityMoteOnTarget">
Parents:
comps
Children:
moteDef,
moteDefs,
preCastTicks,
scale,
sound
Attributes:
Class="CompProperties_AbilityMoteOnTarget"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilityNeuroquake">
Parents:
comps
Children:
goodwillImpactForBerserk,
goodwillImpactForNeuroquake,
screenShakeIntensity,
worldRangeTiles
Attributes:
Class="CompProperties_AbilityNeuroquake"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilityOffsetPrisonerResistance">
Parents:
comps
Children:
offset,
psychic
Attributes:
Class="CompProperties_AbilityOffsetPrisonerResistance"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilitySocialInteraction">
Parents:
comps
Children:
canApplyToMentallyBroken,
interactionDef
Attributes:
Class="CompProperties_AbilitySocialInteraction"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilitySpawn">
Parents:
comps
Children:
allowOnBuildings,
thingDef
Attributes:
Class="CompProperties_AbilitySpawn"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilityStartSpeech">
Parents:
comps
Attributes:
Class="CompProperties_AbilityStartSpeech"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilityStopMentalState">
Parents:
comps
Children:
exceptions,
psyfocusCostForExtreme,
psyfocusCostForMajor,
psyfocusCostForMinor
Attributes:
Class="CompProperties_AbilityStopMentalState"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilityTransferEntropy">
Parents:
comps
Children:
goodwillImpact,
psychic,
targetReceivesEntropy
Attributes:
Class="CompProperties_AbilityTransferEntropy"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_AbilityWordOfLove">
Parents:
comps
Children:
applicableToMechs,
destination,
psychic
Attributes:
Class="CompProperties_AbilityWordOfLove"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
comps <li Class="CompProperties_Art">
Parents:
comps
Children:
descriptionMaker,
minQualityForArtistic,
nameMaker
Attributes:
Class="CompProperties_Art"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
comps <li Class="CompProperties_AssignableToPawn">
Parents:
comps
Children:
compClass,
drawAssignmentOverlay,
drawUnownedAssignmentOverlay
Attributes:
Class="CompProperties_AssignableToPawn"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
comps <li Class="CompProperties_BiocodableApparel">
Parents:
comps
Attributes:
Class="CompProperties_BiocodableApparel"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
comps <li Class="CompProperties_BiocodableWeapon">
Parents:
comps
Attributes:
Class="CompProperties_BiocodableWeapon"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
comps <li Class="CompProperties_BladelinkWeapon" >
Parents:
comps
Attributes:
Class="CompProperties_BladelinkWeapon"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
comps <li Class="CompProperties_Breakdownable">
Parents:
comps
Attributes:
Class="CompProperties_Breakdownable"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
comps <li Class="CompProperties_CanBeDormant" >
Parents:
comps
Attributes:
Class="CompProperties_CanBeDormant"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
comps <li Class="CompProperties_CanBeDormant">
Parents:
comps
Children:
awakeStateLabelKey,
dormantStateLabelKey
Attributes:
Class="CompProperties_CanBeDormant"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
comps <li Class="CompProperties_CausesGameCondition">
Parents:
comps
Children:
compClass,
conditionDef,
preventConditionStacking,
worldRange
Attributes:
Class="CompProperties_CausesGameCondition"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
comps <li Class="CompProperties_CausesGameCondition_ClimateAdjuster">
Parents:
comps
Children:
conditionDef,
preventConditionStacking,
worldRange
Attributes:
Class="CompProperties_CausesGameCondition_ClimateAdjuster"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
comps <li Class="CompProperties_CausesGameCondition_PsychicEmanation">
Parents:
comps
Children:
compClass,
conditionDef,
preventConditionStacking,
worldRange
Attributes:
Class="CompProperties_CausesGameCondition_PsychicEmanation"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
comps <li Class="CompProperties_DestroyAfterDelay">
Parents:
comps
Children:
countdownLabel,
delayTicks,
destroyMode
Attributes:
Class="CompProperties_DestroyAfterDelay"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
comps <li Class="CompProperties_EmptyStateGraphic">
Parents:
comps
Children:
graphicData
Attributes:
Class="CompProperties_EmptyStateGraphic"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
comps <li Class="CompProperties_Explosive">
Parents:
comps
Children:
chanceNeverExplodeFromDamage,
explodeOnKilled,
explosiveDamageType,
explosiveRadius,
extraInspectStringKey,
startWickHitPointsPercent,
wickTicks
Attributes:
Class="CompProperties_Explosive"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
comps <li Class="CompProperties_FadesInOut">
Parents:
comps
Children:
fadeInSecs,
fadeOutSecs,
solidTimeSecs
Attributes:
Class="CompProperties_FadesInOut"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
comps <li Class="CompProperties_FireOverlay">
Parents:
comps
Children:
fireSize,
offset
Attributes:
Class="CompProperties_FireOverlay"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
comps <li Class="CompProperties_Flickable">
Parents:
comps
Attributes:
Class="CompProperties_Flickable"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
comps <li Class="CompProperties_Forbiddable">
Parents:
comps
Attributes:
Class="CompProperties_Forbiddable"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
comps <li Class="CompProperties_GeneratedName">
Parents:
comps
Children:
nameMaker
Attributes:
Class="CompProperties_GeneratedName"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
comps <li Class="CompProperties_GiveThoughtToAllMapPawnsOnDestroy">
Parents:
comps
Children:
message,
thought
Attributes:
Class="CompProperties_GiveThoughtToAllMapPawnsOnDestroy"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
comps <li Class="CompProperties_Glower">
Parents:
comps
Children:
glowColor,
glowRadius
Attributes:
Class="CompProperties_Glower"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
comps <li Class="CompProperties_HeatPusher">
Parents:
comps
Children:
compClass,
heatPerSecond,
heatPushMaxTemperature
Attributes:
Class="CompProperties_HeatPusher"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
comps <li Class="CompProperties_Initiatable" >
Parents:
comps
Attributes:
Class="CompProperties_Initiatable"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
comps <li Class="CompProperties_Launchable">
Parents:
comps
Children:
fixedLaunchDistanceMax,
requireFuel,
skyfallerLeaving
Attributes:
Class="CompProperties_Launchable"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
comps <li Class="CompProperties_MeditationFocus">
Parents:
comps
Children:
focusTypes,
offsets,
StatDef
Attributes:
Class="CompProperties_MeditationFocus"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
comps <li Class="CompProperties_MoteEmitter">
Parents:
comps
Children:
emissionInterval,
maintain,
mote,
saveKeysPrefix,
soundOnEmission
Attributes:
Class="CompProperties_MoteEmitter"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
comps <li Class="CompProperties_MoteEmitterProximityScan">
Parents:
comps
Children:
emissionInterval,
maintain,
mote,
saveKeysPrefix,
soundEmitting,
warmupPulseFadeInTime,
warmupPulseFadeOutTime,
warmupPulseSolidTime
Attributes:
Class="CompProperties_MoteEmitterProximityScan"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
comps <li Class="CompProperties_PawnSpawnOnWakeup">
Parents:
comps
Children:
activatedMessageKey,
dropInPods,
lordJob,
pawnSpawnRadius,
points,
shouldJoinParentLord,
spawnablePawnKinds,
spawnEffecter,
spawnSound
Attributes:
Class="CompProperties_PawnSpawnOnWakeup"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
comps <li Class="CompProperties_PlantHarmRadius">
Parents:
comps
Children:
radiusPerDayCurve
Attributes:
Class="CompProperties_PlantHarmRadius"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
comps <li Class="CompProperties_PlaySoundOnDestroy">
Parents:
comps
Children:
sound
Attributes:
Class="CompProperties_PlaySoundOnDestroy"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
comps <li Class="CompProperties_Power">
Parents:
comps
Children:
basePowerConsumption,
compClass,
transmitsPower
Attributes:
Class="CompProperties_Power"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
comps <li Class="CompProperties_ProjectileInterceptor">
Parents:
comps
Children:
activeSound,
chargeDurationTicks,
chargeIntervalTicks,
color,
disarmedByEmpForTicks,
idlePulseSpeed,
interceptAirProjectiles,
interceptEffect,
interceptGroundProjectiles,
interceptNonHostileProjectiles,
interceptOutgoingProjectiles,
minAlpha,
minIdleAlpha,
radius,
reactivateEffect
Attributes:
Class="CompProperties_ProjectileInterceptor"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
comps <li Class="CompProperties_Psylinkable">
Parents:
comps
Children:
enoughPlantsLetterLabel,
enoughPlantsLetterText,
linkSound,
requiredFocus,
requiredSubplantCountPerPsylinkLevel
Attributes:
Class="CompProperties_Psylinkable"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
comps <li Class="CompProperties_Refuelable">
Parents:
comps
Children:
fuelCapacity,
fuelConsumptionPerTickInRain,
fuelConsumptionRate,
fuelFilter,
initialFuelPercent,
showAllowAutoRefuelToggle
Attributes:
Class="CompProperties_Refuelable"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
comps <li Class="CompProperties_Reloadable">
Parents:
comps
Children:
ammoCountPerCharge,
ammoDef,
baseReloadTicks,
chargeNoun,
destroyOnEmpty,
displayGizmoWhileUndrafted,
hotKey,
maxCharges,
soundReload
Attributes:
Class="CompProperties_Reloadable"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
comps <li Class="CompProperties_SelfhealHitpoints">
Parents:
comps
Children:
ticksPerHeal
Attributes:
Class="CompProperties_SelfhealHitpoints"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
comps <li Class="CompProperties_SendSignalOnCountdown">
Parents:
comps
Children:
countdownCurveTicks,
signalTag
Attributes:
Class="CompProperties_SendSignalOnCountdown"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
comps <li Class="CompProperties_SendSignalOnPawnProximity">
Parents:
comps
Children:
enableAfterTicks,
onlyHumanlike,
radius,
signalTag
Attributes:
Class="CompProperties_SendSignalOnPawnProximity"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
comps <li Class="CompProperties_ShipLandingBeacon">
Parents:
comps
Children:
edgeLengthRange
Attributes:
Class="CompProperties_ShipLandingBeacon"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
comps <li Class="CompProperties_Shuttle" >
Parents:
comps
Attributes:
Class="CompProperties_Shuttle"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
comps <li Class="CompProperties_SpawnerPawn">
Parents:
comps
Children:
chooseSingleTypeToSpawn,
lordJob,
maxPawnsToSpawn,
nextSpawnInspectStringKey,
nextSpawnInspectStringKeyDormant,
noPawnsLeftToSpawnKey,
pawnsLeftToSpawnKey,
pawnSpawnIntervalDays,
shouldJoinParentLord,
showNextSpawnInInspect,
spawnablePawnKinds,
spawnMessageKey,
spawnSound
Attributes:
Class="CompProperties_SpawnerPawn"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
comps <li Class="CompProperties_SpawnSubplant">
Parents:
comps
Children:
spawnSound,
subplant
Attributes:
Class="CompProperties_SpawnSubplant"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
comps <li Class="CompProperties_ThrownMoteEmitter">
Parents:
comps
Children:
burstCount,
colorA,
colorB,
emissionInterval,
mote,
offsetMax,
offsetMin,
rotationRate,
scale,
velocityX,
velocityY
Attributes:
Class="CompProperties_ThrownMoteEmitter"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
comps <li Class="CompProperties_ToggleDrawAffectedMeditationFoci" >
Parents:
comps
Attributes:
Class="CompProperties_ToggleDrawAffectedMeditationFoci"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
comps <li Class="CompProperties_Transporter">
Parents:
comps
Children:
canChangeAssignedThingsAfterStarting,
massCapacity,
max1PerGroup,
pawnExitSound,
pawnLoadedSound,
showOverallStats
Attributes:
Class="CompProperties_Transporter"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
comps <li Class="CompProperties_Usable">
Parents:
comps
Children:
compClass,
useJob,
useLabel
Attributes:
Class="CompProperties_Usable"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
comps <li Class="CompProperties_UseEffect">
Parents:
comps
Children:
compClass
Attributes:
Class="CompProperties_UseEffect"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
comps <li Class="CompProperties_UseEffectInstallImplant">
Parents:
comps
Children:
bodyPart,
canUpgrade,
hediffDef
Attributes:
Class="CompProperties_UseEffectInstallImplant"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
comps <li Class="CompProperties_UseEffectPlaySound">
Parents:
comps
Children:
soundOnUsed
Attributes:
Class="CompProperties_UseEffectPlaySound"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
comps <li Class="CompProperties_UsesMeditationFocus">
Parents:
comps
Attributes:
Class="CompProperties_UsesMeditationFocus"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
comps <li Class="CompProperties_WakeUpDormant" >
Parents:
comps
Attributes:
Class="CompProperties_WakeUpDormant"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
comps <li Class="CompProperties_WakeUpDormant">
Parents:
comps
Children:
wakeUpSound
Attributes:
Class="CompProperties_WakeUpDormant"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
comps <li Class="HediffCompProperties_ChanceToRemove">
Parents:
comps
Children:
chance,
intervalTicks
Attributes:
Class="HediffCompProperties_ChanceToRemove"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
comps <li Class="HediffCompProperties_ChangeImplantLevel">
Parents:
comps
Children:
implant,
levelOffset,
probabilityPerStage
Attributes:
Class="HediffCompProperties_ChangeImplantLevel"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
comps <li Class="HediffCompProperties_Disappears">
Parents:
comps
Children:
disappearsAfterTicks,
showRemainingTime
Attributes:
Class="HediffCompProperties_Disappears"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
comps <li Class="HediffCompProperties_DisappearsOnDeath">
Parents:
comps
Attributes:
Class="HediffCompProperties_DisappearsOnDeath"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
comps <li Class="HediffCompProperties_Disorientation">
Parents:
comps
Children:
singleWanderDurationTicks,
wanderMtbHours,
wanderRadius
Attributes:
Class="HediffCompProperties_Disorientation"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
comps <li Class="HediffCompProperties_EntropyLink">
Parents:
comps
Children:
compClass,
entropyTransferAmount
Attributes:
Class="HediffCompProperties_EntropyLink"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
comps <li Class="HediffCompProperties_Link">
Parents:
comps
Children:
maxDistance
Attributes:
Class="HediffCompProperties_Link"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
comps <li Class="HediffCompProperties_PsychicHarmonizer">
Parents:
comps
Children:
range,
thought
Attributes:
Class="HediffCompProperties_PsychicHarmonizer"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
comps <li Class="HediffCompProperties_ReactOnDamage">
Parents:
comps
Children:
createHediff,
damageDefIncoming,
vomit
Attributes:
Class="HediffCompProperties_ReactOnDamage"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
comps <li Class="HediffCompProperties_SeverityFromEntropy" >
Parents:
comps
Attributes:
Class="HediffCompProperties_SeverityFromEntropy"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
comps <li Class="HediffCompProperties_SeverityPerDay">
Parents:
comps
Children:
severityPerDay,
showDaysToRecover
Attributes:
Class="HediffCompProperties_SeverityPerDay"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
comps <li Class="HediffCompProperties_TendDuration">
Parents:
comps
Children:
baseTendDurationHours,
severityPerDayTended
Attributes:
Class="HediffCompProperties_TendDuration"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
comps <li Class="HediffCompProperties_VerbGiver">
Parents:
comps
Children:
tools
Attributes:
Class="HediffCompProperties_VerbGiver"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
ConceptDef
Parents:
Defs
Children:
ConceptDef <defName>,
helpText,
highlightTags,
label
Attributes:
ParentName="NotedOpportunisticBase"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml
ConceptDef <defName>
Parents:
ConceptDef
Text:
MeditationDesiredPsyfocus
MeditationSchedule
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml
conditionCauserDef
Parents:
SitePartDef
Text:
ClimateAdjuster
EMIDynamo
PsychicDroner
PsychicSuppressor
SmokeSpewer
SunBlocker
ToxicSpewer
WeatherController
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
conditionClass
Parents:
GameConditionDef
Text:
GameCondition_DisableElectricity
GameCondition_ForceWeather
GameCondition_NoSunlight
GameCondition_PsychicSuppression
GameCondition_SmokeSpewer
GameCondition_TemperatureOffset
GameCondition_ToxicFallout
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
conditionDef
Parents:
comps <li Class="CompProperties_CausesGameCondition">,
comps <li Class="CompProperties_CausesGameCondition_ClimateAdjuster">,
comps <li Class="CompProperties_CausesGameCondition_PsychicEmanation">
Text:
ClimateAdjustment
EMIField
GiantSmokeCloud
PsychicDroner
PsychicSuppression
SunBlocker
ToxicSpewer
WeatherController
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
confirmationDialogText
Parents:
AbilityDef
Text:
If you use neuroquake, everyone in this region will feel the neuroquake echo, you will lose goodwill with every non-hostile faction.\n\nNeuroquake takes three hours to cast, and cannot be interrupted. The caster will also fall into a psychic coma for several days.\n\nEveryone on the map except those in a small circle around the caster will be affected.\n\nDo you really want to cast neuroquake?
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
constructionSkillPrerequisite
Parents:
TerrainDef,
ThingDef
Text:
4
6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
contents
Parents:
nodes <li>
Text:
$arrivingPawns
$laborers
$thingsToDrop
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
context
Parents:
SoundDef
Text:
MapOnly
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
CookSpeed
Parents:
statOffsets
Text:
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
cooldownDays
Parents:
RoyalTitlePermitDef
Text:
40
45
50
60
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
cooldownTime
Parents:
tools <li>
Text:
1.5
1.6
2.2
2.6
2
3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
costList
Parents:
TerrainDef,
ThingDef
Children:
BlocksGranite,
BlocksLimestone,
BlocksMarble,
BlocksSandstone,
BlocksSlate,
BroadshieldCore,
Chemfuel,
Cloth,
ComponentIndustrial,
ComponentSpacer,
Gold,
Plasteel,
Steel,
Uranium,
WoodLog
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
costStuffCount
Parents:
ThingDef
Text:
100
125
150
300
35
45
50
65
75
80
85
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
count
Parents:
bedroomRequirements <li>,
countChances <li>,
ingredients <li>,
nodes <li>,
throneRoomRequirements <li>
Text:
$countToHunt
$countToProduce
$harvestItemCount
1
10
2
3
4
6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
countChances
Parents:
stockGenerators <li>
Children:
countChances <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
countChances <li>
Parents:
countChances
Children:
chance,
count
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
countdownCurveTicks
Parents:
comps <li Class="CompProperties_SendSignalOnCountdown">
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
countdownLabel
Parents:
comps <li Class="CompProperties_DestroyAfterDelay">
Text:
Burnout in
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
countRange
Parents:
stockGenerators <li>,
subOptionsChooseOne <li>,
subOptionsTakeAll <li>
Text:
0~1
0~2
1~1
1~2
-1~2
1~3
1
10~15
10~16
10~20
100~200
12~50
2~4
2~5
20~40
20~70
200~350
2000~4000
25~50
250~400
3~6
3~7
30~100
30~50
30~70
-30~70
300~500
4~10
400~600
5~10
50~200
500~800
750~1200
8~16
80~300
800~3000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
countsAsAddedPartOrImplant
Parents:
HediffDef
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
Crafting
Parents:
skillRequirements
Text:
3
4
5
6
8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
createHediff
Parents:
comps <li Class="HediffCompProperties_ReactOnDamage">
Text:
BrainShock
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
currentThreatPointsFactor
Parents:
parms
Text:
1.4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
curve
Parents:
nodes <li>,
offsets <li>
Children:
points
Text:
$pointsCurve
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
customCountRanges
Parents:
stockGenerators <li>
Children:
Hyperweave
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
customLetterLabel
Parents:
node,
nodes <li>,
parms,
root
Attributes:
TKey="LetterLabelAngryAnimal"
TKey="LetterLabelAnimalArrived"
TKey="LetterLabelAskerArrived"
TKey="LetterLabelChasing"
TKey="LetterLabelChasingRaid1"
TKey="LetterLabelChasingRaid2"
TKey="LetterLabelHelpersArrived"
TKey="LetterLabelLodgersArrived"
TKey="LetterLabelLoyaltySquad"
Text:
$customLetterLabel
[animalKindDef_label] arrived
[asker_faction_leaderTitle] arrived
[helpersLabelSingOrPlural] arrived
[lodgersLabelSingOrPlural] arrived
{BASELABEL} chasing [../joiner_nameDef]
{BASELABEL}: Chasing [joiner_nameDef]
{BASELABEL}: Loyalty squad
Manhunting [animalKindDef_label]
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
customLetterLabelRules
Parents:
nodes <li>,
root
Text:
$customLetterLabelRules
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
customLetterText
Parents:
node,
nodes <li>,
parms,
root
Attributes:
TKey="LetterLabelAskerBecameHostile"
TKey="LetterTextAngryAnimal"
TKey="LetterTextAnimalArrived"
TKey="LetterTextAskerArrived"
TKey="LetterTextChasing"
TKey="LetterTextChasingRaid1"
TKey="LetterTextChasingRaid2"
TKey="LetterTextHelpersArrived"
TKey="LetterTextInfestationArrived"
TKey="LetterTextJoinerArrived"
TKey="LetterTextLodgersArrived"
TKey="LetterTextLoyaltySquad"
TKey="LetterTextManhunterArrival"
TKey="LetterTextSiteAppeared"
Text:
\nThe [enemyFaction_pawnsPlural] are coming for [../joiner_nameFull].
\n[allSitePartsDescriptions]
\nThe [enemyFaction_pawnsPlural] are coming for [../joiner_nameFull].
\nThe insects are here for [joiner_nameDef].
\n[joiner_nameDef] is soaked in insect pheromones and is fleeing from an infestation. The pursuing insects will arrive shortly.
$customLetterText
[defaultSiteAppearedLetterText]\n\nThis site was set up as a response to your insulting signals.
[lodgersLabelSingOrPluralDef] [lodgersHasHave] arrived. Protect [lodgersObjective] until the shuttle arrives in [shuttleDelayTicks_duration].[helpersArrivalLetterEnd]
{BASETEXT}\n\n[infestationArrivalLetterText]
{BASETEXT}\n\n[manhunterArrivalLetterEnd]
{BASETEXT}\n\nBecause you accepted [asker_nameDef], [asker_factionName] has become hostile.\n\nThe loyalty squad that is hunting [asker_objective] will arrive soon.
{BASETEXT}\n\nThis is the loyalty squad that was hunting [../asker_nameFull].
{BASETEXT}
Since you accepted [../joiner_nameDef], [../threat] have set up a nearby site to harass you.
The [animalKindDef_label] that [asker_nameDef] was fleeing has arrived.\n\nIt turned out to be quite gentle and not aggressive at all.
The [animalKindDef_label] which was following [asker_nameFull] has arrived in the area.
The [asker_faction_leaderTitle] of [asker_faction_name], has arrived.\n\nProtect him and satisfy his royal needs until the shuttle arrives in [shuttleDelayTicks_duration].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life.
The [helpersLabelSingOrPlural] sent by [asker_nameDef] [helpersHasHave] arrived to aid you with the quest '[resolvedQuestName]'.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
customLetterTextRules
Parents:
nodes <li>,
root
Text:
$customLetterTextRules
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
damageAmountBase
Parents:
projectile
Text:
12
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
damageData
Parents:
graphicData
Children:
rect,
rectE,
rectN,
rectS,
rectW
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
damageDef
Parents:
damageMultipliers <li>,
projectile
Text:
Bullet
Flame
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
damageDefIncoming
Parents:
comps <li Class="HediffCompProperties_ReactOnDamage">
Text:
EMP
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
damageMultipliers
Parents:
ThingDef
Children:
damageMultipliers <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
damageMultipliers <li>
Parents:
damageMultipliers
Children:
damageDef,
multiplier
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
decreeMentalBreakCommonality
Parents:
RoyalTitleDef
Text:
12
2
4
8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
decreeMtbDays
Parents:
RoyalTitleDef
Text:
-1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
decreeSelectionWeight
Parents:
QuestScriptDef
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
Parents:
QuestScriptDef,
RoyalTitleDef
Children:
decreeTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
Parents:
decreeTags
Text:
All
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
DeepDrillingSpeed
Parents:
statOffsets
Text:
0.7
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
def
Parents:
elseNode,
extraMeleeDamages <li>,
node,
nodes <li>,
options <li>
Text:
$defToProduce
Animal_Flu
Animal_Plague
BuildMonumentWorker
Decree_Util_Reward
DecreeFailed
DecreeMet
DecreeSetup
DecreeUnmet
Disinherited
EMP
FibrousMechanites
Flame
Flu
GutWorms
Hospitality_Util_DecideLodgerCountFromPoints
Hospitality_Util_DecideRandomLodgerCount
Hospitality_Util_Setup
Hospitality_Util_Worker
Malaria
MuscleParasites
OnDuty
Plague
SensoryMechanites
SleepingSickness
Util_AdjustPointsForDistantFight
Util_ApplyLodgerConditions
Util_ApplyMoodThreshold
Util_ArriveByDropPodsOrShuttle
Util_ChooseRandomQuestHelperKind
Util_ChooseRandomQuestLodgerKind
Util_Constants_Monuments
Util_DecideRandomAsker
Util_DecideRandomLodgerConditions
Util_GameConditionNegativeRandom
Util_GenerateSite
Util_GetDefaultRewardValueFromPoints
Util_Infestation
Util_JoinerThreat_Joiner
Util_ManhunterPack
Util_MaybeApplyGoodwillForMood
Util_MaybeGenerateHelpers
Util_MechCluster
Util_Raid
Util_RaidDelayRepeatable
Util_RandomizePointsChallengeRating
Util_SpawnSiteThreat
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
defaultBaseValue
Parents:
StatDef
Text:
0.5
0.54
1
30
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
defaultChallengeRating
Parents:
QuestScriptDef
Text:
1
4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
defaultFactionType
Parents:
PawnKindDef
Text:
Empire
OutlanderRefugee
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
defaultHidden
Parents:
QuestScriptDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
defaultIngredientFilter
Parents:
recipeMaker
Children:
categories,
disallowedThingDefs
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
Parents:
apparel
Children:
defaultOutfitTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
Parents:
defaultOutfitTags
Text:
Soldier
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
defaultPlacingRot
Parents:
ThingDef
Text:
South
West
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
defaultProjectile
Parents:
verbs <li>
Text:
Bullet_ChargeBlasterHeavy
Bullet_InfernoCannon
Bullet_MiniSlug
Bullet_Shell_HighExplosive
Proj_GrenadePhoenixFire
Proj_GrenadierGrenade
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
Defs
Parents:
_root_,
offsets <li>
Children:
AbilityCategoryDef,
AbilityDef,
ConceptDef,
DutyDef,
effecterDef,
FactionDef,
GameConditionDef,
GatheringDef,
GenStepDef,
HairDef,
hediffDef,
IncidentDef,
interactionDef,
jobDef,
JoyGiverDef,
JoyKindDef,
MentalBreakDef,
MentalStateDef,
NeedDef,
PawnKindDef,
questScriptDef,
RecipeDef,
ResearchProjectDef,
RoomRoleDef,
RoyalTitleDef,
RoyalTitlePermitDef,
RuleDef,
RulePackDef,
ShaderTypeDef,
SitePartDef,
SketchResolverDef,
SongDef,
soundDef,
StatDef,
TaleDef,
TerrainDef,
thingDef,
ThingSetMakerDef,
ThoughtDef,
TimeAssignmentDef,
TipSetDef,
TraderKindDef,
WeaponTraitDef,
WorldObjectDef
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\AbilityCategories.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyKinds.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MapGeneration\BasePlayerMapGenerator.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Misc\ShaderTypes.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\NeedDefs\Needs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_TextCommon.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_TextCommon.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Interior.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RulePackDefs\RulePacks_Namers_Factions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SketchResolverDefs\SketchResolvers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Gameplay.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Tension.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TimeAssignmentDefs\TimeAssignments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TipSetDefs\Tips.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
defs <li>
Parents:
defs
Text:
Brazier
Campfire
TorchLamp
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
delayTicks
Parents:
comps <li Class="CompProperties_DestroyAfterDelay">,
elseNode,
node,
nodes <li>
Text:
$($decreeDays*60000)
$($laborersDurationDays * 60000)
$($shuttleReturnDays * 60000)
$(1*60000)
$(20*60000)
$(3*60000)
$(60*60000)
$(60000)
$(80*60000)
$(randInt(1800,3000))
$(randInt(2000,300000))
$(randInt(300,600))
$(randInt(5,15)*60)
$(randInt(720,1200))
$constructionTimeoutTicks
$haveToProtectForTicks
$helpersLeaveAfterTicks
$infestationDelayTicks
$keepMonumentTicks
$manhuntersDelayTicks
$raidDelayTicks
$shuttleDelayTicks
$shuttleLeaveDelayTicks
10000
1200
1800
300
300000
3500
45000
600
60000
7500
900
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
description
Parents:
AbilityDef,
FactionDef,
GameConditionDef,
HediffDef,
NeedDef,
RecipeDef,
ResearchProjectDef,
RoyalTitleDef,
RoyalTitlePermitDef,
SitePartDef,
stages <li>,
StatDef,
TerrainDef,
ThingDef,
WeaponTraitDef,
WorldObjectDef
Text:
\nThe unit only contains one usage code, so it can only be used once.
\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
\nThough they may have once had some allegiance to the ancient army that created this unit, any mechs dropped now will indiscriminately attack any human they see - including the one that summoned them.
{TITLE_indefinite} like myself deserves a bedroom that meets these requirements:\n\n{0}
{TITLE_indefinite} like myself should be covered in apparel appropriate to my stature:\n\n{0}
{TITLE_indefinite} like myself should only wear apparel of {QUALITY} quality or better.
{TITLE_indefinite} should have a personal bedroom.
{WEAPON} was overjoyed with its kill, and I feel some of that too.
{WEAPON}, my bonded weapon, is muttering in my head. It's hard to ignore sometimes.
{WEAPON}, my bonded weapon, is wailing madly in my head. I wish I could ignore it.
{WEAPON}, my bonded weapon, is whispering calming thoughts to me.
{WEAPON}, my bonded weapon, is whispering kind thoughts to me.
{WEAPON}'s sorrow over its kill is affecting my mind as well.
A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat.
A climate adjuster.
A complex stationary musical instrument crafted at a smithy. A musician touches a row of keys on the front of the instrument. Each key is attached to an internal mechanism which plucks one of a row of strings stretched over a wooden frame. While it permits more complex composition than the harp, its wooden construction and plucking mechanism limit its output volume and expressiveness.
A condition that makes a person unable to walk by interfering with the motor cortex. After enough time, patients recover naturally as the brain rewires itself, but the process is slow. There is also a chance of a lucky early recovery. This illness can be completely cured with a special procedure, but the procedure requires large amounts of glitterworld medicine.
A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.
A crown of metal with an elaborate design.
A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.
A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, while its light weight and onboard persona permit extremely fast attacks.
A decorated formal shirt with buttons.
A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.
A decorative traditional hat with complex embroidery.
A draped hood which covers the head and ears.
A grand crown of metal with an elaborate, overbearing design.
A grass infused with luminous microorganisms. Tribal peoples find that anima grass grows around the base of an anima tree as they meditate. It seems to reflect some kind of strengthening of the tree's psychic power.\n\nOffworld scientists have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely.\n\nAnimals refuse eat anima grass. Tribal stories say this is done out of respect and fear.
A group of outlander refugees claiming to have lost their home.
A guarded military staging area which sends periodic raids.
A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
A large shrine for honoring spiritual beings. Tribal psycasters can focus on this shrine while meditating to increase psyfocus gain. Nature shrines lose their power if they are close to artificial structures, so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.
A large, ornate chair designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain.
A lightweight helmet designed for psychic focusing. While it provides little physical protection, its special materials enhance the wearer's psychic sensitivity and dissipate neural heat.
A long cape of elegant design. It hangs over one side of the torso.
A long polearm topped with a brutal hammer. The powerful blunt impacts can pulverize an enemy's insides, even through armor.
A long robe embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat.
A long, flowing robe embroidered with complex decorative designs.
A man-portable low-angle shield projector. Bullets can go out, but not in. Its compact power source burns out after a few seconds of use.
A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
A massive electromagnetic interference generator. It interferes with or shuts down electrical devices in nearby regions.
A massive, ornate chair, designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain.
A mech combat cluster.
A mechanical arm replacement for speeding up mining. It has a built-in snake drill, which allows the miner to rapidly find and exploit weak lines in the rock. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.
A mechanoid power generation unit. The vanometric power core will run forever, extracting energy from quantum foam fluctuations.\n\nAn internal amplifier system makes it unstable. If damaged, the unit will generate a massive explosion.\n\nSome brave humans steal these from mechanoids for their own use as power plants or defensive bombs. However, an unintentional detonation can be devastating.
A mechanoid reinforcement drop beacon. When activated, it calls in a group of mechs to land in drop pods nearby.
A mechanoid storage and deployment capsule. It can contain a number of mechanoids, ready to emerge and fight upon being awakened.
A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.
A micro-nuclear reactor combined with complex chemical synthesis replaces the body's need for food energy. Food is required only to replace matter lost from the body, reducing the user's intake needs significantly. This artifical stomach cannot get food poisoning. However, there is little room to shield the reactor, so the radiation increases the risk of cancer.
A multiplier on neural heat gained from any source.
A nearby climate adjuster is shifting the temperature.
A nearby smoke spewer is reducing sunlight in this region.
A nearby sun blocker machine is turning the upper atmosphere opaque, blocking the sun.
A nearby toxic spewer is blanketing this whole region with poison.
A nearby weather controller is forcing the weather into this configuration.
A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.
A pair of injectors implanted through the canine teeth, connected to a venom pump. The user can bite an enemy, extend the injectors, and pump venom into the target.
A piece of ultratechnology that can generate a momentum-repulsor shield. This can't do anything on its own, but it is necessary to craft some other usable shield items.\n\nShield cores can be obtained by deconstructing mechanoid shield generators.
A proximity alarm for dormant mechanoids. If it detects a human-like threat nearby, it will awaken any nearby dormant mechanoids or structures.
A psychic droner.
A psychic link with another individual. Gain or loss of neural heat incurred by one will be shared equally between both.
A psychic suppression field is affecting {0}s and reducing their consciousness. The effect is modulated by an individual's psychic sensitivity.
A psychic suppressor.
A pulse-charged rapid-fire blaster for area fire.
A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.\n\nIf a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.\n\nAnima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.\n\nMost tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.
A razor-sharp blade that extends at will from a hidden opening at the end of the ulna. Appearing without warning, it can be used for devastating slice attacks.
A razor-sharp talon which extends from a hidden opening between the middle and ring fingers. The talon is longer than the palm, but it becomes flexible upon retracting, allowing the user to curl it up and conceal it inside the hand. It can perform rapid slashing attacks, but is poor at penetrating armor.
A retractable finger talon connected to a venom pump in the lower arm. The user can scratch an enemy while squirting venom into the wound. The talon is designed to be installed in the middle finger. It's fast, but poor at penetrating armor.
A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.
A self-powered mechanoid light. Gloomlights can be deconstructed to yield valuable resources, or used as lights - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage.
A self-powered turret mounted with a charge blaster. It cannot sense targets at very short ranges.
A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.
A self-powered, self-loading, automatic mortar. It can hit targets at any distance, over walls, but is quite inaccurate.
A sensory recording system that replays important experiences during sleep, strengthening the formation of new memories.
A shielding device which projects a momentum repulsor field. Shots can go out, but not in.\n\nThis one is tuned to high angles, so it will block mortar rounds.\n\nThe unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.
A shielding device which projects a momentum repulsor field. Shots can go out, but not in.\n\nThis one is tuned to low angles, so it will block ground-level projectiles like bullets.\n\nThe unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.
A shirt embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat.
A shuttle in flight.
A signal redirector which isolates half of the brain, allowing the other half to sleep while the user remains outwardly awake. By alternating brain halves, the user never needs to sleep. Unfortunately, two hemispheres are better than one - working with half a brain causes a reduction in consciousness.
A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers.\n\nIt can be crafted at a crafting spot or smithy.
A single-person burst rocket for short-ranged flight. With its integrated harness and guidance assistant, the jump pack allows anyone to leap long distances at high speed, even over obstacles. It must be recharged after several uses.\n\nSome spacer tech militaries have melee combat specialists who use jump packs to bypass obstacles and rapidly close with the enemy.
A single-use man-portable low-shield projector. Deployed on the ground, it generates a circular shield that allows bullets out but not in. The unit is designed to last only a short time before burning out.\n\nMany ultratech combat squads owe their lives to a shield pack deployed at just the right time.
A slow-growing bacterial disease. The bacteria have little effect on the victim during their growing phase, but upon reaching saturation levels will induce a toxin storm that leads to immediate death.\n\nThe body's immune system will clear blood rot eventually, so the standard treatment is to use normal medicine to suppress it until that happens. Glitterworld doctors can use a massive mechanite dose to clear the infection immediately, but it is expensive.
A small crown-like piece of headwear made of metal.
A small shrine for honoring spiritual beings. Tribal psycasters can focus on this shrine while meditating to increase psyfocus gain. Nature shrines lose their power if they are close to artificial structures, so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.
A smoke spewer.
A soft, round, flat-crowned hat.
A sophisticated package of hormonal and mechanite influences shapes the muscles and fat on the body, adding non-functional aesthetic tissue where needed to achieve a desired appearance. This implant can be configured to form various body shapes according to the user's taste - or that of their partner.
A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.
A spike that extends at will from a hidden opening on the front of the knee. Appearing without warning, it can be used for devastating stabbing attacks which penetrate even thick armor.
A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
A sun blocker machine which turns the sky opaque.
A tall, stiff, shiny hat.
A targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all.
A thin vest embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat.
A tight skullcap designed for psychic focusing. It provides no physical protection, but its special materials enhance the wearer's psychic sensitivity and dissipate neural heat.
A timed mechanoid activation unit. After counting down, it will wake nearby dormant mechanoids and structures.
A toxic spewer.
A variant of cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed.
A variant of marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.
A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
A vest embroidered with complex decorative designs.
A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.
A weather controller.
An advanced chemical processing system breaks down nutrients the body could normally never use, leading to increased efficiency.
An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings.
An advanced stationary musical instrument. It is played by pressing a row of keys, which causes hammers to strike internal strings stretched over a steel frame. The hammer mechanism and high-tension strings allow the musician to play both very soft and very loud, making the piano a very expressive instrument.\n\nIt can be crafted at a smithy.
An analysis computer inspects the bloodstream, classifies pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly.
An ancient jade stone marked with sacred tribal carvings. Tribal psycasters can focus on these stones during meditation to increase their psyfocus gain more than a typical nature shrine.\n\nDifferent tribal cultures tell different stories about these stones, but most agree that they were crafted by an ancient world spirit during a time of great power. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.
An ancient military targeting device. It signals an orbital platform to drop a mechanoid combat cluster at the targeted point. The cluster may include any mixture of mechanoids and mech defense structures.
An archotech device that generates a massive psychic suppression field tuned to a particular gender. People of that gender have their psychic activity suppressed, reducing their consciousness. The effect is modulated by an individual's psychic sensitivity.
An archotech device transmitting the thoughts of a mad superintelligence. It generates a massive psychic drone tuned to one gender and affecting a whole region of the planet. People of that gender will be disturbed by the effect, reducing their mood and possibly driving them insane. The effect is modulated by an individual's psychic sensitivity.
An area-denial device which annihilates nearby plants without affecting animals.\n\nIn planetary wars, these weapons are scattered across farmlands or jungles to deny the enemy food or cover. They're usually associated with orbital-drop mechanoid swarms.
An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain.
An artificial stomach replacement with a broad-spectrum toxin filter and neutralization system. It allows the user to eat almost anything without ever worrying about food poisoning.
An automated mechanoid factory. It periodically assembles and deploys new mechanoids.
An automatic turret-mounted slug-thrower.
An electromagnetic interference dynamo is projecting an EM interference field, disabling electrical devices.
An embroidered corset with strong wire support to maintain a ladylike shape.
An EMI dynamo.
An installed aesthetic nose.
An installed aesthetic shaper.
An installed armorskin gland.
An installed circadian assistant.
An installed circadian half-cycler.
An installed coagulator implant.
An installed detoxifier stomach.
An installed drill arm.
An installed elbow blade.
An installed field hand.
An installed gastro-analyzer.
An installed hand talon.
An installed healing enhancer implant.
An installed immunoenhancer.
An installed knee spike.
An installed learning assistant.
An installed love enhancer.
An installed mindscrew.
An installed neurocalculator.
An installed nuclear stomach.
An installed psychic harmonizer implant.
An installed psychic reader implant.
An installed psychic sensitizer implant.
An installed reprocessor stomach.
An installed set of venom fangs.
An installed stoneskin gland.
An installed toughskin gland.
An installed venom talon.
An organic connection to a larger psychic field. This allows a person to use specific psychic powers that they have learned to influence reality in ways that seem impossible.\n\nHigher levels of psylink permit the use of more powers. Regardless of psylink level, a person can only use specific powers that they have learned.\n\nPsylink comes from a variety of sources. Single-use psylink neuroformer devices can create a psylink. Tribal peoples also know how to develop it through ritual linking with psychically-connected lifeforms.\n\nAs a physical phenomenon in the brain, psylink is poorly-understood by scientists, not least because it seems to actively conceal itself if studied too closely. One thing most agree on is that it somehow connects people to archotechs and harnesses their power, possibly through some sort of negotiation or sympathy mechanism.
An ultratech device for controlling climate. Using chemicals and exotic fields to manipulate the atmosphere, it shifts the temperature in this region of the world.
An ultratech device for controlling weather. Using chemicals and exotic fields, it forces the weather into a particular configuration.
An ultratech machine that generates a sheet of exotic fields at high altitude, turning the sky opaque and blocking the sun.
An ultratech refugee society from another planet, organized along feudal lines.\n\nThey lived for thousands of years in a stable multi-planet empire with a strict caste system, an intricate code of warrior ethics, and enforced cultural stasis. Invaded by powerful outsiders, they fled. Despite losing almost all of their people, their fleet and technology still make them powerful.\n\nThey will refuse to trade with anyone who lacks the appropriate royal title.
An ultratech staff threaded with psychic focusing materials. While it is a solid melee weapon, its main purpose is to enhance the wielder's psychic sensitivity and neural heat dissipation, allowing more use of psychic powers.
An ultratech weapon of mass destruction designed for area denial. By harvesting available compounds and converting them into self-reproducing opaque molecules, it can spew enough smoke to block the sun in a whole region of the planet.
An ultratech weapon of mass destruction designed for area denial. This device harvests available compounds and converts them into self-reproducing poisons. By spewing these into the atmosphere, it can poison a whole region of the planet.
An unfinished musical instrument.
An unfinished piano.
Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them.
Build jump packs to perform aerial assaults during combat.
Build wearable gunlinks to enhance your soldiers' shooting accuracy.
Call a group of 4 heavy cataphracts to aid you in battle.
Call a group of 4 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
Call a group of 4 light troopers to aid you in battle.
Call a group of 4 professional janissaries to aid you in battle.
Call a group of 8 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
Call a salvo of aerodrone strikes around a target position.
Call a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles.
Call a single-impact aerodrone strike at a target position.
Call for a drop of 20 packaged survival meals.
Call for a drop of 250 steel.
Call for a drop of 5 glitterworld medicine.
Call for a drop of 500 silver.
Classic burgundy carpet for that classic rich look.
Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect.
Craft bionics that enhance natural healing processes.
Craft bionics that process food more safely or efficiently than a biological stomach.
Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks.
Craft bionics which induce the reshaping or natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure.
Craft bionics with molecular analyzers for assisting the immune system or analyzing food.
Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface.
Craft brain implants that chemically manipulate the circadian rhythm, reducing or altering the need to sleep.
Craft brain implants that induce or prevent blunt sensations like joy or pain.
Craft cataphract armor, heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require advanced components.
Craft compact, concealable bionic weapons which can be embedded in various body parts.
Craft specialized bionic limbs built for specific purposes - both combat and labor.
Craft the harp, a simple stationary musical instrument popular among nobility in some cultures.
Craft the harpsichord, a complex stationary musical instrument.
Craft the piano, an advanced stationary musical instrument.
Deep psychic destabilization of the mind. Psychic breakdown last for days, causing mental disturbances of various kinds. It resolves itself with time.
Designates a spot for meditation. Psycasters can meditate here to gain psyfocus. If a focus object like a sculpture is nearby, the psycaster will be able to focus on it to boost their psyfocus gain. However, different people are able to use different focus objects.
Despite being called "heat", neural heat is not a measure of temperature. It refers to a type of chaotic psychic energy in the mind which is built up when using psychic powers and dissipates over the course of a few seconds or minutes.\n\nIf neural heat is pushed past normal limits, it may cause temporary psychic breakdown and unconsciousness due to psychic shock. These conditions don't cause permanent damage.
Distant, unfamilliar echoes of terror and grief. It makes me feel nervous and shaky.
Douse a target area in water, extinguishing fires. The water is archotechnologically skipped from distant bodies of water or underground aquifers.
Drive nearby animals into a manhunting rage using a psychic pulse.
dummy need
Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.
Find a discontinuity in the psychic field and unfold it, releasing a massive amount of psychic energy. Every creature on the map outside of a safe circle near the caster will be driven violently insane. Casting this takes three hours of meditation, and afterwards, the caster will go into a three-day psychic coma. The disturbing neuroquake echoes will inflict pain on everyone for many kilometers around, causing diplomatic consequences with all factions.
Form a temporary wall by skipping rubble and soil up from deep under the ground.
Generate a microscopic skipgate linked to the core of a nearby star. Solar material leaks through the pinprick in spacetime, illuminating and warming the surrounding area until it closes. The light is enough to work by, but not enough to grow plants.
Generate a spherical skipgate that sends all incoming and outgoing ground-level projectiles to some distant place. People and items are not affected.
Generate an overwhelming rush of undirected rage in everyone near the target point.
Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity.
Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.
Hunger is increased by the psychic influence of a bonded weapon.
I am {TITLE_indefinite} and I should have these items in my throneroom:\n\n{0}
I had to reign in a dull throneroom. It clearly diminished my stature.
I had to reign in a mediocre throneroom. It didn't express my stature.
I had to reign in an awful throneroom. It's like a deliberate insult from my inferiors.
I have been given the title of {TITLE}. I love the recognition!
I lost my {TITLE} title.
I reigned in a heavenly throneroom. It matched my grace and nobility.
I reigned in a very impressive throneroom. It expressed noticeable stature.
I reigned in an extremely impressive throneroom. It effectively demonstrated my stature.
I reigned in an unbelievably impressive throneroom. The commoners will be amazed at my highness.
I was disinherited of my title. Do I need to get medieval on these people?
I'm spinning, it hurts, I'm dizzy, think, can't think, can't think...
Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.
Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.
Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.
Initiate a speech from the throne. All colonists will come and listen. If it goes well, listeners will feel inspired, and gain respect for the speaker. If it goes poorly, the speech will do social damage. The outcome depends on the speaker's social abilities.
Install a circadian assistant.
Install a circadian half-cycler.
Install a coagulator.
Install a detoxifier stomach.
Install a drill arm.
Install a field hand.
Install a gastro-analyzer.
Install a hand talon.
Install a healing enhancer.
Install a knee spike.
Install a learning assistant.
Install a love enhancer.
Install a mindscrew.
Install a neurocalculator.
Install a nuclear stomach.
Install a psychic harmonizer.
Install a psychic reader.
Install a psychic sensitizer.
Install a reprocessor stomach.
Install a stoneskin gland.
Install a toughskin gland.
Install a venom talon.
Install an aesthetic nose.
Install an aesthetic shaper.
Install an armorskin gland.
Install an elbow blade.
Install an immunoenhancer.
Install venom fangs.
Instantly dump all your neural heat into someone else. As a side-effect, the target will fall into a debilitating but non-damaging coma for about a day. The target must actively accept the psychic invasion, so only conscious allies can be targeted.
Interfere with the spatial orientation sense of everyone near the target point, causing intermittent loss of balance. Flesh creatures will become extremely nauseous as well.
Marks the corner of a landing area. Four of these placed at the corners of a clear area (minimum 9x9) create a landing pad. Spacecraft usually land on pads if possible.
Marks the place where you intend to build a monument. Once placed, this cannot be moved.
Momentarily disrupt motor function in target's brain, preventing any movement.
Movement is sped up by the psychic influence of a wielded weapon.
My bonded weapon {WEAPON} is angry it has gone so long without killing. I can feel its rage.
My bonded weapon {WEAPON} is jealous I am using another weapon. I can feel the rage it is screaming into my head.
My decree has been ignored for far too long {0}.
My mind has been stir-fried. Dizzy, fuzzy, can't think, always aching.
My noble authority has been respected as it should be.
My noble authority has not been respected as it should be.
Neural heat dissipation is improved by the psychic influence of a bonded weapon.
No matter what happens, I feel like I'm okay with it for some reason.
One of our companions died.
One of our companions was surgically violated. Nothing could justify that.
One of our companions was taken prisoner!
Pain is disabled by the psychic influence of a wielded weapon.
Psychically command the target to approach the caster.
Psychically focus the target's mind, boosting their sight, hearing and moving capacities.
Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.
Psychically-induced difficulty in locomotion.
Psychically-induced feelings of warmth, comfort, and acceptance. This improves mood, but the lack of negative stimulation induces a mild stupor and reduces consciousness.
Psychically-induced invisibility. This actually affects others nearby, making their brains unable to perceive the sight of this individual, even if the eyes are unaffected.
Psychically-induced loss of spatial orientation. This will cause flesh creatures to vomit.
Psychically-induced mental focus, increasing sight, hearing and movement capactities.
Psychically-induced pain insensitivity.
Psychically-induced partial blindness.
Psychically-induced romantic desire. This increases an individual's opinion of someone else, and increases the likelihood of romantic advances and marriage proposals, while reducing the chance of a breakup.
Releases coagulating factors in response to blood loss, reducing bleeding rates significantly.
Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
Remove aesthetic nose.
Remove aesthetic shaper.
Remove armorskin gland.
Remove circadian assistant.
Remove circadian half-cycler.
Remove coagulator.
Remove elbow blade.
Remove gastro-analyzer.
Remove hand talon.
Remove healing enhancer.
Remove immunoenhancer.
Remove knee spike.
Remove learning assistant.
Remove love enhancer.
Remove neurocalculator.
Remove psychic harmonizer.
Remove psychic reader.
Remove psychic sensitizer.
Remove stoneskin gland.
Remove toughskin gland.
Remove venom fangs.
Remove venom talon.
Skip dust particles up from under the ground surface to form a thick cloud. This reduces the accuracy of any shot fired through it, and preventing turrets from locking on entirely.
Skip everyone near a target point to a random location nearby.
Skip the 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.
Skip the caster, along with anyone standing near him, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.
Slow the target for a short time by suppressing motor activity in the brain.
Soft and silky indigo carpet, for that extra sense of pomp.
Speak about someone's romantic virtues while using psychic suggestion to implant romantic desire in the listener. For days afterward, the listener will feel psychically-induced romantic attraction towards the other person. This greatly increases opinion and makes them much more likely to attempt romantic advances and marriage proposals if they get the chance. This power can be used to connect two other people, induce love for the caster, or force oneself to love another.
Speak happy, calming words to someone while using psychic suggestion to implant a joyfuzz loop in his mind. The joyfuzz will suppress uncomfortable thoughts and sensations in the target to improve mood. This has the side-effect of dulling sensation and decision-making, which reduces consciousness.
Speak to the prisoner while using psychic suggestion to reduce his resistance to recruitment. This can only reduce a prisoner's resistance, but cannot recruit him.
Speak words encouraging creativity while psychically hypercharging the target's mind with new ideas. The target will experience a random inspiration appropriate to them.
Sublime white carpet, glimmering with subtle patterns.
Such a pain in my head when the tree died. And it keeps echoing...
Tailor noble-specific apparel like formal shirts and royal robes.
Tailor royal apparel of the highest tier, like royal robes and crowns.
Teleport the target to a desired position not too far from his starting point.
Teleport the target to a random position near where he started.
That meal was below my station. My title's formal requirements should always be respected.
The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects.
The complexity of the harpsichord fulfills my mind.
The effect of a psychic suppression field. Coordination and reasoning are muddled.
The harp is so soothing.
The Imperial title of consul is a lower level of high nobility.\n\nIn the Empire, consuls control planets. At war, a consul can usually field an army-sized force of multiple divisions, supported by several fleets. Some command from a super-capital ship or control space-based megastructures.
The Imperial title of duke is the highest of the middle nobility.\n\nIn the Empire, dukes control provinces, mega-cities, or moons. At war, a duke can field a division-level force, or a fleet with capital ships and dozens of support craft.
The Imperial title of emperor indicates sovereign dominion over the entire Empire, all its peoples, planets, and fleets. All other lords swear fealty to a high lord, while the Emperor swears fealty to no one. However, even the Emperor depends on the support of lower nobles to remain in power.
The Imperial title of freeholder is used by the Empire to signifies a fully-respected individual. Most Imperial citizens earn it while young through volunteer work or military service. The title is also offered to outsiders who act with honor in the eyes of the Empire.
The Imperial title of stellarch represents dominion over an entire star system.\n\nIn the Empire, since interstellar travel times are years long, stellarchs rule their systems with a great degree of independence. They each swear fealty to the Emperor, but since the Emperor may be many light-years away, a stellarch may go years or decades without interacting with him.
The Imperial title of yeoman is held by those who serve a noble lord in an important, specific way. While it is not a noble title, it does give the holder the right to use low-level psychic abilities.\n\nThis title is often held by senior soldiers, warskiff pilots, spies, advisors, diplomats, intrusion operatives, and other key individuals. Many important people spend their entire lives as yeomen, seeking success outside the strictures of nobility.
The maximum amount of neural heat individual can tolerate safely.
The maximum jump distance.
The nose is shaped to the user's desired form, matching prevalent beauty standards and enhancing physical impressions.
The piano's range makes me feel melancholy, excited, and whimsical at the same time. What a sound.
The psychic harmonizer implant makes me feel some of the emotions of the person using it as long as we're close together.
The rate at which this person reduces neural heat.
The title of acolyte is the first title of noble duty, an encompasses a wide range of practical positions. Some acolytes are purely students, learning to lead troops, manage societies, or use psycasts in specialized schools. Others come from wealthy families and might own city buildings or farm complexes.\n\nDuring wartime, an acolyte might lead a platoon of troops, captain a small frigate, or serve their lord as an advisor.\n\nTheir low rank within the nobility makes them paradoxically less useful as diplomats than yeomen. Sending a low-ranked acolyte to a negotiation can itself be seen as an insult, whereas a non-noble yeoman negotiator is seen only as the mouthpiece of his lord.
The title of baron is the lowest of the middle nobility. While lower titles focus on personal service at war or commerce under a lord, barons hold title as semi-independent rulers. Each baron is subordinate to his liege lord, but his obligations are mostly in supplying wealth and troops, and not in personal service.\n\nIn the Empire, a baron will typically own a city sector, mining colony, or similar outfit. At wartime, a baron may captain a capital ship in name, or control a regiment of troops.
The title of count is the middle rank of middle nobility.\n\nIn peacetime, counts hold title to a city or colony, and might have a small personal fleet, possibly including capital ships.
The title of knight is held by nobles who have largely passed their training, but who have not ascended to higher leadership roles. Many knights never advance further, and spend their lives as respected managers, advisors, or warriors.\n\nMost knights have some wealth, but a few remain quite poor while others may be very rich.\n\nIn peacetime, a knight may manage a factory complex, commercial district, or small farming region. In war, some knights lead troop companies and assault squadrons, while psychic-focused knights engage in espionage, sabotage, and battlefield psychic combat.
The title of praetor is a bridge between the service-oriented lower titles below and the power-holding nobility above.\n\nDuring peacetime, a prateor will usually manage a city district, asteroid sector, or agricultural region. During war, they take authority over the smallest combat units that fight independently - terrestrial troop cohorts, or space-borne destroyers or combat groups.
There's an electrical pain behind my eyes. It's hard to focus; hard to think.
This bionic gland releases chemical and nanomachines that transform the user's skin into a built-in suit of armor. The whole epidermis thickens and hardens to resist burns, while jointed exterior keratin plates form everywhere they can - including the head and face. While it's very difficult to physically hurt someone using this implant, the plates and hard skin significantly reduces the user's physical attractiveness.
This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, these changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.
This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.
This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.
This brain implant projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be a powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster.
This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.
This mechanical hand replacement is made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.
This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.
This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.
This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held.
This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held.
This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held.
This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held.
This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood.
This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it.
This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it.
This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% psyfocus.
This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held.
This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind.
This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second.
This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days.
This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood.
This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood.
This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held.
This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood.
This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood.
This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher.
This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days.
Use calming words and psychic suggestion to end a mental break on a person or animal. The target will fall into a short psychic sleep. The psyfocus cost depends on the intensity of the target's mental break.
Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating.
What is a royal with no throneroom?
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\NeedDefs\Needs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
descriptionFuture
Parents:
GameConditionDef
Text:
a distant EMI dynamo will blast [map_definite] with an EMI field, shutting down electrical devices for [gameConditionDuration_duration]
a psychic suppression wave will reduce the consciousness of all [psychicSuppressorGender]s around [map_definite] for [gameConditionDuration_duration]
a weather-control system will force the weather around [map_definite] to be [forcedWeather_indefinite] for [gameConditionDuration_duration]
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
descriptionHyperlinks
Parents:
HediffDef,
RecipeDef,
ThingDef
Children:
hediffDef,
RecipeDef,
thingDef
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
descriptionMaker
Parents:
comps <li Class="CompProperties_Art">
Text:
ArtDescription_WeaponMelee
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
designationCategory
Parents:
ThingDef
Text:
Furniture
Misc
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
designationHotKey
Parents:
TerrainDef,
ThingDef
Text:
Misc10
Misc12
Misc2
Misc8
Misc9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
designatorDropdown
Parents:
TerrainDef
Text:
Floor_Carpet_Fine
Floor_Tile_Fine
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
destClamorRadius
Parents:
comps <li>
Text:
10
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
destClamorType
Parents:
comps <li>
Text:
Ability
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
destination
Parents:
comps <li>,
comps <li Class="CompProperties_AbilityWordOfLove">
Text:
Caster
RandomInRange
Selected
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
destroyEffecter
Parents:
building
Text:
Broadshield_Burnout
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
destroyMode
Parents:
comps <li Class="CompProperties_DestroyAfterDelay">
Text:
KillFinalize
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
destroyOnEmpty
Parents:
comps <li Class="CompProperties_Reloadable">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
destroyOrPassToWorldOnCleanup
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
destroyShakeAmount
Parents:
building
Text:
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
destroySound
Parents:
building
Text:
BuildingDestroyed_Metal_Big
BuildingDestroyed_Metal_Medium
BuildingDestroyed_Metal_Small
BuildingDestroyed_Soft_Medium
BuildingDestroyed_Stone_Small
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
DeteriorationRate
Parents:
statBases
Text:
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
dieFromToxicFallout
Parents:
plant
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
dieIfNoSunlight
Parents:
plant
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
disabledJoyKinds
Parents:
RoyalTitleDef
Children:
disabledJoyKinds <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
disabledJoyKinds <li>
Parents:
disabledJoyKinds
Text:
Gaming_Dexterity
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
Parents:
node,
nodes <li>,
RoyalTitleDef
Children:
disabledWorkTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
Parents:
disabledWorkTags
Text:
AllWork
Animals
Cleaning
Commoner
Intellectual
ManualDumb
ManualSkilled
Mining
PlantWork
Social
Violent
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
disableGizmoWhileUndrafted
Parents:
AbilityDef
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
disablesNeed
Parents:
HediffDef
Text:
Rest
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
disallowedThingDefs
Parents:
apparelStuffFilter,
defaultIngredientFilter
Children:
disallowedThingDefs <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
disallowedThingDefs <li>
Parents:
disallowedThingDefs
Text:
DevilstrandCloth
Hyperweave
Jade
Uranium
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
disallowedTraits
Parents:
PawnKindDef
Children:
disallowedTraits <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
disallowedTraits <li>
Parents:
disallowedTraits
Text:
BodyPurist
Brawler
Nudist
Tough
Wimp
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
disappearsAfterTicks
Parents:
comps <li Class="HediffCompProperties_Disappears">
Text:
1800000~2400000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
disarmedByEmpForTicks
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">
Text:
1080
600
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
diseaseIncident
Parents:
IncidentDef
Text:
Abasia
BloodRot
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml
diseaseVictimFractionRange
Parents:
IncidentDef
Text:
0~0.2
0~0.25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml
displayGizmoWhileUndrafted
Parents:
AbilityDef,
comps <li Class="CompProperties_Reloadable">
Text:
false
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
displayNumbersBetweenSameDefDistRange
Parents:
ThingDef
Text:
9~25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
displayOrder
Parents:
AbilityCategoryDef
Text:
0
1
2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\AbilityCategories.xml
displayPriorityInCategory
Parents:
StatDef
Text:
3500
4000
4010
60
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
distRange
Parents:
subSounds <li>
Text:
10~20
10~30
10~40
15~30
20~100
20~50
25~40
25~50
5~25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
dormantStateLabelKey
Parents:
comps <li Class="CompProperties_CanBeDormant">
Text:
DormantCompBeacon
DormantCompSealed
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
drawAimPie
Parents:
verbProperties
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
drawAssignmentOverlay
Parents:
comps <li Class="CompProperties_AssignableToPawn">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
drawerType
Parents:
ThingDef
Text:
MapMeshAndRealTime
MapMeshOnly
RealtimeOnly
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
drawGUIOverlay
Parents:
ThingDef
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
drawGUIOverlayQuality
Parents:
ThingDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
drawHighlightWithLineOfSight
Parents:
verbs <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
drawOffscreen
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
drawOffset
Parents:
graphicData
Text:
(0,0,-0.11)
(0,0,-0.16)
(0,0,0.2)
(0,0,-0.2)
(0,0,0.4)
(0,0,0.6)
(0.0, 0, 0.65)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
drawOffsetNorth
Parents:
graphicData
Text:
(0,0,0.08)
(0,0,0.25)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
drawPlaceWorkersWhileInstallBlueprintSelected
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
drawPlaceWorkersWhileSelected
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
drawRotated
Parents:
blueprintGraphicData,
graphicData
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
drawSize
Parents:
graphicData
Text:
(0.7, 0.7)
(0.7,0.7)
(0.8, 0.8)
(0.9, 0.9)
(1,1)
(2, 2)
(2, 3)
(2,2)
(2,3)
(2.4,2.4)
(3,3)
(3.5,3.5)
(4,4)
(4.2,4.2)
(6,3)
(6,6)
(7.5,7.5)
(8,8)
(8.5,8.5)
(8.8,8.8)
0.7
0.80
0.90
1.05
1.55
10.0
15.0
2.0
2.35
2.6
2.7
2
26
3.4
3.5
34
4
5.0
5
6.0
7
9.9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
drawUnownedAssignmentOverlay
Parents:
comps <li Class="CompProperties_AssignableToPawn">
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
driverClass
Parents:
JobDef
Text:
JobDriver_BestowingCeremony
JobDriver_LinkPsylinkable
JobDriver_PlayMusicalInstrument
JobDriver_Reign
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml
Dromedary
Parents:
carriers
Text:
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
dropEverything
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
dropEverythingIfUnsatisfied
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
dropEverythingOnArrival
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
dropInPods
Parents:
comps <li Class="CompProperties_PawnSpawnOnWakeup">
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
duration
Parents:
nodes <li>
Text:
$gameConditionDuration
$shuttleDelayTicks
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
durationDays
Parents:
ThoughtDef
Text:
1
10.0
10
15.0
3
30.0
5
7
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
durationMultiplier
Parents:
comps <li>,
comps <li Class="CompProperties_AbilityGiveHediff">
Text:
PsychicSensitivity
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
duty
Parents:
GatheringDef
Text:
Concert
Spectate
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
DutyDef
Parents:
Defs
Children:
alwaysShowWeapon,
DutyDef <defName>,
hook,
label,
thinkNode
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml
DutyDef <defName>
Parents:
DutyDef
Text:
AssaultThing
Concert
WanderClose
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml
earliestDay
Parents:
IncidentDef
Text:
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
east
Parents:
wornGraphicData
Children:
fat,
hulk,
offset,
thin
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
edgeLengthRange
Parents:
comps <li Class="CompProperties_ShipLandingBeacon">
Text:
9~25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
effecterDef
Parents:
comps <li Class="CompProperties_AbilityEffecterOnTarget">,
Defs
Text:
Skip_Exit
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
EffecterDef <defName>
Parents:
EffecterDef
Text:
ActivatorProximityTriggered
Broadshield_Burnout
BulletShieldGenerator_Reactivate
Interceptor_BlockedProjectilePsychic
JumpFlightEffect
JumpWarmupEffect
MechDropBeaconActivated
MortarShieldGenerator_Reactivate
Skip_Entry
Skip_EntryNoDelay
Skip_Exit
Skip_ExitNoDelay
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
effectMultiplyingStat
Parents:
ThoughtDef
Text:
PsychicSensitivity
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
effectWorking
Parents:
recipeMaker
Text:
Smith
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
Elephant
Parents:
carriers
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
elseNode
Parents:
elseNode,
node,
nodes <li>,
root
Children:
chance,
def,
delayTicks,
elseNode,
factionOf,
factionType,
inSignal,
name,
node,
nodes,
options,
parms,
pawns,
storeAs,
storeCountAs,
thing,
value,
value1,
value2
Attributes:
Class="QuestNode_Chance"
Class="QuestNode_Delay"
Class="QuestNode_ExtraFaction"
Class="QuestNode_GetFactionOf"
Class="QuestNode_GetPawnKind"
Class="QuestNode_GetPawnsWithRoyalTitle"
Class="QuestNode_GiveRewards"
Class="QuestNode_Greater"
Class="QuestNode_IsFactionHostileToPlayer"
Class="QuestNode_IsNull"
Class="QuestNode_IsPermanentEnemy"
Class="QuestNode_IsTrue"
Class="QuestNode_Less"
Class="QuestNode_Sequence"
Class="QuestNode_Set"
Class="QuestNode_Signal"
Class="QuestNode_SubScript"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
emissionInterval
Parents:
comps <li Class="CompProperties_MoteEmitter">,
comps <li Class="CompProperties_MoteEmitterProximityScan">,
comps <li Class="CompProperties_ThrownMoteEmitter">
Text:
100
15
150
520
90
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
Empire_Common_Trader
Parents:
traders
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
Empire_Fighter_Cataphract
Parents:
guards,
options
Text:
1.5
2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
Empire_Fighter_Champion
Parents:
guards,
options
Text:
10
4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
Empire_Fighter_Janissary
Parents:
guards,
options
Text:
3.5
7
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
Empire_Fighter_Trooper
Parents:
guards,
options
Text:
10
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
enableAfterTicks
Parents:
comps <li Class="CompProperties_SendSignalOnPawnProximity">
Text:
1200
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
endingText
Parents:
nodes <li>
Attributes:
TKey="EndGameEndingText"
Text:
The high stellarch will now welcome you into the Imperial flotilla as an honored noble party.\n\nYou might stay in the Imperial court and jockey for political power. Perhaps you'll avoid the drama and focus on enjoying ultratech luxuries. Or, you might even buy a ship and set a course for your long-lost home.\n\nThe choice is up to you.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
endMessage
Parents:
GameConditionDef
Text:
The EMI field has disappeared.
The psychic suppressor field has dissipated.
The weather controller is no longer changing the weather.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
enemyFaction
Parents:
parms
Text:
$enemyFaction
Empire
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
enoughPlantsLetterLabel
Parents:
comps <li Class="CompProperties_Psylinkable">
Text:
About: Anima tree linking
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
enoughPlantsLetterText
Parents:
comps <li Class="CompProperties_Psylinkable">
Text:
The anima tree now has {0} anima grass around it. This is enough for a tribal person to begin their first linking ritual!\n\nThe linking ritual gives a level of psylink and the ability to use psychic powers. Upgrading to a higher level requires more grass at each level.\n\nThe anima grass requirements for linking rituals to upgrade psycasters are:\n\n{1}\n\nNote: Only those with the nature focus type can meditate to or link with anima trees. You can see a person's focus types by looking at their info card with the ‘i' button.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
ensureNonNumericName
Parents:
node
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
entropyTransferAmount
Parents:
comps <li Class="HediffCompProperties_EntropyLink">
Text:
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
EquipDelay
Parents:
statBases
Text:
0.8
1.5
17
2
3
5
6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
equippedAngleOffset
Parents:
ThingDef
Text:
-65
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
equippedHediffs
Parents:
WeaponTraitDef
Children:
equippedHediffs <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
equippedHediffs <li>
Parents:
equippedHediffs
Text:
NeuralHeatRecoveryGain
NoPain
SpeedBoost
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
equippedStatOffsets
Parents:
ThingDef,
WeaponTraitDef
Children:
Flammability,
MeditationFocusGain,
MoveSpeed,
PsychicEntropyRecoveryRate,
PsychicSensitivity,
PsychicSensitivityOffset,
ShootingAccuracyPawn,
SocialImpact
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
exceptions
Parents:
comps <li Class="CompProperties_AbilityStopMentalState">
Children:
exceptions <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
exceptions <li>
Parents:
exceptions
Text:
Jailbreaker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
exclude
Parents:
nodes <li>
Text:
$raid1/enemyFaction
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
excludeAskerFactionDefs
Parents:
parms
Text:
$excludeAskerFaction
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
excludedCategories
Parents:
stockGenerators <li>
Children:
excludedCategories <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
excludedCategories <li>
Parents:
excludedCategories
Text:
EggsFertilized
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
excludedThingDefs
Parents:
stockGenerators <li>
Children:
excludedThingDefs <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
excludedThingDefs <li>
Parents:
excludedThingDefs
Text:
ComponentSpacer
Luciferium
MedicineUltratech
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
excludeFactionDefs
Parents:
nodes <li>,
parms
Text:
$excludeAskerFactionDefs
$excludeFactionDefs
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
Parents:
SitePartDef
Children:
excludesTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
Parents:
excludesTags
Text:
Manhunters
MechCluster
Outpost
SleepingMechanoids
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
Parents:
WeaponTraitDef
Children:
exclusionTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
Parents:
exclusionTags
Text:
BondedThoughts
KillThoughts
NeverBond
PsychicSensitivity
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
expandingIcon
Parents:
WorldObjectDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
expandingIconColor
Parents:
WorldObjectDef
Text:
(162,164,149)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
expandingIconDrawSize
Parents:
WorldObjectDef
Text:
1.6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
expandingIconPriority
Parents:
WorldObjectDef
Text:
60
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
expandingIconTexture
Parents:
SitePartDef,
WorldObjectDef
Text:
World/WorldObjects/Expanding/Sites/ConditionCauser
World/WorldObjects/Expanding/Sites/MechCluster
World/WorldObjects/Expanding/Sites/RaidSource
World/WorldObjects/Expanding/TravelingShuttle
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
expandMore
Parents:
WorldObjectDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
expireDaysRange
Parents:
QuestScriptDef
Text:
0.3
0.4~0.6
1~2
10
2~4
2
4~8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
expiryInfoPart
Parents:
nodes <li>
Attributes:
TKey="DontDestroyMonumentForDays"
TKey="ProtectMonumentForDays"
Text:
Do not destroy the monument for {0}
Protect the monument for {0}
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
expiryInfoPartTip
Parents:
nodes <li>
Attributes:
TKey="DontDestroyMonumentForDaysTip"
TKey="ProtectMonumentForDaysTip"
Text:
Do not destroy the monument for {0}
Protect the monument until {0}
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
explanationKey
Parents:
offsets <li>
Text:
MeditationFocusPerAnimusStone
MeditationFocusPerAnimusStoneAndShrine
MeditationFocusPerFlame
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
explanationKeyAbstract
Parents:
offsets <li>
Text:
MeditationFocusPerAnimusStoneAbstract
MeditationFocusPerAnimusStoneAndShrineAbstract
MeditationFocusPerFlameAbstract
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
explodeOnKilled
Parents:
comps <li Class="CompProperties_Explosive">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
explosionCount
Parents:
royalAid
Text:
1
6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
explosionDamage
Parents:
skyfaller
Text:
Bomb
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
explosionRadius
Parents:
projectile,
skyfaller
Text:
2.9
3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
explosionRadiusRange
Parents:
royalAid
Text:
5.9
7.9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
explosiveDamageType
Parents:
comps <li Class="CompProperties_Explosive">
Text:
Bomb
EMP
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
explosiveRadius
Parents:
comps <li Class="CompProperties_Explosive">
Text:
3.9
4.9
5.9
9.9
9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
Parents:
comps <li Class="CompProperties_Explosive">
Text:
ExplosionOnDamageWarning
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
Parents:
tools <li>
Children:
extraMeleeDamages <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
Parents:
extraMeleeDamages
Children:
amount,
chance,
def
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
Parents:
genStep
Text:
3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
faction
Parents:
node,
nodes <li>,
RoyalTitlePermitDef,
TraderKindDef
Text:
$askerFaction
$enemyFaction
$permitFaction
$siteFaction
Empire
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
FactionDef
Parents:
choices <li>,
Defs
Children:
allowedArrivalTemperatureRange,
apparelStuffFilter,
backstoryFilters,
baseTraderKinds,
basicMemberKind,
canMakeRandomly,
canSiege,
canStageAttacks,
caravanTraderKinds,
categoryTag,
colorSpectrum,
description,
FactionDef <defName>,
factionIconPath,
factionNameMaker,
fixedLeaderKinds,
generateNewLeaderFromMapMembersOnly,
geneticVariance,
hairTags,
hidden,
label,
leaderForceGenerateNewPawn,
leaderTitle,
listOrderPriority,
maxCountAtGameStart,
maxPawnCostPerTotalPointsCurve,
mustStartOneEnemy,
naturalColonyGoodwill,
pawnGroupMakers,
pawnNameMaker,
pawnNameMakerFemale,
pawnSingular,
pawnsPlural,
permanentEnemyToEveryoneExcept,
raidCommonalityFromPointsCurve,
raidLootMaker,
requiredCountAtGameStart,
royalFavorIconPath,
royalFavorLabel,
royalTitleInheritanceRelations,
royalTitleInheritanceWorkerClass,
royalTitleTags,
settlementGenerationWeight,
settlementNameMaker,
settlementTexturePath,
startingGoodwill,
techLevel
Attributes:
ParentName="FactionBase"
Text:
Empire
Pirate
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
FactionDef <defName>
Parents:
FactionDef
Text:
Empire
OutlanderRefugee
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
factionHostileOnDeath
Parents:
PawnKindDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
factionIconPath
Parents:
FactionDef
Text:
World/WorldObjects/Expanding/Empire
World/WorldObjects/Expanding/SettlementTemporary
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
factionLeader
Parents:
PawnKindDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
factionNameMaker
Parents:
FactionDef
Text:
NamerFactionEmpire
NamerFactionRefugee
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
factionOf
Parents:
elseNode,
node,
nodes <li>,
parms
Text:
$asker
$factionOf
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
factionOfForSafeSpot
Parents:
nodes <li>
Text:
$asker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
factionsToDrawLeaderFrom
Parents:
root
Children:
factionsToDrawLeaderFrom <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
factionsToDrawLeaderFrom <li>
Parents:
factionsToDrawLeaderFrom
Text:
Empire
OutlanderCivil
OutlanderRough
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
factionType
Parents:
elseNode,
nodes <li>
Text:
HomeFaction
HostFaction
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
factorAwful
Parents:
parts <li>
Text:
0.75
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
factorExcellent
Parents:
parts <li>
Text:
1.13
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
factorGood
Parents:
parts <li>
Text:
1.06
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
factorLegendary
Parents:
parts <li>
Text:
1.25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
factorMasterwork
Parents:
parts <li>
Text:
1.19
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
factorNormal
Parents:
parts <li>
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
factorPoor
Parents:
parts <li>
Text:
0.9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
fadeInSecs
Parents:
comps <li Class="CompProperties_FadesInOut">
Text:
2.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
fadeInTime
Parents:
mote
Text:
0.02
0.03
0.04
0.05
0.08
0.1
0.15
0.2
0.25
0.3
0.6
1.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
fadeOutSecs
Parents:
comps <li Class="CompProperties_FadesInOut">
Text:
2.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
fadeOutTime
Parents:
mote
Text:
0.05
0.08
0.1
0.12
0.15
0.2
0.3
0.35
0.5
0.55
0.6
1.3
1.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
failIfSmaller
Parents:
nodes <li>
Text:
10
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
fallback
Parents:
node,
nodes <li>
Text:
Mercenary_Gunner_Acidifier
SpaceRefugee_Clothed
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
fat
Parents:
east,
north,
south,
west,
wornGraphicData
Children:
offset,
scale
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
favorCost
Parents:
royalAid,
RoyalTitleDef
Text:
1
10
14
20
4
6
8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
female
Parents:
north,
south,
wornGraphicData
Children:
offset,
scale
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
fertilityMin
Parents:
plant
Text:
0.02
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
fertilitySensitivity
Parents:
plant
Text:
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
fillPercent
Parents:
ThingDef
Text:
0.15
0.25
0.35
0.4
0.40
0.5
1.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
filter
Parents:
fixedParams,
ingredients <li>
Children:
thingDefs
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
filterDeadPawnsFromLookTargets
Parents:
node,
nodes <li>
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
filthLeaving
Parents:
ThingDef
Text:
Filth_Trash
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
finishedMessage
Parents:
GatheringDef
Text:
The concert has concluded.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
fireSize
Parents:
comps <li Class="CompProperties_FireOverlay">
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
firstPawnSymbol
Parents:
TaleDef
Text:
ATTENDER
ORGANIZER
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
fixedIngredientFilter
Parents:
RecipeDef
Children:
categories,
thingDefs
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
fixedLaunchDistanceMax
Parents:
comps <li Class="CompProperties_Launchable">
Text:
70
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
fixedLeaderKinds
Parents:
FactionDef
Children:
fixedLeaderKinds <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
fixedLeaderKinds <li>
Parents:
fixedLeaderKinds
Text:
Empire_Royal_Stellarch
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
fixedParams
Parents:
root
Children:
filter
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
Flammability
Parents:
equippedStatOffsets,
statBases
Text:
0.1
0.2
0.32
0.4
0.5
-0.68
0
1.0
1.3
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
flightDurationMin
Parents:
pawnFlyer
Text:
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
flightEffecterDef
Parents:
pawnFlyer
Text:
JumpFlightEffect
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
flightSpeed
Parents:
pawnFlyer
Text:
12
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
focusTypes
Parents:
comps <li Class="CompProperties_MeditationFocus">
Children:
focusTypes <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
focusTypes <li>
Parents:
focusTypes
Text:
Dignified
Flame
Natural
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
foodPoisoningChanceFactor
Parents:
stages <li>
Text:
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
foodRequirement
Parents:
RoyalTitleDef
Children:
allowedDefs,
allowedTypes,
minQuality
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
forbidAnyTitle
Parents:
nodes <li>
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
forceDebugSpawnable
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
forcedMissRadius
Parents:
verbs <li>
Text:
1.9
13
4.6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
forcedTraits
Parents:
nodes <li>
Children:
forcedTraits <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
forcedTraits <li>
Parents:
forcedTraits
Text:
Wimp
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
forceNoConditionCauser
Parents:
genStep
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
forceNormalGearQuality
Parents:
PawnKindDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
forceNormalTimeSpeed
Parents:
verbs <li>
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
Parents:
StatDef
Text:
{0} c
{0}/s
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
fuelCapacity
Parents:
comps <li Class="CompProperties_Refuelable">
Text:
30.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
fuelConsumptionPerTickInRain
Parents:
comps <li Class="CompProperties_Refuelable">
Text:
0.0006
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
fuelConsumptionRate
Parents:
comps <li Class="CompProperties_Refuelable">
Text:
2.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
fuelFilter
Parents:
comps <li Class="CompProperties_Refuelable">
Children:
thingDefs
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
gameCondition
Parents:
nodes <li>
Text:
$gameCondition
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
GameConditionDef
Parents:
Defs
Children:
canBePermanent,
conditionClass,
description,
descriptionFuture,
endMessage,
GameConditionDef <defName>,
label,
letterDef,
letterText,
weatherDef
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
GameConditionDef <defName>
Parents:
GameConditionDef
Text:
ClimateAdjustment
EMIField
GiantSmokeCloud
PsychicSuppression
SunBlocker
ToxicSpewer
WeatherController
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
GatheringDef
Parents:
Defs
Children:
calledOffMessage,
duty,
finishedMessage,
GatheringDef <defName>,
gatherSpotDefs,
label,
letterText,
letterTitle,
randomSelectionWeight,
requiredTitleAny,
respectTimetable,
workerClass
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
GatheringDef <defName>
Parents:
GatheringDef
Text:
Concert
ThroneSpeech
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
gatherSpotDefs
Parents:
GatheringDef
Children:
gatherSpotDefs <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
gatherSpotDefs <li>
Parents:
gatherSpotDefs
Text:
Throne
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
gearHealthRange
Parents:
PawnKindDef
Text:
0.2~0.6
1~1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
gender
Parents:
apparel
Text:
Female
Male
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
generateAllowChance
Parents:
ThingDef
Text:
0.15
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
generateCommonality
Parents:
ThingDef
Text:
2
4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
generateNewLeaderFromMapMembersOnly
Parents:
FactionDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
generateShuttleOrPods
Parents:
parms
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
geneticVariance
Parents:
FactionDef
Text:
0.8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
genStep
Parents:
GenStepDef
Children:
extraRangeToRectOfInterest,
forceNoConditionCauser,
nearMapCenter
Attributes:
Class="GenStep_AnimaTrees"
Class="GenStep_ConditionCauser"
Class="GenStep_MechCluster"
Class="GenStep_Outpost"
Class="GenStep_Power"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MapGeneration\BasePlayerMapGenerator.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
GenStepDef
Parents:
Defs
Children:
genStep,
GenStepDef <defName>,
linkWithSite,
order
Attributes:
Abstract="True"
Name="ConditionCauserGenStepBase"
Name="GenStep_MechCluster"
ParentName="ConditionCauserGenStepBase"
ParentName="GenStep_MechCluster"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MapGeneration\BasePlayerMapGenerator.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
GenStepDef <defName>
Parents:
GenStepDef
Text:
AnimaTrees
ClimateAdjuster
EMIDynamo
MechCluster
MechClusterForceNoConditionCauser
PsychicDroner
PsychicSuppressor
RaidSourceOutpost
RaidSourceOutpostPower
SmokeSpewer
SunBlocker
ToxicSpewer
WeatherController
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MapGeneration\BasePlayerMapGenerator.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
giverClass
Parents:
JoyGiverDef
Text:
JoyGiver_InteractBuildingInteractionCell
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
giveToAccepter
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
gizmoClass
Parents:
AbilityDef
Text:
Command_AbilitySpeech
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
GlobalLearningFactor
Parents:
statOffsets
Text:
0.2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
glowColor
Parents:
comps <li Class="CompProperties_Glower">
Text:
(110,116,125,0)
(115,200,23,0)
(115,35,20,0)
(164, 255, 138, 0)
(216,219,67,0)
(217,217,208,0)
(252,187,113,0)
(55,145,10,0)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
glowRadius
Parents:
comps <li Class="CompProperties_Glower">
Text:
10
15
2
3.75
3
4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
Gold
Parents:
costList
Text:
10
18
4
5
75
9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
goodwillChange
Parents:
nodes <li>
Text:
$goodwillPenaltyPawn
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
goodwillChangeAmount
Parents:
nodes <li>
Text:
$goodwillChangeOnShuttleDestroyed
-5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
goodwillChangeFactionOf
Parents:
nodes <li>
Text:
$asker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
goodwillImpact
Parents:
comps <li>,
comps <li Class="CompProperties_AbilityFlashstorm">,
comps <li Class="CompProperties_AbilityGiveHediff">,
comps <li Class="CompProperties_AbilityTransferEntropy">
Text:
-15
-25
-35
-5
-75
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
goodwillImpactForBerserk
Parents:
comps <li Class="CompProperties_AbilityNeuroquake">
Text:
-75
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
goodwillImpactForNeuroquake
Parents:
comps <li Class="CompProperties_AbilityNeuroquake">
Text:
-10
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
grains
Parents:
subSounds <li>
Children:
grains <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
grains <li>
Parents:
grains
Children:
clipFolderPath,
clipPath
Attributes:
Class="AudioGrain_Clip"
Class="AudioGrain_Folder"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
grantedAbilities
Parents:
RoyalTitleDef
Children:
grantedAbilities <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
grantedAbilities <li>
Parents:
grantedAbilities
Text:
Speech
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
graphicClass
Parents:
blueprintGraphicData,
graphicData
Text:
Graphic_Appearances
Graphic_FadesInOut
Graphic_MotePulse
Graphic_Multi
Graphic_Random
Graphic_Single
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
graphicData
Parents:
comps <li Class="CompProperties_EmptyStateGraphic">,
ThingDef
Children:
allowFlip,
color,
damageData,
drawOffset,
drawOffsetNorth,
drawRotated,
drawSize,
graphicClass,
shaderParameters,
shaderType,
shadowData,
texPath
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
growDays
Parents:
plant
Text:
1
25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
growthRate
Parents:
mote
Text:
-0.05
-0.12
0.37
0.5
1.2
2.0
3
-3
33
-4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
guards
Parents:
pawnGroupMakers <li>
Children:
Empire_Fighter_Cataphract,
Empire_Fighter_Champion,
Empire_Fighter_Janissary,
Empire_Fighter_Trooper,
Villager
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
HairDef
Parents:
Defs
Children:
HairDef <defName>,
hairGender,
hairTags,
label,
texPath
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml
HairDef <defName>
Parents:
HairDef
Text:
Anne
Artist
Elisabeth
Henry
Jane
Lisa
Mary
Richard
Stephen
Victoria
William
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml
hairGender
Parents:
HairDef
Text:
Female
Male
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml
Parents:
FactionDef,
HairDef,
PawnKindDef
Children:
hairTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
Parents:
hairTags
Text:
Punk
Royalty
Rural
Soldier
Urban
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
harvestWork
Parents:
plant
Text:
40
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
hasCustomRectForSelector
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
hasInteractionCell
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
hasStandardCommand
Parents:
verbs <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
hatRenderedFrontOfFace
Parents:
apparel
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
heatPerSecond
Parents:
comps <li Class="CompProperties_HeatPusher">
Text:
10
3.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
heatPushMaxTemperature
Parents:
comps <li Class="CompProperties_HeatPusher">
Text:
20
23
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
hediff
Parents:
hediffGivers <li>,
ThoughtDef
Text:
Carcinoma
Joyfuzz
PsychicBreakdown
PsychicLove
PsychicShock
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
hediffClass
Parents:
HediffDef
Text:
Hediff_PsychicLove
Hediff_Psylink
HediffWithComps
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
hediffDef
Parents:
comps <li>,
comps <li Class="CompProperties_AbilityGiveHediff">,
comps <li Class="CompProperties_UseEffectInstallImplant">,
Defs,
descriptionHyperlinks,
node,
nodes <li>
Attributes:
Name="PsycastHediffBase"
ParentName="AddedBodyPartBase"
ParentName="DiseaseBase"
ParentName="ImplantHediffBase"
ParentName="PsycastHediffBase"
Text:
$lodgersDisease
Abasia
AestheticNose
AestheticShaper
ArmorskinGland
BloodRot
CircadianAssistant
CircadianHalfCycler
Coagulator
DetoxifierStomach
DrillArm
ElbowBlade
FieldHand
GastroAnalyzer
HandTalon
HealingEnhancer
Immunoenhancer
Joyfuzz
KneeSpike
LearningAssistant
LoveEnhancer
Mindscrew
Neurocalculator
NuclearStomach
PsychicAmplifier
PsychicAnesthesia
PsychicBlindness
PsychicBreakdown
PsychicBurden
PsychicComa
PsychicFocus
PsychicHarmonizer
PsychicInvisibility
PsychicReader
PsychicSensitizer
PsychicShock
PsychicVertigo
ReprocessorStomach
StoneskinGland
ToughskinGland
VenomFangs
VenomTalon
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
HediffDef <defName>
Parents:
HediffDef
Text:
Abasia
AestheticNose
AestheticShaper
ArmorskinGland
BloodRot
CircadianAssistant
CircadianHalfCycler
Coagulator
DetoxifierStomach
DrillArm
ElbowBlade
EntropyLink
FieldHand
GastroAnalyzer
HandTalon
HealingEnhancer
HungerMaker
Immunoenhancer
Joyfuzz
KneeSpike
LearningAssistant
LoveEnhancer
Mindscrew
NeuralHeatRecoveryGain
Neurocalculator
NoPain
NuclearStomach
PsychicAmplifier
PsychicAnesthesia
PsychicBlindness
PsychicBreakdown
PsychicBurden
PsychicEntropy
PsychicFocus
PsychicHarmonizer
PsychicInvisibility
PsychicLove
PsychicReader
PsychicSensitizer
PsychicSuppression
PsychicVertigo
ReprocessorStomach
SpeedBoost
StoneskinGland
ToughskinGland
VenomFangs
VenomTalon
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
hediffGivers
Parents:
HediffDef,
stages <li>
Children:
hediffGivers <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
hediffGivers <li>
Parents:
hediffGivers
Children:
hediff,
mtbDays,
mtbHours,
partsToAffect,
severityAmount
Attributes:
Class="HediffGiver_AddSeverity"
Class="HediffGiver_Random"
Class="HediffGiver_Refresh"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
heir
Parents:
nodes <li>
Text:
$titleHeir
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
Parents:
ResearchProjectDef
Children:
heldByFactionCategoryTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
Parents:
heldByFactionCategoryTags
Text:
Empire
Outlander
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
helpersChance
Parents:
parms
Text:
$helpersChance
0.4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
helpersLeaveAfterTicks
Parents:
parms
Text:
-1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
helpText
Parents:
ConceptDef
Text:
You can assign your colonists to meditate on a specific schedule.\n\nOpen the SCHEDULE tab, select the 'Meditate' assignment and click-drag the times when you want someone to meditate.
You can set a desired psyfocus level for each colonist. To do this, select a colonist with psylink, and click on their psyfocus bar.\n\nIf a colonist's psyfocus is below their desired level, they will meditate automatically during the "Anything" time assignment.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml
hidden
Parents:
FactionDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
hiddenPrerequisites
Parents:
ResearchProjectDef
Children:
hiddenPrerequisites <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
hiddenPrerequisites <li>
Parents:
hiddenPrerequisites
Text:
Machining
Prosthetics
Smithing
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
hiddenSitePartsPossible
Parents:
parms
Text:
$hiddenSitePartsPossible
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
hideAtValue
Parents:
StatDef
Text:
0
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
hideBodyPartNames
Parents:
RecipeDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
hideControls
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
hideFactionInfoInWindow
Parents:
QuestScriptDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
hideThingsNotWillingToTrade
Parents:
TraderKindDef
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
Parents:
ConceptDef
Children:
highlightTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml
Parents:
highlightTags
Text:
MainTab-Restrict-Closed
PsyfocusBar
TimeAssignmentButton-Meditate-NotSelected
TimeAssignmentTableRow-IfMeditateSelected
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml
hivesCount
Parents:
nodes <li>
Text:
$hivesCount
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
holder
Parents:
nodes <li>
Text:
$titleHolder
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
hook
Parents:
DutyDef
Text:
MediumPriority
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
hostileWeight
Parents:
nodes <li>
Text:
0.15
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
hotKey
Parents:
AbilityDef,
comps <li Class="CompProperties_Reloadable">
Text:
Misc1
Misc10
Misc11
Misc12
Misc3
Misc4
Misc5
Misc6
Misc7
Misc8
Misc9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
hulk
Parents:
east,
north,
south,
west,
wornGraphicData
Children:
offset,
scale
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
hungerRateFactor
Parents:
stages <li>
Text:
0.25
0.75
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
hungerRateFactorOffset
Parents:
stages <li>
Text:
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
Hyperweave
Parents:
customCountRanges
Text:
100~200
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
icon
Parents:
ThoughtDef
Text:
Things/Mote/ThoughtSymbol/Food
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
iconPath
Parents:
AbilityDef
Text:
Things/Mote/SpeechSymbols/Speech
UI/Abilities/AnimalBerserkPulse
UI/Abilities/Beckon
UI/Abilities/Berserk
UI/Abilities/BerserkPulse
UI/Abilities/BlindingPulse
UI/Abilities/BulletShield
UI/Abilities/Burden
UI/Abilities/Chunkskip
UI/Abilities/EntropyDump
UI/Abilities/Farskip
UI/Abilities/Flashstorm
UI/Abilities/Focus
UI/Abilities/Invisibility
UI/Abilities/NauseaPulse
UI/Abilities/Neuroquake
UI/Abilities/Painblock
UI/Abilities/Skip
UI/Abilities/SkipChaos
UI/Abilities/SkipChaosMass
UI/Abilities/Smokepop
UI/Abilities/SolarPinhole
UI/Abilities/Stun
UI/Abilities/Wallraise
UI/Abilities/Waterskip
UI/Abilities/WordOfInspiration
UI/Abilities/WordOfJoy
UI/Abilities/WordOfLove
UI/Abilities/WordOfSerenity
UI/Abilities/WordOfTrust
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
idlePulseSpeed
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">
Text:
3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
ifWorldPawnThenMustBeFree
Parents:
nodes <li>,
parms
Text:
$ifWorldPawnThenMustBeFree
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
ifWorldPawnThenMustBeFreeOrLeader
Parents:
nodes <li>,
parms
Text:
$ifWorldPawnThenMustBeFreeOrLeader
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
ignoreTimeSinceLastInteraction
Parents:
InteractionDef
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
ImmunityGainSpeed
Parents:
statOffsets
Text:
0.08
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
implant
Parents:
comps <li Class="HediffCompProperties_ChangeImplantLevel">
Text:
PsychicAmplifier
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
impressiveness
Parents:
bedroomRequirements <li>,
throneRoomRequirements <li>
Text:
120
160
40
50
60
70
80
90
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
IncidentDef
Parents:
Defs,
nodes <li>
Children:
baseChance,
baseChanceWithRoyalty,
category,
diseaseIncident,
diseaseVictimFractionRange,
earliestDay,
IncidentDef <defName>,
label,
letterDef,
letterLabel,
letterText,
minPopulation,
minRefireDays,
minThreatPoints,
pawnHediff,
pawnKind,
pointsScaleable,
populationEffect,
questScriptDef,
requireColonistsPresent,
targetTags,
workerClass
Attributes:
ParentName="DiseaseIncident"
ParentName="GiveQuestBase"
Text:
MechCluster
RaidEnemy
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml
IncidentDef <defName>
Parents:
IncidentDef
Text:
AnimaTreeSpawn
CaravanArrivalTributeCollector
Disease_Abasia
Disease_BloodRot
GiveQuest_EndGame_RoyalAscent
GiveQuest_Intro_Deserter
GiveQuest_Intro_Wimp
ProblemCauser
WandererJoinAbasia
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml
include
Parents:
questDescriptionRules,
questNameRules,
rulePack,
RulePackDef
Children:
include <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
include <li>
Parents:
include
Text:
EmpireNameUtility
Gathering_Concert
NamerAnimalUtility
QuestConstructionDescriptionCommon
QuestConstructionNameCommon
QuestHospitalityCommon
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
Parents:
RecipeDef
Children:
incompatibleWithHediffTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
Parents:
incompatibleWithHediffTags
Text:
ArmorGland
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
ingestible
Parents:
ThingDef
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
ingredients
Parents:
RecipeDef
Children:
ingredients <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
ingredients <li>
Parents:
ingredients
Children:
count,
filter
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
initialDelayTicks
Parents:
children <li>
Text:
1
10
11
12
14
16
24
32
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
initialFuelPercent
Parents:
comps <li Class="CompProperties_Refuelable">
Text:
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
initialSeverity
Parents:
HediffDef
Text:
0.001
0
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
innerThings
Parents:
nodes <li>
Text:
$arrivalShuttle
$shuttle
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
inSignal
Parents:
elseNode,
node,
nodes <li>,
parms
Text:
$inSignal
arrivalShuttle.Destroyed
asker.Arrested
asker.ChangedFaction
asker.Destroyed
asker.Kidnapped
asker.LeftMap
asker.NoLongerFactionLeader
asker.RanWild
asker.SurgeryViolation
asker.TitleChanged
askerFaction.BecameHostileToPlayer
ColonistsReturned
conditionCauser.Destroyed
DroppedMonumentMarkerCopy
faction.BecameHostileToPlayer
GoodwillForAverageMood.Failed
GoodwillForAverageMood.Success
Incompletable
laborers.Destroyed
lodgers.Arrested
lodgers.Destroyed
lodgers.LeftMap
lodgers.RanWild
lodgers.Recruited
lodgers.SurgeryViolation
map.MapRemoved
monumentMarker.Destroyed
monumentMarker.MonumentCompleted
monumentMarker.MonumentDestroyed
permitFaction.BecameHostileToPlayer
shuttle.Destroyed
shuttle.SentSatisfied
shuttle.SentUnsatisfied
shuttle.SentWithExtraColonists
site.MapGenerated
titleHeir.Destroyed
titleHolder.Destroyed
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
inSignalChoiceUsed
Parents:
nodes <li>
Text:
shuttle.Sent
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
inSignalDisable
Parents:
node,
nodes <li>
Text:
DecreeCompleted
monumentMarker.MonumentCompleted
shuttle.SentSatisfied
ShuttleArrived
site.MapGenerated
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
inSignalEnable
Parents:
nodes <li>
Text:
monumentMarker.MonumentCompleted
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
inSignalRemovePawn
Parents:
nodes <li>
Text:
asker.RanWild
helpers.RanWild
laborers.RanWild
lodgers.RanWild
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
inSignals
Parents:
nodes <li>
Children:
inSignals <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
inSignals <li>
Parents:
inSignals
Text:
$signalTag.Despawned
$signalTag.ExitMentalState
AllRaidsSent
cluster.AllEnemiesDefeated
GameConditionStarted
infestation.AllHivesDestroyed
InfestationStarted
JoinerArrived
lodgers.ChangedFaction
lodgers.ChangedHostFaction
ManhuntersArrived
ManhuntersNeutralized
raid$($raidCountMinusOne)/lord.AllEnemiesDefeated
RewardGiven
SiteAppeared
ThreatAppeared
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
inSignalsDisable
Parents:
nodes <li>
Children:
inSignalsDisable <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
inSignalsDisable <li>
Parents:
inSignalsDisable
Text:
shuttle.Destroyed
shuttle.SentSatisfied
shuttle.SentUnsatisfied
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
inspectorTabs
Parents:
ThingDef
Children:
inspectorTabs <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
inspectorTabs <li>
Parents:
inspectorTabs
Text:
ITab_ContentsTransporter
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
inspectString
Parents:
nodes <li>
Attributes:
TKey="InspectStringDepartShuttle"
TKey="InspectStringTimeLeft"
TKey="KeepMonument"
TKey="ProtectMonument"
Text:
Keep monument {0}
Protect for {0}
Should depart on shuttle
Time left: {0}
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
inspectStringTargets
Parents:
nodes <li>
Text:
$monumentMarker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
instrumentRange
Parents:
building
Text:
12
16
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
Insulation_Cold
Parents:
statBases
Text:
0
15
36
4
5
6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
Insulation_Heat
Parents:
statBases
Text:
0
1
100
12
2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
intensity
Parents:
MentalBreakDef
Text:
Major
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
interactionCellOffset
Parents:
ThingDef
Text:
(0,0,1)
(0,0,-1)
(0,0,2)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
interactionDef
Parents:
comps <li Class="CompProperties_AbilitySocialInteraction">,
Defs
Text:
WordOfInspiration
WordOfJoy
WordOfLove
WordOfSerenity
WordOfTrust
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
InteractionDef <defName>
Parents:
InteractionDef
Text:
WordOfInspiration
WordOfJoy
WordOfLove
WordOfSerenity
WordOfTrust
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
interceptAirProjectiles
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
interceptEffect
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">
Text:
Interceptor_BlockedProjectilePsychic
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
interceptGroundProjectiles
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
interceptNonHostileProjectiles
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
interceptOutgoingProjectiles
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
interior
Parents:
resolvers <li>
Text:
interior_conditionCauserRoom
interior_throneRoom
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
intervalTicks
Parents:
comps <li Class="HediffCompProperties_ChanceToRemove">,
royalAid
Text:
60
60000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
introText
Parents:
nodes <li>
Attributes:
TKey="EndGameIntroText"
Text:
You've escaped on the Imperial shuttle!
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
inventoryOptions
Parents:
PawnKindDef
Children:
skipChance,
subOptionsChooseOne,
subOptionsTakeAll
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
invNutrition
Parents:
PawnKindDef
Text:
0
2.55
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
isBad
Parents:
HediffDef
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
isEdifice
Parents:
building
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
isFighter
Parents:
PawnKindDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
isMechClusterThreat
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
isQuestTimeout
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
isRoot
Parents:
SketchResolverDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SketchResolverDefs\SketchResolvers.xml
isRootSpecial
Parents:
QuestScriptDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
isSingleReward
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
isSittable
Parents:
building
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
isViolation
Parents:
RecipeDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
itemQuality
Parents:
PawnKindDef
Text:
Excellent
Normal
Poor
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
items
Parents:
nodes <li>
Children:
items <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
items <li>
Parents:
items
Text:
PsychicAmplifier
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
itemsToDrop
Parents:
royalAid
Children:
MealSurvivalPack,
MedicineUltratech,
Silver,
Steel
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
jobDef
Parents:
AbilityDef,
comps <li>,
Defs,
JoyGiverDef
Text:
CastAbilityOnThingMelee
CastAbilityOnThingUninterruptible
GotoMindControlled
Play_MusicalInstrument
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
JobDef <defName>
Parents:
JobDef
Text:
BestowingCeremony
LinkPsylinkable
Play_MusicalInstrument
Reign
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml
jobString
Parents:
RecipeDef
Text:
Curing blood rot.
Infusing anti-abasia mechanites.
Installing aesthetic nose.
Installing aesthetic shaper.
Installing armorskin gland.
Installing circadian assistant.
Installing circadian half-cycler.
Installing coagulator.
Installing detoxifier stomach.
Installing drill arm.
Installing elbow blade.
Installing field hand.
Installing gastro-analyzer.
Installing hand talon.
Installing healing enhancer.
Installing immunoenhancer.
Installing knee spike.
Installing learning assistant.
Installing love enhancer.
Installing mindscrew.
Installing neurocalculator.
Installing nuclear stomach.
Installing psychic harmonizer.
Installing psychic reader.
Installing psychic sensitizer.
Installing reprocessor stomach.
Installing stoneskin gland.
Installing toughskin gland.
Installing venom fangs.
Installing venom talon.
Removing aesthetic nose.
Removing aesthetic shaper.
Removing armorskin gland.
Removing circadian assistant.
Removing circadian half-cycler.
Removing coagulator.
Removing elbow blade.
Removing gastro-analyzer.
Removing hand talon.
Removing healing enhancer.
Removing immunoenhancer.
Removing knee spike.
Removing learning assistant.
Removing love enhancer.
Removing neurocalculator.
Removing psychic harmonizer.
Removing psychic reader.
Removing psychic sensitizer.
Removing stoneskin gland.
Removing toughskin gland.
Removing venom fangs.
Removing venom talon.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
joiningPawns
Parents:
parms
Text:
$lodgers
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
joinPlayer
Parents:
nodes <li>,
parms
Text:
$joinPlayer
$lodgersAreNotPrisoners
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
joyDuration
Parents:
JobDef
Text:
4000
6250
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml
JoyGainFactor
Parents:
statBases
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
JoyGiverDef
Parents:
Defs
Children:
baseChance,
giverClass,
jobDef,
JoyGiverDef <defName>,
joyKind,
requireChair,
requiredCapacities,
thingDefs
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
JoyGiverDef <defName>
Parents:
JoyGiverDef
Text:
Play_MusicalInstrument
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
joyKind
Parents:
building,
JobDef,
JoyGiverDef
Text:
HighCulture
Meditative
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
JoyKindDef
Parents:
Defs
Children:
JoyKindDef <defName>,
label
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyKinds.xml
JoyKindDef <defName>
Parents:
JoyKindDef
Text:
HighCulture
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyKinds.xml
joyMaxParticipants
Parents:
JobDef
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
joySkill
Parents:
JobDef
Text:
Artistic
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
joyXpPerTick
Parents:
JobDef
Text:
0.0015
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
JumpRange
Parents:
statBases
Text:
23.9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
keepOnBodyPartRestoration
Parents:
HediffDef
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
killedLeavings
Parents:
ThingDef
Children:
ChunkSlagSteel,
ComponentIndustrial,
Plasteel,
Steel
Attributes:
Inherit="False"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
killedLeavings/
Parents:
ThingDef
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
killThought
Parents:
WeaponTraitDef
Text:
OnKill_BadThought
OnKill_GoodThought
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
kindCountRange
Parents:
stockGenerators <li>
Text:
1~2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
kindDef
Parents:
node,
nodes <li>,
options <li>,
pawnGroupMakers <li>
Text:
$animalKindDef
$helperKind
$laborersPawnKind
$lodgersPawnKind
Combat
Empire_Fighter_StellicGuardMelee
Empire_Fighter_StellicGuardRanged
Empire_Fighter_Trooper
Empire_Royal_NobleWimp
Settlement
SpaceRefugee_Clothed
Trader
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
label
Parents:
AbilityDef,
ConceptDef,
DutyDef,
FactionDef,
GameConditionDef,
GatheringDef,
HairDef,
HediffDef,
IncidentDef,
InteractionDef,
JoyKindDef,
MentalStateDef,
node,
nodes <li>,
PawnKindDef,
RecipeDef,
ResearchProjectDef,
RoomRoleDef,
RoyalTitleDef,
RoyalTitlePermitDef,
SitePartDef,
stages <li>,
StatDef,
TaleDef,
TerrainDef,
ThingDef,
TimeAssignmentDef,
tools <li>,
TraderKindDef,
verbs <li>,
WeaponTraitDef,
WorldObjectDef
Attributes:
TKey="LabelLabelPrisonerRecruited"
TKey="LetterLabelAskerFactionHostile"
TKey="LetterLabelCaptured"
TKey="LetterLabelColonistsReturned"
TKey="LetterLabelDecreeCancelled"
TKey="LetterLabelDecreeForgotten"
TKey="LetterLabelDesignatedHeirDied"
TKey="LetterLabelFactionBecameHostile"
TKey="LetterLabelGoodwillFailedQuestCompleted"
TKey="LetterLabelGoodwillSuccessQuestCompleted"
TKey="LetterLabelGuestCapture"
TKey="LetterLabelGuestCaptured"
TKey="LetterLabelGuestDied"
TKey="LetterLabelGuestJoinedOtherFaction"
TKey="LetterLabelGuestLost"
TKey="LetterLabelGuestUnhappy"
TKey="LetterLabelHelpersLeaving"
TKey="LetterLabelLaborerDied"
TKey="LetterLabelLaborersArrived"
TKey="LetterLabelLodgerRanWild"
TKey="LetterLabelMonumentComplete"
TKey="LetterLabelMonumentCompleted"
TKey="LetterLabelMonumentConstructed"
TKey="LetterLabelMonumentDestroyed"
TKey="LetterLabelMonumentMarkerArrived"
TKey="LetterLabelMonumentRuined"
TKey="LetterLabelNewHeir"
TKey="LetterLabelNewMonumentMarkerArrived"
TKey="LetterLabelPermitShuttleArrived"
TKey="LetterLabelPermitShuttleLeft"
TKey="LetterLabelQuestExpired"
TKey="LetterLabelQuestFailed"
TKey="LetterLabelShuttleArrived"
TKey="LetterLabelShuttleDestroyed"
TKey="LetterLabelShuttleSentUnsatisfied"
TKey="LetterLabelSubjectUnhappy"
TKey="LetterLabelSuccess"
TKey="LetterLabelTimeExpired"
TKey="LetterLabelTitleHolderDied"
TKey="LetterLabelUnauthorizedSurgery"
TKey="LetterTextAskerOffended"
Text:
$customLetterLabel
[asker_nameDef]'s decree forgotten
[helpersLabelSingOrPlural] leaving
[problemCauserLabel] destroyed
[titleHolder_nameDef]'s heir change failed
{SUBJECT_bestRoyalTitle} unhappy
{WEAPON}'s calm thoughts
{WEAPON}'s jealousy
{WEAPON}'s kill happiness
{WEAPON}'s kill sorrow
{WEAPON}'s kill thirst
{WEAPON}'s kind thoughts
{WEAPON}'s muttering
{WEAPON}'s wailing
abasia join
acolyte
aesthetic nose
aesthetic shaper
aggression judgement scramble
anima grass
anima scream
anima tree
animus stone
anne
anti-abasia mechanite infusion
armorskin gland
artificial metabolism
artist
assisted neural cooling
ate low-class food
attended concert
auto charge turret
auto inferno turret
auto mortar
auto-mortar
awful throneroom
axe
baron
beckon
beret
berserk pulse
berserk
bestower
blade
blinding pulse
blood rot
brain wiring
brazier
burden
burnout low-shield
call aerodrone salvo
call aerodrone strike
call cataphract squad
call janissary squad
call laborer gang
call laborer team
call transport shuttle
call trooper squad
calm thoughts
cape
Captured: {SUBJECT_definite}
cataphract armor
cataphract helmet
cataphract
champion
chaos skip
chunk skip
circadian assistant
circadian half-cycler
circadian influence
climate adjuster
climate adjustment
coagulator
Colonists returned
compact weaponry
concert
consul
coronet
corset
count
count-down activator
crashed shuttle
crown
cure blood rot
Decree cancelled
decree failed
decree ignored
decree satisfied
defoliator
deploy low-shield
Designated heir died: {SUBJECT_definite}
detoxifier stomach
disinherited
drape
drill arm
drill
duke
dull throneroom
edge
elbow blade
elisabeth
eltex helmet
eltex robe
eltex shirt
eltex skullcap
eltex staff
eltex vest
EMI dynamo
EMI field
emperor
entropy link
extreme
extremely impressive throneroom
farskip
fast mover
field hand
fine burgundy carpet
fine granite tile
fine indigo carpet
fine limestone tile
fine marble tile
fine sandstone tile
fine slate tile
fine white carpet
flashstorm
flesh shaping
focus
food drop
forced weather
formal shirt
formal vest
frag grenade
freeholder
freewielder
gastro-analyzer
giant smoke cloud
glitter med drop
gloomlight
grand meditation throne
grenadier armor
Guest captured: {SUBJECT_definite}
Guest died: {SUBJECT_definite}
Guest lost: {SUBJECT_definite}
Guest unhappy: {SUBJECT_definite}
gunlink
hand talon
handle
harp
harpsichord
head
healing enhancer
healing factors
held concert
henry
hood
hunger pangs
immunoenhancer
imperial citizen
imperial deserter
imperial laborer
imperial trader
imperial wimp
incendiary grenade
install aesthetic nose
install aesthetic shaper
install armorskin gland
install circadian assistant
install circadian half-cycler
install coagulator
install detoxifier stomach
install drill arm
install elbow blade
install field hand
install gastro-analyzer
install hand talon
install healing enhancer
install immunoenhancer
install knee spike
install learning assistant
install love enhancer
install mindscrew
install neurocalculator
install nuclear stomach
install psychic harmonizer
install psychic reader
install psychic sensitizer
install reprocessor stomach
install stoneskin gland
install toughskin gland
install venom fangs
install venom talon
invisibility
jane
janissary
jealous
joyfuzz
jump pack
jump packs
Jump range
jump
kill sorrow
kill thirst
kill-focused
kill-happy
kind thoughts
knee spike
knight
knuckle
Laborer died: {SUBJECT_definite}
Laborers arrived
ladies hat
large nature shrine
launch frag grenade
launch incendiary
learning assistant
light charge blaster
lisa
listening to harp
listening to harpsichord
listening to piano
locust armor
Lost {TITLE} title
love enhancer
low-shield pack
mad muttering
mad wailing
major psychic breakdown
major
manhunter pulse
mary
mass chaos skip
mech assembler
mech capsule
mech cluster
mech drop beacon
mech high-shield
mech low-shield
mediocre throneroom
meditate
Meditation desired psyfocus
meditation psyfocus gain
Meditation schedule
meditation spot
meditation throne
mindscrew
mini-slug
mini-slugger turret
mini-slugger
minor psychic breakdown
minor
molecular analysis
monosword
Monument completed
Monument destroyed
monument marker
Monument time expired
music
neural computation
neural cooling
neural heat dump
neural heat gain
neural heat limit
neural heat recovery rate
neural heat
neurocalculator
neuroquake echo
neuroquake
New heir: [titleHeir_nameDef]
New monument marker arrived
no personal bedroom
no throne room
noble apparel
noble
nuclear stomach
orbital mech cluster targeter
outlander refugee group
overloaded
overwhelming
painblock
painless
paralytic abasia
persona monosword
persona plasmasword
persona zeushammer
phoenix armor
piano
plasmasword
point
poison synthesis
praetor
prestige cataphract armor
prestige cataphract helmet
prestige marine armor
prestige marine helmet
prestige recon armor
prestige recon helmet
prestige robe
Prisoner recruited: {SUBJECT_definite}
problem causer
proximity activator
psychic anesthesia
psychic blindness
psychic breakdown
psychic burden
psychic droner
psychic focus
psychic fog
psychic harmonizer
psychic harmony: {HARMONIZER_labelShort}
psychic hunger
psychic hypersensitizer
psychic invisibility
psychic love
psychic painlessness
psychic quiet
psychic reader
psychic sensitizer
psychic speed
psychic suppression
psychic suppressor
psychic vertigo
psylink neuroformer
psylink
psy-meditative
Quest completed
Quest expired: [resolvedQuestName]
Quest failed: [resolvedQuestName]
raid source
Received {TITLE} title
refugee
remove aesthetic nose
remove aesthetic shaper
remove armorskin gland
remove circadian assistant
remove circadian half-cycler
remove coagulator
remove elbow blade
remove gastro-analyzer
remove hand talon
remove healing enhancer
remove immunoenhancer
remove knee spike
remove learning assistant
remove love enhancer
remove neurocalculator
remove psychic harmonizer
remove psychic reader
remove psychic sensitizer
remove stoneskin gland
remove toughskin gland
remove venom fangs
remove venom talon
reprocessor stomach
richard
royal apparel
royal ascent
royal tribute collector
safe
shattered empire
shield core
ship landing beacon
shuttle (crashing)
shuttle (incoming)
shuttle (leaving)
Shuttle arrived
Shuttle destroyed
Shuttle left
shuttle
silver drop
skin hardening
skip
skipshield
small nature shrine
smoke spewer
smokepop
solar pinhole
specialized limbs
spike
steel drop
stellarch
stellic crown
stellic defender
stellic warden
stephen
stoneskin gland
stun
sun blocked
sun blocker
talon
throne room
throne speech
ThroneSpeech
Title holder died: {SUBJECT_definite}
top hat
total psychic breakdown
total
toughskin gland
toxic spewer
trade with caravans
trade with orbital traders
trade with settlements
traveler arrested
traveler died
traveler surgically violated
tribute collector caravan arrival
trooper
Unauthorized surgery: {SUBJECT_definite}
unbelievably impressive throneroom
undignified bedroom
undignified throneroom
unfinished musical instrument
unfinished piano
unstable power cell
venom fangs
venom talon
vertigo pulse
very impressive throneroom
very overloaded
victoria
wallraise
want {TITLE_label}-quality apparel
want {TITLE_label}-specific apparel
warhammer
waterskip
weather controller
william
wondrously impressive throneroom
word of inspiration
word of joy
word of love
word of serenity
word of trust
yeoman
zeushammer
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyKinds.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TimeAssignmentDefs\TimeAssignments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
labelFemale
Parents:
PawnKindDef,
RoyalTitleDef
Text:
baroness
countess
dame
duchess
empress
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
labelKey
Parents:
bedroomRequirements <li>,
throneRoomRequirements <li>
Text:
RoomRequirementAllBraziersMustBeLit
RoomRequirementAllFineFloored
RoomRequirementAllFloored
RoomRequirementNoBeds
RoomRequirementNoProductionFacilities
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
labelNoun
Parents:
HediffDef
Text:
a armorskin gland
a circadian assistant
a circadian half-cycler
a coagulator
a detoxifier stomach
a drill arm
a field hand
a gastro-analyzer
a hand talon
a healing enhancer
a knee spike
a learning assistant
a love enhancer
a mindscrew
a neurocalculator
a nuclear stomach
a psychic harmonizer
a psychic reader
a psychic sensitizer
a reprocessor stomach
a set of venom fangs
a stoneskin gland
a toughskin gland
a venom talon
an aesthetic nose
an aesthetic shaper
an elbow blade
an immunoenhancer
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
labelRules
Parents:
nodes <li>
Text:
$customLetterLabelRules
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
labelUsedInLogging
Parents:
tools <li>
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
layers
Parents:
apparel
Children:
layers <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
layers <li>
Parents:
layers
Text:
Belt
Middle
OnSkin
Overhead
Shell
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
leaderForceGenerateNewPawn
Parents:
FactionDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
leaderTitle
Parents:
FactionDef
Text:
high stellarch
leader
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
leaveResourcesWhenKilled
Parents:
ThingDef
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
lendColonistsToFactionOf
Parents:
nodes <li>
Text:
$asker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
lethalSeverity
Parents:
HediffDef
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
letterDef
Parents:
GameConditionDef,
IncidentDef,
node,
nodes <li>
Text:
NegativeEvent
NewQuest_ThreatBig
PositiveEvent
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
letterLabel
Parents:
IncidentDef
Text:
Anima tree
Disease: Blood rot
Disease: Paralytic abasia
Transport pod crash: {PAWN_nameDef}
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml
letterText
Parents:
GameConditionDef,
GatheringDef,
IncidentDef
Text:
\nIf all goes well, listeners will feel inspired, and gain respect for {ORGANIZER_labelShort}. If it goes poorly, the speech will do social damage. The outcome depends on {ORGANIZER_labelShort}'s social abilities.
{ORGANIZER_labelShort} is giving a speech from the throne.
{ORGANIZER_labelShort} is holding a concert! Everyone who goes will gain recreation and social energy, and a lasting positive mood boost, both from social contact and from the music itself.
A {PAWN_title} named {PAWN_nameDef} is crashing in a transport pod nearby.\n\n{PAWN_nameDef} is suffering from {HEDIFF_label} and will be unable to walk.\n\n{PAWN_pronoun} will recover naturally after many days. There is also a chance of a lucky quick recovery. {HEDIFF_label} can also be cured by a special operation which requires a large amount of glitterworld medicine.\n\n[PAWN_pronoun] is willing to contribute once {PAWN_pronoun} has recovered, but will not leave voluntarily. If you don't want {PAWN_nameDef}, you can banish {PAWN_objective}, sell {PAWN_objective} into slavery or leave {PAWN_objective} to die. However, your other colonists may find this disturbing.
A climate adjuster machine has begun shifting the temperature.
A psychic suppressor field has begun reducing the consciousness of {0}s across the whole region. The effect is modulated by an individual's psychic sensitivity.
A smoke spewer machine has begun obscuring the sun.
A sun blocker machine has begun blocking the sun.
A toxic spewer machine has begun blanketing the whole region with poison.
A weather controller machine has begun affecting the weather.
An anima tree has sprouted nearby.\n\nTribal peoples can use this as a powerful meditation focus, but only if artificial structures are not placed nearby.
An EMI field has been generated. It is disabling electrical devices.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
letterTitle
Parents:
GatheringDef
Text:
Concert
Speech from the throne
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
level
Parents:
AbilityDef
Text:
1
2
3
4
5
6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
levelOffset
Parents:
comps <li Class="HediffCompProperties_ChangeImplantLevel">
Text:
-1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
lifespanDaysPerGrowDays
Parents:
plant
Text:
0
60
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
lifeThreatening
Parents:
stages <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
linkSound
Parents:
comps <li Class="CompProperties_Psylinkable">
Text:
AnimaTreeLink
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
linkWithSite
Parents:
GenStepDef
Text:
ClimateAdjuster
EMIDynamo
MechCluster
MechClusterForceNoConditionCauser
PsychicDroner
PsychicSuppressor
RaidSource
SmokeSpewer
SunBlocker
ToxicSpewer
WeatherController
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
listOrderPriority
Parents:
FactionDef
Text:
100
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
locomotionUrgency
Parents:
subNodes <li>
Text:
Jog
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
lodger
Parents:
nodes <li>
Text:
$asker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
lodgers
Parents:
nodes <li>
Text:
$asker
$laborers
$lodgers
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
logRulesInitiator
Parents:
InteractionDef
Children:
rulesStrings
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
lookForSafeSpot
Parents:
nodes <li>
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
lookTargets
Parents:
node,
nodes <li>
Text:
$arrivingPawns
$helpers
$laborers
$shuttle
$site
monumentMarker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
loopCount
Parents:
nodes <li>
Text:
$helpersCount
$laborersCount
$lodgersCount
$lodgersCountToGenerate
2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
lordJob
Parents:
comps <li Class="CompProperties_PawnSpawnOnWakeup">,
comps <li Class="CompProperties_SpawnerPawn">
Text:
LordJob_MechanoidsDefend
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
lostThought
Parents:
RoyalTitleDef
Text:
LostTitle
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
maintain
Parents:
comps <li Class="CompProperties_MoteEmitter">,
comps <li Class="CompProperties_MoteEmitterProximityScan">
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
maintainForTicks
Parents:
comps <li Class="CompProperties_AbilityEffecterOnTarget">
Text:
60
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
makePrisoners
Parents:
nodes <li>,
parms
Text:
$lodgersArePrisoners
$makePrisoners
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
makesSickThought
Parents:
HediffDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
male
Parents:
north,
south,
wornGraphicData
Children:
offset,
scale
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
map
Parents:
nodes <li>,
parms
Text:
$map
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
mapObjectTargetsMustBeAutoAttackable
Parents:
targetParams
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
mapOf
Parents:
nodes <li>
Text:
$asker
$titleHolder
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
MarketValue
Parents:
statBases
Text:
1000
200
2000
2600
3000
350
400
500
5000
600
800
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
marketValueOffset
Parents:
WeaponTraitDef
Text:
-1000
300
400
500
-500
600
-600
-700
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
Mass
Parents:
statBases
Text:
0.1
0.25
0.5
0.7
0.75
0.8
0.9
0
1.2
1.5
1
10
100
15
2
25
3
30
4
40
5
50
60
9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
massCapacity
Parents:
comps <li Class="CompProperties_Transporter">
Text:
1000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
max
Parents:
metalShrapnelCountRange,
nodes <li>,
options <li>,
rubbleShrapnelCountRange
Text:
(0.5,0.5,0.5)
(0.5,0.5,0.5,1)
10
400
70
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
max1PerGroup
Parents:
comps <li Class="CompProperties_Transporter">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
maxBuildings
Parents:
offsets <li>
Text:
4
8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
maxCharges
Parents:
comps <li Class="CompProperties_Reloadable">
Text:
1
2
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
maxCountAtGameStart
Parents:
FactionDef
Text:
0
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
maxCountOneStar
Parents:
nodes <li>
Text:
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
maxCountThreeStar
Parents:
nodes <li>
Text:
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
maxCountTwoStar
Parents:
nodes <li>
Text:
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
maxDistance
Parents:
comps <li Class="HediffCompProperties_Link">
Text:
30
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
maxGenerationAge
Parents:
PawnKindDef
Text:
40
50
55
65
80
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
MaxHitPoints
Parents:
statBases
Text:
100
1000
150
1500
180
200
250
260
300
350
400
50
70
75
80
85
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
maxMarketValueFactor
Parents:
nodes <li>
Text:
0.85
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
maxMeshCount
Parents:
plant
Text:
9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
maxMoteCount
Parents:
children <li>
Text:
14
8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
maxPawnCostPerTotalPointsCurve
Parents:
FactionDef
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
maxPawnsToSpawn
Parents:
comps <li Class="CompProperties_SpawnerPawn">
Text:
4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
maxPlantGrowDays
Parents:
nodes <li>
Text:
10
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
maxPsylinkLevel
Parents:
RoyalTitleDef
Text:
1
2
3
4
5
6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
maxSeverity
Parents:
HediffDef
Text:
15
6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
maxSimultaneous
Parents:
SoundDef
Text:
1
2
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
maxSize
Parents:
nodes <li>
Text:
$largestClearArea
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
maxTicksBeforeRecovery
Parents:
MentalStateDef
Text:
60000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
MealSurvivalPack
Parents:
itemsToDrop
Text:
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
Medicine
Parents:
skillRequirements
Text:
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
MedicineUltratech
Parents:
itemsToDrop
Text:
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
MeditationFocusGain
Parents:
equippedStatOffsets
Text:
0.1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
MeditationFocusStrength
Parents:
statBases
Text:
0.0
0.15
0.22
0.28
0.30
0.34
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
meleeHitSound
Parents:
ThingDef
Text:
MeleeHit_BladelinkMonoSword
MeleeHit_BladelinkPlasmaSword
MeleeHit_BladelinkZeusHammer
MeleeHit_MonoSword
MeleeHit_PlasmaSword
MeleeHit_ZeusHammer
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
MentalBreakDef
Parents:
Defs
Children:
intensity,
MentalBreakDef <defName>,
mentalState,
workerClass
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
MentalBreakDef <defName>
Parents:
MentalBreakDef
Text:
WildDecree
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
mentalBreakMtbDays
Parents:
stages <li>
Text:
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
mentalState
Parents:
MentalBreakDef
Text:
Wander_Sad
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
MentalStateDef
Parents:
Defs,
nodes <li>
Children:
baseInspectLine,
category,
label,
maxTicksBeforeRecovery,
MentalStateDef <defName>,
minTicksBeforeRecovery,
nameColor,
recoveryMtbDays,
stateClass,
stateEffecter,
unspawnedCanDo
Attributes:
ParentName="BaseMentalState"
Text:
ManhunterPermanent
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
MentalStateDef <defName>
Parents:
MentalStateDef
Text:
BerserkMechanoid
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
message
Parents:
comps <li Class="CompProperties_GiveThoughtToAllMapPawnsOnDestroy">
Text:
The anima tree has died and emitted a disturbing psychic scream.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
messageType
Parents:
nodes <li>
Text:
NegativeEvent
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
Parents:
skyfaller
Children:
max,
min
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
min
Parents:
metalShrapnelCountRange,
options <li>,
rubbleShrapnelCountRange
Text:
(0.3,0.3,0.3)
(0.3,0.3,0.3,1)
300
6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
minAlpha
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">
Text:
0.2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
minDistanceToSameTypeOfBuilding
Parents:
building
Text:
7
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
minExpectation
Parents:
RoyalTitleDef
Text:
High
Moderate
Noble
Royal
SkyHigh
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
minGenerationAge
Parents:
PawnKindDef
Text:
50
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
minIdleAlpha
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">
Text:
0.05
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
minifiedDef
Parents:
ThingDef
Text:
MinifiedThing
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
minimumTitle
Parents:
nodes <li>
Text:
Count
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
MiningSpeed
Parents:
statOffsets
Text:
1.60
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
minMechClusterPoints
Parents:
building
Text:
1000
570
660
750
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
minPointsThreeStar
Parents:
parms
Text:
350
600
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
minPointsTwoStar
Parents:
parms
Text:
250
400
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
minPopulation
Parents:
IncidentDef
Text:
4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml
minQuality
Parents:
foodRequirement
Text:
MealFine
MealLavish
MealSimple
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
minQualityForArtistic
Parents:
comps <li Class="CompProperties_Art">
Text:
Excellent
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
minRange
Parents:
verbs <li>
Text:
29.9
3.9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
minRectSize
Parents:
resolvers <li>
Text:
(3, 3)
(9, 9)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
minRefireDays
Parents:
IncidentDef
Text:
30
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
minRoyalTitle
Parents:
SongDef
Text:
Baron
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Gameplay.xml
minSeverity
Parents:
HediffDef,
stages <li>
Text:
0.0
0.001
0.6
0.85
0
1.0
1.33
1.66
1
10.0
2.0
2
3
4
5.0
5
6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
minSpacingDays
Parents:
parms
Text:
0.04
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
minStuffCommonality
Parents:
nodes <li>
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
minTechLevel
Parents:
nodes <li>
Text:
Industrial
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
minTechLevelToBuild
Parents:
ThingDef
Text:
Industrial
Medieval
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
minThreatPoints
Parents:
IncidentDef,
parms,
SitePartDef
Text:
300
400
500
700
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml
minTicksBeforeRecovery
Parents:
MentalStateDef
Text:
40000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
minTitle
Parents:
RoyalTitlePermitDef
Text:
Baron
Count
Esquire
Knight
Praetor
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
minTitleRequired
Parents:
PawnKindDef
Text:
Freeholder
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
minValue
Parents:
StatDef
Text:
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
monumentMarker
Parents:
nodes <li>
Text:
$monumentMarker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
moodThresholdPawns
Parents:
parms
Text:
$lodgersWithMoodThreshold
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
moodThresholdWeight
Parents:
parms
Text:
0
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
mote
Parents:
comps <li Class="CompProperties_MoteEmitter">,
comps <li Class="CompProperties_MoteEmitterProximityScan">,
comps <li Class="CompProperties_ThrownMoteEmitter">,
ThingDef
Children:
acceleration,
attachedToHead,
fadeInTime,
fadeOutTime,
growthRate,
needsMaintenance,
rotateTowardsTarget,
scaleToConnectTargets,
solidTime
Text:
Mote_ActivatorCountdownFlash
Mote_ActivatorCountdownGlow
Mote_ActivatorProximityGlow
Mote_DustSlow
Mote_Music
Mote_ProximityScannerRadius
Mote_PsychicConditionCauserEffect
Mote_Smoke
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
moteDef
Parents:
children <li>,
comps <li Class="CompProperties_AbilityMoteOnTarget">
Text:
Mote_BulletShieldAreaEffect
Mote_ElectricalSpark
Mote_ExplosionFlash
Mote_FlashstormAreaEffect
Mote_GrowingFlash
Mote_JumpFlame
Mote_JumpFlameGlow
Mote_JumpSmoke
Mote_JumpWarmupSmoke
Mote_MechDropBeaconActivated
Mote_PlainFlash
Mote_ProximityScannerActivated
Mote_PsycastPsychicEffect
Mote_PsycastSkipEffect
Mote_PsycastSkipFlashEntry
Mote_PsycastSkipFlashExit
Mote_PsycastSkipInnerEntry
Mote_PsycastSkipInnerExit
Mote_PsycastSkipOuterRingEntry
Mote_PsycastSkipOuterRingExit
Mote_ShotFlash
Mote_SparkFlash
Mote_WordOfApply
MotePsychicApplyNeuroquake
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
moteDefs
Parents:
comps <li Class="CompProperties_AbilityMoteOnTarget">
Children:
moteDefs <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
moteDefs <li>
Parents:
moteDefs
Text:
Mote_PsycastSkipInnerExit
Mote_PsycastSkipOuterRingExit
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
moteOffsetAmountTowardsTarget
Parents:
AbilityDef
Text:
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
moteSpawnTime
Parents:
skyfaller
Text:
0.05
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
motesPerCell
Parents:
skyfaller
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
movementType
Parents:
skyfaller
Text:
ConstantSpeed
Decelerate
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
MoveSpeed
Parents:
equippedStatOffsets
Text:
-0.8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
mtbDays
Parents:
hediffGivers <li>,
probabilityPerStage <li>
Text:
-1
120
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
mtbHours
Parents:
hediffGivers <li>
Text:
2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
Muffalo
Parents:
carriers
Text:
6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
multiplier
Parents:
damageMultipliers <li>
Text:
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
mustBeCapableOfViolence
Parents:
node
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
mustBeFactionLeader
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
mustBeHostileToFactionOf
Parents:
nodes <li>
Text:
$asker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
mustBeInfestable
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
mustBeNonHostileToPlayer
Parents:
nodes <li>
Text:
$askerMustBeNonHostileToPlayer
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
mustBeOfKind
Parents:
nodes <li>
Text:
Empire_Royal_Stellarch
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
mustBePermanentEnemy
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
mustBeWorldPawn
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
mustHaveFreeColonistsAvailableCount
Parents:
nodes <li>
Text:
2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
mustHaveRoyalTitleInCurrentFaction
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
mustStartOneEnemy
Parents:
FactionDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
muteWhenPaused
Parents:
subSounds <li>
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
muzzleFlashScale
Parents:
verbs <li>
Text:
14
16
9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
name
Parents:
elseNode,
node,
nodes <li>,
subSounds <li>
Text:
$storeMoodThresholdAs
$storeNormalizedMoodThresholdAs
allowedThreats
arrivingPawns
asker
askerIsNull
askerIsNullChance
askerSeniorityRange
bloodRotMinPoints
constructionTimeoutTicks
customLetterLabel
customLetterText
decreeDays
enemyFaction
excludeAskerFaction
firstRaidDelayTicks
generateThreats
goodwillChangeIfMonumentDestroyed
goodwillChangeOnShuttleDestroyed
goodwillPenaltyPawn
goodwillRewardForMood
haveToProtectForTicks
helperKind
helpers
helpersChance
helpersCount
helpersLeaveAfterTicks
helpersPoints
hiddenSitePartsPossible
infestationDelayTicks
keepMonumentTicks
lodgerRewardFactor
lodgerRewardFromCountAndDelay
lodgers
lodgersAreDowned
lodgersAreNotPrisoners
lodgersAreParalyzed
lodgersArePrisoners
lodgersAreSick
lodgersCount
lodgersCountMinusOne
lodgersCountToGenerate
lodgersCountWithMoodThreshold
lodgersHaveBloodRot
lodgersHaveBloodRotAndParalysis
lodgersHaveMoodThreshold
lodgersHaveNoConditions
lodgersMoodThreshold
lodgersWillNotWork
lodgersWithMoodThreshold
lodgersWithRoyalTitles
manhuntersDelayTicks
noConditionsMaxPoints
pawnsLabelDef
points
punishmentOnDestroy
raidDelayTicks
raidPoints
returnLetterText
rewardFactorFromMoodThreshold
rewardOnCompletion
rewardValue
rewardValueFromThreats
royalFavorReward
sendStandardLetter
Shot
shuttleDelayTicks
shuttleLeaveDelayTicks
shuttleReturnDays
signalTag
siteDistRange
siteFaction
sitePartsTags
storeMoodThresholdAs
storeNormalizedMoodThresholdAs
thingsToDrop
threatCount
threatFactor
threatPoints
threatSize
threatType
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
nameColor
Parents:
MentalStateDef
Text:
(0.9,0.2,0.5)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
nameMaker
Parents:
comps <li Class="CompProperties_Art">,
comps <li Class="CompProperties_GeneratedName">
Text:
NamerArtWeaponMelee
NamerWeaponBladelink
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
naturalColonyGoodwill
Parents:
FactionDef
Text:
-50~50
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
naturalHealingFactor
Parents:
stages <li>
Text:
1.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
NatureShrine_Large
Parents:
defs
Text:
0.01
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
NatureShrine_Small
Parents:
defs
Text:
0.01
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
nearMapCenter
Parents:
genStep
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
needClass
Parents:
NeedDef
Text:
Need_Authority
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\NeedDefs\Needs.xml
NeedDef
Parents:
Defs
Children:
description,
needClass,
NeedDef <defName>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\NeedDefs\Needs.xml
NeedDef <defName>
Parents:
NeedDef
Text:
Authority
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\NeedDefs\Needs.xml
needsMaintenance
Parents:
mote
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
NegotiationAbility
Parents:
statOffsets
Text:
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
neverBond
Parents:
WeaponTraitDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
neverMultiSelect
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
neverShowWeapon
Parents:
JobDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml
neverTargetHostileFaction
Parents:
targetParams
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
neverTargetIncapacitated
Parents:
targetParams
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
nextSpawnInspectStringKey
Parents:
comps <li Class="CompProperties_SpawnerPawn">
Text:
MechAssemblyCompleteIn
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
nextSpawnInspectStringKeyDormant
Parents:
comps <li Class="CompProperties_SpawnerPawn">
Text:
MechAssemblyNextType
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
noConditionsMaxPoints
Parents:
parms
Text:
701
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
noConditionsWeight
Parents:
parms
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
node
Parents:
elseNode,
node,
nodes <li>,
root
Children:
addToHyperlinks,
addToList,
allowAddictions,
animalCount,
biocodeApparelChance,
biocodeWeaponChance,
change,
choices,
customLetterLabel,
customLetterText,
def,
delayTicks,
disabledWorkTags,
elseNode,
ensureNonNumericName,
faction,
factionOf,
fallback,
filterDeadPawnsFromLookTargets,
hediffDef,
inSignal,
inSignalDisable,
kindDef,
label,
letterDef,
lookTargets,
mustBeCapableOfViolence,
name,
node,
nodes,
outcome,
parms,
pawn,
pawns,
points,
prefix,
prohibitedTraits,
sendStandardLetter,
sitePartDefs,
storeAs,
tag,
text,
value
Attributes:
Class="QuestNode_AddHediff"
Class="QuestNode_AnyHiddenSitePart"
Class="QuestNode_ChangeFactionGoodwill"
Class="QuestNode_DecreeNotPossible"
Class="QuestNode_Delay"
Class="QuestNode_End"
Class="QuestNode_GeneratePawn"
Class="QuestNode_GenerateThreats"
Class="QuestNode_GetExampleRaid"
Class="QuestNode_GetRandomPawnKindForFaction"
Class="QuestNode_GiveRewards"
Class="QuestNode_IsFreeWorldPawn"
Class="QuestNode_IsNull"
Class="QuestNode_IsTrue"
Class="QuestNode_Letter"
Class="QuestNode_ManhunterPack"
Class="QuestNode_RandomNode"
Class="QuestNode_Sequence"
Class="QuestNode_Set"
Class="QuestNode_SignalFactionNonPlayer"
Class="QuestNode_SituationalThought"
Class="QuestNode_SpawnMechCluster"
Class="QuestNode_SubScript"
Class="QuestNode_ViolentQuestsAllowed"
Class="QuestNode_WorkDisabled"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
nodes
Parents:
elseNode,
node,
nodes <li>,
root
Children:
nodes <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
nodes <li>
Parents:
nodes
Children:
acceptColonists,
addToHyperlinks,
addToList,
addToLookTargets,
allowAlly,
allowBleedingWounds,
allowedHiddenFactions,
allowEnemy,
allowNeutral,
allowPermanentEnemyFaction,
amount,
animalsToHuntCountRandomFactorRange,
areHelpers,
biocodeApparelChance,
biocodeWeaponChance,
canGeneratePawn,
cell,
challengeRating,
chancesCurve,
change,
checkDiseaseContractChance,
choices,
clampRangeBySiteParts,
colonyPercentage,
contents,
count,
curve,
customLetterLabel,
customLetterLabelRules,
customLetterText,
customLetterTextRules,
def,
delayTicks,
destroyOrPassToWorldOnCleanup,
disabledWorkTags,
dropEverything,
dropEverythingIfUnsatisfied,
dropEverythingOnArrival,
duration,
elseNode,
endingText,
exclude,
excludeFactionDefs,
expiryInfoPart,
expiryInfoPartTip,
faction,
factionOf,
factionOfForSafeSpot,
factionType,
failIfSmaller,
fallback,
filterDeadPawnsFromLookTargets,
forbidAnyTitle,
forcedTraits,
gameCondition,
giveToAccepter,
goodwillChange,
goodwillChangeAmount,
goodwillChangeFactionOf,
hediffDef,
heir,
hideControls,
hivesCount,
holder,
hostileWeight,
ifWorldPawnThenMustBeFree,
ifWorldPawnThenMustBeFreeOrLeader,
IncidentDef,
innerThings,
inSignal,
inSignalChoiceUsed,
inSignalDisable,
inSignalEnable,
inSignalRemovePawn,
inSignals,
inSignalsDisable,
inspectString,
inspectStringTargets,
introText,
isQuestTimeout,
isSingleReward,
items,
joinPlayer,
kindDef,
label,
labelRules,
leaveImmediatelyWhenSatisfied,
lendColonistsToFactionOf,
letterDef,
lodger,
lodgers,
lookForSafeSpot,
lookTargets,
loopCount,
makePrisoners,
map,
mapOf,
max,
maxCountOneStar,
maxCountThreeStar,
maxCountTwoStar,
maxMarketValueFactor,
maxPlantGrowDays,
maxSize,
MentalStateDef,
messageType,
minimumTitle,
minStuffCommonality,
minTechLevel,
monumentMarker,
mustBeFactionLeader,
mustBeHostileToFactionOf,
mustBeInfestable,
mustBeNonHostileToPlayer,
mustBeOfKind,
mustBePermanentEnemy,
mustBeWorldPawn,
mustHaveFreeColonistsAvailableCount,
mustHaveRoyalTitleInCurrentFaction,
name,
node,
nodes,
ofPawn,
oneStarRange,
onlyAcceptColonists,
onlyAcceptHealthy,
options,
otherPawn,
outcome,
outSignal,
outSignalComplete,
outSignalFailed,
outSignalPawnsNotAvailable,
outSignalResult,
outSignals,
outSignalSuccess,
owningFaction,
parms,
partsToAffect,
pawn,
pawnKind,
pawns,
permitShuttle,
plant,
points,
pointsCurve,
pointsPerArea,
pointsToAnimalDifficultyCurve,
pointsToAnimalsToHuntCountCurve,
pointsToMaxItemMarketValueCurve,
pointsToRequiredWorkCurve,
preferCloserTiles,
preferMapWithMinFreeColonists,
prefix,
productionItemCountRandomFactorRange,
race,
randomIncidents,
range,
reason,
relationKind,
requireColonistCount,
requiredPawns,
requireResearchedBedroomFurnitureIfRoyal,
returnLentColonistsInTicks,
rewardDetailsHidden,
root,
roundRandom,
rules,
selectionWeight,
sendLetter,
sendStandardLetter,
seniorityRange,
shuttle,
signalListenMode,
sitePartDefs,
sitePartsParams,
sitePartsTags,
sketch,
skyfallerDef,
startOffsetTicks,
storeAnimalToHuntAs,
storeAs,
storeCountToHuntAs,
storeFactionAs,
storeGameConditionAs,
storeGameConditionDescriptionFutureAs,
storeGameConditionDifficultyAs,
storeGameConditionDurationAs,
storeGrowDaysAs,
storeHarvestItemCountAs,
storeHarvestItemDefAs,
storeMarketValueAs,
storeProductionItemCountAs,
storeProductionItemDefAs,
storeProductionItemLabelAs,
storeProductionItemStuffAs,
storeSitePartsParamsAs,
stuff,
tag,
targets,
text,
textRules,
thing,
things,
thingsToExcludeFromHyperlinks,
threeStarRange,
threshold,
tile,
tryLandInShipLandingZone,
twoStarRange,
useOnlyResourcesAvailableOnMap,
useTradeDropSpot,
value,
value1,
value2,
walkInSpot,
workAmountRandomFactorRange,
workRandomFactorRange,
worldObject,
worldObjects
Attributes:
Class="QuestNode_AddContentsToShuttle"
Class="QuestNode_AddHediff"
Class="QuestNode_AddMemoryThought"
Class="QuestNode_AddPassageOffworldReward"
Class="QuestNode_AddRangeToList"
Class="QuestNode_AddToList"
Class="QuestNode_AllowDecreesForLodger"
Class="QuestNode_AllSignals"
Class="QuestNode_AnyPawnAlive"
Class="QuestNode_AnySignal"
Class="QuestNode_BiocodeWeapons"
Class="QuestNode_ChangeFactionGoodwill"
Class="QuestNode_ChangeGoodwillForAlivePawnsMissingFromShuttle"
Class="QuestNode_ChangeHeir"
Class="QuestNode_CreateIncidents"
Class="QuestNode_DamageUntilDowned"
Class="QuestNode_Delay"
Class="QuestNode_DestroyOrPassToWorldOnCleanup"
Class="QuestNode_DisableRandomMoodCausedMentalBreaks"
Class="QuestNode_DropMonumentMarkerCopy"
Class="QuestNode_DropPods"
Class="QuestNode_End"
Class="QuestNode_EndGame"
Class="QuestNode_Equal"
Class="QuestNode_EvaluateSimpleCurve"
Class="QuestNode_ExtraFaction"
Class="QuestNode_FactionGoodwillForMoodChange"
Class="QuestNode_GameCondition"
Class="QuestNode_GenerateMonumentMarker"
Class="QuestNode_GenerateNonBuildableMonumentRequiredResources"
Class="QuestNode_GeneratePawn"
Class="QuestNode_GenerateShuttle"
Class="QuestNode_GetAnimalKindByPoints"
Class="QuestNode_GetAnimalToHunt"
Class="QuestNode_GetBodySize"
Class="QuestNode_GetColonistCountFromColonyPercentage"
Class="QuestNode_GetDefaultSitePartsParams"
Class="QuestNode_GetFaction"
Class="QuestNode_GetFactionOf"
Class="QuestNode_GetHivesCountFromPoints"
Class="QuestNode_GetLargestClearArea"
Class="QuestNode_GetMap"
Class="QuestNode_GetMonumentRequiredResourcesString"
Class="QuestNode_GetMonumentSize"
Class="QuestNode_GetMonumentSketch"
Class="QuestNode_GetNearestHomeMapOf"
Class="QuestNode_GetPawn"
Class="QuestNode_GetPawnCountByPointsWeighted"
Class="QuestNode_GetPawnKind"
Class="QuestNode_GetPawnKindCombatPower"
Class="QuestNode_GetPlantPlayerCanHarvest"
Class="QuestNode_GetRandomElement"
Class="QuestNode_GetRandomInRangeForChallengeRating"
Class="QuestNode_GetRandomInRangeInt"
Class="QuestNode_GetRandomNegativeGameCondition"
Class="QuestNode_GetRandomPawnKindForFaction"
Class="QuestNode_GetSameQuestsCount"
Class="QuestNode_GetSiteDisturbanceFactor"
Class="QuestNode_GetSitePartDefsByTagsAndFaction"
Class="QuestNode_GetSiteThreatPoints"
Class="QuestNode_GetSiteTile"
Class="QuestNode_GetThingPlayerCanProduce"
Class="QuestNode_GetWalkInSpot"
Class="QuestNode_GiveRewards"
Class="QuestNode_GiveRoyalFavor"
Class="QuestNode_Greater"
Class="QuestNode_GreaterOrEqual"
Class="QuestNode_GreaterOrFail"
Class="QuestNode_HasRoyalTitleInCurrentFaction"
Class="QuestNode_Infestation"
Class="QuestNode_InspectString"
Class="QuestNode_IsAnimal"
Class="QuestNode_IsNull"
Class="QuestNode_IsSet"
Class="QuestNode_IsTrue"
Class="QuestNode_IsTrueOrUnset"
Class="QuestNode_JoinPlayer"
Class="QuestNode_Leave"
Class="QuestNode_LeaveOnCleanup"
Class="QuestNode_LendColonistsToFaction"
Class="QuestNode_Less"
Class="QuestNode_LessOrFail"
Class="QuestNode_Letter"
Class="QuestNode_LoopCount"
Class="QuestNode_MakeMinified"
Class="QuestNode_ManhunterPack"
Class="QuestNode_Message"
Class="QuestNode_MoodBelow"
Class="QuestNode_Multiply"
Class="QuestNode_PawnsArrive"
Class="QuestNode_PawnsKilled"
Class="QuestNode_PlantsHarvested"
Class="QuestNode_QuestUnique"
Class="QuestNode_RandomNode"
Class="QuestNode_RemoveEquipmentFromPawns"
Class="QuestNode_RemoveMemoryThought"
Class="QuestNode_ReplaceLostLeaderReferences"
Class="QuestNode_RequirementsToAcceptBedroom"
Class="QuestNode_RequirementsToAcceptColonistWithTitle"
Class="QuestNode_RequireRoyalFavorFromFaction"
Class="QuestNode_ResolveTextNow"
Class="QuestNode_SendShuttleAway"
Class="QuestNode_SendShuttleAwayOnCleanup"
Class="QuestNode_SendSignals"
Class="QuestNode_Sequence"
Class="QuestNode_Set"
Class="QuestNode_SetAllApparelLocked"
Class="QuestNode_SetAndRestore"
Class="QuestNode_SetFactionRelations"
Class="QuestNode_SetItemStashContents"
Class="QuestNode_ShuttleDelay"
Class="QuestNode_ShuttleLeaveDelay"
Class="QuestNode_Signal"
Class="QuestNode_SignalActivable"
Class="QuestNode_SpawnSkyfaller"
Class="QuestNode_SpawnWorldObjects"
Class="QuestNode_Subscript"
Class="QuestNode_SubScript"
Class="QuestNode_ThingsProduced"
Class="QuestNode_TrackWhenExitMentalState"
Class="QuestNode_UnSet"
Class="QuestNode_Unset"
Class="QuestNode_ViolentQuestsAllowed"
Class="QuestNode_WorkDisabled"
Class="QuestNode_WorldObjectTimeout"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
noiseRadius
Parents:
verbs <li>
Text:
4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
nonInterruptingSelfCast
Parents:
verbs <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
noPawnsLeftToSpawnKey
Parents:
comps <li Class="CompProperties_SpawnerPawn">
Text:
ShutDown
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
north
Parents:
wornGraphicData
Children:
fat,
female,
hulk,
male,
offset,
thin
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
noWorkWeight
Parents:
parms
Text:
0
4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
nullifyingTraits
Parents:
ThoughtDef
Children:
nullifyingTraits <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
nullifyingTraits <li>
Parents:
nullifyingTraits
Text:
Ascetic
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
numIncidentsRange
Parents:
parms
Text:
1~2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
offDays
Parents:
parms
Text:
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
offset
Parents:
capMods <li>,
comps <li Class="CompProperties_AbilityOffsetPrisonerResistance">,
comps <li Class="CompProperties_FireOverlay">,
east,
fat,
female,
hulk,
male,
north,
offsets <li>,
shadowData,
south,
thin,
west
Text:
(0, 0, 0.1)
(0, 0, -0.1)
(0, 0, -0.28)
(0,0,0)
(0,0,-0.05)
(0,0,-0.1)
(0,0,0.18)
(0,0,-0.2
(0,0,-0.25)
(0,0,-0.4)
(0,0,-0.5)
(0,0,-0.9)
(0,-0.15)
(0.05,0)
(-0.05,0)
(-0.05,-0.3)
(0.1,0)
(-0.1,0)
(-0.13,-0.87,-0.1)
(0.15,0)
(-0.15,0)
(0.15,-0.25)
(-0.2,-0.25)
(0.20,0)
(-0.20,0)
(0.25, -0.25)
(0.25,-0.25)
(0.25,-0.3)
(-0.3, -0.25)
(-0.3,-0.25)
(-0.3,-0.3)
(0.35,-0.05)
(-0.35,-0.05)
(0.35,-0.1))
(-0.35,-0.1)
(0.45,-0.25)
(-0.5,-0.25)
-0.05
0.08
-0.08
-0.1
0.15
-0.15
-0.25
-0.5
-20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
offsetMax
Parents:
comps <li Class="CompProperties_ThrownMoteEmitter">
Text:
(0,0,-2)
(0.6,0,0.5)
(2,0,3)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
offsetMin
Parents:
comps <li Class="CompProperties_ThrownMoteEmitter">
Text:
(-0.6,0,0.3)
(-2,0,-1.5)
(-2,0,3)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
offsetPerBuilding
Parents:
offsets <li>
Text:
0.02
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
offsets
Parents:
comps <li Class="CompProperties_MeditationFocus">
Children:
offsets <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
offsets <li>
Parents:
offsets
Children:
curve,
Defs,
explanationKey,
explanationKeyAbstract,
maxBuildings,
offset,
offsetPerBuilding,
radius
Attributes:
Class="FocusStrengthOffset_ArtificialBuildings"
Class="FocusStrengthOffset_BuildingDefs"
Class="FocusStrengthOffset_BuildingDefsLit"
Class="FocusStrengthOffset_Lit"
Class="FocusStrengthOffset_RoomImpressiveness"
Class="FocusStrengthOffset_ThroneSatisfiesRequirements"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
ofPawn
Parents:
nodes <li>
Text:
$asker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
onCamera
Parents:
subSounds <li>
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
onDays
Parents:
parms
Text:
1.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
oneStarRange
Parents:
nodes <li>
Text:
0.0~0.35
5~10
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
only
Parents:
options <li>
Text:
(0.33,0.33,0.33)
(0.33,0.33,0.33,1)
(0.65,0.65,0.65)
(0.65,0.65,0.65,1)
(0.9,0.9,0.9)
(0.9,0.9,0.9,1)
(135,135,135)
(160,160,160)
(51,27,49)
(57,87,93)
(90,90,90)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
onlyAcceptColonists
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
onlyAcceptHealthy
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
onlyAllowedFleshType
Parents:
options <li>
Text:
Normal
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
onlyApplyToSelf
Parents:
comps <li Class="CompProperties_AbilityGiveHediff">
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
onlyBrain
Parents:
comps <li>,
comps <li Class="CompProperties_AbilityGiveHediff">
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
onlyHumanlike
Parents:
comps <li Class="CompProperties_SendSignalOnPawnProximity">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
onlyManualCast
Parents:
verbProperties,
verbs <li>
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
onlyTargetColonists
Parents:
targetParams
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
onlyTargetPrisonersOfColony
Parents:
targetParams
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
options
Parents:
colorGenerator,
elseNode,
nodes <li>,
pawnGroupMakers <li>,
root
Children:
Empire_Fighter_Cataphract,
Empire_Fighter_Champion,
Empire_Fighter_Janissary,
Empire_Fighter_Trooper,
options <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
options <li>
Parents:
options
Children:
anyAnimal,
def,
kindDef,
max,
min,
only,
onlyAllowedFleshType,
partsToAffect,
weight
Text:
0.25
0.3
0.35
0.4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
orbital
Parents:
TraderKindDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
order
Parents:
GenStepDef
Text:
1200
450
451
490
610
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MapGeneration\BasePlayerMapGenerator.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
otherPawn
Parents:
nodes <li>
Text:
$titleHolder
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
outcome
Parents:
node,
nodes <li>
Text:
Fail
InvalidPreAcceptance
Success
Unknown
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
outSignal
Parents:
nodes <li>
Text:
ManhuntersNeutralized
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
outSignalComplete
Parents:
nodes <li>
Text:
ColonistsReturned
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
outSignalFailed
Parents:
nodes <li>
Text:
GoodwillForAverageMood.Failed
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
outSignalPawnsNotAvailable
Parents:
nodes <li>
Text:
Incompletable
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
outSignalResult
Parents:
nodes <li>
Text:
DroppedMonumentMarkerCopy
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
outSignals
Parents:
nodes <li>
Text:
AllRaidsSent
DecreeCompleted
GameConditionStarted
InfestationStarted
ManhuntersArrived
RewardGiven
ShuttleArrived
SiteAppeared
ThreatAppeared
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
outSignalSuccess
Parents:
nodes <li>
Text:
GoodwillForAverageMood.Success
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
owningFaction
Parents:
nodes <li>
Text:
$permitFaction
Empire
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
painFactor
Parents:
stages <li>
Text:
0.1
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
painOffset
Parents:
stages <li>
Text:
0.05
0.2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
paralysisWeight
Parents:
parms
Text:
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
parms
Parents:
elseNode,
node,
nodes <li>
Children:
allowedThreats,
allowGoodwill,
allowRoyalFavor,
arrivingPawns,
arrivingPawnsLabelDef,
askerIsNullChance,
askerMustBeNonHostileToPlayer,
bloodRotAndParalysisWeight,
bloodRotMinPoints,
bloodRotWeight,
currentThreatPointsFactor,
customLetterLabel,
customLetterText,
enemyFaction,
excludeAskerFactionDefs,
excludeFactionDefs,
factionOf,
generateShuttleOrPods,
helpersChance,
helpersLeaveAfterTicks,
hiddenSitePartsPossible,
ifWorldPawnThenMustBeFree,
ifWorldPawnThenMustBeFreeOrLeader,
inSignal,
joiningPawns,
joinPlayer,
makePrisoners,
map,
minPointsThreeStar,
minPointsTwoStar,
minSpacingDays,
minThreatPoints,
moodThresholdPawns,
moodThresholdWeight,
noConditionsMaxPoints,
noConditionsWeight,
noWorkWeight,
numIncidentsRange,
offDays,
onDays,
paralysisWeight,
peacefulChallengeRating,
points,
pointsCurve,
pointsFactorThreeStar,
pointsFactorTwoStar,
royalAskerNeedsResearchedFurniture,
selectionWeightOneStar,
selectionWeightThreeStar,
selectionWeightTwoStar,
sendArrivalLetter,
siteFaction,
storeMoodThresholdAs,
storeNormalizedMoodThresholdAs,
tag,
thingRewardItemsOnly,
thingRewardRequired,
walkInSpot
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
partEfficiency
Parents:
addedPartProps
Text:
1.25
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
partEfficiencyOffset
Parents:
stages <li>
Text:
-0.20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
parts
Parents:
StatDef
Children:
parts <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
parts <li>
Parents:
parts
Children:
factorAwful,
factorExcellent,
factorGood,
factorLegendary,
factorMasterwork,
factorNormal,
factorPoor
Attributes:
Class="StatPart_Quality"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
partsToAffect
Parents:
hediffGivers <li>,
nodes <li>,
options <li>
Children:
partsToAffect <li>
Text:
$lodgersDiseasePartsToAffect
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
partsToAffect <li>
Parents:
partsToAffect
Text:
Stomach
Torso
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
passability
Parents:
ThingDef
Text:
Impassable
PassThroughOnly
Standable
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
pathCost
Parents:
ThingDef
Text:
0
14
30
42
50
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
pattern
Parents:
comps <li>
Children:
pattern <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
pattern <li>
Parents:
pattern
Text:
(0, 0)
(0, 1)
(0, -1)
(1, 0)
(-1, 0)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
pawn
Parents:
node,
nodes <li>
Text:
$asker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
PawnBeauty
Parents:
statOffsets
Text:
1
-1
-2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
pawnCount
Parents:
royalAid
Text:
4
8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
pawnExitSound
Parents:
comps <li Class="CompProperties_Transporter">
Text:
Shuttle_PawnExit
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
pawnFlyer
Parents:
ThingDef
Children:
flightDurationMin,
flightEffecterDef,
flightSpeed,
soundLanding
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
pawnGroupMakers
Parents:
FactionDef
Children:
pawnGroupMakers <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
pawnGroupMakers <li>
Parents:
pawnGroupMakers
Children:
carriers,
commonality,
guards,
kindDef,
options,
traders
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
pawnHediff
Parents:
IncidentDef
Text:
Abasia
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
pawnKind
Parents:
IncidentDef,
nodes <li>
Text:
$lodgersPawnKind
Refugee
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
PawnKindDef
Parents:
Defs,
royalAid
Children:
allowRoyalApparelRequirements,
allowRoyalRoomRequirements,
apparelAllowHeadgearChance,
apparelColor,
apparelDisallowTags,
apparelIgnoreSeasons,
apparelMoney,
apparelRequired,
apparelTags,
backstoryCryptosleepCommonality,
backstoryFiltersOverride,
baseRecruitDifficulty,
biocodeWeaponChance,
chemicalAddictionChance,
combatEnhancingDrugsChance,
combatEnhancingDrugsCount,
combatPower,
defaultFactionType,
disallowedTraits,
factionHostileOnDeath,
factionLeader,
forceNormalGearQuality,
gearHealthRange,
hairTags,
inventoryOptions,
invNutrition,
isFighter,
itemQuality,
label,
labelFemale,
maxGenerationAge,
minGenerationAge,
minTitleRequired,
PawnKindDef <defName>,
race,
requiredWorkTags,
royalTitleChance,
skills,
specificApparelRequirements,
techHediffsChance,
techHediffsDisallowTags,
techHediffsMaxAmount,
techHediffsMoney,
techHediffsRequired,
techHediffsTags,
titleRequired,
titleSelectOne,
trader,
weaponMoney,
weaponTags
Attributes:
Abstract="True"
Name="CataphractBase"
Name="ImperialFighterBase"
Name="ImperialTrooperBase"
Name="JanissaryBase"
Name="RefugeeBase"
Name="RoyalBase"
Name="StellicGuardBase"
ParentName="CataphractBase"
ParentName="ImperialFighterBase"
ParentName="ImperialTrooperBase"
ParentName="JanissaryBase"
ParentName="RefugeeBase"
ParentName="RoyalBase"
ParentName="StellicGuardBase"
Text:
Empire_Common_Laborer
Empire_Fighter_Cataphract
Empire_Fighter_Janissary
Empire_Fighter_Trooper
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
PawnKindDef <defName>
Parents:
PawnKindDef
Text:
Empire_Common_Laborer
Empire_Common_Lodger
Empire_Common_Trader
Empire_Fighter_Cataphract
Empire_Fighter_Champion
Empire_Fighter_Janissary
Empire_Fighter_StellicGuardMelee
Empire_Fighter_StellicGuardRanged
Empire_Fighter_Trooper
Empire_Royal_Baron
Empire_Royal_Bestower
Empire_Royal_Consul
Empire_Royal_Count
Empire_Royal_Duke
Empire_Royal_Esquire
Empire_Royal_Knight
Empire_Royal_NobleWimp
Empire_Royal_Praetor
Empire_Royal_Stellarch
Empire_Royal_Yeoman
Refugee
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
pawnKinds
Parents:
choices <li>
Children:
pawnKinds <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
pawnKinds <li>
Parents:
pawnKinds
Text:
Empire_Common_Lodger
Empire_Fighter_Cataphract
Empire_Fighter_Champion
Empire_Fighter_Janissary
Empire_Fighter_Trooper
Mercenary_Elite_Acidifier
Mercenary_Gunner_Acidifier
Mercenary_Slasher_Acidifier
Mercenary_Slasher
Mercenary_Sniper_Acidifier
SpaceRefugee_Clothed
Tribal_Archer
Tribal_Berserker
Tribal_HeavyArcher
Tribal_Penitent
Tribal_Warrior
Villager
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
pawnLoadedSound
Parents:
comps <li Class="CompProperties_Transporter">
Text:
Shuttle_PawnLoaded
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
pawnNameMaker
Parents:
FactionDef
Text:
NamerPersonEmpire
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
pawnNameMakerFemale
Parents:
FactionDef
Text:
NamerPersonEmpireFemale
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
pawns
Parents:
elseNode,
node,
nodes <li>
Text:
$asker
$helpers
$joiningPawns
$laborers
$lodgers
$lodgersWithRoyalTitles
$moodThresholdPawns
$peacefulAnimal
$titlePreviousHeir
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
pawnSingular
Parents:
FactionDef
Text:
imperial
refugee
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
pawnsLeftToSpawnKey
Parents:
comps <li Class="CompProperties_SpawnerPawn">
Text:
MessageMechanoidsLeftToAssemble
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
pawnSpawnIntervalDays
Parents:
comps <li Class="CompProperties_SpawnerPawn">
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
pawnSpawnRadius
Parents:
comps <li Class="CompProperties_PawnSpawnOnWakeup">
Text:
10~30
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
pawnsPlural
Parents:
FactionDef
Text:
imperials
refugees
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
peacefulChallengeRating
Parents:
parms
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
permanentEnemyToEveryoneExcept
Parents:
FactionDef
Children:
permanentEnemyToEveryoneExcept <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
permanentEnemyToEveryoneExcept <li>
Parents:
permanentEnemyToEveryoneExcept
Text:
Ancients
OutlanderCivil
PlayerColony
PlayerTribe
TribeCivil
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
permitPointCost
Parents:
RoyalTitlePermitDef
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
permitPointsAwarded
Parents:
RoyalTitleDef
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
permitRequiredForTrading
Parents:
TraderKindDef
Text:
TradeCaravan
TradeOrbital
TradeSettlement
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
permits
Parents:
RoyalTitleDef
Children:
permits <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
permits <li>
Parents:
permits
Text:
TradeCaravan
TradeOrbital
TradeSettlement
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
permitShuttle
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
pitchRange
Parents:
subSounds <li>
Text:
0.75~0.80
0.9~1.1
0.9152174~1.169566
0.95~1.05
1.1
1.2~1.6
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
placeWorkers
Parents:
ThingDef
Children:
placeWorkers <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
placeWorkers <li>
Parents:
placeWorkers
Text:
PlaceWorker_ArtificialBuildingsNear
PlaceWorker_Heater
PlaceWorker_MeditationOffsetBuildingsNear
PlaceWorker_MeditationSpot
PlaceWorker_MonumentMarker
PlaceWorker_RequireNaturePsycaster
PlaceWorker_ShipLandingBeacon
PlaceWorker_ShowCompSendSignalOnPawnProximityRadius
PlaceWorker_ShowExplosionRadius
PlaceWorker_ShowInstrumentAoE
PlaceWorker_ShowPlantHarmRadius
PlaceWorker_ShowProjectileInterceptorRadius
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
plant
Parents:
nodes <li>,
ThingDef
Children:
dieFromToxicFallout,
dieIfNoSunlight,
fertilityMin,
fertilitySensitivity,
growDays,
harvestWork,
lifespanDaysPerGrowDays,
maxMeshCount,
sowMinSkill,
sowResearchPrerequisites,
sowTags,
topWindExposure,
visualSizeRange,
wildOrder
Text:
$plantToHarvest
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
PlantWorkSpeed
Parents:
statOffsets
Text:
1.60
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
Plasteel
Parents:
costList,
killedLeavings
Text:
10
100
120
15
150
190
20
22
25
30
35
40
50
7
70
75
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
points
Parents:
angleCurve,
chancesCurve,
comps <li Class="CompProperties_PawnSpawnOnWakeup">,
countdownCurveTicks,
curve,
maxPawnCostPerTotalPointsCurve,
node,
nodes <li>,
parms,
pointsCurve,
pointsToAnimalDifficultyCurve,
pointsToAnimalsToHuntCountCurve,
pointsToMaxItemMarketValueCurve,
pointsToRequiredWorkCurve,
radiusPerDayCurve,
raidCommonalityFromPointsCurve,
rootSelectionWeightFactorFromPointsCurve,
rotationCurve,
setMaxCurveOverride,
speedCurve,
zPositionCurve
Children:
points <li>
Text:
$($points * 0.75 * 1.4)
$($points + $helpersPoints)
$points
$raidPoints
$threatPoints
350~450
410
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
points <li>
Parents:
points
Text:
( 800, 1)
(0, 0.0)
(0, -0.05)
(0, 1)
(0, 0)
(0, -0.05)
(0, 1)
(0,0)
(0,0.2)
(0,20)
(0,3)
(0,30)
(0,-60)
(0,90)
(0.08,2)
(0.15,10)
(0.4,0.7)
(0.49,5)
(0.5,5)
(0.5,-5)
(0.6,0.6)
(0.6,5)
(0.7,3)
(0.8,3)
(0.83,-4)
(0.9,3)
(0.9,-5)
(0.95,0)
(0.95,0.1)
(0.95,-2)
(0.95,2.5)
(0.98,1)
(0.99,0)
(1, 7)
(1,0)
(1,70)
(1,-90)
(10, -0.12)
(10, -0.13)
(10, -0.15)
(10, -0.16)
(10, 0.3)
(100, 0.08)
(100, 1)
(100, 2000)
(100, 20000)
(1000, 10)
(1000, 150)
(1000, 6)
(1000, 8)
(1200000, 0)
(1400, 80000)
(1500, 20000)
(1500, 800)
(170, 0.1)
(170, 0.10)
(2, 1)
(20, 0)
(200, 2)
(200,3)
(2000, 12)
(2000, 1500)
(2000, 2)
(2000, 250)
(2000, 9)
(2001, 10000)
(260, 1)
(2800, 120000)
(30, 0.00)
(30, 0.0)
(300, 200)
(300, 800)
(3000, 10)
(3000, 20)
(3500, 40000)
(4000, 15)
(4000, 20)
(4000, 3)
(4000, 30)
(4000, 3600)
(5, -0.06)
(5, -0.08)
(5, 0.75)
(50, -0.22)
(50, -0.3)
(50, -0.30)
(50, -0.34)
(50, 200)
(500, 100)
(500,1)
(5000, 15)
(5000, 4000)
(599, 0)
(60, 0.04)
(60, 0.04)
(600, 1)
(6000, 40)
(600000, 0.1)
(700, 1500)
(700, 40000)
(800, 12000)
(800, 5)
0 , 5
0, 1
1, 0.5
1.5, 18
1200, 1.0
20 , 100
200, 4000
2400, 1.5
300, 0.5
5, 500
50, 1500
5000, 2.0
6 , 40
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
pointsCurve
Parents:
nodes <li>,
parms
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
pointsFactorThreeStar
Parents:
parms
Text:
1
2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
pointsFactorTwoStar
Parents:
parms
Text:
1.5
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
pointsPerArea
Parents:
nodes <li>
Text:
6.0
8.3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
pointsScaleable
Parents:
IncidentDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
pointsToAnimalDifficultyCurve
Parents:
nodes <li>
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
pointsToAnimalsToHuntCountCurve
Parents:
nodes <li>
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
pointsToMaxItemMarketValueCurve
Parents:
nodes <li>
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
pointsToRequiredWorkCurve
Parents:
nodes <li>
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
populationEffect
Parents:
IncidentDef
Text:
IncreaseEasy
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
positionOffset
Parents:
children <li>
Text:
(0,0,-0.5)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
positionRadius
Parents:
children <li>
Text:
0.1
1.3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
postFactor
Parents:
capMods <li>
Text:
0.5
0.85
0.90
0.95
1.3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
power
Parents:
tools <li>
Text:
11
12
13
15
18
20
21
22
23
25
27
31
9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
preCastTicks
Parents:
comps <li Class="CompProperties_AbilityMoteOnTarget">
Text:
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
preferCloserTiles
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
preferMapWithMinFreeColonists
Parents:
nodes <li>
Text:
$colonistsToLendCount
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
prefix
Parents:
node,
nodes <li>
Text:
raid
raid1
raid2
site
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
prerequisite
Parents:
RoyalTitlePermitDef
Text:
CallLaborerTeam
CallMilitaryAidLarge
CallOrbitalStrike
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
prerequisites
Parents:
ResearchProjectDef
Children:
prerequisites <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
prerequisites <li>
Parents:
prerequisites
Text:
CompactWeaponry
ComplexClothing
ComplexFurniture
Fabrication
Harp
Harpsichord
MicroelectronicsBasics
NobleApparel
PoweredArmor
Smithing
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
preventConditionStacking
Parents:
comps <li Class="CompProperties_CausesGameCondition">,
comps <li Class="CompProperties_CausesGameCondition_ClimateAdjuster">,
comps <li Class="CompProperties_CausesGameCondition_PsychicEmanation">
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
preventSkyfallersLandingOn
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
priceOffset
Parents:
HediffDef
Text:
-110
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
priorityMode
Parents:
SoundDef
Text:
PrioritizeNearest
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
probabilityPerStage
Parents:
comps <li Class="HediffCompProperties_ChangeImplantLevel">
Children:
probabilityPerStage <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
probabilityPerStage <li>
Parents:
probabilityPerStage
Children:
mtbDays
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
productionItemCountRandomFactorRange
Parents:
nodes <li>
Text:
0.75~1.25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
prohibitedTraits
Parents:
node
Children:
prohibitedTraits <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
prohibitedTraits <li>
Parents:
prohibitedTraits
Text:
Greedy
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
projectile
Parents:
ThingDef
Children:
arcHeightFactor,
damageAmountBase,
damageDef,
explosionRadius,
speed
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
psychic
Parents:
comps <li>,
comps <li Class="CompProperties_AbilityChunkskip">,
comps <li Class="CompProperties_AbilityGiveHediff">,
comps <li Class="CompProperties_AbilityOffsetPrisonerResistance">,
comps <li Class="CompProperties_AbilityTransferEntropy">,
comps <li Class="CompProperties_AbilityWordOfLove">
Text:
False
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
PsychicEntropyGain
Parents:
statFactors
Text:
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
PsychicEntropyMax
Parents:
statFactors
Text:
1.0
1.3334
1.6667
2.0
2.3334
2.6667
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
PsychicEntropyRecoveryRate
Parents:
equippedStatOffsets,
statFactors,
statOffsets
Text:
0.033
0.05
0.066
0.083
0.091
0.15
1.125
1.25
1.375
1.5
1.625
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
PsychicSensitivity
Parents:
equippedStatOffsets,
statOffsets
Text:
0.05
-0.15
0.2
0.25
-0.30
0.4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
PsychicSensitivityOffset
Parents:
equippedStatOffsets
Text:
0.10
0.15
0.20
0.4
0.50
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
psyfocusCostForExtreme
Parents:
comps <li Class="CompProperties_AbilityStopMentalState">
Text:
0.7
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
Parents:
comps <li Class="CompProperties_AbilityStopMentalState">
Text:
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
Parents:
comps <li Class="CompProperties_AbilityStopMentalState">
Text:
0.3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
questAvailableLetterDef
Parents:
QuestScriptDef
Text:
NewQuest_ThreatBig
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
questContentRules
Parents:
QuestScriptDef
Children:
rulesStrings
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
questDescriptionAndNameRules
Parents:
QuestScriptDef
Children:
rulesStrings
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
questDescriptionRules
Parents:
QuestScriptDef
Children:
include,
rulesStrings
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
questNameRules
Parents:
QuestScriptDef
Children:
include,
rulesStrings
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
questScriptDef
Parents:
Defs,
IncidentDef
Attributes:
Abstract="True"
Name="DecreeBase"
ParentName="DecreeBase"
Text:
EndGame_RoyalAscent
Intro_Deserter
Intro_Wimp
ProblemCauser
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
QuestScriptDef <defName>
Parents:
QuestScriptDef
Text:
BestowingCeremony
BuildMonument_Basic
BuildMonument_TimeProtect
BuildMonumentWorker
ChangeRoyalHeir
Decree_BuildMonument
Decree_HarvestCrop
Decree_HuntAnimal
Decree_ProduceItem
Decree_Util_Reward
DecreeSetup
EndGame_RoyalAscent
Hospitality_Animals
Hospitality_Joiners
Hospitality_Prisoners
Hospitality_Refugee
Hospitality_Util_AddHealthConditions
Hospitality_Util_DecideLodgerCountFromPoints
Hospitality_Util_DecideRandomLodgerCount
Hospitality_Util_Setup
Hospitality_Util_Worker
Intro_Deserter
Intro_Wimp
Mission_BanditCamp
PawnLend
Permit_CallLaborers
Permit_CallShuttle
ProblemCauser
RefugeeDelayedReward
ShuttleCrash_Rescue
ThreatReward_GameCondition_ItemPod
ThreatReward_GameCondition_Joiner
ThreatReward_Infestation_ItemPod
ThreatReward_Infestation_Joiner
ThreatReward_Manhunters_ItemPod
ThreatReward_Manhunters_Joiner
ThreatReward_MechPods_MiscReward
ThreatReward_MysteryThreat_Joiner
ThreatReward_Raid_MiscReward
ThreatReward_RaidMultiFaction_Joiner
ThreatReward_SiteThreat_ItemPod
ThreatReward_SiteThreat_Joiner
Util_ApplyLodgerConditions
Util_ApplyMoodThreshold
Util_ArriveByDropPodsOrShuttle
Util_ChooseRandomQuestHelperKind
Util_ChooseRandomQuestLodgerKind
Util_Constants_Monuments
Util_DecideRandomAsker
Util_DecideRandomLodgerConditions
Util_GameConditionNegativeRandom
Util_Infestation
Util_ManhunterPack
Util_MaybeApplyGoodwillForMood
Util_MaybeGenerateHelpers
Util_RandomSelectDiseaseAnimal
Util_RandomSelectDiseaseHuman
Util_SpawnSiteThreat
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
race
Parents:
nodes <li>,
PawnKindDef
Text:
$animalToHunt
Human
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
radius
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">,
comps <li Class="CompProperties_SendSignalOnPawnProximity">,
offsets <li>,
royalAid
Text:
12.9
2.9
20
25
34.9
4.9
7.9
9.9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
radiusPerDayCurve
Parents:
comps <li Class="CompProperties_PlantHarmRadius">
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
raidCommonalityFromPointsCurve
Parents:
FactionDef
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
raidLootMaker
Parents:
FactionDef
Text:
EmpireRaidLootMaker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
randomIncidents
Parents:
nodes <li>
Text:
$threatCount
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
randomRange
Parents:
comps <li>
Text:
6.9~24.9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
randomSelectionWeight
Parents:
GatheringDef
Text:
0
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
range
Parents:
comps <li>,
comps <li Class="HediffCompProperties_PsychicHarmonizer">,
nodes <li>,
skills <li>,
verbProperties,
verbs <li>
Text:
1~3
-1
11~16
12.9
14.9
19.9
24.9
27.9
29.9
30
34.9
4.9
4~10
44.9
45.9
5.9
500
6~10
8~12
8~13
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
rangedFireRulepack
Parents:
verbs <li>
Text:
Combat_RangedFire_Thrown
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
RangedWeapon_Cooldown
Parents:
statBases
Text:
5.1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
reactivateEffect
Parents:
comps <li Class="CompProperties_ProjectileInterceptor">
Text:
BulletShieldGenerator_Reactivate
MortarShieldGenerator_Reactivate
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
reason
Parents:
nodes <li>
Attributes:
TKey="GoodwillChangeReasonLaborersMissedShuttle"
TKey="GoodwillChangeReasonShuttleDestroyed"
Text:
laborers missed shuttle
shuttle destroyed
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
receivesSignals
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
RecipeDef
Parents:
Defs,
descriptionHyperlinks
Children:
addsHediff,
appliedOnFixedBodyPartGroups,
appliedOnFixedBodyParts,
description,
descriptionHyperlinks,
fixedIngredientFilter,
hideBodyPartNames,
incompatibleWithHediffTags,
ingredients,
isViolation,
jobString,
label,
RecipeDef <defName>,
removesHediff,
skillRequirements,
successfullyRemovedHediffMessage,
targetsBodyPart,
workAmount,
workerClass
Attributes:
ParentName="SurgeryFlesh"
ParentName="SurgeryInstallBodyPartArtificialBase"
ParentName="SurgeryInstallBodyPartProstheticBase"
ParentName="SurgeryInstallImplantBase"
ParentName="SurgeryRemoveImplantBase"
Text:
InstallAestheticNose
InstallAestheticShaper
InstallArmorskinGland
InstallCircadianAssistant
InstallCircadianHalfCycler
InstallCoagulator
InstallDetoxifierStomach
InstallDrillArm
InstallElbowBlade
InstallFieldHand
InstallGastroAnalyzer
InstallHandTalon
InstallHealingEnhancer
InstallImmunoenhancer
InstallKneeSpike
InstallLearningAssistant
InstallLoveEnhancer
InstallMindscrew
InstallNeurocalculator
InstallNuclearStomach
InstallPsychicHarmonizer
InstallPsychicReader
InstallPsychicSensitizer
InstallReprocessorStomach
InstallStoneskinGland
InstallToughskinGland
InstallVenomFangs
InstallVenomTalon
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
RecipeDef <defName>
Parents:
RecipeDef
Text:
CureAbasia
CureBloodRot
InstallAestheticNose
InstallAestheticShaper
InstallArmorskinGland
InstallCircadianAssistant
InstallCircadianHalfCycler
InstallCoagulator
InstallDetoxifierStomach
InstallDrillArm
InstallElbowBlade
InstallFieldHand
InstallGastroAnalyzer
InstallHandTalon
InstallHealingEnhancer
InstallImmunoenhancer
InstallKneeSpike
InstallLearningAssistant
InstallLoveEnhancer
InstallMindscrew
InstallNeurocalculator
InstallNuclearStomach
InstallPsychicHarmonizer
InstallPsychicReader
InstallPsychicSensitizer
InstallReprocessorStomach
InstallStoneskinGland
InstallToughskinGland
InstallVenomFangs
InstallVenomTalon
RemoveAestheticNose
RemoveAestheticShaper
RemoveArmorskinGland
RemoveCircadianAssistant
RemoveCircadianHalfCycler
RemoveCoagulator
RemoveElbowBlade
RemoveGastroAnalyzer
RemoveHandTalon
RemoveHealingEnhancer
RemoveImmunoenhancer
RemoveKneeSpike
RemoveLearningAssistant
RemoveLoveEnhancer
RemoveNeurocalculator
RemovePsychicHarmonizer
RemovePsychicReader
RemovePsychicSensitizer
RemoveStoneskinGland
RemoveToughskinGland
RemoveVenomFangs
RemoveVenomTalon
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
recipeMaker
Parents:
ThingDef
Children:
defaultIngredientFilter,
effectWorking,
recipeUsers,
researchPrerequisite,
researchPrerequisites,
skillRequirements,
soundWorking,
unfinishedThingDef,
useIngredientsForColor,
workSkill,
workSpeedStat
Attributes:
Inherit="False"
IsNull="True"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
recipeUsers
Parents:
recipeMaker
Children:
recipeUsers <li>
Attributes:
Inherit="False"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
recipeUsers <li>
Parents:
recipeUsers
Text:
CraftingSpot
ElectricSmithy
FabricationBench
FueledSmithy
TableMachining
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
recoveryMtbDays
Parents:
MentalStateDef
Text:
0.166
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
recruitmentDifficultyOffset
Parents:
RoyalTitleDef
Text:
0.2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
recruitmentResistanceOffset
Parents:
RoyalTitleDef
Text:
10
125
150
200
25
40
60
75
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
rect
Parents:
damageData
Text:
(0.1, 0.8, 5.8, 3.9)
(0.1, 0.8, 5.8, 4.1)
(0.1,0.1,2.8,1.8)
(0.15, 0.15, 2.7, 2.7)
(0.2, 0.2, 0.6, 0.6)
(0.2,0,2, 0.6, 0.6)
(0.2,0.2,0.6,0.6)
(0.2,0.3,0.6,0.6)
(0.25, 0.25, 5.5, 5.5)
(0.3, 0.3, 0.4, 0.4)
(0.3, 0.3, 5.4, 4.4)
(0.3,0.3,0.4,0.4)
(0.3,0.3,1.4,1.4)
(0.5, 0, 4.8, 3.4)
(0.5, 0.5, 5, 5)
(0.6,0.2,1,1.7)
(0.6,0.3,2,1.2)
(0.9, 0.9, 4.1, 4.1)
(1.1, 1.0, 3.1, 3.0)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
rectE
Parents:
damageData
Text:
(0.25, 0.5, 0.5, 1.5)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
rectN
Parents:
damageData
Text:
(0.1, 0.1, 1.8, 1.5)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
rectS
Parents:
damageData
Text:
(0.1, 0.1, 1.8, 1.5)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
rectW
Parents:
damageData
Text:
(0.25, 0.5, 0.5, 1.5)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
Parents:
RoomRoleDef
Children:
relatedStats <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml
Parents:
relatedStats
Text:
Impressiveness
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml
relationKind
Parents:
nodes <li>
Text:
Hostile
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
removesHediff
Parents:
RecipeDef
Text:
Abasia
AestheticNose
AestheticShaper
ArmorskinGland
BloodRot
CircadianAssistant
CircadianHalfCycler
Coagulator
ElbowBlade
GastroAnalyzer
HandTalon
HealingEnhancer
Immunoenhancer
KneeSpike
LearningAssistant
LoveEnhancer
Neurocalculator
PsychicHarmonizer
PsychicReader
PsychicSensitizer
StoneskinGland
ToughskinGland
VenomFangs
VenomTalon
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
renderPrecedence
Parents:
TerrainDef
Text:
198
199
200
220
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
renderUtilityAsPack
Parents:
wornGraphicData
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
repairEffect
Parents:
ThingDef
Text:
ConstructMetal
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
replaceOnRecruited
Parents:
RoyalTitleDef
Text:
Consul
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
reportString
Parents:
JobDef
Text:
bestowing at TargetA
linking at TargetA
meditating royally at
playing TargetA.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml
requestable
Parents:
TraderKindDef
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
requireChair
Parents:
JoyGiverDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
requireColonistCount
Parents:
nodes <li>
Text:
$colonistsToLendCount
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
requireColonistsPresent
Parents:
IncidentDef
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
requiredApparel
Parents:
RoyalTitleDef
Children:
requiredApparel <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
requiredApparel <li>
Parents:
requiredApparel
Children:
allowedTags,
bodyPartGroupsMatchAny,
requiredTags
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
requiredCapacities
Parents:
JoyGiverDef
Children:
requiredCapacities <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
requiredCapacities <li>
Parents:
requiredCapacities
Text:
Manipulation
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
requiredCountAtGameStart
Parents:
FactionDef
Text:
0
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
requiredFocus
Parents:
comps <li Class="CompProperties_Psylinkable">
Text:
Natural
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
requiredMinimumApparelQuality
Parents:
RoyalTitleDef
Text:
Normal
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
requiredPawns
Parents:
nodes <li>
Text:
$asker
$laborers
$lodgers
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
requiredResearchBuilding
Parents:
ResearchProjectDef
Text:
HiTechResearchBench
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
requiredResearchFacilities
Parents:
ResearchProjectDef
Children:
requiredResearchFacilities <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
requiredResearchFacilities <li>
Parents:
requiredResearchFacilities
Text:
MultiAnalyzer
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
requiredSubplantCountPerPsylinkLevel
Parents:
comps <li Class="CompProperties_Psylinkable">
Children:
requiredSubplantCountPerPsylinkLevel <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
requiredSubplantCountPerPsylinkLevel <li>
Parents:
requiredSubplantCountPerPsylinkLevel
Text:
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
requiredTag
Parents:
specificApparelRequirements <li>
Text:
BestowerHood
RoyalRobe
RoyalTier2
RoyalTier3
RoyalTier5
RoyalTier6
RoyalTier7
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
Parents:
requiredApparel <li>
Children:
requiredTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
Parents:
requiredTags
Text:
RoyalTier2
RoyalTier5
RoyalTier6
RoyalTier7
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
requiredTitleAny
Parents:
GatheringDef
Children:
requiredTitleAny <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
requiredTitleAny <li>
Parents:
requiredTitleAny
Text:
Baron
Count
Knight
Praetor
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
Parents:
PawnKindDef
Children:
requiredWorkTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
Parents:
requiredWorkTags
Text:
Cleaning
Firefighting
Hauling
ManualDumb
ManualSkilled
Mining
Violent
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
requireFuel
Parents:
comps <li Class="CompProperties_Launchable">
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
requireLineOfSight
Parents:
verbProperties,
verbs <li>
Text:
False
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
requireResearchedBedroomFurnitureIfRoyal
Parents:
nodes <li>
Text:
$royalAskerNeedsResearchedFurniture
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
requiresFaction
Parents:
SitePartDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
requiresLineOfSight
Parents:
comps <li>
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
researchPrerequisite
Parents:
recipeMaker
Text:
ArtificialMetabolism
BrainWiring
CataphractArmor
CircadianInfluence
CompactWeaponry
FleshShaping
Gunlink
Harp
Harpsichord
HealingFactors
JumpPack
LongBlades
MolecularAnalysis
NeuralComputation
NobleApparel
Piano
RoyalApparel
ShieldBelt
SkinHardening
Smithing
SpecializedLimbs
VenomSynthesis
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
researchPrerequisites
Parents:
recipeMaker,
TerrainDef,
ThingDef
Children:
researchPrerequisites <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
researchPrerequisites <li>
Parents:
researchPrerequisites
Text:
CarpetMaking
ComplexFurniture
Electricity
Harp
Harpsichord
JumpPack
Piano
ReconArmor
Stonecutting
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
ResearchProjectDef
Parents:
Defs
Children:
baseCost,
description,
heldByFactionCategoryTags,
hiddenPrerequisites,
label,
prerequisites,
requiredResearchBuilding,
requiredResearchFacilities,
ResearchProjectDef <defName>,
researchViewX,
researchViewY,
techLevel,
techprintCommonality,
techprintCount,
techprintMarketValue
Attributes:
Abstract="True"
Name="BaseBodyPartEmpire_TierA"
Name="BaseBodyPartEmpire_TierB"
ParentName="BaseBodyPartEmpire_TierA"
ParentName="BaseBodyPartEmpire_TierB"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
ResearchProjectDef <defName>
Parents:
ResearchProjectDef
Text:
ArtificialMetabolism
BrainWiring
CataphractArmor
CircadianInfluence
CompactWeaponry
FleshShaping
Gunlink
Harp
Harpsichord
HealingFactors
JumpPack
MolecularAnalysis
NeuralComputation
NobleApparel
Piano
RoyalApparel
SkinHardening
SpecializedLimbs
VenomSynthesis
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
ResearchSpeed
Parents:
statOffsets
Text:
0.2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
researchViewX
Parents:
ResearchProjectDef
Text:
12.00
13.00
15.00
16.00
17.00
18.00
2.00
3.00
4.00
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
researchViewY
Parents:
ResearchProjectDef
Text:
1.50
1.80
3.80
4.30
4.5
4.80
4.90
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
resolver
Parents:
SketchResolverDef
Attributes:
Class="SketchResolver_MechCluster"
Class="SketchResolver_MechClusterWalls"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SketchResolverDefs\SketchResolvers.xml
resolvers
Parents:
RuleDef
Children:
resolvers <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Interior.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
resolvers <li>
Parents:
resolvers
Children:
allowRoof,
interior,
minRectSize,
useRandomCarpet
Attributes:
Class="SymbolResolver_GenericRoom"
Class="SymbolResolver_Interior_ConditionCauser"
Class="SymbolResolver_Interior_ThroneRoom"
Class="SymbolResolver_LandingPad"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Interior.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
resourceReadoutPriority
Parents:
ThingDef
Text:
Middle
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
resourcesFractionWhenDeconstructed
Parents:
ThingDef
Text:
0
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
respectPopulationIntent
Parents:
stockGenerators <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
Parents:
GatheringDef
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
restFallFactorOffset
Parents:
stages <li>
Text:
-0.2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
returnLentColonistsInTicks
Parents:
nodes <li>
Text:
$($lendForDays*60000)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
reversed
Parents:
skyfaller
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
rewardDetailsHidden
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
roofCollapseDamageMultiplier
Parents:
building
Text:
0.2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
RoomRoleDef
Parents:
Defs
Children:
label,
relatedStats,
RoomRoleDef <defName>,
workerClass
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml
RoomRoleDef <defName>
Parents:
RoomRoleDef
Text:
ThroneRoom
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml
root
Parents:
nodes <li>,
QuestScriptDef,
ThingSetMakerDef
Children:
chance,
customLetterLabel,
customLetterLabelRules,
customLetterText,
customLetterTextRules,
elseNode,
factionsToDrawLeaderFrom,
fixedParams,
node,
nodes,
options,
siteFaction,
storeHediffAs,
storePartsToAffectAs
Attributes:
Class="QuestNode_Chance"
Class="QuestNode_GetHediff"
Class="QuestNode_ManhunterPack"
Class="QuestNode_Root_BestowingCeremony"
Class="QuestNode_Root_Hospitality_Refugee"
Class="QuestNode_Root_Mission_BanditCamp"
Class="QuestNode_Root_RefugeeDelayedReward"
Class="QuestNode_Root_ShuttleCrash_Rescue"
Class="QuestNode_Sequence"
Class="ThingSetMaker_MarketValue"
Text:
dutyDescription
dutyRoyalDescription
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
rootIncreasesPopulation
Parents:
QuestScriptDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
rootMinPoints
Parents:
QuestScriptDef
Text:
0
140
150
200
220
300
350
400
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
rootMinProgressScore
Parents:
QuestScriptDef
Text:
10
3
4
5
7
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
rootSelectionWeight
Parents:
QuestScriptDef
Text:
0.7
0
1.0
1.1
1.15
1.3
1.5
1.9
1
2.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
rootSelectionWeightFactorFromPointsCurve
Parents:
QuestScriptDef
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
rotatable
Parents:
ThingDef
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
rotateGraphicWhenTraveling
Parents:
WorldObjectDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
rotateTowardsTarget
Parents:
mote
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
rotation
Parents:
children <li>
Text:
0~0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
rotationCurve
Parents:
skyfaller
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
rotationRate
Parents:
comps <li Class="CompProperties_ThrownMoteEmitter">
Text:
-15~15
-30~30
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
roundRandom
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
royalAid
Parents:
RoyalTitlePermitDef
Children:
aidDurationDays,
explosionCount,
explosionRadiusRange,
favorCost,
intervalTicks,
itemsToDrop,
pawnCount,
PawnKindDef,
radius,
targetingRange,
targetingRequireLOS,
warmupTicks
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
royalAskerNeedsResearchedFurniture
Parents:
parms
Text:
$royalAskerNeedsResearchedFurniture
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
royalFavorIconPath
Parents:
FactionDef
Text:
UI/Icons/RoyalFavor
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
royalFavorLabel
Parents:
FactionDef
Text:
honor
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
royalTitleChance
Parents:
PawnKindDef
Text:
0.1
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
RoyalTitleDef
Parents:
Defs
Children:
allowDignifiedMeditationFocus,
awardThought,
awardWorkerClass,
bedroomRequirements,
canBeInherited,
changeHeirQuestPoints,
commonality,
decreeMentalBreakCommonality,
decreeMtbDays,
decreeTags,
description,
disabledJoyKinds,
disabledWorkTags,
favorCost,
foodRequirement,
grantedAbilities,
label,
labelFemale,
lostThought,
maxPsylinkLevel,
minExpectation,
permitPointsAwarded,
permits,
recruitmentDifficultyOffset,
recruitmentResistanceOffset,
replaceOnRecruited,
requiredApparel,
requiredMinimumApparelQuality,
RoyalTitleDef <defName>,
seniority,
speechCooldown,
suppressIdleAlert,
tags,
throneRoomRequirements
Attributes:
Abstract="True"
Name="BaseEmpireTitle"
Name="BaseEmpireTitleNPC"
ParentName="BaseEmpireTitle"
ParentName="BaseEmpireTitleNPC"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
RoyalTitleDef <defName>
Parents:
RoyalTitleDef
Text:
Baron
Consul
Count
Duke
Emperor
Esquire
Freeholder
Knight
Praetor
Stellarch
Yeoman
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
royalTitleInheritanceRelations
Parents:
FactionDef
Children:
royalTitleInheritanceRelations <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
royalTitleInheritanceRelations <li>
Parents:
royalTitleInheritanceRelations
Text:
Child
Cousin
Grandchild
GreatGrandchild
HalfSibling
NephewOrNiece
Parent
Sibling
Spouse
UncleOrAunt
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
royalTitleInheritanceWorkerClass
Parents:
FactionDef
Text:
RoyalTitleInheritanceWorker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
RoyalTitlePermitDef
Parents:
Defs
Children:
cooldownDays,
description,
faction,
label,
minTitle,
permitPointCost,
prerequisite,
royalAid,
RoyalTitlePermitDef <defName>,
uiPosition,
usableOnWorldMap,
workerClass
Attributes:
Abstract="True"
Name="DropResourcesBase"
ParentName="DropResourcesBase"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
RoyalTitlePermitDef <defName>
Parents:
RoyalTitlePermitDef
Text:
CallLaborerGang
CallLaborerTeam
CallMilitaryAidGrand
CallMilitaryAidLarge
CallMilitaryAidSmall
CallOrbitalSalvo
CallOrbitalStrike
CallTransportShuttle
FoodDrop
GlitterMedDrop
SilverDrop
SteelDrop
TradeCaravan
TradeOrbital
TradeSettlement
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
Parents:
FactionDef
Children:
royalTitleTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
Parents:
royalTitleTags
Text:
EmpireTitle
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
rubbleShrapnelCountRange
Parents:
skyfaller
Children:
max,
min
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
RuleDef
Parents:
Defs
Children:
resolvers,
RuleDef <defName>,
symbol
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Interior.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
RuleDef <defName>
Parents:
RuleDef
Text:
ConditionCauserRoom
Interior_ConditionCauserRoom
Interior_ThroneRoom
LandingPad
ThroneRoom
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Interior.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
rulePack
Parents:
RulePackDef,
TaleDef
Children:
include,
rulesFiles,
rulesStrings
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_TextCommon.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_TextCommon.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RulePackDefs\RulePacks_Namers_Factions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
RulePackDef
Parents:
Defs
Children:
include,
rulePack,
RulePackDef <defName>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_TextCommon.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_TextCommon.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RulePackDefs\RulePacks_Namers_Factions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
RulePackDef <defName>
Parents:
RulePackDef
Text:
Gathering_Concert
NamerFactionEmpire
NamerFactionRefugee
NamerPersonEmpire
NamerPersonEmpireFemale
NamerSettlementEmpire
NamerWeaponBladelink
QuestConstructionDescriptionCommon
QuestConstructionNameCommon
QuestHospitalityCommon
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_TextCommon.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_TextCommon.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RulePackDefs\RulePacks_Namers_Factions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
rules
Parents:
nodes <li>
Children:
rulesStrings
Attributes:
TKey="DutyRulesAny"
TKey="DutyRulesRoyal"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
rulesFiles
Parents:
rulePack
Children:
rulesFiles <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
rulesFiles <li>
Parents:
rulesFiles
Text:
Names/EmpireTown
townname_fixed->
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
rulesStrings
Parents:
logRulesInitiator,
questContentRules,
questDescriptionAndNameRules,
questDescriptionRules,
questNameRules,
rulePack,
rules
Children:
rulesStrings <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_TextCommon.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_TextCommon.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RulePackDefs\RulePacks_Namers_Factions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
rulesStrings <li>
Parents:
rulesStrings
Text:
and all other members of the [faction_name]
You'll need to satisfy any special royal needs the [lodgersLabelPlural] may have.
(*Threat)[hivesCount] insect hives(/Threat) will burrow up from underground.
(*Threat)a mech cluster(/Threat) of [threatSize]x size will deploy nearby.
(*Threat)a mech cluster(/Threat) will deploy nearby.
(*Threat)two mech clusters(/Threat) of [threatSize]x size will deploy nearby.
(*Threat)two mech clusters(/Threat) will deploy nearby.
, [civilianCountMinusOne] other [pawnLabelSingleOrPlural],
, another [pawnLabel],
[adj] [group]
[AdjectiveAngsty]
[AdjectiveBadass] [beast]
[AdjectiveBadass] [beasts]
[AdjectiveBadass]
[AdjectiveFriendly]
[AdjectiveLarge]
[aerial] [attack]
[animalAdj] [lodgersLabel]
[animalAdj] [lodgersLabelPlural]
[animalKind_label]
[animalKind_labelPlural]
[animalToHunt_indefinite]
[animalToHunt_label] hunting decree
[approachInfo] [claimInfo] [asker_nameDef] begs you for permission to stay at [map_definite] for [questDurationTicks_duration] so [lodgersPronoun] can rest and regroup.\n\nIn return, [lodgersPronoun] [offer] to work and fight for free during that time.\n\n[joinInfo] [lodgersPronoun] may also reward you later for helping [lodgersObjective] - but there is no way to know [lodgersPossessive] true intentions.\n\n[travelerInfo] not part of any faction. If you wish, you can choose to kill, arrest, sell, or harvest [lodgersObjective], without diplomatic consequences.
[asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] is requesting that you build a monument [buildReason].
[asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] needs extra hands to help [dutyDescription].\n\n[asker_pronoun] is asking you to lend [asker_objective] [colonistCountToLend] for [lendForDays] days.\n\n[willSendShuttle]
[asker_faction_pawnSingular] [shuttle] [crash]
[asker_faction_pawnsPlural]
[asker_label]
[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective].\n\n[enemyGroupsParagraph]
[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have provoked [enemyFaction_name] into hunting [asker_objective].\n\n[enemyGroupsParagraph]
[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective].\n\n[enemyGroupsParagraph]
[asker_nameDef] and another desperate [faction_pawnSingular] are approaching.
[asker_nameDef] claims to have been banished after an argument with a village leader.
[asker_nameDef] claims to have been chased from [asker_possessive] home by a vengeful ex-lover.
[asker_nameDef] claims to have lost [asker_possessive] home in a recent attack.
[asker_nameDef] claims to woken up from cryptosleep all alone and friendless.
[asker_nameDef] the [lodgerAdj]
[asker_nameDef], [asker_faction_leaderTitle] of [asker_faction_name], is making a request. [commonMainPart]
[asker_nameDef], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [commonMainPart]
[asker_nameDef], the commander who asked to land [asker_possessive] shuttle at [map_definite]
[asker_nameDef], your [asker_bestRoyalTitle], has issued a royal decree.
[asker_nameDef]
[asker_nameDef]'s [damaged] [shuttle]
[asker_nameDef]'s [emergency] [landing]
[asker_nameDef]'s [gameCondition_label]
[asker_nameDef]'s [insects]
[asker_nameDef]'s [lodgerAdj] [lodgerPlural]
[asker_nameDef]'s [lodgerPlural]
[asker_nameDef]'s [questNameInner]
[asker_nameDef]'s [site/site_label]
[asker_nameDef]'s mech [menace]
[asker_nameDef]'s mech cluster
[asker_nameDef]'s mechanoids
[asker_nameDef]'s mechs
[asker_nameDef]'s prisoners
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is looking for a safe settlement to take care of [asker_possessive] pet [lodgersLabel] [lodgers0_nameDef] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo3][commonDescEnding]
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend [lodgers0_nameFull] is interested in learning about other cultures, and [asker_pronoun] wants you to host [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can sooth the mechanoid hive.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], was caught writing vicious insults about [enemyFaction_leader_nameFull]'s [PersonalCharacteristic]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can smooth over relations with [enemyFaction_name]. Since [enemyFaction_leader_nameDef] is the [enemyFaction_leaderTitle] of [enemyFaction_name], [enemyFaction_leader_pronoun] has sent groups of [enemyFaction_pawnsPlural] to hunt the insulter [lodgers0_nameDef].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], has captured [lodgersCount] prisoners from an enemy faction. With no place to store them, [asker_nameDef] wants you to watch over them for [shuttleDelayTicks_duration], until [asker_possessive] prison is ready.[allLodgerInfo][threatsInfo4][commonDescEnding]
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is asking for your help. [askerEnemies] have been harassing [asker_possessive] settlements. [asker_pronoun] wants your help using signals to draw them towards [map_definite] and away from [asker_possessive] people.\n\nIf [asker_pronoun] does, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is facing repeated infestations at sites near [map_definite]. [asker_pronoun] wants to draw the infestations to you. This will provoke (*Threat)an infestation of [hivesCount] hives(/Threat).[helpersParagraph]
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo4][commonDescEnding]
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] will be hunted by mechanoids.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The mechs are tracking their former prisoners.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from an enemy jail. [asker_pronoun] wants you to guard them at [map_definite] until [asker_pronoun] can send a shuttle to collect them in [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], wants you to help save one of [asker_possessive] caravans. The caravan is being hunted near [map_definite] by (*Threat)[numGroupsOf] [enemyFaction_pawnsPlural](/Threat) from [enemyFaction_name]. [asker_nameDef] wants you to signal the [enemyFaction_pawnsPlural] to draw them away from the caravan - and towards you.[endingCommon]
[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], wants you to stash a special prisoner for [asker_objective]. The prisoner, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameFull], knows embarrassing information about [asker_nameDef]'s [PersonalCharacteristic], and [asker_nameDef] doesn't want [lodgers0_objective] to be freed. You only need to keep the prisoner for [shuttleDelayTicks_duration] until the scandal passes. [allLodgerInfo][threatsInfo3][commonDescEnding]
[asker_nameFull], [asker_titleIndef], is calling from nearby. [asker_pronoun] has deserted the army of [asker_factionName] and is being hunted by (*Threat)a loyalty squad(/Threat). [asker_pronoun] wishes to join you at [map_definite].
[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] has been caught in bed with the wrong person. [asker_pronoun] imprisoned the inappropriate lover in a show of rejection. Now [asker_pronoun] wants you to keep the prisoner [lodgers0_nameFull] caged until the scandal blows over in [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo5][commonDescEnding]
[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] is calling from nearby. [asker_possessive] guards were killed in an ambush. [asker_pronoun] escaped, but is now being followed by (*Threat)a manhunting [animalKindDef_label](/Threat).\n\n[asker_nameDef] wants you to keep [asker_objective] safe at [map_definite] for a few hours until [asker_possessive] shuttle can come pick [asker_objective] up.
[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is fleeing a troubling political situation and wants to hide out at [map_definite] for [shuttleDelayTicks_duration]. [threatsInfo5][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is having trouble landing near [map_definite] due to repeated infestations. [asker_pronoun] wants to draw the bugs to you to be dealt with. This will provoke (*Threat)an infestation of [hivesCount] hives(/Threat).[helpersParagraph]
[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request of you.
[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [asker_possessive] favorite pet, the [lodgersLabel] [lodgers0_nameDef], at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo5][commonDescEnding]
[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. The [lodgersLabelPlural] are [asker_nameDef]'s favorite pets, and [asker_pronoun] wants them to see the world outside [asker_possessive] royal court. [healthInfo][threatsInfo6][commonDescEnding]
[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is traveling near [map_definite]. [asker_pronoun] is being followed by [threat] and wants your help using signals to draw them towards [map_definite].\n\nIf you do, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.
[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], recently lost a scout to (*Threat)a manhunting [animalKind_label](/Threat). [asker_pronoun] wants to draw it towards you to be killed, to uphold [asker_possessive] honor.[endSection]
[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], recently lost a scouting party to a pack of (*Threat)[animalCount] manhunting [animalKind_labelPlural](/Threat). [asker_pronoun] wants to draw the beasts towards you to be killed, to uphold [asker_possessive] honor.[endSection]
[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], seeks your help. [asker_nameDef]'s royal archaeologists recently extracted [lodgersCount] prisoners from an ancient cryptosleep vault, and intend to question them. To keep the prisoners secret from court rivals, [asker_nameDef] wants you to hold them for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo6][commonDescEnding]
[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], wants to perform a low-power test of one of [asker_possessive] ship's area-attack weapons. If [asker_pronoun] does, [gameConditionDescriptionFuture].\n\nSince you are a local landholder under imperial law, [asker_nameDef] needs your honorable permission to proceed.
[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], wants to stay at [map_definite] for [shuttleDelayTicks_duration] with [lodgersCountMinusOne] court [allyAllies]. [threatsInfo6][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
[asker_objective]
[asker_objective]self
[asker_possessive] enemies
[asker_possessive]
[asker_pronoun] will send a shuttle to pick up the [colonists].
[asker_pronoun]
[asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] is requesting that you build a monument [buildReason].
[asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] needs people to help [dutyRoyalDescription].\n\n[asker_pronoun] is asking you to lend [colonistCountToLend] to serve [asker_objective] for [lendForDays] days.\n\n[willSendShuttle]
[athe] [lodgerAdj] [lodgerSingle]
[attack] [work]
[ATTENDER_nameDef] attending [ORGANIZER_nameDef]'s concert
[ATTENDER_nameDef] listening to [ORGANIZER_nameDef]'s performance
[ATTENDER_nameFull] absorbed in the sound [circumstance_group]
[ATTENDER_nameFull] enjoying [ORGANIZER_nameFull]'s performance [circumstance_group]
[ATTENDER_nameFull] listening quietly, [circumstance_group]
[ATTENDER_nameFull] swaying to the music [circumstance_group]
[beginSyl][endSyl]
[beginSyl][middleSyl][endSyl]
[beginSyl][middleSyl][middleSyl][endSyl]
[colonistsToLendCount] colonists
[commanderLandingDesc] has died.\n\n[failLetterEndingCommon]
[commanderLandingDesc] was not on board when the shuttle departed.\n\n[goodwillSomeCiviliansLost]\n\n[failLetterEndingCommon]
[commanderLandingDesc], has escaped. [asker_pronoun] is grateful for the help [asker_pronoun] received at [map_definite].\n\n[successLetterEndingCommon]
[commanderLandingDesc], has escaped.\n\n[goodwillSomeCiviliansLost]\n\n[successLetterEndingCommon]
[constAdj] [construction]
[countToHunt] [animalToHunt_labelPlural]
[damaged] [shuttle]
[decreeIntro]
[defToProduce_label] production decree
[emergency] [landing]
[empire] of [ofThing]
[enemiesLabel] have set up a camp and are harassing caravans of [asker_faction_name]. [asker_nameDef] is planning an aerial assault on the camp, which is guarded by [enemiesCount] [enemiesLabel]. [asker_pronoun] wants you to provide [soldiers] to carry out the attack.\n\n[asker_pronoun] will send a shuttle to pick up your fighters, bring them to the attack site, and take them home afterward. They will be fed en-route.\n\nOnce the attack begins, you must defeat all enemies and turrets within [timeoutTicks_duration].
[enemyFaction_leaderTitle]
[enemyFaction_pawnsPlural] for Favor
[enemyFaction_pawnsPlural] from the [enemyFaction_name] have arrived. They will attack the [asker_faction_pawnsPlural] who crashed at [map_definite].\n\nDefend the [asker_faction_pawnsPlural] until their rescue shuttle arrives in [rescueShuttleAfterRaidDelay_duration].
[enemyFaction_pawnsPlural] of Fortune
[enemyFaction_pawnsPlural]
[faction_name] is ready to grant [pawn_definite] the title of [newTitle] and the power of a level [psylinkLevel] psylink in a bestowing ceremony.\n\nThe bestower will arrive by shuttle and perform the ceremony.\n\nThe bestower will only give a title if any throneroom requirements are satisfied.\n\nYou can betray the bestower to steal psylink neuroformers, but this will make [faction_name] your enemy.\n\nIf you miss or fail this ceremony, there will be another opportunity later. If the bestower or guards are harmed for any reason, there will be diplomatic consequences.
[factionOpponent_nameDef] has learned that one of the members of the [faction_name] is no longer at [map_definite]. [factionOpponent_nameDef] wanted all members of the [faction_name] to die and has therefore retracted [factionOpponent_possessive] offer.
[factionOpponent_nameDef] promised you a reward if you killed [asker_nameDef] [otherMembers]. [factionOpponent_pronoun] has heard news this has been done and is sending you the following via drop pod (total value [betrayalRewardMarketValue_money]):\n\n[betrayalRewards].\n\n[questOver]
[factionOpponent_nameDef], a [factionOpponent_faction_pawnSingular] of [factionOpponent_faction_name], has learned that [asker_nameDef] [otherLodgers] [areIs] being hosted at [map_definite]. [factionOpponent_pronoun] is enemies with [asker_nameDef] and wants to see [asker_objective] dead.\n\n[factionOpponent_pronoun] will send you the following reward if you kill all members of [faction_name] (total value [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]
[failLetterEndingQuest]\n\nYour relations with [asker_faction_name] have decreased by [goodwillPenalty].
[failLetterEndingQuest]
[gameCondition_indefinite] for [asker_nameDef]
[gameCondition_label] for Pay
[gameConditionDescriptionFuture].
[healthInfo][minMoodInfo][workInfo]
[helperKind_label]
[helperKind_labelPlural]
[helpersParagraph]
[helpersParagraph]The [animalKindLabelCorrect] will arrive at [map_definite] [manhuntersDelayTicks_duration] after you accept.
[ImperialNameFirstFemale] [ImperialNameLast]
[ImperialNameFirstFemale] [WordImperial]
[ImperialNameFirstMale] [ImperialNameLast]
[ImperialNameFirstMale] [WordImperial]
[INITIATOR_nameDef] psychically hypnotized [RECIPIENT_nameDef] into a warm, pleasant state of mind.
[INITIATOR_nameDef] psychically suggested that [RECIPIENT_nameDef] calm down, ending [RECIPIENT_possessive] mental break.
[INITIATOR_nameDef] psychically suggested that [RECIPIENT_nameDef] drop [RECIPIENT_possessive] guard.
[INITIATOR_nameDef] psychically suggested that [RECIPIENT_nameDef] should feel a new romantic desire.
[INITIATOR_nameDef] used words and psychic suggestion to inspire [RECIPIENT_nameDef].
[intro]The [asker_faction_leaderTitle] of [asker_faction_name] will perform a customary visit with any Count of his domain upon request. Invite him, satisfy his royal needs for [shuttleDelayTicks_duration], and all of you can ride the shuttle to the Imperial flotilla. You may then join the Imperial court, or escape to a new life among the stars.
[joiner_nameDef] and the [animalKind_label]
[joiner_nameDef] and the [animalKind_labelPlural]
[joiner_nameDef] and the [gameCondition_label]
[joiner_nameDef] and the [site/site_label]
[joiner_nameDef]'s [animalKind_label]
[joiner_nameDef]'s [animalKind_labelPlural]
[joiner_nameDef]'s [gameCondition_label]
[joiner_nameDef]'s [problem]
[joiner_nameDef]'s [site/site_label]
[joiner_nameDef]'s bugs
[joiner_nameDef]'s hives
[joiner_nameDef]'s infestation
[joiner_nameDef]'s insects
[joiner_nameDef]'s Many Enemies
[joiner_nameDef]'s Many Friends
[joiner_possessive] enemies
[letterIntroArrested]\n\n[appalledButNoAction]
[letterIntroArrested]\n\n[decidedToLeave]
[letterIntroArrested]\n\n[turnedViolent]
[letterIntroDeath]\n\n[appalledButNoAction]
[letterIntroDeath]\n\n[decidedToLeave]
[letterIntroDeath]\n\n[turnedViolent]
[letterIntroViolated]\n\n[appalledButNoAction]
[letterIntroViolated]\n\n[decidedToLeave]
[letterIntroViolated]\n\n[turnedViolent]
[lodgerAdj] [lodgerPlural]
[lodgerCount] desperate [faction_pawnsPlural] are approaching. Their leader is called [asker_nameDef].
[lodgerIndef] in danger
[lodgerIndef] in the crosshairs
[lodgerIndef] needing help
[lodgerIndef] under threat
[lodgerIndef] with enemies
[lodgers0_label]
[lodgers0_nameDef] recently [mechViolation], and has been targeted by a mechanoid hive.
[lodgers0_nameDef] recently [mechViolation], and has been targeted by an orbiting mechanoid swarm.
[lodgers0_nameDef]
[lodgers0_objective]
[lodgers0_possessive]
[lodgers0_pronoun]
[lodgersLabel] arrested: Anger
[lodgersLabel] arrested: Departure
[lodgersLabel] arrested: Revenge
[lodgersLabel] died: Anger
[lodgersLabel] died: Departure
[lodgersLabel] died: Revenge
[lodgersLabel] violated: Anger
[lodgersLabel] violated: Revenge
[lodgersLabel]
[lodgersLabel]-sitting
[lodgersLabelPlural]
[lodgersLabelSingOrPluralDef] [areIs] sick with blood rot and will require daily treatment. The disease can be slowed with high-quality care and medicine, but generally cannot be cured outright. If the disease becomes severe [lodgersLabelSingOrPluralDef] will die, so ensure you have the necessary medical supplies.
[lodgersLabelSingOrPluralDef] [areIs] suffering from paralytic abasia and must be kept in bed.
[lodgersLabelSingularOrPlural] arrived
[lodgersLabelSingularOrPlural] leaving
[lodgersPawnKind_label]
[lodgersPawnKind_labelPlural]
[lodgersSingularOrPluralDef] [hasHave] arrived. [lodgersPronoun] will stay with you for [questDurationTicks_duration] so [lodgersPronoun] can rest and regroup.
[lodgersSingularOrPluralDef] [whoAskedToStay] [areIs] turning against you!\n\nIt seems [lodgersPronoun] had this treachery planned all along.
[menace] cluster
[menace] pods
[nameAnimal]
[NameAnimalFemale]
[NameAnimalMale]
[NameAnimalUnisex]
[nameBased]
[NamePerson]
[noun][verber]
[numGroupsOf] [enemyFaction_pawnsPlural]
[ORGANIZER_nameDef] performing a concert
[ORGANIZER_nameFull] inviting the crowd to sing along
[ORGANIZER_nameFull] performing a difficult piece [circumstance_group]
[ORGANIZER_nameFull] playing an inspiring song
[ORGANIZER_nameFull] playing their signature song [circumstance_group]
[othersWillNotAccept], and {PAWNSALIVECOUNT_multiple ? have : has } decided to leave.
[othersWillNotAccept], and {PAWNSALIVECOUNT_multiple ? have : has } turned violently against you.
[pawn_definite]'s [newTitle] ceremony
[pawnLabel]
[pawnLabelPlural]
[PersonJob]
[plantToHarvest_label] harvest decree
[Quantity_adjphrase] [Animal]s listen attentively.
[Quantity_adjphrase] [Animal]s listen nearby.
[Quantity_adjphrase] [PersonJob]s dance along.
[Quantity_adjphrase] [PersonJob]s listen nearby.
[questNameInner]
[requiredPawnCount] soldier
[requiredPawnCount] soldiers
[rewardGiver_nameDef] has contacted you. [rewardDelayTicks_duration] ago, you helped [rewardGiver_objective] in desperate circumstances.\n\nSince then, [rewardGiver_pronoun] has gotten back on [rewardGiver_possessive] feet, and now [rewardGiver_pronoun] wants to reward you properly for your help. [rewardGiver_pronoun] is sending you the following via drop pod:\n\n[listOfRewards]
[shuttle] [crash]
[site/enemyFaction_name]
[site/enemyFaction_pawnsPlural] of [site/enemyFaction_name]
[site/site_label] for [asker_nameDef]
[site/site_label] for Pay
[target] [attack]
[threatDescriptionParagraph]
[titleHeir_nameDef]'s inheritance
[townname_fixed]
[townname_wordgen]
[violence] for Favor
[violence] for Hire
[violence] for Profit
[violence] of Fortune
[WordImperial] [WordImperial]
[WordImperial][townend]
[WordImperial]
[worker] Lending
[worker] Outsourcing
[worker]s for [asker_faction_name]
\n - [thingToProduceLabel]
\n(*Threat)[groupsOf](/Threat) from [enemyFaction_name] have been harassing [asker_possessive] caravans in the area. [asker_nameDef] asks that you send them a challenge message, attracting them to attack and eliminating the threat yourself.[endingCommon]
\n[allThreats]
\n[asker_nameDef] knows the location of key outpost containing everything needed to develop psychic powers:\n\n[sitePart1_itemStashContents]
\n[asker_pronoun] will bestow [royalFavorReward] [asker_faction_royalFavorLabel] on whoever accepts this quest. This is enough [asker_faction_royalFavorLabel] to receive the royal title of Yeoman, and all benefits that come with it - including the first level of psychic powers.
\n[commonEnding]
\n[condDesc]
\n[decreeThreatInfo]
\n[joiner_nameDef] is too frantic to offer more information.
\n[joiner_pronoun] begs for safety and offers to join you at [map_definite].[joiner_relationInfo]
\n[monumentRequiredResources]
\n\n[asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. [enemyGroupsParagraph]
\n\n[asker_nameDef]'s enemies have some provoked a mechanoid hive into hunting the prisoners, so it will send mechanoid attack groups. [enemyGroupsParagraph]
\n\n[asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective]. [enemyGroupsParagraph]
\n\n[asker_nameDef]'s enemies provoked mechanoids into to hunting [asker_objective]. [enemyGroupsParagraph]
\n\n[bloodRotInfo]
\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] are trying to kill poor little [lodgers0_nameDef] to get at [asker_nameDef]. If you accept [lodgers0_nameDef], [enemyGroupsParagraph]
\n\n[helpersCount] [helperKind_labelPlural] will be placed under your control. You will have to feed and house them, but they may die in battle without consequence.\n\n
\n\n[helpersCount] [helpersLabelSingOrPlural] [helpersHasHave] been sent to assist you.
\n\n[lodgers0_nameDef] is a gift promised to [asker_nameDef]'s child for a marriage ceremony. To try to prevent the marriage, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after [lodgers0_objective]. If you accept [lodgers0_nameDef], [enemyGroupsParagraph]
\n\n[lodgers0_nameDef] recently spat on the most loved child of [enemyFaction_leader_nameFull], [enemyFaction_leaderTitle] of [enemyFaction_name]. [enemyFaction_leader_nameDef] will send [enemyFaction_pawnsPlural] to seek revenge on any who would protect [lodgers0_objective]. [enemyGroupsParagraph]
\n\n[lodgers0_nameDef] was recently caught [wrongAct]. Seeking revenge, [enemyFaction_pawnsPlural] will come for [lodgers0_objective] as long as [lodgers0_pronoun] is with you. [enemyGroupsParagraph]
\n\n[lodgersLabelSingOrPluralDef] [appreciateAppreciates] quality accommodation. You will gain goodwill with [asker_faction_name] if you keep [theirHisHer] average mood above 50%.
\n\n[lodgersLabelSingOrPluralDef] will not do any work.
\n\n[paralyzedInfo]\n\n[bloodRotInfo]
\n\n[paralyzedInfo]
\n\n[pawnKindsParagraph][helpersParagraph]If you accept, the [enemyFaction_pawnsPlural] will arrive in [firstRaidDelayTicks_duration].
\n\n[pawnKindsParagraph]\n\nIf you accept, the [enemyFaction_pawnsPlural] will arrive in [firstRaidDelayTicks_duration].
\n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]
\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]
\n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]
\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]
\n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]
\n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]
\n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]
\n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]
\n\nA [helperKind_label] will be placed under your control. You will have to feed and house [helpers0_objective], but [helpers0_pronoun] may die in battle without consequence.\n\n
\n\nIf the monument is destroyed within [keepMonumentTicks_duration] days of construction, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].
\n\nOthers will take the opportunity to try to kill the [asker_faction_leaderTitle], and will attack with great intensity. Be prepared to defend.
\n\nThe [lodgersLabelPlural] are necessary for [asker_nameDef] to fulfill an important trade promise. To provoke conflict, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after them. If you accept the [lodgersLabelPlural], [enemyGroupsParagraph]
\n\nThe animal rescue activists stole [lodgers0_nameDef] from a slaughtering ceremony being held by [enemyFaction_name]. Now the [enemyFaction_pawnsPlural] are coming to seek revenge. If you accept [lodgers0_nameDef], [enemyGroupsParagraph]
\n\nThe pods contain these dangers:
\n\nThe prisoners committed a string of murders against the [enemyFaction_pawnsPlural] of [enemyFaction_name], and their victims' families will send raids to seek revenge. [enemyGroupsParagraph]
\n\nThe prisoners have a paid rescue contract with [enemyFaction_name], so they will send [enemyFaction_pawnsPlural] after you. [enemyGroupsParagraph]
\n\nThe prisoners recently [mechViolation], and have been targeted by a mechanoid hive. [enemyGroupsParagraph]
\n\nThe travelers recently [mechViolation], and have been targeted by an orbiting mechanoid swarm. [enemyGroupsParagraph]
\n\nThese travelers were recently invited to an important ceremony with [enemyFaction_name], but showed up drunk and profaned the ritual. [enemyFaction_name] is now sending raids after them. [enemyGroupsParagraph]
\n\nUnfortunately, [asker_nameDef]'s court rivals are paying [enemyFaction_name] to try to break the lover out and bring the story to light. [enemyGroupsParagraph]
\n\nUnfortunately, [asker_nameDef]'s court rivals have provoked mechanoids attacks from [enemyFaction_name] to try to break the lover out and bring the story to light. [enemyGroupsParagraph]
\n\nUnfortunately, [enemyFaction_name] is hunting the [lodgersLabelPlural] to try to hurt [asker_nameDef] personally. If you accept the [lodgersLabelPlural], [enemyGroupsParagraph]
\n\nUnfortunately, [enemyFaction_name] wants to spread the shameful story and is sending raids to break [lodgers0_nameDef] out of jail. [enemyGroupsParagraph]
\n\nUnfortunately, [enemyFaction_pawnsPlural] from [enemyFaction_name] revered the vault that the prisoners were extracted from. They'll send raids to seek revenge on anyone who holds them. [enemyGroupsParagraph]
\n\nUnfortunately, [enemyFaction_pawnsPlural] from [enemyFaction_name] were guarding the vault that the prisoners were extracted from. They'll send mechanoids to hunt down the lost sleepers. [enemyGroupsParagraph]
\n\nUnfortunately, these [lodgersLabelPlural] were recently implicated in the death of a [victim]. Now, [enemyFaction_pawnsPlural] from [enemyFaction_name] are hunting them for ritual revenge. If you accept the [lodgersLabelPlural], [enemyGroupsParagraph]
\n\nyou must keep the mood of [lodgersLabelSingOrPluralDef] above [lodgersMoodThreshold_percent].
\nAfter completion, you'll have to protect the monument for [haveToProtectForTicks_duration]. If any piece of it is destroyed, [asker2]'s enforcement system will activate and [threatDescription]
\nBeware - If you accept [asker_nameDef], you will become an enemy of [asker_factionName]! The pursuing loyalty squad will attack immediately. It is composed of: \n\n[raid/raidPawnKinds]
\nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task. You'll receive the rewards when you finish construction.[dontDestroyMonument]
\nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task.
\nDesperate to stay hidden, [joiner_nameDef] claims to be unable to tell you more about [joiner_objective]self.
\nDuring his visit, you must keep his mood above [lodgersMoodThreshold_percent]. This means providing royal perquisites like a lavish bedroom.[threatsInfo]
\nEarning the title of Count means completing quests to earn [asker_faction_royalFavorLabel] with [asker_faction_name]. It may take years to finally achieve the title of Count.
\nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.
\nIf the monument is destroyed within [keepMonumentTicks_duration] days after completion, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].
\nIf you accept [joiner_nameDef], both [raid1/enemyFaction_name] and [raid2/enemyFaction_name] will raid you in [raidDelayTicks_duration].
\nIf you accept [joiner_nameDef], the manhunting [animalKind_label] will follow in [manhuntersDelayTicks_duration].
\nIf you accept [joiner_nameDef], the manhunting [animalKind_labelPlural] will follow in [manhuntersDelayTicks_duration].
\nIf you accept [joiner_objective], [joinersEnemies] will set up a site nearby to harass you. [site/allSitePartsDescriptions]
\nIf you accept, (*Threat)an infestation of [hivesCount] hives(/Threat) will begin in [infestationDelayTicks_duration].
\nOnly accept if you wish to fight against [asker_factionName] and develop your psycasters on your own. You will have one year to attack the outpost before it is moved.
\nThe [asker_faction_leaderTitle] will bring four of his personal guards and place them under your command. You must house these guards, but the [asker_faction_leaderTitle] will not complain if they are killed or unhappy.
\nThe mechanoid cluster will be initially dormant. It may have a countdown activator, or it may stay dormant forever until disturbed.[helpersParagraph]
\nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):
\nThe threat will remain until you go to destroy it.
\nThere's some kind of threat following [joiner_nameDef], but [joiner_pronoun] is unwilling to say what it is or when it might follow. [joiner_pronoun] is also unwilling to tell you more about [joiner_objective]self.
\nYou may need to plant and grow the [plantToHarvest_label] first.
\nYou must build a monument. It is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):
\nYou must harvest [plantToHarvest_label] x[harvestItemCount].
\nYou must hunt or slaughter [animalToHuntWithCount].
\nYou must keep the monument safe for [keepMonumentTicks_duration] after completion, otherwise [asker_nameDef] will be unhappy.
\nYou must keep the visitors at [map_definite] and not send them anywhere else. If you fail this quest or migrate, you will have another chance at it later.
\nYou must produce:
\nYou'll receive the rewards when you finish construction.
{FACTION_leaderNameDef} thanks you for allowing {FACTION_leaderObjective} to stay at [map_definite] for these [questDurationTicks_duration]. {FACTION_leaderPronoun} is now moving on with {FACTION_leaderPossessive} people.\n\n{FACTION_leaderNameDef} says {FACTION_leaderPronoun} won't forget what you've done.
{SUBJECT_definite} the [lodgersLabel]
{SUBJECT_definite}, [oneOfThe] has died.
{SUBJECT_definite}, [oneOfThe], was violated by surgery.
{SUBJECT_definite}, the [lastOrNot] desperate [faction_pawnSingular] [whoAskedToStay], has died.\n\n[questOver]
{SUBJECT_definite}
=1)->
=2)->
=2,generateThreats==false,priority=1)->
=2,generateThreats==true,threatType==MechClusters,priority=1)->
=2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->
=2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->
=2,priority=1)->
=3)->
0,priority=1)->
1 colonist
1)->
1,threatSize==1)->
1,threatSize>
a (*Threat)manhunting [animalKind_label](/Threat)
A [AdjectiveBadass] [beast]
a [animalAdj] [lodgersLabel]
a [asker_royalTitleInCurrentFaction]
A [constAdj] [construction]
A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] admits [joiner_pronoun] profaned a peace ritual between [raid1/enemyFaction_name] and [raid2/enemyFaction_name]. Now they are both chasing [joiner_objective]!
A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] is begging to join you at [map_definite].[joiner_relationInfo]
A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] says (*Threat)a manhunting [animalKind_label](/Threat) is hunting [joiner_objective]!
A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] says (*Threat)a pack of [animalCount] manhunting [animalKind_labelPlural](/Threat) are hunting [joiner_objective]!
A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] says [joiner_pronoun] poisoned an underground insect colony, but now [joiner_pronoun] is soaked in insect pheromones and the bugs are hunting [joiner_objective]!
A [joiner_age]-year-old [joiner_title] named [joiner_nameFull] is calling for help! [joiner_pronoun] is hiding from [hidingFrom]. [joiner_pronoun] wants to flee and join you at [map_definite].[joiner_relationInfo]
A [joiner_age]-year-old [joiner_title] named [joiner_nameFull] is calling from nearby. [joiner_pronoun] is hiding from [threat]. [joiner_pronoun] wants to flee [joiner_possessive] hiding spot and join you at [map_definite].[joiner_relationInfo]
A [lodgers0_title] named [lodgers0_nameFull] wants you to protect [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo1][commonDescEnding]\n\n[joinerEnding]
a [lodgers0_title]
a delayed reward for refugee quest
A desperate [faction_pawnSingular] named [asker_nameDef] is approaching.
a friend
a gang of cannibals
A group of [lodgersCount] travelers want you to host them at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo2][commonDescEnding]\n\n[joinerEnding]
a group of mechanoids
a hostile machine persona whom [joiner_pronoun] recently awoke
A machine persona in an orbiting ship wants to perform some planetary experiments. However, if she carries out her experiment, [gameConditionDescriptionFuture].\n\nShe is concerned about getting in trouble with the ethical review board, and is asking for your consent.
a malfunctioning climate control satellite
a malfunctioning weather control satellite
A mechanoid cluster has landed not far from [map_definite]. [allSitePartsDescriptions]\n\nThe mech cluster will remain until you send a team there to attack and destroy it.
A mechanoid swarm has been attacking [asker_possessive] settlements. [asker_pronoun] wants you to signal the mechs to distract them while [asker_pronoun] clears the hive. If you do, (*Threat)a mechanoid cluster(/Threat) will land at [map_definite].[dangersDescription]
A mysterious message has arrived. It seems it was transmitted by a machine persona that refuses to name itself. The message asks that you build a very specific monument.
A new site has appeared nearby.\n\n[allSitePartsDescriptions]
a new site will appear nearby, where [allSitePartsDescriptions] This threat will remain until you go destroy it.
a noble
a pack of (*Threat)[animalCount] manhunting [animalKind_labelPlural](/Threat) will arrive.
a pack of (*Threat)[animalCount] manhunting [animalKind_labelPlural](/Threat)
a pack of starving wolves
a royal
A shuttle of [asker_faction_name] has taken damage and is seeking a place to land. Its commander [asker_nameDef] wants to land at [map_definite].\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] will attack the crashed shuttle site in an attempt to kill its occupants. You must defend them.\n\nThe shuttle contains [asker_nameDef][andOtherCivilians] and [soldiers_count] [soldiers0_kind]s. The commander [andCivilians] must be rescued, but the [soldiers0_kind]s may be sacrificed.\n\nAfter [rescueDelay_duration], a rescue shuttle will come to pick up the survivors. You'll need to get them all on board within [leaveDelay_duration].
A trader is calling from nearby. [threat] are hunting him! He is asking you to signal them and draw them towards [map_definite] so he can escape.\n\nIf you send the signal, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.
A trader is calling. (*Threat)A wild [animalKind_label](/Threat) is hunting him! He wants your help to draw the beast away from him.[endSection]
A trader is calling. A pack of (*Threat)[animalCount] wild [animalKind_labelPlural](/Threat) are hunting him! He wants your help to draw the animals away from him.[endSection]
A vengeful machine persona is threatening the [asker_faction_pawnsPlural] of [asker_faction_name]. [asker_faction_leaderTitle] [asker_nameFull] wants you to send a message to the persona accepting responsibility for their transgressions.\n\nIf you do, the persona will turn its anger on you. [gameConditionDescriptionFuture].
a vengeful machine persona who [joiner_pronoun] recently offended
a
adj->
adjAny->
adorable
aerial
aerial->
aetium
aetor
aeum
air
allies
allLodgerInfo->
allLostLetterLabel->
allLostLetterText->
ally
allyAllies(lodgersCountMinusOne==1)->
allyAllies(lodgersCountMinusOne>
am
amazing
ambushed
an ally
An animal rescue organization wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo2][commonDescEnding]
An animal rescue organization wants you to take care of a [lodgersLabel] named [lodgers0_nameDef] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo1][commonDescEnding]
an aristocrat
An orbiting research ship wants to test a new type of insect pheromone. If you agree, they'll sweep [map_definite] with the pheromone, provoking (*Threat)an infestation of [hivesCount] hives(/Threat).[helpersParagraph]
An orbiting ship captain wants you to guard [lodgersCount] prisoners at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo2][commonDescEnding]
An orbiting ship captain wants you to guard a prisoner named [lodgers0_nameFull] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo1][commonDescEnding]
and [pawnLabel]
and [pawnLabelPlural]
and another [lodgersLabel]
and several [lodgersLabelPlural]
andCivilians(civilians_count==1)->
andCivilians(civilians_count==2)->
andCivilians(civilians_count>
andOtherCivilians(civilians_count==1)->
andOtherCivilians(civilians_count==2)->
andOtherCivilians(civilians_count>
angered a machine persona somehow
animal
animalAdj(generateThreats==true)->
animalAdj->
animalKindLabelCorrect(animalCount==1)->
animalKindLabelCorrect(animalCount>
animals
animalToHuntWithCount(countToHunt!=1)->
animalToHuntWithCount(countToHunt==1)->
Any remaining [lodgersLabelPlural] will now leave.
appalledButNoAction->
appreciate
appreciateAppreciates(lodgersCount==1)->
appreciateAppreciates(lodgersCount>
appreciates
approach
approachInfo(lodgerCount==1)->
approachInfo(lodgerCount==2)->
approachInfo(lodgerCount>
ar
are
areIs(lodgerCount==1)->
areIs(lodgerCount>
areIs(lodgersCount==1)->
areIs(lodgersCount>
aristocrats
Ascendance
Ascension
asker2(asker_factionLeader==True)->
asker2(asker_royalInCurrentFaction==True)->
asker2(askerIsNull==true)->
askerDiedLetterLabel->
askerDiedLetterText->
askerEnemies(priority=-1)->
askerEnemies(priority=1,site/MechCluster_exists==True)->
askerEnemies(priority=1,site/Outpost_exists==True)->
askerEnemies(priority=1,site/SleepingMechanoids_exists==True)->
askerEnemies->
askerLostLetterLabel->
askerLostLetterText->
assault
assembly
athe->
Attack
attack->
attempted to hack a mechanoid control node
attempted to steal from an ancient storage site
awesome
base
Battle
beast(p=4)->
beast
beast->
beasts(p=4)->
beasts
beasts->
beginSyl->
bender
Betrayal offer: [factionOpponent_nameDef]
Betrayal reward retracted
Betrayal reward: [factionOpponent_nameDef]
Betrayal
betrayalOfferFailedLetterLabel->
betrayalOfferFailedLetterText->
betrayalOfferLetterLabel->
betrayalOfferRewardLetterLabel->
betrayalOfferRewardLetterText->
betrayalOffserLetterText->
blood
bloodRotInfo->
Bloodshed
blueprint
breaker
bringer
bugs
building
buildReason->
busted
camp
Caravans of [asker_faction_name] are being harassed by [manhuntingBeastIndef]. [asker_faction_leaderTitle] [asker_nameFull] wants your help to draw the beasts away from the caravans.[endSection]
castaways
chaos
child
circumstance_phrase->
civilian
civilians
claimInfo(lodgerCount==1)->
claimInfo(lodgerCount>
Colonist
colonistCountToLend(colonistsToLendCount==1)->
colonistCountToLend(colonistsToLendCount>
colonists(colonistsToLendCount==1)->
colonists(colonistsToLendCount>
colonists
Combat
commanderLandingDesc->
commonDescEnding->
commonEnding->
commonMainPart->
Commonwealth
Compensated [violence]
condDesc(gameCondition==ColdSnap)->
condDesc(gameCondition==EMIField)->
condDesc(gameCondition==HeatWave)->
condDesc(gameCondition==PsychicDrone)->
condDesc(gameCondition==PsychicSuppression)->
condDesc(gameCondition==ToxicFallout)->
condDesc(gameCondition==VolcanicWinter)->
condDesc(gameCondition==WeatherController)->
Conflict
constAdj(p=20)->
constAdj->
construction(p=2)->
construction(p=3)->
construction
construction->
contain an outbreak of [disease]
Contract [worker]s
contract prison
crash
crash->
crusher
damaged
damaged->
danger
dangerous
dangersDescription(priority=1)->
dangersDescription->
death
debt
decidedToLeave->
decreeIntro->
decreeThreatInfo->
defaultSiteAppearedLetterLabel->
defaultSiteAppearedLetterText->
Defense
desc_sentence->
descent
desperate
destitute
disease->
displaced
doe-eyed
doer
dogged
Dominion
dontDestroyMonument(priority=-10)->
dontDestroyMonument->
doom
dor
down
drained
dreadful
drifter
drifters
dusty
dutyDescription->
dutyRoyalDescription->
edifice
emergency
emergency->
empire(p=4)->
Empire
empire->
endingCommon(helpersCount==0)->
endingCommon(helpersCount>
endSection->
endSyl->
enemyGroupsParagraph->
Eternity
exhausted
explore a swamp
extravagant
failing
failLetterEndingCommon(askerIsNull==true,priority=1)->
failLetterEndingCommon->
failLetterEndingQuest->
family
fear
fearful
Fighting
fleeing
flu
For unknown reasons, the [lodgersLabel] has been targeted by a mechanoid hive.
For unknown reasons, the [lodgersLabel] has been targeted by an orbiting mechanoid swarm.
For unknown reasons, the [lodgersLabelPlural] have been targeted by a mechanoid hive.
For unknown reasons, the [lodgersLabelPlural] have been targeted by an orbiting mechanoid swarm.
forced
foreboding
forlorn
forsaken
fort
fortify a settlement
friend of the [enemyFaction_leaderTitle] of [enemyFaction_name]
friends
frightened
frightening
gar
gather the harvest
gentle
ger
giver
glittering
glory
glory->
God
goodwillAllCiviliansLost->
goodwillForMood(goodwillRewardForMood==true,priority=1)->
goodwillForMood->
goodwillNegativelyAffected->
goodwillSomeCiviliansLost->
grand
great ship
great
group->
groupsOf(raidCount==1,priority=1)->
groupsOf->
guarding [lodgers0_nameDef]
Guarding for [asker_nameDef]
Guest
gur
harrowing
harvest crops
has
hasHave(lodgerCount==1)->
hasHave(lodgerCount>
have
healthInfo(lodgersAreParalyzed==true,priority=1)->
healthInfo(lodgersHaveBloodRot==true,priority=1)->
healthInfo(lodgersHaveBloodRotAndParalysis==true,priority=1)->
healthInfo->
Helper
helpersArrivalLetterEnd(helpersCount==0)->
helpersArrivalLetterEnd(helpersCount>
helpersHasHave(helpersCount==1)->
helpersHasHave(helpersCount>
helpersIsAre(helpersCount==1)->
helpersIsAre(helpersCount>
helpersLabelSingOrPlural(helpersCount==1)->
helpersLabelSingOrPlural(helpersCount>
helpersParagraph(helpersCount==0)->
helpersParagraph(helpersCount==1)->
helpersParagraph(helpersCount>
hidingFrom(gameCondition==ColdSnap)->
hidingFrom(gameCondition==EMIField)->
hidingFrom(gameCondition==HeatWave)->
hidingFrom(gameCondition==PsychicDrone)->
hidingFrom(gameCondition==PsychicSuppression)->
hidingFrom(gameCondition==ToxicFallout)->
hidingFrom(gameCondition==VolcanicWinter)->
hidingFrom(gameCondition==WeatherController)->
his enemies
hives
hopeless
hospitality for [lodgerIndef]
Hospitality reward
Host
Hostility
hosting [lodgerIndef]
However, [joiner_nameDef] can only destroy the mechanoids by activating an ancient EMI dynamo. If [joiner_pronoun] joins you, an EMI field will be generated, shutting down electrical devices for [gameConditionDuration_duration].
However, [joiner_nameDef] can only kill the gang by setting fire to a massive abandoned garbage pile nearby. If [joiner_pronoun] joins you, smoky fallout will block the sun for [gameConditionDuration_duration].
However, [joiner_nameDef] can only kill the wolves by setting fire to a massive toxic chemical dump nearby. [gameConditionDuration_duration] of toxic fallout will follow.
hunted
If [joiner_pronoun] joins you, an intense cold snap will last for [gameConditionDuration_duration] until the satellite resets.
If [joiner_pronoun] joins you, an intense heat wave will last for [gameConditionDuration_duration] until the satellite resets.
If [joiner_pronoun] joins you, the machine mind will blast [map_definite] with a [psychicDroneLevel]-level psychic drone for [gameConditionDuration_duration], reducing mood of all [psychicDroneGender]s.
If [joiner_pronoun] joins you, the persona will hit [map_definite] with psychic suppression waves for [gameConditionDuration_duration], reducing consciousness of all [psychicSuppressorGender]s.
If [joiner_pronoun] joins you, the weather will be [forcedWeather_label] for [gameConditionDuration_duration] until the satellite resets.
If you fail to fulfill this decree within [decreeDays] days, [asker_nameDef] will start to become unhappy. [asker_possessive] anger will increase over time until the decree is satisfied.
If you make [asker_objective] happy, [asker_pronoun] may offer to join you.
If you make them happy, some of them may offer to join you.
image->
Imperium
In order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.
infection
infestationArrivalLetterText(asker_factionLeader==True)->
infestationArrivalLetterText(asker_royalInCurrentFaction==True)->
infestationArrivalLetterText(askerIsNull==true)->
insects
insects->
insulting the [PersonalCharacteristic] of [enemyFaction_leader_nameDef], [enemyFaction_leaderTitle] of [enemyFaction_name]
intro(sameQuestsCount==0)->
intro(sameQuestsCount>
ior
is
ium
job
joinerEnding(priority=1)->
joinerEnding->
joinersEnemies(priority=1,site/MechCluster_exists==True)->
joinersEnemies(priority=1,site/Outpost_exists==True)->
joinersEnemies(priority=1,site/SleepingMechanoids_exists==True)->
joinersEnemies->
joinInfo(lodgerCount==1)->
joinInfo(lodgerCount>
justice
keeper
keeping [lodgers0_nameDef]
keeping [lodgersLabelPlural]
kel
knower
Laborer
Laborers
lan
landing
landing->
last
lastOrNot(lodgerCount==1)->
lastOrNot(lodgerCount>
lax
letterIntroArrested->
letterIntroDeath->
letterIntroViolated->
letterSubject(priority=1)->
letterSubject->
lian
lin
lix
lo
lodgerAdj->
lodgerArrestedAttackPlayerLetterLabel->
lodgerArrestedAttackPlayerLetterText->
lodgerArrestedLeaveMapLetterLabel->
lodgerArrestedLeaveMapLetterText->
lodgerArrestedMemoryThoughtLetterLabel->
lodgerArrestedMemoryThoughtLetterText->
lodgerDiedAttackPlayerLetterLabel->
lodgerDiedAttackPlayerLetterText->
lodgerDiedLeaveMapLetterLabel->
lodgerDiedLeaveMapLetterText->
lodgerDiedMemoryThoughtLetterLabel->
lodgerDiedMemoryThoughtLetterText->
lodgerIndef(asker_factionLeader==True,lodgersCount==1)->
lodgerIndef(asker_factionLeader==True,lodgersCount>
lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->
lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1,p=3)->
lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount>
lodgerIndef(askerIsNull==true,lodgersCount==1)->
lodgerIndef(askerIsNull==true,lodgersCount>
lodgerPlural->
lodgersAllArrestedLetterLabel->
lodgersAllArrestedLetterText->
lodgersAllDiedLetterLabel->
lodgersAllDiedLetterText->
lodgersArriveLetterLabel->
lodgersArriveLetterText->
lodgersDef(lodgersCount==1)->
lodgersDef(lodgersCount>
lodgersHasHave(lodgersCount==1)->
lodgersHasHave(lodgersCount>
lodgerSingle->
lodgersLabel->
lodgersLabelPlural->
lodgersLabelSingOrPlural(lodgersCount==1)->
lodgersLabelSingOrPlural(lodgersCount>
lodgersLabelSingOrPluralDef(lodgersCount==1)->
lodgersLabelSingOrPluralDef(lodgersCount>
lodgersLabelSingularOrPlural(lodgerCount==1)->
lodgersLabelSingularOrPlural(lodgerCount>
lodgersLeavingLetterLabel->
lodgersLeavingLetterText->
lodgersObjective(lodgerCount==1)->
lodgersObjective(lodgerCount>
lodgersObjective(lodgersCount==1)->
lodgersObjective(lodgersCount>
lodgersPossessive(lodgerCount==1)->
lodgersPossessive(lodgerCount>
lodgersPreposition(lodgerCount==1)->
lodgersPreposition(lodgerCount>
lodgersPronoun(lodgerCount==1)->
lodgersPronoun(lodgerCount>
lodgersPronoun(lodgersCount==1)->
lodgersPronoun(lodgersCount>
lodgersSingularOrPluralDef(lodgerCount==1)->
lodgersSingularOrPluralDef(lodgerCount>
lodgersWasWere(lodgersCount==1)->
lodgersWasWere(lodgersCount>
lodgerViolatedAttackPlayerLetterLabel->
lodgerViolatedAttackPlayerLetterText->
lodgerViolatedLeaveMapLetterLabel->
lodgerViolatedLeaveMapLetterText->
lodgerViolatedMemoryThoughtLetterLabel->
lodgerViolatedMemoryThoughtLetterText->
lor
lost
loving
loyal
maker
malaria
man
manhunterArrivalLetterEnd(animalCount==1)->
manhunterArrivalLetterEnd(animalCount>
manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount==1)->
manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount>
manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount==1)->
manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount>
manhunterArrivalLetterEnd(askerIsNull==true,animalCount==1)->
manhunterArrivalLetterEnd(askerIsNull==true,animalCount>
manhuntingBeastIndef(animalCount==1)->
manhuntingBeastIndef(animalCount>
mar
martial honor
Mech cluster with a [problemCauserLabel]
mechanoids
mechViolation->
menace
menace->
middleSyl->
military capabilities
minMoodInfo(lodgersCountWithMoodThreshold>
minMoodInfo->
monument decree
monument
monumental
moral transgressions
murder
murdered a human child favored by an archotech
mutinyLetterLabel->
mutinyLetterText->
na
nameAnimal->
nameBased->
negotiate with a tribe
nobles
nomad
nomads
None of the [asker_faction_pawnSingular] [pawnLabelPlural] could be rescued. [goodwillNegativelyAffected]
nor
Not all the [asker_faction_pawnSingular] [pawnLabel] could be rescued. [goodwillNegativelyAffected]
noun->
oath
offer(lodgerCount==1)->
offer(lodgerCount>
offer
offers
ofThing(p=4)->
ofThing->
one [adjAny] prisoner
one of the desperate [faction_pawnsPlural] who asked to stay with you
oneOfThe->
opium
ople
or
order
otherLodgers(lodgerCount==1)->
otherLodgers(lodgerCount==2)->
otherLodgers(lodgerCount>
otherMembers(lodgerCount==1)->
otherMembers(lodgerCount>
othersWillNotAccept->
Paid [gameCondition_label]
Paid [site/site_label]
Paid [violence]
pain
paralyzedInfo->
pawnLabel->
pawnLabelPlural->
pawnLabelSingleOrPlural(civilians_count==1)->
pawnLabelSingleOrPlural(civilians_count>
pawnListHaveConjugation(colonistsToLendCount==1)->
pawnListHaveConjugation(colonistsToLendCount>
Perfection
Permit Shuttle
phor
phrum
Pirates have set up an outpost near [map_definite] to harass you. [allSitePartsDescriptions]\n\nThe outpost will remain until you send a team there to attack and destroy it.
Pirates with a [problemCauserLabel]
plague
Pods and [insects]
Podswarm
polis
poor little [lodgers0_nameDef]
poor
prepare a ceremony
prison camps
prison warden
prisoner [lodgers0_nameDef]
prisoner
prisoners
Problem
problem->
promise
prophetic
protecting [lodgerIndef]
proud
Provisional [worker]s
Quest completed: [resolvedQuestName]
Quest failed: [resolvedQuestName]
Quest failed
questCompletedCiviliansLostSuccessLetterLabel->
questCompletedCiviliansLostSuccessLetterText->
questCompletedSuccessLetterLabel->
questCompletedSuccessLetterText->
questDescription(animalCount==1)->
questDescription(animalCount>
questDescription(asker_factionLeader==True)->
questDescription(asker_factionLeader==True,lodgersCount==1)->
questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false,priority=1)->
questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters,priority=1)->
questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->
questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->
questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->
questDescription(asker_factionLeader==True,lodgersCount>
questDescription(asker_royalInCurrentFaction==True)->
questDescription(asker_royalInCurrentFaction==True,animalCount==1)->
questDescription(asker_royalInCurrentFaction==True,animalCount>
questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->
questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->
questDescription(asker_royalInCurrentFaction==True,lodgersCount>
questDescription(askerIsNull==true)->
questDescription(askerIsNull==true,animalCount==1)->
questDescription(askerIsNull==true,animalCount>
questDescription(askerIsNull==true,lodgersCount==1)->
questDescription(askerIsNull==true,lodgersCount>
questDescription(siteFaction==Mechanoids)->
questDescription(siteFaction==Pirate)->
questDescription->
questName(animalCount==1)->
questName(animalCount>
questName(asker_royalInCurrentFaction==True)->
questName(generateThreats==true,priority=1)->
questName(lodgerCount==1)->
questName(lodgerCount>
questName(lodgersCount==1)->
questName(lodgersCount==2)->
questName(lodgersCount>
questName(p=0.3)->
questName(p=2,lodgerCount>
questName(reward==royalFavor)->
questName(sameQuestsCount==0)->
questName(sameQuestsCount>
questName(siteFaction==Mechanoids)->
questName(siteFaction==Pirate)->
questName->
questNameInner->
questOver->
quiet
r_logentry->
r_name(p=2)->
r_name(p=3)->
r_name->
r_weapon_name(p=1)->
r_weapon_name(p=2)->
r_weapon_name(p=3)->
ra
Raid: [enemyFaction_name]
raidArrivedLetterLabel->
raidArrivedLetterText->
Refugee delayed reward
refugee
refugees
remainingWillNowLeave(lodgersCount==1)->
remainingWillNowLeave(lodgersCount>
Requesting [worker]s
Rescue shuttle arrived
rescueShuttleArrivedLetterLabel->
rescueShuttleArrivedLetterText->
resilient
Rewarded [violence]
rewardLetterLabel->
rewardLetterText->
roamers
Royal [titleEnd]
Royal Ascent
royals
runaways
sabotaging the cryptosleep caskets of [enemyFaction_name]
sad
safeguarding [lodgerIndef]
scourge
Secret
secretInfo->
security for [lodgerIndef]
sender
ser
set up a hospital
set up a settlement
set up a training ground
Shame
shelter for [lodgerIndef]
shining
ship
shuttle
shuttle->
shuttle-borne
shuttleDestroyedLetterLabel->
shuttleDestroyedLetterText->
silence
Site appeared: [site_label]
smasher
soldiers(requiredPawnCount==1)->
soldiers(requiredPawnCount>
solitary
Sovereignty
specialNeedsExplanation(asker_royalInCurrentFaction==True,priority=1)->
specialNeedsExplanation->
Spectacle of [insects]
stealing food from [enemyFaction_name]
stealing livestock from [enemyFaction_name]
stealing spiritual artifacts from [enemyFaction_name]
structure
successLetterEndingCommon->
sum
survivor
survivors
tale_noun->
target->
Temporary Workers
tenacious
teor
terrible
terror
the [adjAny] [asker_royalTitleInCurrentFaction]
the [adjAny] prisoner
the [adjAny] prisoners
The [AdjectiveBadass] [beast]
The [AdjectiveBadass] [beasts]
the [animalAdj] [lodgersLabel]
the [animalAdj] [lodgersLabelPlural]
the [animalKind_label] and [joiner_nameDef]
The [animalKind_label] is chasing [joiner_nameDef].
The [animalKind_label] was harassing caravans from [asker_faction_name].
The [animalKind_label] was hunting a nearby trader.
the [animalKind_labelPlural] and [joiner_nameDef]
The [animalKind_labelPlural] are chasing [joiner_nameDef].
The [animalKind_labelPlural] were harassing caravans from [asker_faction_name].
The [animalKind_labelPlural] were hunting a nearby trader.
the [asker_royalTitleInCurrentFaction]
The [Color] [empire]
The [constAdj] [construction]
The [empire] of [ofThing]
the [gameCondition_label] and [joiner_nameDef]
The [itemPodsTotalMarketValue_money] [insects]
the [lodgersLabelPlural]
The [problem] of [joiner_nameDef]
the [site/site_label] and [joiner_nameDef]
The {PAWNSALIVECOUNT_multiple ? others are : last [lodgersLabel] is} not willing to accept this
The {PAWNSALIVECOUNT_multiple ? others seem : last [lodgersLabel] is} appalled at this, but {PAWNSALIVECOUNT_multiple ? are: is} not taking action against you.
the archotech
The Broken [empire]
The Deserter
The Exodus [empire]
The Fallen [empire]
The hives were attracted by a pheromone sweep from an orbiting research ship.
The hives were originally infesting nearby sites belonging to [asker_nameFull] of [asker_faction_name].
The infestation was drawn to you by [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name].
The monument is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):
the Moon
The prisoners recently [mechViolation], and have been targeted by an orbiting mechanoid swarm.
The quest '[resolvedQuestName]' is over.
The Refugee [empire]
The rescue shuttle for the crashed [asker_faction_pawnsPlural] has departed without anyone on board.\n\n[goodwillAllCiviliansLost]\n\n[failLetterEndingCommon]
The rescue shuttle has arrived to collect the [pawnLabelSingleOrPlural] who crashed landed. Make sure to have these people on the shuttle before it leaves in [rescueDelay_duration]:\n\n[civilians]
The Shattered [empire]
The shuttle sent to collect the crashed [asker_faction_pawnsPlural] has been destroyed. The [asker_faction_pawnsPlural] will now leave on foot.\n\n[failLetterEndingCommon]
the Spirit
the Sun
the Universe
the wanted prisoners
the
their
theirHisHer(lodgersCount==1)->
theirHisHer(lodgersCount>
them
themselves
there will be (*Threat)[threatCount] raids(/Threat) of roughly this size:\n\n[threatExample]
there will be (*Threat)[threatCount] raids(/Threat) of strength [threatSize]x and roughly this size:\n\n[threatExample]
there will be (*Threat)a raid(/Threat) of roughly this size:\n\n[threatExample]
there will be (*Threat)a raid(/Threat) of strength [threatSize]x and roughly this size:\n\n[threatExample]
There's a cheerful vibe in the air.
These [faction_pawnsPlural] are
These are the [animalKind_labelPlural] that killed the scouting party of the [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name].
They claim to have escaped an organ harvesting operation.
They claim to have lost their home in a recent attack.
They recently [mechViolation], and have been targeted by a mechanoid hive.
They say a great flashstorm burned down their home.
They say that crop blights starved them out of their village.
They say their caravan was ambushed and everything was taken.
They say they escaped from a slave caravan.
They say they were banished from their town due to moral disagreements.
they
This [faction_pawnSingular] is
This is the [animalKind_label] that killed the scout of the [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name].
threat(priority=-1)->
threat(priority=1,site/MechCluster_exists==True)->
threat(priority=1,site/Outpost_exists==True)->
threat(priority=1,site/SleepingMechanoids_exists==True)->
threat
threat->
threatDescription->
threatDescriptionParagraph(threatType==MechClusters,threatCount==1,threatSize==1)->
threatDescriptionParagraph(threatType==MechClusters,threatCount==1,threatSize>
threatDescriptionParagraph(threatType==MechClusters,threatCount==2,threatSize==1)->
threatDescriptionParagraph(threatType==MechClusters,threatCount==2,threatSize>
threatDescriptionParagraph(threatType==Raids,threatCount==1,threatSize==1)->
threatDescriptionParagraph(threatType==Raids,threatCount==1,threatSize>
threatDescriptionParagraph(threatType==Raids,threatCount>
threatsInfo(allowViolentQuests==true,priority=1)->
threatsInfo->
threatsInfo1(generateThreats==false)->
threatsInfo1(generateThreats==true,threatType==MechClusters)->
threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->
threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->
threatsInfo2(generateThreats==false)->
threatsInfo2(generateThreats==true,threatType==MechClusters)->
threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->
threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->
threatsInfo3(generateThreats==false)->
threatsInfo3(generateThreats==true,threatType==MechClusters)->
threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->
threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->
threatsInfo4(generateThreats==false)->
threatsInfo4(generateThreats==true,threatType==MechClusters)->
threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->
threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->
threatsInfo5(generateThreats==false)->
threatsInfo5(generateThreats==true,threatType==MechClusters)->
threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->
threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->
threatsInfo6(generateThreats==false)->
threatsInfo6(generateThreats==true,threatType==MechClusters)->
threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->
threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->
threatsInfoMechClustersMultiAnimal->
threatsInfoMechClustersMultiPrisoners->
threatsInfoMechClustersSingleAnimal->
threatsInfoMechClustersSingleHuman->
threatsInfoMechRaidsMultiAnimal->
threatsInfoMechRaidsMultiHuman->
threatsInfoMechRaidsSingleAnimal->
threatsInfoMechRaidsSingleHuman->
throne
tired
titleEnd->
to commemorate [asker_possessive] [asker_faction_pawnsPlural] who have fallen in battle
to commemorate [asker_possessive] own [PersonalCharacteristic]
to commemorate the [PersonalCharacteristic] of [asker_possessive] [PersonFamily]
to express how [AdjectiveBadass] [asker_pronoun] is
to honor [asker_possessive] [PersonFamily]
to honor the work of [PersonJob]s
to insult the [PersonalCharacteristic] of [asker_possessive] rival
to reduce feelings of [ConceptAngsty] amongst the people
to spread images of [asker_possessive] [glory] across the land
to
tough
townend(p=3)->
townend->
townname_wordgen->
translate a book
transporter
traveler
travelerInfo(lodgerCount==1)->
travelerInfo(lodgerCount>
travelers
trekkers
turnedViolent->
unknown
vagabond
vagabonds
ven
verber->
vi
victim(generateThreats==true,threatType==Raids)->
victim->
victories
Victory
violated an ancient supercomputer terminal
Violence
violence->
Visitor
wanderers
War
warden for hire
Warfare
was
watch for raiders
wealth
weapons research
weary
were
while clapping
who asked to stay with you
whoAskedToStay->
willSendShuttle->
with a satisfied grin
with an intense expression
with eyes closed
woman
work
work->
Worker
worker->
workInfo(lodgersWillNotWork==true,priority=1)->
workInfo->
wrongAct->
xal
xan
You arrested {SUBJECT_definite}, [oneOfThe].
You arrested {SUBJECT_definite}, the [lastOrNot] desperate [faction_pawnSingular] [whoAskedToStay].\n\n[questOver]
You have been given another chance at royal ascent.\n\n
You have failed the quest '[resolvedQuestName]'.\n\nYour relations with [asker_faction_name] have decreased by [goodwillPenalty].
You have failed the quest '[resolvedQuestName]'.
You have learned of a way to escape this planet!\n\n
You have succesfully completed the quest '[resolvedQuestName]'.
You'll be able to direct [lodgersDef] the same way you direct your own colonists.[specialNeedsExplanation]
Your goodwill with [asker_faction_name] has been negatively affected for every [pawnLabel] left.
ys
zan
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_TextCommon.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_TextCommon.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RulePackDefs\RulePacks_Namers_Factions.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
saveKeysPrefix
Parents:
comps <li Class="CompProperties_MoteEmitter">,
comps <li Class="CompProperties_MoteEmitterProximityScan">
Text:
flash
glow
scan
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
scale
Parents:
children <li>,
comps <li Class="CompProperties_AbilityEffecterOnTarget">,
comps <li Class="CompProperties_AbilityMoteOnTarget">,
comps <li Class="CompProperties_ThrownMoteEmitter">,
fat,
female,
hulk,
male,
thin
Text:
(0.4,0.4)
(0.51,0.51)
(0.7,0.7)
(0.75,0.75)
(0.9,0.9)
0.42
0.5~0.6
0.5~0.75
0.6~0.9
0.8~1.2
0.9~0.7
0~0
1.3~2.5
1.5
1.55
1~1
1~2.5
2.3~2.5
2.5
2~4
3.0~3.0
6
7.0~7.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
scaleToConnectTargets
Parents:
mote
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
scatterableOnMapGen
Parents:
ThingDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
scatterRadius
Parents:
comps <li Class="CompProperties_AbilityChunkskip">
Text:
2.9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
scenarioRandomizable
Parents:
StatDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
scoreOffset
Parents:
apparel
Text:
4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
screenShakeIntensity
Parents:
comps <li>,
comps <li Class="CompProperties_AbilityNeuroquake">
Text:
0.5
1.0
2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
secondPawnSymbol
Parents:
TaleDef
Text:
ORGANIZER
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
selectable
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
selectionWeight
Parents:
nodes <li>
Text:
$askerIsNullChance
$bloodRotAndParalysisWeight
$bloodRotWeight
$moodThresholdWeight
$noConditionsWeight
$noWorkWeight
$paralysisWeight
0.25
0.5
0.6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
selectionWeightOneStar
Parents:
parms
Text:
0.4
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
selectionWeightThreeStar
Parents:
parms
Text:
0.2
0.25
0.3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
selectionWeightTwoStar
Parents:
parms
Text:
0.3
0.35
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
sendArrivalLetter
Parents:
parms
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
sendLetter
Parents:
nodes <li>
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
sendStandardLetter
Parents:
node,
nodes <li>
Text:
$sendStandardLetter
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
seniority
Parents:
RoyalTitleDef
Text:
0
100
1000
200
300
400
500
600
700
800
900
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
seniorityRange
Parents:
nodes <li>
Text:
$askerSeniorityRange
250~850
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
setMax
Parents:
capMods <li>
Text:
0.1
0.4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
setMaxCurveEvaluateStat
Parents:
capMods <li>
Text:
PsychicSensitivity
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
setMaxCurveOverride
Parents:
capMods <li>
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
settlementGenerationWeight
Parents:
FactionDef
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
settlementNameMaker
Parents:
FactionDef
Text:
NamerSettlementEmpire
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
settlementTexturePath
Parents:
FactionDef
Text:
World/WorldObjects/DefaultSettlement
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
severityAmount
Parents:
hediffGivers <li>
Text:
2
4
6
8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
severityPerDay
Parents:
comps <li Class="HediffCompProperties_SeverityPerDay">
Text:
0.4
-1.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
severityPerDayTended
Parents:
comps <li Class="HediffCompProperties_TendDuration">
Text:
-1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
shaderParameters
Parents:
graphicData
Children:
_AgeOffset,
_brightnessMultiplier,
_distortionIntensity,
_distortionScale,
_distortionScrollSpeed,
_DistortionTex,
_ExtraTex,
_innerRingSize,
_Interval,
_inTime,
_MainTex,
_MaxAlpha,
_MinAlpha,
_Noise,
_NoiseTex,
_outerRingSize,
_outTime,
_PulseInterval,
_pulseSpeed,
_rotationSpeed,
_ScanTex,
_ScrollSpeed,
_smokeAmount,
_smokeScrollSpeed,
_SmokeTex,
_SoftEdgeSize,
_solidTime,
_TextureScale,
_wordSpaceDistortionToggle
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
shaderPath
Parents:
ShaderTypeDef
Text:
Map/BulletShieldPsychic
Map/CloudOverlay
Map/MoteBestowWarmup
Map/MotePsychicSkipFlash
Map/MotePsychicSkipInner
Map/MotePsychicSkipRing
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Misc\ShaderTypes.xml
shaderType
Parents:
blueprintGraphicData,
graphicData
Text:
BulletShieldPsychic
CloudOverlay
CutoutComplex
CutoutFlying
Mote
MoteBestowWarmup
MoteGlow
MoteGlowDistorted
MoteGlowPulse
MoteGlowPulseLink
MoteProximityScannerRadius
MotePsychicNeuroquake
MotePsychicSkipFlash
MotePsychicSkipInner
MotePsychicSkipRing
MotePsychicWarmupNeuroquake
MotePsychicWarmupWordOf
PsyfocusMeditationPulse
Transparent
TransparentPostLight
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
ShaderTypeDef
Parents:
Defs
Children:
shaderPath,
ShaderTypeDef <defName>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Misc\ShaderTypes.xml
ShaderTypeDef <defName>
Parents:
ShaderTypeDef
Text:
BulletShieldPsychic
CloudOverlay
MoteBestowWarmup
MotePsychicSkipFlash
MotePsychicSkipInner
MotePsychicSkipRing
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Misc\ShaderTypes.xml
shadow
Parents:
skyfaller
Text:
Things/Skyfaller/SkyfallerShadowRectangle
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
shadowData
Parents:
graphicData
Children:
offset,
volume
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
shadowSize
Parents:
skyfaller
Text:
(5.5,3.5)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
shellRenderedBehindHead
Parents:
apparel
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
ShootingAccuracyPawn
Parents:
equippedStatOffsets
Text:
3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
ShootingAccuracyTurret
Parents:
statBases
Text:
0.9
0.96
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
shouldJoinParentLord
Parents:
comps <li Class="CompProperties_PawnSpawnOnWakeup">,
comps <li Class="CompProperties_SpawnerPawn">
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
showAllowAutoRefuelToggle
Parents:
comps <li Class="CompProperties_Refuelable">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
showBubble
Parents:
ThoughtDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
showCastingProgressBar
Parents:
AbilityDef
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
showDaysToRecover
Parents:
comps <li Class="HediffCompProperties_SeverityPerDay">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
showFactionInInspectString
Parents:
SitePartDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
showGizmoOnWorldView
Parents:
AbilityDef
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
showIfHediffsPresent
Parents:
StatDef
Children:
showIfHediffsPresent <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
showIfHediffsPresent <li>
Parents:
showIfHediffsPresent
Text:
PsychicAmplifier
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
showIfModsLoaded
Parents:
StatDef
Children:
showIfModsLoaded <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
showIfModsLoaded <li>
Parents:
showIfModsLoaded
Text:
ludeon.rimworld.royalty
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
showIfUndefined
Parents:
StatDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
showNextSpawnInInspect
Parents:
comps <li Class="CompProperties_SpawnerPawn">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
showOnAnimals
Parents:
StatDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
showOnMechanoids
Parents:
StatDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
showOverallStats
Parents:
comps <li Class="CompProperties_Transporter">
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
showPsycastEffects
Parents:
AbilityDef
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
showRemainingTime
Parents:
comps <li Class="HediffCompProperties_Disappears">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
shrapnelDistanceFactor
Parents:
skyfaller
Text:
0.2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
shuttle
Parents:
nodes <li>
Text:
$arrivalShuttle
$shuttle
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
signalListenMode
Parents:
nodes <li>
Text:
Always
NotYetAcceptedOnly
OngoingOrNotYetAccepted
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
signalTag
Parents:
comps <li Class="CompProperties_SendSignalOnCountdown">,
comps <li Class="CompProperties_SendSignalOnPawnProximity">
Text:
CompCanBeDormant.WakeUp
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
Silver
Parents:
itemsToDrop
Text:
500
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
singleWanderDurationTicks
Parents:
comps <li Class="HediffCompProperties_Disorientation">
Text:
180
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
siteFaction
Parents:
parms,
root
Text:
Empire
Pirate
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
SitePartDef
Parents:
Defs
Children:
activeThreatDisturbanceFactor,
applyFactionColorToSiteTexture,
approachingReportString,
approachOrderString,
arrivedLetter,
arrivedLetterDef,
badEvenIfNoMap,
conditionCauserDef,
description,
excludesTags,
expandingIconTexture,
label,
minThreatPoints,
requiresFaction,
showFactionInInspectString,
SitePartDef <defName>,
siteTexture,
tags,
wantsThreatPoints,
workerClass
Attributes:
Abstract="True"
Name="ConditionCauserSitePartBase"
Name="SitePart_MechCluster"
ParentName="ConditionCauserSitePartBase"
ParentName="SitePart_MechCluster"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
SitePartDef <defName>
Parents:
SitePartDef
Text:
ClimateAdjuster
EMIDynamo
MechCluster
MechClusterForceNoConditionCauser
PsychicDroner
PsychicSuppressor
RaidSource
SmokeSpewer
SunBlocker
ToxicSpewer
WeatherController
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
sitePartDefs
Parents:
node,
nodes <li>
Text:
$site/sitePartDefs
$sitePartDefs
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
sitePartsParams
Parents:
nodes <li>
Text:
$sitePartsParams
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
Parents:
nodes <li>
Children:
sitePartsTags <li>
Text:
$sitePartsTags
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
Parents:
sitePartsTags
Children:
tag
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
siteTexture
Parents:
SitePartDef
Text:
World/WorldObjects/Sites/GenericSite
World/WorldObjects/Sites/Outpost
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
size
Parents:
ThingDef
Text:
(1,1)
(2,1)
(2,2)
(2,3)
(3,2)
(3,3)
(5,3)
(6,4)
(6,5)
(6,6)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
sketch
Parents:
nodes <li>
Text:
$monumentSketch
$sketch
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
SketchResolverDef
Parents:
Defs
Children:
isRoot,
resolver,
SketchResolverDef <defName>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SketchResolverDefs\SketchResolvers.xml
SketchResolverDef <defName>
Parents:
SketchResolverDef
Text:
MechCluster
MechClusterWalls
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SketchResolverDefs\SketchResolvers.xml
skill
Parents:
skills <li>
Text:
Melee
Shooting
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
skillRequirements
Parents:
RecipeDef,
recipeMaker
Children:
Crafting,
Medicine
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
skills
Parents:
PawnKindDef
Children:
skills <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
skills <li>
Parents:
skills
Children:
range,
skill
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
skipChance
Parents:
inventoryOptions
Text:
0.70
0.9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
skyfaller
Parents:
ThingDef
Children:
angleCurve,
anticipationSound,
anticipationSoundTicks,
cameraShake,
explosionDamage,
explosionRadius,
metalShrapnelCountRange,
moteSpawnTime,
motesPerCell,
movementType,
reversed,
rotationCurve,
rubbleShrapnelCountRange,
shadow,
shadowSize,
shrapnelDistanceFactor,
speed,
speedCurve,
ticksToImpactRange,
zPositionCurve
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
skyfallerDef
Parents:
nodes <li>
Text:
ShuttleIncoming
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
skyfallerLeaving
Parents:
comps <li Class="CompProperties_Launchable">
Text:
ShuttleLeaving
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
smeltable
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
smokeRadius
Parents:
comps <li>
Text:
3.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
SocialImpact
Parents:
equippedStatOffsets
Text:
0.1
0.2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
socialPropernessMatters
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
solid
Parents:
addedPartProps
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
solidTime
Parents:
mote
Text:
0.05
0.07
0.08
0.1
0.15
0.2
0.4
0.5
0.8
0
1.2
1.32
1.4
4.5
6.6
9999
99999
999999
999999999
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
solidTimeSecs
Parents:
comps <li Class="CompProperties_FadesInOut">
Text:
160
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
SongDef
Parents:
Defs
Children:
clipPath,
minRoyalTitle,
tense,
volume
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Gameplay.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Tension.xml
sound
Parents:
comps <li>,
comps <li Class="CompProperties_AbilityMoteOnTarget">,
comps <li Class="CompProperties_PlaySoundOnDestroy">
Text:
AnimaTreeScream
Psycast_Neuroquake_Effect
Psycast_Skip_Exit
Psycast_WordOf_Effect
PsycastWallraise
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
soundAiming
Parents:
verbs <li>
Text:
OrbitalTargeter_Aiming
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
soundAmbient
Parents:
building
Text:
CrashedShipPart_Ambience
EMIDynamo_Ambience
GasSpewer_Ambience
MechTurretBig_Call
MechTurretSmall_Call
ShuttleIdle_Ambience
SunBlocker_Ambience
WeatherAffecter_Ambience
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
soundCast
Parents:
verbs <li>
Text:
InfernoCannon_Fire
Mortar_LaunchA
OrbitalTargeter_Fire
Shot_ChargeBlaster
Shot_IncendiaryLauncher
Shot_MiniSlug
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
soundCastTail
Parents:
verbs <li>
Text:
GunTail_Heavy
GunTail_Light
GunTail_Medium
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
soundDef
Parents:
children <li>,
Defs
Text:
ActivatorProximityTriggered
BulletShieldGenerator_Reactivate
Interceptor_BlockProjectile
JumpPackLaunch
JumpPackPreLaunch
MortarShieldGenerator_Reactivate
Power_OffSmall
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
SoundDef <defName>
Parents:
SoundDef
Text:
ActivatorCountdown_Ambience
ActivatorProximity_Ambience
ActivatorProximityTriggered
AnimaTreeLink
AnimaTreeProgress
AnimaTreeScream
Bestowing_Finished
Bestowing_Start
Bestowing_Warmup
Broadshield_Ambience
Broadshield_Startup
BulletShield_Ambience
BulletShieldGenerator_Reactivate
EMIDynamo_Ambience
GasSpewer_Ambience
Harp_Play
Harpsichord_Play
Interact_BladelinkMonoSword
Interact_BladelinkPlasmaSword
Interact_BladelinkZeusHammer
Interact_MonoSword
Interact_PlasmaSword
Interact_ZeusHammer
JumpPackLand
JumpPackLaunch
JumpPackPreLaunch
MechAssembler_Spawn
MechClusterDefeated
MechTurretBig_Call
MechTurretSmall_Call
MeditationGainPsyfocus
MeleeHit_BionicSlash
MeleeHit_BladelinkMonoSword
MeleeHit_BladelinkPlasmaSword
MeleeHit_BladelinkZeusHammer
MeleeHit_DrillArm
MeleeHit_FieldHand
MeleeHit_MonoSword
MeleeHit_PlasmaSword
MeleeHit_ZeusHammer
MeleeMiss_BionicSlash
MeleeMiss_DrillArm
MeleeMiss_FieldHand
MortarShield_Ambience
MortarShieldGenerator_Reactivate
OrbitalStrike_Ordered
Piano_Play
PsyAmpInstalled
Psycast_Neuroquake_CastEnd
Psycast_Neuroquake_CastLoop
Psycast_Neuroquake_CastStart
Psycast_Neuroquake_Effect
Psycast_Skip_Entry
Psycast_Skip_Exit
Psycast_Skip_Pulse
Psycast_WordOf_Effect
Psycast_WordOf_Warmup
PsycastCastLoop
PsycastPsychicEffect
PsycastPsychicPulse
PsycastWallraise
PsychicEntropyBrainCharring
PsychicEntropyBrainRoasting
PsychicEntropyHyperloaded
PsychicEntropyOverloaded
Shot_MiniSlug
Shuttle_Landing
Shuttle_Leaving
Shuttle_PawnExit
Shuttle_PawnLoaded
ShuttleIdle_Ambience
SunBlocker_Ambience
TechprintApplied
WeatherAffecter_Ambience
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
soundDrop
Parents:
ThingDef
Text:
Metal_Drop
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
soundEmitting
Parents:
comps <li Class="CompProperties_MoteEmitterProximityScan">
Text:
ActivatorProximity_Ambience
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
soundImpactDefault
Parents:
ThingDef
Text:
BulletImpact_Metal
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
soundInteract
Parents:
ThingDef
Text:
Interact_BladelinkMonoSword
Interact_BladelinkPlasmaSword
Interact_BladelinkZeusHammer
Interact_MonoSword
Interact_PlasmaSword
Interact_ZeusHammer
Metal_Drop
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
soundLanding
Parents:
pawnFlyer
Text:
JumpPackLand
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
soundMeleeHit
Parents:
tools <li>
Text:
MeleeHit_BionicSlash
MeleeHit_DrillArm
MeleeHit_FieldHand
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
soundMeleeMiss
Parents:
tools <li>
Text:
MeleeMiss_BionicSlash
MeleeMiss_DrillArm
MeleeMiss_FieldHand
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
soundOnEmission
Parents:
comps <li Class="CompProperties_MoteEmitter">
Text:
ActivatorCountdown_Ambience
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
soundOnUsed
Parents:
comps <li Class="CompProperties_UseEffectPlaySound">
Text:
PsyAmpInstalled
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
soundPlayInstrument
Parents:
ThingDef
Text:
Harp_Play
Harpsichord_Play
Piano_Play
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
soundReload
Parents:
comps <li Class="CompProperties_Reloadable">
Text:
Standard_Reload
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
soundWorking
Parents:
recipeMaker
Text:
Recipe_Machining
Recipe_Sculpt
Recipe_Smith
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
south
Parents:
wornGraphicData
Children:
fat,
female,
hulk,
male,
offset,
thin
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
sowMinSkill
Parents:
plant
Text:
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
sowResearchPrerequisites
Parents:
plant
Attributes:
Inherit="False"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
sowTag
Parents:
building
Text:
SupportPlantsOnly
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
Parents:
plant
Attributes:
Inherit="False"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
spawnablePawnKinds
Parents:
comps <li Class="CompProperties_PawnSpawnOnWakeup">,
comps <li Class="CompProperties_SpawnerPawn">
Children:
spawnablePawnKinds <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
spawnablePawnKinds <li>
Parents:
spawnablePawnKinds
Text:
Mech_Centipede
Mech_Lancer
Mech_Pikeman
Mech_Scyther
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
spawnEffecter
Parents:
comps <li Class="CompProperties_PawnSpawnOnWakeup">
Text:
MechDropBeaconActivated
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
spawnLocType
Parents:
children <li>
Text:
OnSource
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
spawnMessageKey
Parents:
comps <li Class="CompProperties_SpawnerPawn">
Text:
MessageMechanoidsAssembled
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
spawnSound
Parents:
comps <li Class="CompProperties_PawnSpawnOnWakeup">,
comps <li Class="CompProperties_SpawnerPawn">,
comps <li Class="CompProperties_SpawnSubplant">
Text:
AnimaTreeProgress
CryptosleepCasket_Eject
MechAssembler_Spawn
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
spawnThingOnRemoved
Parents:
HediffDef
Text:
AestheticNose
AestheticShaper
ArmorskinGland
CircadianAssistant
CircadianHalfCycler
Coagulator
DetoxifierStomach
DrillArm
ElbowBlade
FieldHand
GastroAnalyzer
HandTalon
HealingEnhancer
Immunoenhancer
KneeSpike
LearningAssistant
LoveEnhancer
Mindscrew
Neurocalculator
NuclearStomach
PsychicHarmonizer
PsychicReader
PsychicSensitizer
ReprocessorStomach
StoneskinGland
ToughskinGland
VenomFangs
VenomTalon
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
specificApparelRequirements
Parents:
PawnKindDef
Children:
specificApparelRequirements <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
specificApparelRequirements <li>
Parents:
specificApparelRequirements
Children:
alternateTagChoices,
apparelLayer,
bodyPartGroup,
color,
requiredTag,
stuff
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
speechCooldown
Parents:
RoyalTitleDef
Text:
1200000
600000
900000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
speed
Parents:
children <li>,
projectile,
skyfaller
Text:
0.6~0.8
0.8
16
18
4~5
5~6
70
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
speedCurve
Parents:
skyfaller
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
stackedEffectMultiplier
Parents:
ThoughtDef
Text:
0.25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
stackLimit
Parents:
ThingDef,
ThoughtDef
Text:
1
100
3
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
stages
Parents:
HediffDef,
ThoughtDef
Children:
stages <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
stages <li>
Parents:
stages
Children:
allowedMentalBreakIntensities,
baseMoodEffect,
baseOpinionOffset,
capacityFactorEffectMultiplier,
capMods,
description,
foodPoisoningChanceFactor,
hediffGivers,
hungerRateFactor,
hungerRateFactorOffset,
label,
lifeThreatening,
mentalBreakMtbDays,
minSeverity,
naturalHealingFactor,
painFactor,
painOffset,
partEfficiencyOffset,
restFallFactorOffset,
statFactors,
statOffsetEffectMultiplier,
statOffsets,
totalBleedFactor,
vomitMtbDays
Attributes:
IsNull="True"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
startingGoodwill
Parents:
FactionDef
Text:
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
startOffsetTicks
Parents:
nodes <li>
Text:
$(0.25 * 60000)
$(2.5 * 60000)
$(4 * 60000)
$(5 * 60000)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
startWickHitPointsPercent
Parents:
comps <li Class="CompProperties_Explosive">
Text:
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
statBases
Parents:
AbilityDef,
TerrainDef,
ThingDef
Children:
Ability_Duration,
Ability_EffectRadius,
Ability_EntropyGain,
Ability_PsyfocusCost,
AccuracyLong,
AccuracyMedium,
AccuracyShort,
AccuracyTouch,
ArmorRating_Blunt,
ArmorRating_Heat,
ArmorRating_Sharp,
Beauty,
Comfort,
DeteriorationRate,
EquipDelay,
Flammability,
Insulation_Cold,
Insulation_Heat,
JoyGainFactor,
JumpRange,
MarketValue,
Mass,
MaxHitPoints,
MeditationFocusStrength,
RangedWeapon_Cooldown,
ShootingAccuracyTurret,
StuffEffectMultiplierArmor,
StuffEffectMultiplierInsulation_Cold,
StuffEffectMultiplierInsulation_Heat,
WorkToBuild,
WorkToMake
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
StatDef
Parents:
comps <li Class="CompProperties_MeditationFocus">,
Defs
Children:
category,
defaultBaseValue,
description,
displayPriorityInCategory,
formatString,
hideAtValue,
label,
minValue,
parts,
scenarioRandomizable,
showIfHediffsPresent,
showIfModsLoaded,
showIfUndefined,
showOnAnimals,
showOnMechanoids,
StatDef <defName>,
statFactors,
toStringStyle
Attributes:
ParentName="MeditationFocusBase"
Text:
MeditationFocusStrength
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
StatDef <defName>
Parents:
StatDef
Text:
JumpRange
MeditationFocusGain
PsychicEntropyGain
PsychicEntropyMax
PsychicEntropyRecoveryRate
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
stateClass
Parents:
MentalStateDef
Text:
MentalState_Berserk
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
stateDef
Parents:
comps <li>
Text:
Berserk
Manhunter
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
Parents:
comps <li>
Text:
BerserkMechanoid
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
stateEffecter
Parents:
MentalStateDef
Text:
Berserk
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
statFactors
Parents:
stages <li>,
StatDef
Children:
PsychicEntropyGain,
PsychicEntropyMax,
PsychicEntropyRecoveryRate,
statFactors <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
statFactors <li>
Parents:
statFactors
Text:
PsychicSensitivity
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
statOffsetEffectMultiplier
Parents:
stages <li>
Text:
PsychicSensitivity
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
statOffsets
Parents:
stages <li>
Children:
ArmorRating_Blunt,
ArmorRating_Heat,
ArmorRating_Sharp,
CookSpeed,
DeepDrillingSpeed,
GlobalLearningFactor,
ImmunityGainSpeed,
MiningSpeed,
NegotiationAbility,
PawnBeauty,
PlantWorkSpeed,
PsychicEntropyRecoveryRate,
PsychicSensitivity,
ResearchSpeed
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
stealable
Parents:
ThingDef
Text:
false
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
Steel
Parents:
costList,
itemsToDrop,
killedLeavings
Text:
100
120
15
250
4
40
60
75
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
stockGenerators
Parents:
TraderKindDef
Children:
stockGenerators <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
stockGenerators <li>
Parents:
stockGenerators
Children:
apparelTag,
categoryDef,
countChances,
countRange,
customCountRanges,
excludedCategories,
excludedThingDefs,
kindCountRange,
respectPopulationIntent,
tag,
thingDef,
thingDefCountRange,
totalPriceRange,
tradeTag,
tradeTagsSell,
weaponTag
Attributes:
Class="StockGenerator_Animals"
Class="StockGenerator_BuyExpensiveSimple"
Class="StockGenerator_BuySingleDef"
Class="StockGenerator_BuySlaves"
Class="StockGenerator_BuyTradeTag"
Class="StockGenerator_Category"
Class="StockGenerator_Clothes"
Class="StockGenerator_SingleDef"
Class="StockGenerator_Slaves"
Class="StockGenerator_Tag"
Class="StockGenerator_Techprints"
Class="StockGenerator_WeaponsMelee"
Class="StockGenerator_WeaponsRanged"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
storeAnimalToHuntAs
Parents:
nodes <li>
Text:
animalToHunt
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
storeAs
Parents:
elseNode,
node,
nodes <li>
Text:
activeThreatDisturbanceFactor
arrivalShuttle
asker
askerFaction
askerSeniorityMax
colonistsToLendCount
colonyPercentageToLend
constructionTimeoutTicks
dutyDescription
dutyRoyalDescription
enemyFaction
faction
helperCombatPower
helperKind
helpersMaxCount
hivesCount
largestClearArea
lendForDays
lodgersBodySize
lodgersCount
lodgersPawnKind
lodgersWithMoodThreshold
map
monumentMarker
monumentMarkerMinified
monumentRequiredResources
monumentSize
monumentSketch
moodThreshold
peacefulAnimal
points
pointsRewardFactor
raid1/enemyFaction
raid2/enemyFaction
raid2/walkInSpot
raidCount
rewardValue
sameQuestsCount
shuttle
site/enemyFaction
sitePartDefs
sitePoints
siteTile
sketch
threatExample
timeoutFactorForPoints
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
storeCountAs
Parents:
elseNode
Text:
lodgersCountWithMoodThreshold
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
storeCountToHuntAs
Parents:
nodes <li>
Text:
countToHunt
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
storeFactionAs
Parents:
nodes <li>
Text:
siteFaction
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
storeGameConditionAs
Parents:
nodes <li>
Text:
gameCondition
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
storeGameConditionDescriptionFutureAs
Parents:
nodes <li>
Text:
gameConditionDescriptionFuture
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
storeGameConditionDifficultyAs
Parents:
nodes <li>
Text:
gameConditionDifficulty
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
storeGameConditionDurationAs
Parents:
nodes <li>
Text:
gameConditionDuration
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
storeGrowDaysAs
Parents:
nodes <li>
Text:
growDays
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
storeHarvestItemCountAs
Parents:
nodes <li>
Text:
harvestItemCount
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
storeHarvestItemDefAs
Parents:
nodes <li>
Text:
plantToHarvest
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
storeHediffAs
Parents:
root
Text:
lodgersDisease
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
Parents:
nodes <li>
Text:
monumentRequiredResourcesMarketValue
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
storeMoodThresholdAs
Parents:
parms
Text:
lodgersMoodThreshold
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
storeNormalizedMoodThresholdAs
Parents:
parms
Text:
lodgersMoodThresholdNormalized
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
storePartsToAffectAs
Parents:
root
Text:
lodgersDiseasePartsToAffect
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
storeProductionItemCountAs
Parents:
nodes <li>
Text:
countToProduce
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
storeProductionItemDefAs
Parents:
nodes <li>
Text:
defToProduce
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
storeProductionItemLabelAs
Parents:
nodes <li>
Text:
thingToProduceLabel
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
storeProductionItemStuffAs
Parents:
nodes <li>
Text:
stuffToProduce
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
storeSitePartsParamsAs
Parents:
nodes <li>
Text:
sitePartsParams
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
stuff
Parents:
colorPerStuff <li>,
nodes <li>,
specificApparelRequirements <li>
Text:
$stuffToProduce
Gold
Plasteel
Steel
WoodLog
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
stuffCategories
Parents:
ThingDef
Children:
stuffCategories <li>
Attributes:
Inherit="False"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
stuffCategories <li>
Parents:
stuffCategories
Text:
Fabric
Leathery
Metallic
Stony
Woody
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
stuffCategoriesToAllow
Parents:
apparelStuffFilter
Children:
stuffCategoriesToAllow <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
stuffCategoriesToAllow <li>
Parents:
stuffCategoriesToAllow
Text:
Fabric
Metallic
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
StuffEffectMultiplierArmor
Parents:
statBases
Text:
0.2
0.3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
StuffEffectMultiplierInsulation_Cold
Parents:
statBases
Text:
0.07
0.10
0.22
0.4
0.60
0.80
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
StuffEffectMultiplierInsulation_Heat
Parents:
statBases
Text:
0.10
0.15
0.25
0.85
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
stunTargetWhileCasting
Parents:
AbilityDef
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
stunTicks
Parents:
comps <li>,
comps <li Class="CompProperties_AbilityFarskip">
Text:
18~60
70~120
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
subEffecterClass
Parents:
children <li>
Text:
SubEffecter_SoundTriggered
SubEffecter_SprayerContinuous
SubEffecter_SprayerTriggered
SubEffecter_SprayerTriggeredDelayed
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
subNodes
Parents:
subNodes <li>,
thinkNode
Children:
subNodes <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml
subNodes <li>
Parents:
subNodes
Children:
chance,
locomotionUrgency,
subNodes,
targetAcquireRadius,
targetKeepRadius,
ticksBetweenWandersRange,
ticksRange,
wanderRadius
Attributes:
Class="JobGiver_AIFightEnemies"
Class="JobGiver_AISapper"
Class="JobGiver_AITrashDutyFocus"
Class="JobGiver_ConcertOrganizerPlayInstrument"
Class="JobGiver_EatInGatheringArea"
Class="JobGiver_GetJoyInGatheringArea"
Class="JobGiver_StandAndBeSociallyActive"
Class="JobGiver_TakeCombatEnhancingDrug"
Class="JobGiver_WanderInGatheringArea"
Class="JobGiver_WanderNearDutyLocation"
Class="ThinkNode_ConditionalInGatheringArea"
Class="ThinkNode_ConditionalRandom"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml
subOptionsChooseOne
Parents:
inventoryOptions
Children:
subOptionsChooseOne <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
subOptionsChooseOne <li>
Parents:
subOptionsChooseOne
Children:
countRange,
thingDef
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
subOptionsTakeAll
Parents:
inventoryOptions
Children:
subOptionsTakeAll <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
subOptionsTakeAll <li>
Parents:
subOptionsTakeAll
Children:
countRange,
thingDef
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
subplant
Parents:
comps <li Class="CompProperties_SpawnSubplant">
Text:
Plant_GrassAnima
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
subSounds
Parents:
SoundDef
Children:
subSounds <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
subSounds <li>
Parents:
subSounds
Children:
distRange,
grains,
muteWhenPaused,
name,
onCamera,
pitchRange,
sustainIntervalRange,
sustainLoop,
tempoAffectedByGameSpeed,
volumeRange
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
successfullyRemovedHediffMessage
Parents:
RecipeDef
Text:
{0} has successfully cured {1}'s blood rot.
{0} has successfully cured {1}'s paralytic abasia.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
suppressIdleAlert
Parents:
RoyalTitleDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
sustain
Parents:
SoundDef
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
sustainFadeoutTime
Parents:
SoundDef
Text:
0.1
0.25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
sustainIntervalRange
Parents:
subSounds <li>
Text:
10~25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
sustainLoop
Parents:
subSounds <li>
Text:
False
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
symbol
Parents:
InteractionDef,
RuleDef
Text:
conditionCauserRoom
interior_conditionCauserRoom
interior_throneRoom
landingPad
Things/Mote/SpeechSymbols/WordOfInspiration
Things/Mote/SpeechSymbols/WordOfJoy
Things/Mote/SpeechSymbols/WordOfLove
Things/Mote/SpeechSymbols/WordOfSerenity
Things/Mote/SpeechSymbols/WordOfTrust
throneRoom
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Interior.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
tag
Parents:
alternateTagChoices <li>,
node,
nodes <li>,
parms,
sitePartsTags <li>,
stockGenerators <li>,
value <li>
Text:
$signalTag
$tag
Art
Cape
cluster
Gunlink
infestation
ItemStash
MechClusterForceNoConditionCauser
MusicalInstrument
Outpost
ProblemCauser
Psychic
PsylinkNeuroformer
QuestActiveThreat
QuestActiveThreatDefense
QuestActiveThreatDefenseNoHidden
QuestConditionCauser
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
Parents:
apparel,
bedroomRequirements <li>,
HediffDef,
RoyalTitleDef,
SitePartDef,
TerrainDef,
throneRoomRequirements <li>
Children:
tags <li>
Attributes:
Inherit="False"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
Parents:
tags
Text:
ArmorGland
BeltDefensePop
BestowerHood
Cape
DownedRefugeeQuestThreat
EmpireTitle
FineFloor
Floor
Gunlink
ItemStashQuestThreat
MechClusterForceNoConditionCauser
MineralScannerPreciousLumpThreat
PackJump
PrestigeCombatGear
Psychic
QuestActiveThreat
QuestActiveThreatDefense
QuestActiveThreatDefenseNoHidden
QuestConditionCauser
Royal
RoyalRobe
RoyalTier2
RoyalTier3
RoyalTier5
RoyalTier6
RoyalTier7
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
taleClass
Parents:
TaleDef
Text:
Tale_DoublePawn
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
TaleDef
Parents:
Defs
Children:
baseInterest,
firstPawnSymbol,
label,
rulePack,
secondPawnSymbol,
taleClass,
TaleDef <defName>,
type
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
TaleDef <defName>
Parents:
TaleDef
Text:
AttendedConcert
HeldConcert
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
targetable
Parents:
verbs <li>
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
targetAcquireRadius
Parents:
subNodes <li>
Text:
20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml
targetingRange
Parents:
royalAid
Text:
39.9
44.9
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
targetingRequireLOS
Parents:
royalAid
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
targetKeepRadius
Parents:
subNodes <li>
Text:
23
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml
targetParams
Parents:
verbProperties,
verbs <li>
Children:
canTargetAnimals,
canTargetBuildings,
canTargetHumans,
canTargetItems,
canTargetLocations,
canTargetMechs,
canTargetPawns,
canTargetSelf,
mapObjectTargetsMustBeAutoAttackable,
neverTargetHostileFaction,
neverTargetIncapacitated,
onlyTargetColonists,
onlyTargetPrisonersOfColony,
thingCategory
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
targetPrefix
Parents:
HediffDef
Text:
for
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
targetReceivesEntropy
Parents:
comps <li Class="CompProperties_AbilityTransferEntropy">
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
targetRequired
Parents:
AbilityDef
Text:
False
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
targets
Parents:
nodes <li>
Text:
$asker
$laborers
$lodgers
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
targetsBodyPart
Parents:
RecipeDef
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
Parents:
IncidentDef
Children:
targetTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
Parents:
targetTags
Text:
Map_PlayerHome
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
targetWorldCell
Parents:
AbilityDef
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
techHediffsChance
Parents:
PawnKindDef
Text:
0.08
0.15
0.25
0.3
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
Parents:
PawnKindDef
Children:
techHediffsDisallowTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
Parents:
techHediffsDisallowTags
Text:
PainCauser
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
techHediffsMaxAmount
Parents:
PawnKindDef
Text:
2
3
4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
techHediffsMoney
Parents:
PawnKindDef
Text:
0~500
0
1000~1500
1000~1800
1000~2000
1000~2500
1000~4000
2000~2500
300~800
3000~4000
50~50
50~800
500~1000
500~1500
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
techHediffsRequired
Parents:
PawnKindDef
Children:
techHediffsRequired <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
techHediffsRequired <li>
Parents:
techHediffsRequired
Text:
ArmorskinGland
BionicEye
DeathAcidifier
StoneskinGland
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
Parents:
PawnKindDef,
ThingDef
Children:
techHediffsTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
Parents:
techHediffsTags
Text:
Advanced
AdvancedWeapon
ImplantEmpireCommon
ImplantEmpireRoyal
PainCauser
Poor
Simple
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
techLevel
Parents:
FactionDef,
ResearchProjectDef,
ThingDef
Text:
Archotech
Industrial
Medieval
Spacer
Ultra
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
techprintCommonality
Parents:
ResearchProjectDef
Text:
1
2
3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
techprintCount
Parents:
ResearchProjectDef
Text:
1
2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
techprintMarketValue
Parents:
ResearchProjectDef
Text:
1000
2000
3000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
tempoAffectedByGameSpeed
Parents:
subSounds <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
tendable
Parents:
HediffDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
tense
Parents:
SongDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Tension.xml
terrainAffordanceNeeded
Parents:
ThingDef
Text:
Heavy
Light
Medium
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
TerrainDef
Parents:
Defs
Children:
burnedDef,
color,
constructionSkillPrerequisite,
costList,
description,
designationHotKey,
designatorDropdown,
label,
renderPrecedence,
researchPrerequisites,
statBases,
tags,
TerrainDef <defName>,
texturePath
Attributes:
Abstract="True"
Name="CarpetFineBase"
Name="FineTileStoneBase"
ParentName="CarpetFineBase"
ParentName="FineTileStoneBase"
ParentName="FloorBase"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
TerrainDef <defName>
Parents:
TerrainDef
Text:
CarpetFineBurgundy
CarpetFineIndigo
CarpetFineWhite
FineTileGranite
FineTileLimestone
FineTileMarble
FineTileSandstone
FineTileSlate
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
texPath
Parents:
blueprintGraphicData,
graphicData,
HairDef
Text:
Other/ForceField
Things/Building/Furniture/Drape
Things/Building/Furniture/GrandThrone
Things/Building/Furniture/Throne
Things/Building/Joy/GrandPiano
Things/Building/Joy/harp_south
Things/Building/Joy/Harpsichord
Things/Building/Mech/ActivatorCountdown
Things/Building/Mech/ActivatorProximity
Things/Building/Mech/Defoliator
Things/Building/Mech/Gloomlight
Things/Building/Mech/MechAssembler
Things/Building/Mech/MechCapsule
Things/Building/Mech/MechCapsuleOpen
Things/Building/Mech/MechDropBeacon
Things/Building/Mech/ShieldGeneratorBullet
Things/Building/Mech/ShieldGeneratorMortar
Things/Building/Mech/TurretMechLarge_Base
Things/Building/Mech/TurretMechMini_Base
Things/Building/Mech/TurretMechMini_Top
Things/Building/Mech/TurretMechMortar_Top
Things/Building/Mech/UnstablePowerCell
Things/Building/Misc/AnimusStone
Things/Building/Misc/Brazier
Things/Building/Misc/ClimateAdjuster
Things/Building/Misc/CrashedShuttle
Things/Building/Misc/EMIDynamo
Things/Building/Misc/MeditationSpot
Things/Building/Misc/NatureShrine_Large
Things/Building/Misc/NatureShrine_Small
Things/Building/Misc/PsychicDroner
Things/Building/Misc/PsychicSuppressor
Things/Building/Misc/ShipLandingBeacon
Things/Building/Misc/Shuttle
Things/Building/Misc/SmokeSpewer
Things/Building/Misc/SunBlocker
Things/Building/Misc/ToxicSpewer
Things/Building/Misc/WeatherController
Things/Building/Security/BroadshieldProjector
Things/Ethereal/MonumentMarkerBlueprint
Things/Ethereal/PsychicShieldRipples
Things/Item/Equipment/Special/BroadshieldCore
Things/Item/Equipment/WeaponMelee/Axe
Things/Item/Equipment/WeaponMelee/Monosword
Things/Item/Equipment/WeaponMelee/PlasmaSword
Things/Item/Equipment/WeaponMelee/PsyfocusStaff
Things/Item/Equipment/WeaponMelee/Warhammer
Things/Item/Equipment/WeaponMelee/ZeusHammer
Things/Item/Equipment/WeaponRanged/ChargeBlasterLight
Things/Item/Equipment/WeaponSpecial/OrbitalTargeterMechCluster/OrbitalTargeterMechCluster
Things/Item/Health/HealthItem
Things/Item/Special/PsylinkNeuroformer
Things/Item/Unfinished/UnfinishedMusicalInstrument
Things/Mote/ActivatorProximityRadius
Things/Mote/BestowField
Things/Mote/Black
Things/Mote/BrightFlash
Things/Mote/JumpFlame
Things/Mote/MusicNote
Things/Mote/PsycastCast
Things/Mote/PsycastSkipFlash
Things/Mote/PsychicDistortionCurrents
Things/Mote/PsychicDistortionRing
Things/Mote/PsychicEntropy
Things/Mote/PsychicLinkLine
Things/Mote/PsychicLinkPulse
Things/Mote/SkipInnerDimension
Things/Mote/Smoke
Things/Mote/SolarPinhole
Things/Mote/Transparent
Things/Mote/WaterSplash
Things/Pawn/Humanlike/Apparel/Beret/Beret
Things/Pawn/Humanlike/Apparel/BroadshieldPack/BroadshieldPack
Things/Pawn/Humanlike/Apparel/Cape/Cape
Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor
Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet
Things/Pawn/Humanlike/Apparel/Coronet/Coronet
Things/Pawn/Humanlike/Apparel/CorsetRoyal/CorsetRoyal
Things/Pawn/Humanlike/Apparel/Crown/Crown
Things/Pawn/Humanlike/Apparel/CrownStellic/CrownStellic
Things/Pawn/Humanlike/Apparel/EltexHelmet/EltexHelmet
Things/Pawn/Humanlike/Apparel/EltexRobe/EltexRobe
Things/Pawn/Humanlike/Apparel/EltexShirt/EltexShirt
Things/Pawn/Humanlike/Apparel/EltexSkullcap/EltexSkullcap
Things/Pawn/Humanlike/Apparel/EltexVest/EltexVest
Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink
Things/Pawn/Humanlike/Apparel/Hood/Hood
Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack
Things/Pawn/Humanlike/Apparel/LadiesHat/LadiesHat
Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor
Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor
Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor
Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet
Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet
Things/Pawn/Humanlike/Apparel/RoyalRobe/RoyalRobe
Things/Pawn/Humanlike/Apparel/ShirtRuffle/ShirtRuffle
Things/Pawn/Humanlike/Apparel/TopHat/TopHat
Things/Pawn/Humanlike/Apparel/VestRoyal/VestRoyal
Things/Pawn/Humanlike/Hairs/Royalty/Anne
Things/Pawn/Humanlike/Hairs/Royalty/Artist
Things/Pawn/Humanlike/Hairs/Royalty/Elisabeth
Things/Pawn/Humanlike/Hairs/Royalty/Henry
Things/Pawn/Humanlike/Hairs/Royalty/Jane
Things/Pawn/Humanlike/Hairs/Royalty/Lisa
Things/Pawn/Humanlike/Hairs/Royalty/Mary
Things/Pawn/Humanlike/Hairs/Royalty/Richard
Things/Pawn/Humanlike/Hairs/Royalty/Stephen
Things/Pawn/Humanlike/Hairs/Royalty/Victoria
Things/Pawn/Humanlike/Hairs/Royalty/William
Things/Plant/Grass_Anima
Things/Plant/TreeAnima
Things/Projectile/Bullet_Small
Things/Projectile/LauncherShot
Weather/Overlays/FlashstormPsychic
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
text
Parents:
node,
nodes <li>
Attributes:
TKey="LabelTextPrisonerRecruited"
TKey="LetterLabelAskerOffended"
TKey="LetterTextAskerFactionHostile"
TKey="LetterTextCaptured"
TKey="LetterTextDecreeCancelled"
TKey="LetterTextDecreeForgotten"
TKey="LetterTextDesignatedHeirDied"
TKey="LetterTextFactionBecameHostile"
TKey="LetterTextGoodwillFailedQuestCompleted"
TKey="LetterTextGoodwillSuccessQuestCompleted"
TKey="LetterTextGuestCapture"
TKey="LetterTextGuestCaptured"
TKey="LetterTextGuestDied"
TKey="LetterTextGuestJoinedOtherFaction"
TKey="LetterTextGuestLost"
TKey="LetterTextGuestUnhappy"
TKey="LetterTextHelpersLeaving"
TKey="LetterTextLaborerDied"
TKey="LetterTextLaborersArrived"
TKey="LetterTextLodgerRanWild"
TKey="LetterTextMonumentComplete"
TKey="LetterTextMonumentCompleted"
TKey="LetterTextMonumentConstructed"
TKey="LetterTextMonumentDestroyed"
TKey="LetterTextMonumentMarkerArrived"
TKey="LetterTextMonumentRuined"
TKey="LetterTextNewHeir"
TKey="LetterTextNewMonumentMarkerArrived"
TKey="LetterTextPermitShuttleArrived"
TKey="LetterTextPermitShuttleLeft"
TKey="LetterTextQuestExpired"
TKey="LetterTextQuestFailed"
TKey="LetterTextShuttleArrived"
TKey="LetterTextShuttleArrivedForLaborers"
TKey="LetterTextShuttleDestroyed"
TKey="LetterTextShuttleSentUnsatisfied"
TKey="LetterTextSubjectUnhappy"
TKey="LetterTextSuccess"
TKey="LetterTextTimeExpired"
TKey="LetterTextTitleHolderDied"
TKey="LetterTextUnauthorizedSurgery"
TKey="MessageMonumentViolated"
Text:
$customLetterText
$returnLetterText
[asker_faction_name] are now hostile towards you. [failLetterEndingQuest]
[asker_nameDef] has forgotten about [asker_possessive] decree.
[asker_nameDef] has grudgingly cancelled the decree '[resolvedQuestName]' since it cannot be completed.
[asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\n[asker_pronoun] will be unhappy about this.
[asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\nYour relations with [asker_faction_name] have fallen by [goodwillChangeIfMonumentDestroyed].
[asker_nameDef] is offended that you promised to consecrate the new inheritance, but allowed the monument to be ruined soon after completion.\n\nYour relations with [asker_faction_name] have fallen by [goodwillChangeIfMonumentDestroyed].
[asker_nameDef] is offended that you promised to consecrate the new inheritance, but did not build the monument within the prescribed time.\n\nYou lost 25 goodwill with [asker_faction_name].
[faction_name] became hostile to you.
[letterSubject], who you were charged to protect, has been arrested. [remainingWillNowLeave][failLetterEndingQuest]
[letterSubject], who you were charged to protect, has died. [remainingWillNowLeave][failLetterEndingCommon]
[letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon]
[letterSubject], who you were charged to protect, has run wild. [remainingWillNowLeave][failLetterEndingCommon]
[letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon]
[titleHeir_nameDef] is the new heir of [titleHolder_nameDef].
{SUBJECT_definite}, who was supposed to become heir to a title, has died.
{SUBJECT_definite}, who you were charged to host, has been arrested. [failLetterEndingCommon]
{SUBJECT_definite}, who you were charged to protect and keep happy, has been below the minimum mood of [lodgersMoodThreshold] too long. [failLetterEndingCommon]
{SUBJECT_definite}, who you were charged to protect and keep happy, has been below the minimum mood of [moodThreshold] too long.\n\n[remainingWillNowLeave]
{SUBJECT_definite}, who you were charged to protect, has been arrested. [failLetterEndingCommon]
{SUBJECT_definite}, who you were charged to protect, has died. [failLetterEndingCommon]
{SUBJECT_definite}, who you were charged to protect, has left the assigned settlement. [failLetterEndingCommon]
{SUBJECT_definite}, who you were charged to protect, has left the designated settlement. [failLetterEndingCommon]
{SUBJECT_definite}, who you were charged to protect, has run wild. [failLetterEndingCommon]
{SUBJECT_definite}, whose heir was in the process of being changed, has died.
A laborer sent to you by [permitFaction_name] has died. Your goodwill with [permitFaction_name] has fallen by [goodwillPenaltyPawn].
A shuttle has arrived to collect the laborers from [permitFaction_name].
Since the monument marker has been destroyed, a new one has been sent.
The [helpersLabelSingOrPlural] sent by [asker_nameDef] to aid you [helpersHasHave] spent too much time with you, and [helpersIsAre] now leaving.
The key imperial outpost, containing items needed for secret psychic powers, has packed up and moved on.
The laborers from [permitFaction_name] have arrived. A shuttle will come to collect them in [laborersDurationDays] days.
The monument for the quest '[resolvedQuestName]' has been violated. Consequences will follow.
The shuttle called by [asker_nameDef] has arrived.\n\nIf you don't use the shuttle, it will return to [permitFaction_name] in [shuttleReturnDays] days.
The shuttle from [permitFaction_name] has departed after being made to wait for too long.
The shuttle has arrived to collect [asker_nameDef].
The shuttle has arrived to collect [colonistsToLendCount] of your colonists.
The shuttle has arrived to collect [lodgersLabelSingOrPluralDef]. Be sure to have these people on the shuttle before it leaves in [shuttleLeaveDelayTicks_duration]:\n\n[lodgers]
The shuttle has arrived to collect the [asker_faction_leaderTitle].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life.
The shuttle sent to collect [asker_nameDef] has been destroyed. [asker_pronoun] will now leave on foot. [failLetterEndingCommon]
The shuttle sent to collect [asker_nameDef] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon]
The shuttle sent to collect [lodgersLabelSingOrPluralDef] has been destroyed. [lodgersLabelSingOrPluralDef] will now leave on foot. [failLetterEndingCommon]
The shuttle sent to collect [lodgersLabelSingOrPluralDef] has departed. [lodgersLabelSingOrPluralDef] will now leave on foot. [failLetterEndingCommon]
The shuttle sent to collect colonists has been destroyed.
The shuttle sent to collect the [asker_faction_leaderTitle] has been destroyed. [failLetterEndingCommon]
The shuttle sent to collect the [asker_faction_leaderTitle] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon]
The shuttle sent to drop off [pawnsLabelDef] has been destroyed. You have failed the quest '[resolvedQuestName]'.\n\nYour relations with [asker_faction_name] have changed by [goodwillChangeOnShuttleDestroyed].
Unauthorized, violating surgery has been performed on [letterSubject]. [remainingWillNowLeave][failLetterEndingCommon]
Unauthorized, violating surgery has been performed on {SUBJECT_definite}, who you were charged to protect. [failLetterEndingCommon]
Unauthorized, violating surgery has been performed on {SUBJECT_definite}, who you were charged to protect. Because of this violation, [asker_pronoun] will now attempt to leave. [failLetterEndingCommon]
You completed construction of the monument.\n\nYou must not destroy it for at least [keepMonumentTicks_duration], otherwise you will anger [asker_factionName] ([goodwillChangeIfMonumentDestroyed] goodwill).
You completed construction of the monument.\n\nYou must now protect the monument for [haveToProtectForTicks_duration]. If any piece of it is destroyed, [asker2]'s enforcement system will activate and [threatDescription]
You have completed construction of the monument.\n\nYou must keep it safe for [keepMonumentTicks_duration], otherwise [asker_nameDef] will be displeased.
You have destroyed the [problemCauserLabel] that was affecting [map_definite]!
You have recruited {SUBJECT_definite}, who you were charged to guard. [remainingWillNowLeave][failLetterEndingCommon]
You have successfully completed the quest '[resolvedQuestName]'!\n\n[lodgersLabelSingOrPluralDef] said [lodgersPronoun] [lodgersWasWere] willing to reward quality accommodation. The average mood of [lodgersLabelSingOrPluralDef] was {AVERAGEMOOD} during [theirHisHer] stay, so your goodwill with [asker_faction_name] has increased by {GOODWILL}
You have successfully completed the quest '[resolvedQuestName]'!\n\nWhile [lodgersLabelSingOrPluralDef] [lodgersWasWere] willing to reward quality accommodation, [theirHisHer] average mood was only {AVERAGEMOOD} during [theirHisHer] stay. You will receive no faction goodwill reward.
Your time limit to construct the monument has expired. [failLetterEndingCommon]
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
textRules
Parents:
nodes <li>
Text:
$customLetterTextRules
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
texture
Parents:
WorldObjectDef
Text:
World/WorldObjects/Caravan
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
texturePath
Parents:
TerrainDef
Text:
Terrain/Surfaces/CarpetFine
Terrain/Surfaces/TileStoneFine
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
thin
Parents:
east,
north,
south,
west,
wornGraphicData
Children:
offset,
scale
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
thing
Parents:
elseNode,
nodes <li>
Text:
$asker
$monumentMarker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
thingCategories
Parents:
ThingDef
Children:
thingCategories <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
thingCategories <li>
Parents:
thingCategories
Text:
Apparel
ApparelArmor
ApparelNoble
ApparelUtility
BodyPartsArchotech
BuildingsJoy
BuildingsMisc
BuildingsSpecial
Headgear
HeadgearNoble
Items
WeaponsMelee
WeaponsMeleeBladelink
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
thingCategory
Parents:
targetParams
Text:
Item
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
thingClass
Parents:
ThingDef
Text:
BroadshieldPack
Building_MusicalInstrument
Building_Throne
Building_TurretGun
DropPodLeaving
MonumentMarker
MoteAttached
MoteDualAttached
MoteThrown
MoteThrownAttached
PawnJumper
ShuttleIncoming
ThingWithComps
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
thingDef
Parents:
bedroomRequirements <li>,
comps <li Class="CompProperties_AbilitySpawn">,
Defs,
descriptionHyperlinks,
stockGenerators <li>,
subOptionsChooseOne <li>,
subOptionsTakeAll <li>,
throneRoomRequirements <li>
Attributes:
Abstract="True"
Name="ApparelArmorCataphractBase"
Name="ApparelArmorHelmetCataphractBase"
Name="ApparelHatRoyalTier2"
Name="ApparelHatRoyalTier2Fabric"
Name="ApparelShirtRoyalTier2Base"
Name="ApparelVestRoyalTier5Base"
Name="BasePsychicWeaponMelee"
Name="BaseWeapon_Bladelink"
Name="BodyPartBionicImperialBase"
Name="BodyPartProstheticImperialBase"
Name="BodyPartRoyalBase"
Name="ConditionCauserBase"
Name="MechBuildingBase"
Name="MeleeWeaponUltratech"
Name="Mote_PsycastSkipEffect"
Name="MoteGlowDistorted"
Name="MusicalInstrumentBase"
Name="NatureShrineBase"
Name="PsycastSkipInner"
Name="PsycastSkipOuterRing"
Name="PsychicApparelBase"
Name="ShuttleBase"
Name="ShuttleSkyfallerBase"
Name="TreeAnima"
ParentName="ApparelArmorCataphractBase"
ParentName="ApparelArmorHelmetCataphractBase"
ParentName="ApparelArmorHelmetPowerBase"
ParentName="ApparelArmorHelmetReconBase"
ParentName="ApparelArmorPowerBase"
ParentName="ApparelArmorReconBase"
ParentName="ApparelBase"
ParentName="ApparelHatRoyalTier2"
ParentName="ApparelHatRoyalTier2Fabric"
ParentName="ApparelMakeableBase"
ParentName="ApparelNoQualityBase"
ParentName="ApparelShirtRoyalTier2Base"
ParentName="ApparelVestRoyalTier5Base"
ParentName="ArmorHelmetMakeableBase"
ParentName="ArmorMachineableBase"
ParentName="BaseArtilleryWeapon"
ParentName="BaseBullet"
ParentName="BaseFragGrenadeProjectile"
ParentName="BaseIncendiaryProjectile"
ParentName="BaseMeleeWeapon_Blunt_Quality"
ParentName="BasePsychicWeaponMelee"
ParentName="BaseWeapon"
ParentName="BaseWeapon_Bladelink"
ParentName="BaseWeaponTurret"
ParentName="BodyPartArchotechBase"
ParentName="BodyPartBionicBase"
ParentName="BodyPartBionicImperialBase"
ParentName="BodyPartProstheticImperialBase"
ParentName="BodyPartProstheticMakeableBase"
ParentName="BodyPartRoyalBase"
ParentName="BuildingBase"
ParentName="ConditionCauserBase"
ParentName="EtherealThingBase"
ParentName="FurnitureBase"
ParentName="FurnitureWithQualityBase"
ParentName="Gun_ChargeBlasterHeavyBase"
ParentName="Gun_InfernoCannonBase"
ParentName="MechBuildingBase"
ParentName="MeleeWeaponUltratech"
ParentName="Mote_PsycastSkipEffect"
ParentName="MoteBase"
ParentName="MoteGlowDistortBackground"
ParentName="MoteGlowDistorted"
ParentName="MusicalInstrumentBase"
ParentName="NatureShrineBase"
ParentName="NobleHatMakeableBase"
ParentName="OrbitalUtilityBase"
ParentName="PawnFlyerBase"
ParentName="PlantBaseNonEdible"
ParentName="PsycastAreaEffect"
ParentName="PsycastSkipInner"
ParentName="PsycastSkipOuterRing"
ParentName="PsychicApparelBase"
ParentName="ResourceBase"
ParentName="ShuttleBase"
ParentName="ShuttleSkyfallerBase"
ParentName="SkyfallerBase"
ParentName="TreeBase"
ParentName="UnfinishedBase"
Text:
AestheticNose
AestheticShaper
ArmorskinGland
Brazier
BulletShieldPsychic
Chemfuel
Chocolate
CircadianAssistant
CircadianHalfCycler
Cloth
Coagulator
Column
ComponentIndustrial
ComponentSpacer
DetoxifierStomach
Drape
Dresser
DrillArm
ElbowBlade
EndTable
FieldHand
GastroAnalyzer
Gold
HandTalon
Harp
Harpsichord
HealingEnhancer
Immunoenhancer
KneeSpike
LearningAssistant
LoveEnhancer
MedicineIndustrial
MedicineUltratech
Mindscrew
Neurocalculator
Neutroamine
NuclearStomach
Piano
Plasteel
PsychicAmplifier
PsychicHarmonizer
PsychicReader
PsychicSensitizer
ReprocessorStomach
Silver
SolarPinhole
Steel
StoneskinGland
ToughskinGland
Uranium
VenomFangs
VenomTalon
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
ThingDef <defName>
Parents:
ThingDef
Text:
ActivatorCountdown
ActivatorProximity
AestheticNose
AestheticShaper
AnimusStone
Apparel_ArmorCataphract
Apparel_ArmorCataphractPhoenix
Apparel_ArmorCataphractPrestige
Apparel_ArmorHelmetCataphract
Apparel_ArmorHelmetCataphractPrestige
Apparel_ArmorHelmetReconPrestige
Apparel_ArmorLocust
Apparel_ArmorMarineGrenadier
Apparel_ArmorMarineHelmetPrestige
Apparel_ArmorMarinePrestige
Apparel_ArmorReconPrestige
Apparel_Beret
Apparel_Cape
Apparel_Coronet
Apparel_Corset
Apparel_Crown
Apparel_CrownStellic
Apparel_EltexSkullcap
Apparel_Gunlink
Apparel_HatHood
Apparel_HatLadies
Apparel_HatTop
Apparel_PackBroadshield
Apparel_PackJump
Apparel_PsyfocusHelmet
Apparel_PsyfocusRobe
Apparel_PsyfocusShirt
Apparel_PsyfocusVest
Apparel_RobeRoyal
Apparel_ShirtRuffle
Apparel_VestRoyal
ArmorskinGland
Artillery_AutoMortar
Brazier
BroadshieldCore
BroadshieldProjector
Bullet_MiniSlug
BulletShieldPsychic
CircadianAssistant
CircadianHalfCycler
ClimateAdjuster
Coagulator
Defoliator
DetoxifierStomach
Drape
DrillArm
ElbowBlade
EMIDynamo
FieldHand
Flashstorm
GastroAnalyzer
Gloomlight
GrandThrone
Gun_ChargeBlasterHeavyTurret
Gun_InfernoCannonTurret
Gun_MiniTurretMech
HandTalon
Harp
Harpsichord
HealingEnhancer
Immunoenhancer
KneeSpike
LearningAssistant
LoveEnhancer
MechAssembler
MechCapsule
MechDropBeacon
MeditationSpot
MeleeWeapon_Axe
MeleeWeapon_MonoSword
MeleeWeapon_MonoSwordBladelink
MeleeWeapon_PlasmaSword
MeleeWeapon_PlasmaSwordBladelink
MeleeWeapon_PsyfocusStaff
MeleeWeapon_Warhammer
MeleeWeapon_Zeushammer
MeleeWeapon_ZeusHammerBladelink
Mindscrew
MonumentMarker
Mote_Bestow
Mote_BroadshieldActivation
Mote_BulletShieldAreaEffect
Mote_CastPsycast
Mote_EntropyPulse
Mote_FlashstormAreaEffect
Mote_JumpFlame
Mote_JumpFlameGlow
Mote_JumpSmoke
Mote_JumpWarmupSmoke
Mote_MechDropBeaconActivated
Mote_Music
Mote_ProximityScannerActivated
Mote_ProximityScannerRadius
Mote_PsycastSkipEffect
Mote_PsycastSkipEffectSource
Mote_PsycastSkipFlashEntry
Mote_PsycastSkipFlashExit
Mote_PsycastSkipInner
Mote_PsycastSkipInnerEntry
Mote_PsycastSkipInnerExit
Mote_PsycastSkipOuterRing
Mote_PsycastSkipOuterRingEntry
Mote_PsycastSkipOuterRingExit
Mote_PsychicLinkLine
Mote_PsychicLinkPulse
Mote_PsyfocusPulse
Mote_WarmupNeuroquake
Mote_WarmupWordOf
Mote_WaterskipSplashParticles
Mote_WordOfApply
MotePsychicApplyNeuroquake
NatureShrine_Large
NatureShrine_Small
Neurocalculator
NuclearStomach
OrbitalTargeterMechCluster
PawnJumper
Piano
Plant_GrassAnima
Plant_TreeAnima
Proj_GrenadePhoenixFire
Proj_GrenadierGrenade
PsychicAmplifier
PsychicDroner
PsychicHarmonizer
PsychicReader
PsychicSensitizer
PsychicSuppressor
ReprocessorStomach
ShieldGeneratorBullets
ShieldGeneratorMortar
ShipLandingBeacon
Shuttle
ShuttleCrashed
ShuttleCrashing
ShuttleIncoming
ShuttleLeaving
SmokeSpewer
SolarPinhole
StoneskinGland
SunBlocker
Throne
ToughskinGland
ToxicSpewer
Turret_AutoChargeBlaster
Turret_AutoInferno
Turret_AutoMiniTurret
Turret_AutoMortar
UnfinishedMusicalInstrument
UnfinishedPiano
UnstablePowerCell
VenomFangs
VenomTalon
WeatherController
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
thingDefCountRange
Parents:
stockGenerators <li>
Text:
0~1
0~2
1~2
1~4
2~2
2~3
2~4
3~4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
thingDefs
Parents:
filter,
fixedIngredientFilter,
fuelFilter,
JoyGiverDef
Children:
thingDefs <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
thingDefs <li>
Parents:
thingDefs
Text:
AestheticNose
AestheticShaper
ArmorskinGland
CircadianAssistant
CircadianHalfCycler
Coagulator
DetoxifierStomach
DrillArm
ElbowBlade
FieldHand
GastroAnalyzer
Gold
HandTalon
Harp
Harpsichord
HealingEnhancer
Immunoenhancer
KneeSpike
LearningAssistant
LoveEnhancer
MealSurvivalPack
MedicineUltratech
Mindscrew
Neurocalculator
NuclearStomach
Piano
PsychicHarmonizer
PsychicReader
PsychicSensitizer
ReprocessorStomach
StoneskinGland
ToughskinGland
Uranium
VenomFangs
VenomTalon
WoodLog
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
thingRewardItemsOnly
Parents:
parms
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
thingRewardRequired
Parents:
parms
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
things
Parents:
bedroomRequirements <li>,
nodes <li>,
throneRoomRequirements <li>
Children:
things <li>
Text:
$monumentMarker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
things <li>
Parents:
things
Text:
DoubleBed
GrandThrone
Harp
Harpsichord
Piano
RoyalBed
Throne
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
ThingSetMakerDef
Parents:
Defs
Children:
root,
ThingSetMakerDef <defName>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
ThingSetMakerDef <defName>
Parents:
ThingSetMakerDef
Text:
EmpireRaidLootMaker
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
Parents:
ThingDef
Children:
thingSetMakerTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
Parents:
thingSetMakerTags
Text:
ImplantEmpireRoyal
RewardStandardHighFreq
RewardStandardLowFreq
RewardStandardMidFreq
RewardStandardQualitySuper
WeaponBladelink
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
thingsToExcludeFromHyperlinks
Parents:
nodes <li>
Text:
$monumentMarkerMinified
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
thinkNode
Parents:
DutyDef
Children:
subNodes
Attributes:
Class="ThinkNode_Priority"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml
thought
Parents:
comps <li Class="CompProperties_GiveThoughtToAllMapPawnsOnDestroy">,
comps <li Class="HediffCompProperties_PsychicHarmonizer">
Text:
AnimaScream
PsychicHarmonization
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
thoughtClass
Parents:
ThoughtDef
Text:
Thought_DecreeUnmet
Thought_MemoryRoyalTitle
Thought_MemorySocial
Thought_PsychicHarmonizer
Thought_Situational
Thought_SituationalSocial
Thought_WeaponTrait
Thought_WeaponTraitNotEquipped
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
ThoughtDef
Parents:
Defs
Children:
durationDays,
effectMultiplyingStat,
hediff,
icon,
nullifyingTraits,
showBubble,
stackedEffectMultiplier,
stackLimit,
stages,
thoughtClass,
ThoughtDef <defName>,
validWhileDespawned,
workerClass
Attributes:
ParentName="DeathMemory"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
ThoughtDef <defName>
Parents:
ThoughtDef
Text:
AnimaScream
AteFoodInappropriateForTitle
BondedThoughtCalm
BondedThoughtKind
BondedThoughtMuttering
BondedThoughtWailing
DecreeFailed
DecreeMet
DecreeUnmet
Disinherited
GainedTitle
JealousRage
Joyfuzz
KillThirst
ListeningToHarp
ListeningToHarpsichord
ListeningToPiano
LostTitle
NeuroquakeEcho
OnKill_BadThought
OnKill_GoodThought
OtherTravelerArrested
OtherTravelerDied
OtherTravelerSurgicallyViolated
PsychicEntropyOverloaded
PsychicHarmonization
PsychicLove
ReignedInThroneroom
TitleApparelMinQualityNotMet
TitleApparelRequirementNotMet
TitleBedroomRequirementsNotMet
TitleNoPersonalBedroom
TitleNoThroneRoom
TitleThroneroomRequirementsNotMet
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
threeStarRange
Parents:
nodes <li>
Text:
0.61~0.75
20~30
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
threshold
Parents:
nodes <li>
Text:
$lodgersMoodThreshold
$moodThreshold
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
throneRoomRequirements
Parents:
RoyalTitleDef
Children:
throneRoomRequirements <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
throneRoomRequirements <li>
Parents:
throneRoomRequirements
Children:
area,
buildingTags,
count,
impressiveness,
labelKey,
tags,
thingDef,
things
Attributes:
Class="RoomRequirement_AllThingsAreGlowing"
Class="RoomRequirement_Area"
Class="RoomRequirement_ForbiddenBuildings"
Class="RoomRequirement_HasAssignedThroneAnyOf"
Class="RoomRequirement_Impressiveness"
Class="RoomRequirement_TerrainWithTags"
Class="RoomRequirement_Thing"
Class="RoomRequirement_ThingAnyOf"
Class="RoomRequirement_ThingCount"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
tickerType
Parents:
ThingDef
Text:
Never
Normal
Rare
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
ticksBetweenBurstShots
Parents:
verbs <li>
Text:
7
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
ticksBetweenMotes
Parents:
children <li>
Text:
1
2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
ticksBetweenWandersRange
Parents:
subNodes <li>
Text:
50~250
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
ticksPerHeal
Parents:
comps <li Class="CompProperties_SelfhealHitpoints">
Text:
2000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
ticksRange
Parents:
subNodes <li>
Text:
350~750
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
ticksToImpactRange
Parents:
skyfaller
Text:
150~200
200~250
-40~-15
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
tile
Parents:
nodes <li>
Text:
$siteTile
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
TimeAssignmentDef
Parents:
Defs
Children:
allowRest,
color,
label,
TimeAssignmentDef <defName>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TimeAssignmentDefs\TimeAssignments.xml
TimeAssignmentDef <defName>
Parents:
TimeAssignmentDef
Text:
Meditate
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TimeAssignmentDefs\TimeAssignments.xml
tips
Parents:
TipSetDef
Children:
tips <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TipSetDefs\Tips.xml
tips <li>
Parents:
tips
Attributes:
TKey="ChangeHeir"
TKey="EltexGear"
TKey="FreePsychicAmplifier"
TKey="IllegalImplantUse"
TKey="InstallingPsychicAmplifier"
TKey="MechClusterDormant"
TKey="MechClusterDormantTrigger"
TKey="MechClusterPowercell"
TKey="NoblesDemandPrivileges"
TKey="PsycastAdvantage"
TKey="PsycastFactionRelations"
TKey="PsycastInvisibility"
TKey="PsycastSensitivity"
TKey="PsychicEntropyLimit"
TKey="RoyalArmor"
TKey="RoyalTributeCollector"
TKey="SkipPsycastsMultiuse"
TKey="TitleInheritance"
TKey="TitleMilitaryAid"
Text:
Creatures with higher psychic sensitivity are affected more by psychics.
Dressing your psycasters in eltex gear will increase their neural heat limit and dissipation rate.
Gaining a new level of psylink grants knowledge of one random psychic power.
Going over your neural heat limit can save you in a desperate situation - but the psychic breakdown can last a while.
If a title holder dies, their title goes to their chosen heir.
Nobles from the Empire will demand all the privileges of their title. Your own titled colonists will be more flexible, unless they are greedy or jealous.
Prestige armor and eltex apparel will also satisfy the apparel requirements of royal titles.
Psychic invisibility doesn't wear off when you attack.
Psychic powers can give you significant advantage in combat.
Psylink neuroformers can be acquired through quests.
Some mech clusters remain dormant until disturbed. Use that time to prepare your attack.
Some title permits allow the holder to call for military aid. This can save you in a tough moment.
The Empire bestows a free level of psylink upon anyone who earns the title required to use it.
The Imperial royal tribute collector arrives twice per year, and accepts prisoners and gold in exchange for honor.
The psychic skip power works on self, allies, enemies, and even items. The tactical possibilities are endless.
Using a psychic power on an ally will harm faction relations - but only if it has negative effects.
When fighting a mech cluster, try shooting their power cells. They explode, dealing heavy damage to surrounding creatures and structures.
You can change the heir of a title holder through the comms console. However, this requires completing a ritual.
You can safely walk right past a dormant mech cluster, as long as you don't attack it or trigger a proximity activator.
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TipSetDefs\Tips.xml
TipSetDef
Parents:
Defs
Children:
tips,
TipSetDef <defName>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TipSetDefs\Tips.xml
TipSetDef <defName>
Parents:
TipSetDef
Text:
RoyaltyTips
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TipSetDefs\Tips.xml
titleRequired
Parents:
PawnKindDef
Text:
Baron
Consul
Count
Duke
Esquire
Knight
Praetor
Stellarch
Yeoman
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
titleSelectOne
Parents:
PawnKindDef
Children:
titleSelectOne <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
titleSelectOne <li>
Parents:
titleSelectOne
Text:
Baron
Count
Duke
Esquire
Freeholder
Knight
Praetor
Yeoman
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
Parents:
comps <li Class="HediffCompProperties_VerbGiver">,
ThingDef
Children:
tools <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
Parents:
tools
Children:
alwaysTreatAsWeapon,
armorPenetration,
capacities,
cooldownTime,
extraMeleeDamages,
label,
labelUsedInLogging,
power,
soundMeleeHit,
soundMeleeMiss
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
topWindExposure
Parents:
plant
Text:
0.4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
toStringStyle
Parents:
StatDef
Text:
FloatOne
FloatTwo
PercentZero
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
totalBleedFactor
Parents:
stages <li>
Text:
0.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
totalPriceRange
Parents:
stockGenerators <li>
Text:
400~800
700~1500
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
tradeability
Parents:
ThingDef
Text:
Buyable
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
tradeCurrency
Parents:
TraderKindDef
Text:
Favor
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
tradeNeverStack
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
trader
Parents:
PawnKindDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
TraderKindDef
Parents:
Defs
Children:
category,
commonality,
faction,
hideThingsNotWillingToTrade,
label,
orbital,
permitRequiredForTrading,
requestable,
stockGenerators,
tradeCurrency,
TraderKindDef <defName>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
TraderKindDef <defName>
Parents:
TraderKindDef
Text:
Base_Empire_Standard
Empire_Caravan_TraderGeneral
Empire_Caravan_TributeCollector
Orbital_Empire
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
traders
Parents:
pawnGroupMakers <li>
Children:
Empire_Common_Trader
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
tradeTag
Parents:
stockGenerators <li>
Text:
Artifact
ExoticMisc
HiTechArmor
ImplantEmpireCommon
ImplantEmpireRoyal
MortarShell
PsychicApparel
PsychicWeapon
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
Parents:
ThingDef
Children:
tradeTags <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
Parents:
tradeTags
Text:
ExoticMisc
HiTechArmor
ImplantEmpireCommon
ImplantEmpireRoyal
MusicalInstrument
PsychicApparel
PsychicWeapon
PsylinkNeuroformer
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
Parents:
stockGenerators <li>
Children:
tradeTagsSell <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
Parents:
tradeTagsSell
Text:
AnimalExotic
AnimalUncommon
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
transmitsPower
Parents:
comps <li Class="CompProperties_Power">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
tryLandInShipLandingZone
Parents:
nodes <li>
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
turretBurstCooldownTime
Parents:
building
Text:
17.0
2.5
5.5
80.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
turretBurstWarmupTime
Parents:
building
Text:
4.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
turretGunDef
Parents:
building
Text:
Artillery_AutoMortar
Gun_ChargeBlasterHeavyTurret
Gun_InfernoCannonTurret
Gun_MiniTurretMech
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
turretInitialCooldownTime
Parents:
building
Text:
120
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
turretTopDrawSize
Parents:
building
Text:
1.75
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
turretTopOffset
Parents:
building
Text:
(0, 0.05)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
twoStarRange
Parents:
nodes <li>
Text:
0.36~0.6
10~20
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
type
Parents:
TaleDef
Text:
Volatile
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
uiIconOffset
Parents:
ThingDef
Text:
(0, 0.04)
(0, -0.04)
(0, 0.08)
(0, 0.15)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
uiIconPath
Parents:
ThingDef
Text:
Things/Building/Security/TurretMortar_MenuIcon
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
uiIconScale
Parents:
ThingDef
Text:
0.75
0.9
0.95
1.15
1.25
1.3
1.4
1
2
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
uiPosition
Parents:
RoyalTitlePermitDef
Text:
(0,0)
(0,1)
(0,2)
(0,3)
(0,4)
(0,5)
(0,6)
(0,7)
(0,8)
(1,2)
(1,5)
(1,7)
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
unfinishedThingDef
Parents:
recipeMaker
Text:
UnfinishedMusicalInstrument
UnfinishedPack
UnfinishedPiano
UnfinishedTechArmor
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
unspawnedCanDo
Parents:
MentalStateDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
Uranium
Parents:
costList
Text:
50
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
usableOnWorldMap
Parents:
RoyalTitlePermitDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
Parents:
apparel
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
useDynamicDrawer
Parents:
WorldObjectDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
useHitPoints
Parents:
ThingDef
Text:
False
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
useIngredientsForColor
Parents:
recipeMaker
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
useJob
Parents:
comps <li Class="CompProperties_Usable">
Text:
UseItem
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
useLabel
Parents:
comps <li Class="CompProperties_Usable">
Text:
Use neuroformer to form psylink
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
useOnlyResourcesAvailableOnMap
Parents:
nodes <li>
Text:
$map
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
useRandomCarpet
Parents:
resolvers <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
useSameGraphicForGhost
Parents:
ThingDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
useTradeDropSpot
Parents:
nodes <li>
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
useWornGraphicMask
Parents:
apparel
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
validWhileDespawned
Parents:
ThoughtDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
value
Parents:
elseNode,
node,
nodes <li>
Children:
value <li>
Attributes:
TKey="LetterLabelChasingInfestation"
TKey="LetterLabelChasingManhunter"
TKey="LetterLabelChasingRaid"
TKey="LetterLabelSiteAppeared"
TKey="LetterTextChasingInfestation"
TKey="LetterTextChasingManhunter"
TKey="LetterTextChasingRaid"
TKey="LetterTextReturnAfterHelping"
TKey="LetterTextReturnAfterRoyalCourt"
TKey="LetterTextSiteAppeared"
Text:
\n[allSitePartsDescriptions]
\n[enemyFaction_leader_nameDef] swore to seek revenge on [joiner_nameDef] and all those associated with [joiner_objective], and sent [enemyFaction_pawnsPlural] to carry out the task.
\n[joiner_nameDef] was traveling when [joiner_pronoun] came upon a lost group of [animalKind_labelPlural]. [joiner_pronoun], in a bad mood, goaded the [animalKind_labelPlural]. Unexpectedly, they attacked [joiner_objective]. And they have followed [joiner_objective] a long distance.
\n[joiner_nameDef] was traveling when [joiner_pronoun] happened upon [enemyFaction_leader_nameFull], leader of [enemyFaction_name], sick on the side of the road. [joiner_nameDef] insulted [enemyFaction_leader_nameDef] by comparing [enemyFaction_leader_objective] to a [Animal].
\n[joiner_nameDef], greedy for the pleasures and money insect jelly can bring, intended to destroy a massive insect hive using poison. [joiner_pronoun] failed, but was doused in insect threat pheromones. Insects have been hunting [joiner_objective] ever since. Now they've launched their final attack.
\n[joiner_pronoun] was supposed to marry the child of [enemyFaction_leader_nameFull], leader of [enemyFaction_name]. [joiner_pronoun] became drunk before the ceremony and vomited on the altar - a flagrant insult towards [enemyFaction_leader_nameDef]'s whole family.
\n{BASETEXT}
\nNow [enemyFaction_leader_nameDef]'s [enemyFaction_pawnsPlural] are activating a site nearby to harass you.
$($colonistsToLendCount*$lendForDays)
$($gameConditionDifficulty * ($gameConditionDuration / 60000) * $pointsRewardFactor * 200)
$($helpersCount * $helperCombatPower)
$($lodgersCount * $lodgerRewardFactor * ($shuttleDelayTicks / 60000))
$($lodgersCount-1)
$($lodgersCountToGenerate - 1)
$($monumentRequiredResourcesMarketValue * randFloat(1.8, 1.9))
$($moodThreshold - 0.25) / (0.4 - 0.25)
$($points * $threatFactor * $threatCount * 1.1)
$($points * $threatFactor * $threatCount * 1.2)
$($points * $threatFactor * $threatCount * 1.4)
$($points * $threatFactor * $threatCount)
$($points * $threatFactor + 3 * $helpersPoints / $threatCount)
$($points + $helpersPoints)
$($pointsOriginal * 1.75)
$($rewardValue * $activeThreatDisturbanceFactor)
$($rewardValue + $lodgerRewardFromCountAndDelay * 100)
$($rewardValue + $lodgerRewardFromCountAndDelay * 25)
$($rewardValue + $lodgerRewardFromCountAndDelay * 45)
$($rewardValue + $lodgerRewardFromCountAndDelay * 60)
$($rewardValue + $lodgerRewardFromCountAndDelay * 70)
$($rewardValue + $lodgersCountWithMoodThreshold * $lodgerRewardFactor * ($shuttleDelayTicks / 60000) * $rewardFactorFromMoodThreshold)
$($rewardValue + $rewardValueFromThreats)
$(($growDays*2)+8)
$(0.5 + 0.1 * $lodgersBodySize)
$(10*60000)
$(15*60000)
$(3*60000)
$(lerp(30, 40, $lodgersMoodThresholdNormalized))
$(randInt(1, $helpersMaxCount))
$(roundToDigits($threatFactor, 1))
$(roundToTicksRough(randFloat(0.5, 1.5)*60000))
$(roundToTicksRough(randInt(10, 16)*60000))
$(roundToTicksRough(randInt(10, 25)*60000))
$(roundToTicksRough(randInt(1800, 2400)))
$(roundToTicksRough(randInt(20, 40)*60000))
$(roundToTicksRough(randInt(2500, 3400)))
$(roundToTicksRough(randInt(300, 60000)))
$(roundToTicksRough(randInt(41, 60)*60000))
$(roundToTicksRough(randInt(5, 15)*60000))
$(roundToTicksRough(randInt(5, 25)*60000))
$(roundToTicksRough(randInt(6000, 300000)))
$(roundToTicksRough(randInt(61, 80)*60000))
$arrivingPawnsLabelDef
$asker
$askerFaction
$askerIsNull
$customLetterLabel
$customLetterLabelRules
$customLetterText
$customLetterTextRules
$generateShuttleOrPods
$goodwillRewardForMood
$helpers
$hiddenSitePartsPossible
$lodgers
$lodgersAreParalyzed
$lodgersArePrisoners
$lodgersCount
$lodgersHaveBloodRot
$lodgersHaveBloodRotAndParalysis
$lodgersHaveMoodThreshold
$lodgersHaveNoConditions
$lodgersMoodThreshold
$lodgersWillNotWork
$monumentMarkerMinified
$moodThreshold
$points
$punishmentOnDestroy
$rewardOnCompletion
$threatType
[defaultSiteAppearedLetterLabel]
[defaultSiteAppearedLetterText]
[joiner_nameDef] has admitted what [joiner_pronoun] was fleeing from.
{BASELABEL} chasing [joiner_nameDef]
{BASELABEL}: Chasing [joiner_nameDef]
{PAWNS} [pawnListHaveConjugation] returned after helping [asker_nameFull] of [asker_faction_name] to [dutyDescription].
{PAWNS} [pawnListHaveConjugation] returned after helping [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] to [dutyRoyalDescription].
0.15
0.25
0.5
0
1~10
1
-10
100~$askerSeniorityMax
100~850
-12
15
2
-25
3
5
50
-50
500
700
720000
8
Empire
false
manhunter
Mechanoids
MechClusters
Pirate
Raids
Site appeared to harass [joiner_nameDef]: [site_label]
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
value <li>
Parents:
value
Children:
chance,
tag
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
value1
Parents:
elseNode,
nodes <li>
Text:
$challengeRating
$constructionTimeoutTicks
$helpersCount
$helpersLeaveAfterTicks
$lodgersCountWithMoodThreshold
$points
$rewardValue
$threatType
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
value2
Parents:
elseNode,
nodes <li>
Text:
$bloodRotMinPoints
$noConditionsMaxPoints
$timeoutFactorForPoints
0.45
0
1.4
1
1500
2
240
260
3
500
800
Raids
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
velocityX
Parents:
comps <li Class="CompProperties_ThrownMoteEmitter">
Text:
0.3~0.7
-40~40
-50~50
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
velocityY
Parents:
comps <li Class="CompProperties_ThrownMoteEmitter">
Text:
0.5~1.8
0.5~1
0.7~1.0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
verbClass
Parents:
verbProperties,
verbs <li>
Text:
Verb_CastAbility
Verb_CastPsycast
Verb_DeployBroadshield
Verb_Jump
Verb_LaunchProjectileStatic
Verb_MechCluster
Verb_Shoot
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
verbProperties
Parents:
AbilityDef
Children:
drawAimPie,
onlyManualCast,
range,
requireLineOfSight,
targetParams,
verbClass,
warmupTime
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
verbs
Parents:
ThingDef
Children:
verbs <li>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
verbs <li>
Parents:
verbs
Children:
ai_AvoidFriendlyFireRadius,
ai_IsBuildingDestroyer,
burstShotCount,
commandIcon,
defaultProjectile,
drawHighlightWithLineOfSight,
forcedMissRadius,
forceNormalTimeSpeed,
hasStandardCommand,
label,
minRange,
muzzleFlashScale,
noiseRadius,
nonInterruptingSelfCast,
onlyManualCast,
range,
rangedFireRulepack,
requireLineOfSight,
soundAiming,
soundCast,
soundCastTail,
targetable,
targetParams,
ticksBetweenBurstShots,
verbClass,
violent,
warmupEffecter,
warmupTime
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
Villager
Parents:
guards
Text:
3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
violent
Parents:
verbs <li>
Text:
false
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
visualSizeRange
Parents:
plant
Text:
0.3~0.45
1.8~2.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
volume
Parents:
shadowData,
SongDef
Text:
(0.08, 0.2, 0.08)
(0.12, 0.08, 0.1)
(0.27,0.25,0.27)
(0.3, 0.2, 0.3)
(0.45,0.8,0.45)
(0.5,0.35,0.4)
(0.5,0.4,1.05)
(0.55, 0.35, 0.3)
(0.6, 0.4, 0.6)
(0.8, 0.3, 1.1)
(1.3,1.5,0.8)
(1.4, 1, 0.8)
(1.5,0.35,1.4)
(1.8, 0.7, 2.8)
(2,0.5,0.3)
(2.1,0.5,1.5)
(2.2, 0.4, 0.8)
(2.8, 0.8, 2.8)
(3.8,3.5,3.6)
(4.1, 1.0, 1.8)
(4.5,3.5,1.6)
(4.5,3.5,3.4)
(4.5,3.5,4.4)
(5.3,3.5,4.6)
(5.3,3.5,5.2)
(5.5,3.5,5.4)
0.9
1.0
1.04
1.1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Gameplay.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Tension.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
volumeRange
Parents:
subSounds <li>
Text:
10
14
15
16
17~20
17
18
20~20
20~25
20
25
3
30~30
30
32~32
32
34~34
35~35
35
40
45
50~50
50
55
6
70
8
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
vomit
Parents:
comps <li Class="HediffCompProperties_ReactOnDamage">
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
vomitMtbDays
Parents:
stages <li>
Text:
0.00005787
0.75
1.5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
wakeUpSound
Parents:
comps <li Class="CompProperties_WakeUpDormant">
Text:
MechanoidsWakeUp
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
walkInSpot
Parents:
nodes <li>,
parms
Text:
$walkInSpot
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
wanderMtbHours
Parents:
comps <li Class="HediffCompProperties_Disorientation">
Text:
0.05
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
wanderRadius
Parents:
comps <li Class="HediffCompProperties_Disorientation">,
subNodes <li>
Text:
3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
wantsThreatPoints
Parents:
SitePartDef
Text:
true
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
warmupEffecter
Parents:
verbs <li>
Text:
JumpWarmupEffect
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
warmupMote
Parents:
AbilityDef
Text:
Mote_WarmupNeuroquake
Mote_WarmupWordOf
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
warmupPreEndSound
Parents:
AbilityDef
Text:
Psycast_Neuroquake_CastEnd
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
warmupPreEndSoundSeconds
Parents:
AbilityDef
Text:
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
warmupPulseFadeInTime
Parents:
comps <li Class="CompProperties_MoteEmitterProximityScan">
Text:
0.12
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
warmupPulseFadeOutTime
Parents:
comps <li Class="CompProperties_MoteEmitterProximityScan">
Text:
0.6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
warmupPulseSolidTime
Parents:
comps <li Class="CompProperties_MoteEmitterProximityScan">
Text:
0.15
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
warmupSound
Parents:
AbilityDef
Text:
Psycast_Neuroquake_CastLoop
Psycast_WordOf_Warmup
PsycastCastLoop
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
warmupStartSound
Parents:
AbilityDef
Text:
Psycast_Neuroquake_CastStart
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
warmupTicks
Parents:
royalAid
Text:
120
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
warmupTime
Parents:
verbProperties,
verbs <li>
Text:
0.2
0.25
0.5
1.25
1.5
1
2
24
3
4
5
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
weaponMoney
Parents:
PawnKindDef
Text:
1100~2500
1100~3500
1550~2700
2600~3100
3000~3500
60~200
99999
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
weaponTag
Parents:
stockGenerators <li>
Text:
Bladelink
SpacerGun
UltratechMelee
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
Parents:
PawnKindDef,
ThingDef
Children:
weaponTags <li>
Attributes:
Inherit="False"
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
Parents:
weaponTags
Text:
Artillery_BaseDestroyer
Bladelink
EltexStaff
GunHeavy
IndustrialGunAdvanced
MedievalMeleeBasic
MedievalMeleeDecent
NeolithicMeleeBasic
SimpleGun
SniperRifle
SpacerGun
UltratechMelee
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
WeaponTraitDef
Parents:
Defs
Children:
bondedHediffs,
bondedThought,
commonality,
description,
equippedHediffs,
equippedStatOffsets,
exclusionTags,
killThought,
label,
marketValueOffset,
neverBond,
WeaponTraitDef <defName>,
workerClass
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
WeaponTraitDef <defName>
Parents:
WeaponTraitDef
Text:
HungerMaker
Jealous
NeedKill
NeuralHeatRecoveryGain
NeverBond
NoPain
OnKill_PsyfocusGain
OnKill_ThoughtBad
OnKill_ThoughtGood
PsychicSensitivityDownMajor
PsychicSensitivityDownMinor
PsychicSensitivityUpMajor
PsychicSensitivityUpMinor
PsyfocusMeditationBonus
SpeedBoost
ThoughtCalm
ThoughtKind
ThoughtMuttering
ThoughtWailing
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
wearPerDay
Parents:
apparel
Text:
0
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
weatherDef
Parents:
GameConditionDef
Text:
Fog
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
weight
Parents:
options <li>
Text:
1
10.1
10
6
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
west
Parents:
wornGraphicData
Children:
fat,
hulk,
offset,
thin
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
wickTicks
Parents:
comps <li Class="CompProperties_Explosive">
Text:
240
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
wildOrder
Parents:
plant
Text:
1
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
WoodLog
Parents:
costList
Text:
150
220
250
50
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
workAmount
Parents:
RecipeDef
Text:
2000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
workAmountRandomFactorRange
Parents:
nodes <li>
Text:
0.75~1.25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
workerClass
Parents:
GatheringDef,
IncidentDef,
InteractionDef,
MentalBreakDef,
RecipeDef,
RoomRoleDef,
RoyalTitlePermitDef,
SitePartDef,
ThoughtDef,
WeaponTraitDef
Text:
GatheringWorker_Concert
GatheringWorker_Speech
IncidentWorker_AnimaTreeSpawn
IncidentWorker_CaravanArrivalTributeCollector
IncidentWorker_GiveQuest_Map
IncidentWorker_WandererJoinTransportPod
InteractionWorker
MentalBreakWorker_WildDecree
Recipe_InstallArtificialBodyPart
Recipe_RemoveHediff
RoomRoleWorker_ThroneRoom
RoyalTitlePermitWorker_CallAid
RoyalTitlePermitWorker_CallLaborers
RoyalTitlePermitWorker_CallShuttle
RoyalTitlePermitWorker_DropResources
RoyalTitlePermitWorker_OrbitalStrike
SitePartWorker_ConditionCauser_ClimateAdjuster
SitePartWorker_ConditionCauser_PsychicDroner
SitePartWorker_ConditionCauser_PsychicSuppressor
SitePartWorker_ConditionCauser_WeatherController
SitePartWorker_ConditionCauser
SitePartWorker_MechCluster
SitePartWorker_RaidSource
ThoughtWorker_BedroomRequirementsNotMet
ThoughtWorker_Hediff
ThoughtWorker_HediffWithTarget
ThoughtWorker_ListeningToHarp
ThoughtWorker_ListeningToHarpsichord
ThoughtWorker_ListeningToPiano
ThoughtWorker_NoPersonalBedroom
ThoughtWorker_NoThroneroom
ThoughtWorker_QuestPart
ThoughtWorker_RoyalTitleApparelMinQualityNotMet
ThoughtWorker_RoyalTitleApparelRequirementNotMet
ThoughtWorker_ThroneRoomRequirementsNotMet
ThoughtWorker_WeaponTraitBonded
ThoughtWorker_WeaponTraitKillNeed
WeaponTraitWorker_Jealous
WeaponTraitWorker_PsyfocusOnKill
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
workRandomFactorRange
Parents:
nodes <li>
Text:
0.75~1.25
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
workSkill
Parents:
recipeMaker
Text:
Crafting
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
workSpeedStat
Parents:
recipeMaker
Text:
GeneralLaborSpeed
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
WorkToBuild
Parents:
statBases
Text:
0
100
10000
15000
2000
300
30000
4000
40000
500
5000
800
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
WorkToMake
Parents:
statBases
Text:
1200
12000
120000
14000
150000
16000
18000
20000
26250
31500
32000
4000
42000
50000
52500
6000
7000
75000
8000
90000
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
worldObject
Parents:
nodes <li>
Text:
$site
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
worldObjectClass
Parents:
WorldObjectDef
Text:
TravelingTransportPods
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
WorldObjectDef
Parents:
Defs
Children:
allowCaravanIncidentsWhichGenerateMap,
description,
expandingIcon,
expandingIconColor,
expandingIconDrawSize,
expandingIconPriority,
expandingIconTexture,
expandMore,
label,
rotateGraphicWhenTraveling,
texture,
useDynamicDrawer,
worldObjectClass,
WorldObjectDef <defName>
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
WorldObjectDef <defName>
Parents:
WorldObjectDef
Text:
TravelingShuttle
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml
worldObjects
Parents:
nodes <li>
Text:
$site
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
worldRange
Parents:
comps <li Class="CompProperties_CausesGameCondition">,
comps <li Class="CompProperties_CausesGameCondition_ClimateAdjuster">,
comps <li Class="CompProperties_CausesGameCondition_PsychicEmanation">
Text:
10
3
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
worldRangeTiles
Parents:
comps <li Class="CompProperties_AbilityNeuroquake">
Text:
4
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
wornGraphicData
Parents:
apparel
Children:
east,
fat,
female,
hulk,
male,
north,
renderUtilityAsPack,
south,
thin,
west
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
wornGraphicPath
Parents:
apparel
Text:
Things/Item/Equipment/WeaponSpecial/OrbitalTargeterMechCluster/OrbitalTargeterMechCluster
Things/Pawn/Humanlike/Apparel/Beret/Beret
Things/Pawn/Humanlike/Apparel/BroadshieldPack/BroadshieldPack
Things/Pawn/Humanlike/Apparel/Cape/Cape
Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor
Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet
Things/Pawn/Humanlike/Apparel/Coronet/Coronet
Things/Pawn/Humanlike/Apparel/CorsetRoyal/CorsetRoyal
Things/Pawn/Humanlike/Apparel/Crown/Crown
Things/Pawn/Humanlike/Apparel/CrownStellic/CrownStellic
Things/Pawn/Humanlike/Apparel/EltexHelmet/EltexHelmet
Things/Pawn/Humanlike/Apparel/EltexRobe/EltexRobe
Things/Pawn/Humanlike/Apparel/EltexShirt/EltexShirt
Things/Pawn/Humanlike/Apparel/EltexSkullcap/EltexSkullcap
Things/Pawn/Humanlike/Apparel/EltexVest/EltexVest
Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink
Things/Pawn/Humanlike/Apparel/Hood/Hood
Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack
Things/Pawn/Humanlike/Apparel/LadiesHat/LadiesHat
Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor
Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor
Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor
Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet
Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet
Things/Pawn/Humanlike/Apparel/RoyalRobe/RoyalRobe
Things/Pawn/Humanlike/Apparel/ShirtRuffle/ShirtRuffle
Things/Pawn/Humanlike/Apparel/TopHat/TopHat
Things/Pawn/Humanlike/Apparel/VestRoyal/VestRoyal
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
writeCombatLog
Parents:
AbilityDef
Text:
True
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
zPositionCurve
Parents:
skyfaller
Children:
points
Examples:
..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml