XML Auto-Documentation for (ROYALTY) 1.2.2753 rev705

_AgeOffset _brightnessMultiplier _distortionIntensity _distortionScale _distortionScrollSpeed _DistortionTex _ExtraTex _innerRingSize _Interval _inTime _MainTex _MaxAlpha _MinAlpha _Noise _NoiseTex _outerRingSize _outTime _PulseInterval _pulseSpeed _root_ _rotationSpeed _ScanTex _ScrollSpeed _smokeAmount _smokeScrollSpeed _SmokeTex _SoftEdgeSize _solidTime _TextureScale _wordSpaceDistortionToggle Ability_Duration Ability_EffectRadius Ability_EntropyGain Ability_PsyfocusCost AbilityCategoryDef AbilityCategoryDef <defName> abilityClass AbilityDef AbilityDef <defName> absoluteAngle acceleration acceptColonists AccuracyLong AccuracyMedium AccuracyShort AccuracyTouch activatedMessageKey activeSound activeThreatDisturbanceFactor addedPartProps addsHediff addToHyperlinks addToList addToLookTargets affectedByPoints affectedByPopulation ai_AvoidFriendlyFireRadius ai_chillDestination ai_combatDangerous ai_IsBuildingDestroyer ai_neverTrashThis aidDurationDays allowAddictions allowAlly allowBleedingWounds allowCaravanIncidentsWhichGenerateMap allowDignifiedMeditationFocus allowedArrivalTemperatureRange allowedDefs allowedDefs <li> allowedHiddenFactions allowedMentalBreakIntensities allowedMentalBreakIntensities <li> allowedTags allowedTags <li> allowedThreats allowedTypes allowEnemy allowFlip allowGoodwill allowNeutral allowOnBuildings allowOpportunisticPrefix allowPermanentEnemyFaction allowRest allowRoof allowRoyalApparelRequirements allowRoyalFavor allowRoyalRoomRequirements Alpaca alternateTagChoices alternateTagChoices <li> altitudeLayer alwaysDeconstructible alwaysHaulable alwaysShowWeapon alwaysTreatAsWeapon ammoCountPerCharge ammoDef amount angle angleCurve animalCount animalsToHuntCountRandomFactorRange AnimusStone anticipationSound anticipationSoundTicks anyAnimal apparel apparelAllowHeadgearChance apparelColor apparelDisallowTags apparelDisallowTags <li> apparelIgnoreSeasons apparelLayer apparelMoney apparelRequired apparelRequired <li> apparelStuffFilter apparelTag apparelTags apparelTags <li> applicableToMechs appliedOnFixedBodyPartGroups appliedOnFixedBodyPartGroups <li> appliedOnFixedBodyParts appliedOnFixedBodyParts <li> applyFactionColorToSiteTexture applyGoodwillImpactToLodgers approachingReportString approachOrderString arcHeightFactor area areHelpers armorPenetration ArmorRating_Blunt ArmorRating_Heat ArmorRating_Sharp arrivedLetter arrivedLetterDef arrivingPawns arrivingPawnsLabelDef artificialForMeditationPurposes askerIsNullChance askerMustBeNonHostileToPlayer attachedToHead autoAccept awakeStateLabelKey awardThought awardWorkerClass backstoryCryptosleepCommonality backstoryFilters backstoryFilters <li> backstoryFiltersOverride backstoryFiltersOverride <li> badEvenIfNoMap baseChance baseChanceWithRoyalty baseCost baseInspectLine baseInterest baseMoodEffect baseOpinionOffset basePowerConsumption baseRecruitDifficulty baseReloadTicks baseTendDurationHours baseTraderKinds baseTraderKinds <li> basicMemberKind Beauty bedroomRequirements bedroomRequirements <li> betterThanNatural biocodeApparelChance biocodeWeaponChance BlocksGranite BlocksLimestone BlocksMarble BlocksSandstone BlocksSlate blockWind bloodRotAndParalysisWeight bloodRotMinPoints bloodRotWeight blueprintGraphicData bodyPart bodyPartGroup bodyPartGroups bodyPartGroups <li> bodyPartGroupsMatchAny bodyPartGroupsMatchAny <li> bondedHediffs bondedHediffs <li> bondedThought BroadshieldCore building buildingSizeCategory buildingTags buildingTags <li> burnableByRecipe burnedDef burstCount burstShotCount calledOffMessage cameraShake canApplyToMentallyBroken canBeGeneratedToSatisfyWarmth canBeInherited canBePermanent canChangeAssignedThingsAfterStarting canGeneratePawn canGiveRoyalFavor canLoadIntoCaravan canMakeRandomly canOverlapZones canPlaceOverImpassablePlant canSiege canStageAttacks canTargetAnimals canTargetBuildings canTargetHumans canTargetItems canTargetLocations canTargetMechs canTargetPawns canTargetSelf canUpgrade canUseAoeToGetTargets capacities capacities <li> capacity capacityFactorEffectMultiplier capMods capMods <li> caravanTraderKinds caravanTraderKinds <li> careIfDamaged careIfWornByCorpse carriers castEdgeShadows categories categories <li> category categoryDef categoryTag cell challengeRating chance chanceNeverExplodeFromDamage chancesCurve change changeHeirQuestPoints chargeDurationTicks chargeIntervalTicks chargeNoun checkDiseaseContractChance Chemfuel chemicalAddictionChance children children <li> choices choices <li> chooseSingleTypeToSpawn chunkCount ChunkSlagSteel claimable clamorRadius clamorType clampRangeBySiteParts clipFolderPath clipPath Cloth colonyPercentage color colorA colorB colorGenerator colorPerStuff colorPerStuff <li> colorSpectrum colorSpectrum <li> combatEnhancingDrugsChance combatEnhancingDrugsCount combatPower Comfort commandIcon commonality compClass ComponentIndustrial ComponentSpacer comps comps <li> comps <li Class="CompProperties_AbilityChunkskip"> comps <li Class="CompProperties_AbilityEffecterOnTarget"> comps <li Class="CompProperties_AbilityFarskip"> comps <li Class="CompProperties_AbilityFlashstorm"> comps <li Class="CompProperties_AbilityGiveHediff"> comps <li Class="CompProperties_AbilityGiveInspiration"> comps <li Class="CompProperties_AbilityMoteOnTarget"> comps <li Class="CompProperties_AbilityNeuroquake"> comps <li Class="CompProperties_AbilityOffsetPrisonerResistance"> comps <li Class="CompProperties_AbilitySocialInteraction"> comps <li Class="CompProperties_AbilitySpawn"> comps <li Class="CompProperties_AbilityStartSpeech"> comps <li Class="CompProperties_AbilityStopMentalState"> comps <li Class="CompProperties_AbilityTransferEntropy"> comps <li Class="CompProperties_AbilityWordOfLove"> comps <li Class="CompProperties_Art"> comps <li Class="CompProperties_AssignableToPawn"> comps <li Class="CompProperties_BiocodableApparel"> comps <li Class="CompProperties_BiocodableWeapon"> comps <li Class="CompProperties_BladelinkWeapon" > comps <li Class="CompProperties_Breakdownable"> comps <li Class="CompProperties_CanBeDormant" > comps <li Class="CompProperties_CanBeDormant"> comps <li Class="CompProperties_CausesGameCondition"> comps <li Class="CompProperties_CausesGameCondition_ClimateAdjuster"> comps <li Class="CompProperties_CausesGameCondition_PsychicEmanation"> comps <li Class="CompProperties_DestroyAfterDelay"> comps <li Class="CompProperties_EmptyStateGraphic"> comps <li Class="CompProperties_Explosive"> comps <li Class="CompProperties_FadesInOut"> comps <li Class="CompProperties_FireOverlay"> comps <li Class="CompProperties_Flickable"> comps <li Class="CompProperties_Forbiddable"> comps <li Class="CompProperties_GeneratedName"> comps <li Class="CompProperties_GiveThoughtToAllMapPawnsOnDestroy"> comps <li Class="CompProperties_Glower"> comps <li Class="CompProperties_HeatPusher"> comps <li Class="CompProperties_Initiatable" > comps <li Class="CompProperties_Launchable"> comps <li Class="CompProperties_MeditationFocus"> comps <li Class="CompProperties_MoteEmitter"> comps <li Class="CompProperties_MoteEmitterProximityScan"> comps <li Class="CompProperties_PawnSpawnOnWakeup"> comps <li Class="CompProperties_PlantHarmRadius"> comps <li Class="CompProperties_PlaySoundOnDestroy"> comps <li Class="CompProperties_Power"> comps <li Class="CompProperties_ProjectileInterceptor"> comps <li Class="CompProperties_Psylinkable"> comps <li Class="CompProperties_Refuelable"> comps <li Class="CompProperties_Reloadable"> comps <li Class="CompProperties_SelfhealHitpoints"> comps <li Class="CompProperties_SendSignalOnCountdown"> comps <li Class="CompProperties_SendSignalOnPawnProximity"> comps <li Class="CompProperties_ShipLandingBeacon"> comps <li Class="CompProperties_Shuttle" > comps <li Class="CompProperties_SpawnerPawn"> comps <li Class="CompProperties_SpawnSubplant"> comps <li Class="CompProperties_ThrownMoteEmitter"> comps <li Class="CompProperties_ToggleDrawAffectedMeditationFoci" > comps <li Class="CompProperties_Transporter"> comps <li Class="CompProperties_Usable"> comps <li Class="CompProperties_UseEffect"> comps <li Class="CompProperties_UseEffectInstallImplant"> comps <li Class="CompProperties_UseEffectPlaySound"> comps <li Class="CompProperties_UsesMeditationFocus"> comps <li Class="CompProperties_WakeUpDormant" > comps <li Class="CompProperties_WakeUpDormant"> comps <li Class="HediffCompProperties_ChanceToRemove"> comps <li Class="HediffCompProperties_ChangeImplantLevel"> comps <li Class="HediffCompProperties_Disappears"> comps <li Class="HediffCompProperties_DisappearsOnDeath"> comps <li Class="HediffCompProperties_Disorientation"> comps <li Class="HediffCompProperties_EntropyLink"> comps <li Class="HediffCompProperties_Link"> comps <li Class="HediffCompProperties_PsychicHarmonizer"> comps <li Class="HediffCompProperties_ReactOnDamage"> comps <li Class="HediffCompProperties_SeverityFromEntropy" > comps <li Class="HediffCompProperties_SeverityPerDay"> comps <li Class="HediffCompProperties_TendDuration"> comps <li Class="HediffCompProperties_VerbGiver"> ConceptDef ConceptDef <defName> conditionCauserDef conditionClass conditionDef confirmationDialogText constructionSkillPrerequisite contents context CookSpeed cooldownDays cooldownTime costList costStuffCount count countChances countChances <li> countdownCurveTicks countdownLabel countRange countsAsAddedPartOrImplant Crafting createHediff currentThreatPointsFactor curve customCountRanges customLetterLabel customLetterLabelRules customLetterText customLetterTextRules damageAmountBase damageData damageDef damageDefIncoming damageMultipliers damageMultipliers <li> decreeMentalBreakCommonality decreeMtbDays decreeSelectionWeight decreeTags decreeTags <li> DeepDrillingSpeed def defaultBaseValue defaultChallengeRating defaultFactionType defaultHidden defaultIngredientFilter defaultOutfitTags defaultOutfitTags <li> defaultPlacingRot defaultProjectile Defs defs <li> delayTicks description descriptionFuture descriptionHyperlinks descriptionMaker designationCategory designationHotKey designatorDropdown destClamorRadius destClamorType destination destroyEffecter destroyMode destroyOnEmpty destroyOrPassToWorldOnCleanup destroyShakeAmount destroySound DeteriorationRate dieFromToxicFallout dieIfNoSunlight disabledJoyKinds disabledJoyKinds <li> disabledWorkTags disabledWorkTags <li> disableGizmoWhileUndrafted disablesNeed disallowedThingDefs disallowedThingDefs <li> disallowedTraits disallowedTraits <li> disappearsAfterTicks disarmedByEmpForTicks diseaseIncident diseaseVictimFractionRange displayGizmoWhileUndrafted displayNumbersBetweenSameDefDistRange displayOrder displayPriorityInCategory distRange dormantStateLabelKey drawAimPie drawAssignmentOverlay drawerType drawGUIOverlay drawGUIOverlayQuality drawHighlightWithLineOfSight drawOffscreen drawOffset drawOffsetNorth drawPlaceWorkersWhileInstallBlueprintSelected drawPlaceWorkersWhileSelected drawRotated drawSize drawUnownedAssignmentOverlay driverClass Dromedary dropEverything dropEverythingIfUnsatisfied dropEverythingOnArrival dropInPods duration durationDays durationMultiplier duty DutyDef DutyDef <defName> earliestDay east edgeLengthRange effecterDef EffecterDef <defName> effectMultiplyingStat effectWorking Elephant elseNode emissionInterval Empire_Common_Trader Empire_Fighter_Cataphract Empire_Fighter_Champion Empire_Fighter_Janissary Empire_Fighter_Trooper enableAfterTicks endingText endMessage enemyFaction enoughPlantsLetterLabel enoughPlantsLetterText ensureNonNumericName entropyTransferAmount EquipDelay equippedAngleOffset equippedHediffs equippedHediffs <li> equippedStatOffsets exceptions exceptions <li> exclude excludeAskerFactionDefs excludedCategories excludedCategories <li> excludedThingDefs excludedThingDefs <li> excludeFactionDefs excludesTags excludesTags <li> exclusionTags exclusionTags <li> expandingIcon expandingIconColor expandingIconDrawSize expandingIconPriority expandingIconTexture expandMore expireDaysRange expiryInfoPart expiryInfoPartTip explanationKey explanationKeyAbstract explodeOnKilled explosionCount explosionDamage explosionRadius explosionRadiusRange explosiveDamageType explosiveRadius extraInspectStringKey extraMeleeDamages extraMeleeDamages <li> extraRangeToRectOfInterest faction FactionDef FactionDef <defName> factionHostileOnDeath factionIconPath factionLeader factionNameMaker factionOf factionOfForSafeSpot factionsToDrawLeaderFrom factionsToDrawLeaderFrom <li> factionType factorAwful factorExcellent factorGood factorLegendary factorMasterwork factorNormal factorPoor fadeInSecs fadeInTime fadeOutSecs fadeOutTime failIfSmaller fallback fat favorCost female fertilityMin fertilitySensitivity fillPercent filter filterDeadPawnsFromLookTargets filthLeaving finishedMessage fireSize firstPawnSymbol fixedIngredientFilter fixedLaunchDistanceMax fixedLeaderKinds fixedLeaderKinds <li> fixedParams Flammability flightDurationMin flightEffecterDef flightSpeed focusTypes focusTypes <li> foodPoisoningChanceFactor foodRequirement forbidAnyTitle forceDebugSpawnable forcedMissRadius forcedTraits forcedTraits <li> forceNoConditionCauser forceNormalGearQuality forceNormalTimeSpeed formatString fuelCapacity fuelConsumptionPerTickInRain fuelConsumptionRate fuelFilter gameCondition GameConditionDef GameConditionDef <defName> GatheringDef GatheringDef <defName> gatherSpotDefs gatherSpotDefs <li> gearHealthRange gender generateAllowChance generateCommonality generateNewLeaderFromMapMembersOnly generateShuttleOrPods geneticVariance genStep GenStepDef GenStepDef <defName> giverClass giveToAccepter gizmoClass GlobalLearningFactor glowColor glowRadius Gold goodwillChange goodwillChangeAmount goodwillChangeFactionOf goodwillImpact goodwillImpactForBerserk goodwillImpactForNeuroquake grains grains <li> grantedAbilities grantedAbilities <li> graphicClass graphicData growDays growthRate guards HairDef HairDef <defName> hairGender hairTags hairTags <li> harvestWork hasCustomRectForSelector hasInteractionCell hasStandardCommand hasTooltip hatRenderedFrontOfFace heatPerSecond heatPushMaxTemperature hediff hediffClass hediffDef HediffDef <defName> hediffGivers hediffGivers <li> heir heldByFactionCategoryTags heldByFactionCategoryTags <li> helpersChance helpersLeaveAfterTicks helpText hidden hiddenPrerequisites hiddenPrerequisites <li> hiddenSitePartsPossible hideAtValue hideBodyPartNames hideControls hideFactionInfoInWindow hideThingsNotWillingToTrade highlightTags highlightTags <li> hivesCount holder hook hostileWeight hotKey hulk hungerRateFactor hungerRateFactorOffset Hyperweave icon iconPath idlePulseSpeed ifWorldPawnThenMustBeFree ifWorldPawnThenMustBeFreeOrLeader ignoreTimeSinceLastInteraction ImmunityGainSpeed implant impressiveness IncidentDef IncidentDef <defName> include include <li> incompatibleWithHediffTags incompatibleWithHediffTags <li> ingestible ingredients ingredients <li> initialDelayTicks initialFuelPercent initialSeverity innerThings inSignal inSignalChoiceUsed inSignalDisable inSignalEnable inSignalRemovePawn inSignals inSignals <li> inSignalsDisable inSignalsDisable <li> inspectorTabs inspectorTabs <li> inspectString inspectStringTargets instrumentRange Insulation_Cold Insulation_Heat intensity interactionCellOffset interactionDef InteractionDef <defName> interceptAirProjectiles interceptEffect interceptGroundProjectiles interceptNonHostileProjectiles interceptOutgoingProjectiles interior intervalTicks introText inventoryOptions invNutrition isBad isEdifice isFighter isMechClusterThreat isQuestTimeout isRoot isRootSpecial isSingleReward isSittable isViolation itemQuality items items <li> itemsToDrop jobDef JobDef <defName> jobString joiningPawns joinPlayer joyDuration JoyGainFactor JoyGiverDef JoyGiverDef <defName> joyKind JoyKindDef JoyKindDef <defName> joyMaxParticipants joySkill joyXpPerTick JumpRange keepOnBodyPartRestoration killedLeavings killedLeavings/ killThought kindCountRange kindDef label labelFemale labelKey labelNoun labelRules labelUsedInLogging layers layers <li> leaderForceGenerateNewPawn leaderTitle leaveImmediatelyWhenSatisfied leaveResourcesWhenKilled lendColonistsToFactionOf lethalSeverity letterDef letterLabel letterText letterTitle level levelOffset lifespanDaysPerGrowDays lifeThreatening linkSound linkWithSite listOrderPriority locomotionUrgency lodger lodgers logRulesInitiator lookForSafeSpot lookTargets loopCount lordJob lostThought maintain maintainForTicks makePrisoners makesSickThought male map mapObjectTargetsMustBeAutoAttackable mapOf MarketValue marketValueOffset Mass massCapacity max max1PerGroup maxBuildings maxCharges maxCountAtGameStart maxCountOneStar maxCountThreeStar maxCountTwoStar maxDistance maxGenerationAge MaxHitPoints maxMarketValueFactor maxMeshCount maxMoteCount maxPawnCostPerTotalPointsCurve maxPawnsToSpawn maxPlantGrowDays maxPsylinkLevel maxSeverity maxSimultaneous maxSize maxTicksBeforeRecovery MealSurvivalPack Medicine MedicineUltratech MeditationFocusGain MeditationFocusStrength meleeHitSound MentalBreakDef MentalBreakDef <defName> mentalBreakMtbDays mentalState MentalStateDef MentalStateDef <defName> message messageType metalShrapnelCountRange min minAlpha minDistanceToSameTypeOfBuilding minExpectation minGenerationAge minIdleAlpha minifiedDef minimumTitle MiningSpeed minMechClusterPoints minPointsThreeStar minPointsTwoStar minPopulation minQuality minQualityForArtistic minRange minRectSize minRefireDays minRoyalTitle minSeverity minSpacingDays minStuffCommonality minTechLevel minTechLevelToBuild minThreatPoints minTicksBeforeRecovery minTitle minTitleRequired minValue monumentMarker moodThresholdPawns moodThresholdWeight mote moteDef moteDefs moteDefs <li> moteOffsetAmountTowardsTarget moteSpawnTime motesPerCell movementType MoveSpeed mtbDays mtbHours Muffalo multiplier mustBeCapableOfViolence mustBeFactionLeader mustBeHostileToFactionOf mustBeInfestable mustBeNonHostileToPlayer mustBeOfKind mustBePermanentEnemy mustBeWorldPawn mustHaveFreeColonistsAvailableCount mustHaveRoyalTitleInCurrentFaction mustStartOneEnemy muteWhenPaused muzzleFlashScale name nameColor nameMaker naturalColonyGoodwill naturalHealingFactor NatureShrine_Large NatureShrine_Small nearMapCenter needClass NeedDef NeedDef <defName> needsMaintenance NegotiationAbility neverBond neverMultiSelect neverShowWeapon neverTargetHostileFaction neverTargetIncapacitated nextSpawnInspectStringKey nextSpawnInspectStringKeyDormant noConditionsMaxPoints noConditionsWeight node nodes nodes <li> noiseRadius nonInterruptingSelfCast noPawnsLeftToSpawnKey north noWorkWeight nullifyingTraits nullifyingTraits <li> numIncidentsRange offDays offset offsetMax offsetMin offsetPerBuilding offsets offsets <li> ofPawn onCamera onDays oneStarRange only onlyAcceptColonists onlyAcceptHealthy onlyAllowedFleshType onlyApplyToSelf onlyBrain onlyHumanlike onlyManualCast onlyTargetColonists onlyTargetPrisonersOfColony options options <li> orbital order otherPawn outcome outSignal outSignalComplete outSignalFailed outSignalPawnsNotAvailable outSignalResult outSignals outSignalSuccess owningFaction painFactor painOffset paralysisWeight parms partEfficiency partEfficiencyOffset parts parts <li> partsToAffect partsToAffect <li> passability pathCost pattern pattern <li> pawn PawnBeauty pawnCount pawnExitSound pawnFlyer pawnGroupMakers pawnGroupMakers <li> pawnHediff pawnKind PawnKindDef PawnKindDef <defName> pawnKinds pawnKinds <li> pawnLoadedSound pawnNameMaker pawnNameMakerFemale pawns pawnSingular pawnsLeftToSpawnKey pawnSpawnIntervalDays pawnSpawnRadius pawnsPlural peacefulChallengeRating permanentEnemyToEveryoneExcept permanentEnemyToEveryoneExcept <li> permitPointCost permitPointsAwarded permitRequiredForTrading permits permits <li> permitShuttle pitchRange placeWorkers placeWorkers <li> plant PlantWorkSpeed Plasteel points points <li> pointsCurve pointsFactorThreeStar pointsFactorTwoStar pointsPerArea pointsScaleable pointsToAnimalDifficultyCurve pointsToAnimalsToHuntCountCurve pointsToMaxItemMarketValueCurve pointsToRequiredWorkCurve populationEffect positionOffset positionRadius postFactor power preCastTicks preferCloserTiles preferMapWithMinFreeColonists prefix prerequisite prerequisites prerequisites <li> preventConditionStacking preventSkyfallersLandingOn priceOffset priorityMode probabilityPerStage probabilityPerStage <li> productionItemCountRandomFactorRange prohibitedTraits prohibitedTraits <li> projectile psychic PsychicEntropyGain PsychicEntropyMax PsychicEntropyRecoveryRate PsychicSensitivity PsychicSensitivityOffset psyfocusCostForExtreme psyfocusCostForMajor psyfocusCostForMinor questAvailableLetterDef questContentRules questDescriptionAndNameRules questDescriptionRules questNameRules questScriptDef QuestScriptDef <defName> race radius radiusPerDayCurve raidCommonalityFromPointsCurve raidLootMaker randomIncidents randomRange randomSelectionWeight range rangedFireRulepack RangedWeapon_Cooldown reactivateEffect reason receivesSignals RecipeDef RecipeDef <defName> recipeMaker recipeUsers recipeUsers <li> recoveryMtbDays recruitmentDifficultyOffset recruitmentResistanceOffset rect rectE rectN rectS rectW relatedStats relatedStats <li> relationKind removesHediff renderPrecedence renderUtilityAsPack repairEffect replaceOnRecruited reportString requestable requireChair requireColonistCount requireColonistsPresent requiredApparel requiredApparel <li> requiredCapacities requiredCapacities <li> requiredCountAtGameStart requiredFocus requiredMinimumApparelQuality requiredPawns requiredResearchBuilding requiredResearchFacilities requiredResearchFacilities <li> requiredSubplantCountPerPsylinkLevel requiredSubplantCountPerPsylinkLevel <li> requiredTag requiredTags requiredTags <li> requiredTitleAny requiredTitleAny <li> requiredWorkTags requiredWorkTags <li> requireFuel requireLineOfSight requireResearchedBedroomFurnitureIfRoyal requiresFaction requiresLineOfSight researchPrerequisite researchPrerequisites researchPrerequisites <li> ResearchProjectDef ResearchProjectDef <defName> ResearchSpeed researchViewX researchViewY resolver resolvers resolvers <li> resourceReadoutPriority resourcesFractionWhenDeconstructed respectPopulationIntent respectTimetable restFallFactorOffset returnLentColonistsInTicks reversed rewardDetailsHidden roofCollapseDamageMultiplier RoomRoleDef RoomRoleDef <defName> root rootIncreasesPopulation rootMinPoints rootMinProgressScore rootSelectionWeight rootSelectionWeightFactorFromPointsCurve rotatable rotateGraphicWhenTraveling rotateTowardsTarget rotation rotationCurve rotationRate roundRandom royalAid royalAskerNeedsResearchedFurniture royalFavorIconPath royalFavorLabel royalTitleChance RoyalTitleDef RoyalTitleDef <defName> royalTitleInheritanceRelations royalTitleInheritanceRelations <li> royalTitleInheritanceWorkerClass RoyalTitlePermitDef RoyalTitlePermitDef <defName> royalTitleTags royalTitleTags <li> rubbleShrapnelCountRange RuleDef RuleDef <defName> rulePack RulePackDef RulePackDef <defName> rules rulesFiles rulesFiles <li> rulesStrings rulesStrings <li> saveKeysPrefix scale scaleToConnectTargets scatterableOnMapGen scatterRadius scenarioRandomizable scoreOffset screenShakeIntensity secondPawnSymbol selectable selectionWeight selectionWeightOneStar selectionWeightThreeStar selectionWeightTwoStar sendArrivalLetter sendLetter sendStandardLetter seniority seniorityRange setMax setMaxCurveEvaluateStat setMaxCurveOverride settlementGenerationWeight settlementNameMaker settlementTexturePath severityAmount severityPerDay severityPerDayTended shaderParameters shaderPath shaderType ShaderTypeDef ShaderTypeDef <defName> shadow shadowData shadowSize shellRenderedBehindHead ShootingAccuracyPawn ShootingAccuracyTurret shouldJoinParentLord showAllowAutoRefuelToggle showBubble showCastingProgressBar showDaysToRecover showFactionInInspectString showGizmoOnWorldView showIfHediffsPresent showIfHediffsPresent <li> showIfModsLoaded showIfModsLoaded <li> showIfUndefined showNextSpawnInInspect showOnAnimals showOnMechanoids showOverallStats showPsycastEffects showRemainingTime shrapnelDistanceFactor shuttle signalListenMode signalTag Silver singleWanderDurationTicks siteFaction SitePartDef SitePartDef <defName> sitePartDefs sitePartsParams sitePartsTags sitePartsTags <li> siteTexture size sketch SketchResolverDef SketchResolverDef <defName> skill skillRequirements skills skills <li> skipChance skyfaller skyfallerDef skyfallerLeaving smeltable smokeRadius SocialImpact socialPropernessMatters solid solidTime solidTimeSecs SongDef sound soundAiming soundAmbient soundCast soundCastTail soundDef SoundDef <defName> soundDrop soundEmitting soundImpactDefault soundInteract soundLanding soundMeleeHit soundMeleeMiss soundOnEmission soundOnUsed soundPlayInstrument soundReload soundWorking south sowMinSkill sowResearchPrerequisites sowTag sowTags spawnablePawnKinds spawnablePawnKinds <li> spawnEffecter spawnLocType spawnMessageKey spawnSound spawnThingOnRemoved specificApparelRequirements specificApparelRequirements <li> speechCooldown speed speedCurve stackedEffectMultiplier stackLimit stages stages <li> startingGoodwill startOffsetTicks startWickHitPointsPercent statBases StatDef StatDef <defName> stateClass stateDef stateDefForMechs stateEffecter statFactors statFactors <li> statOffsetEffectMultiplier statOffsets stealable Steel stockGenerators stockGenerators <li> storeAnimalToHuntAs storeAs storeCountAs storeCountToHuntAs storeFactionAs storeGameConditionAs storeGameConditionDescriptionFutureAs storeGameConditionDifficultyAs storeGameConditionDurationAs storeGrowDaysAs storeHarvestItemCountAs storeHarvestItemDefAs storeHediffAs storeMarketValueAs storeMoodThresholdAs storeNormalizedMoodThresholdAs storePartsToAffectAs storeProductionItemCountAs storeProductionItemDefAs storeProductionItemLabelAs storeProductionItemStuffAs storeSitePartsParamsAs stuff stuffCategories stuffCategories <li> stuffCategoriesToAllow stuffCategoriesToAllow <li> StuffEffectMultiplierArmor StuffEffectMultiplierInsulation_Cold StuffEffectMultiplierInsulation_Heat stunTargetWhileCasting stunTicks subEffecterClass subNodes subNodes <li> subOptionsChooseOne subOptionsChooseOne <li> subOptionsTakeAll subOptionsTakeAll <li> subplant subSounds subSounds <li> successfullyRemovedHediffMessage suppressIdleAlert sustain sustainFadeoutTime sustainIntervalRange sustainLoop symbol tag tags tags <li> taleClass TaleDef TaleDef <defName> targetable targetAcquireRadius targetingRange targetingRequireLOS targetKeepRadius targetParams targetPrefix targetReceivesEntropy targetRequired targets targetsBodyPart targetTags targetTags <li> targetWorldCell techHediffsChance techHediffsDisallowTags techHediffsDisallowTags <li> techHediffsMaxAmount techHediffsMoney techHediffsRequired techHediffsRequired <li> techHediffsTags techHediffsTags <li> techLevel techprintCommonality techprintCount techprintMarketValue tempoAffectedByGameSpeed tendable tense terrainAffordanceNeeded TerrainDef TerrainDef <defName> texPath text textRules texture texturePath thin thing thingCategories thingCategories <li> thingCategory thingClass thingDef ThingDef <defName> thingDefCountRange thingDefs thingDefs <li> thingRewardItemsOnly thingRewardRequired things things <li> ThingSetMakerDef ThingSetMakerDef <defName> thingSetMakerTags thingSetMakerTags <li> thingsToExcludeFromHyperlinks thinkNode thought thoughtClass ThoughtDef ThoughtDef <defName> threeStarRange threshold throneRoomRequirements throneRoomRequirements <li> tickerType ticksBetweenBurstShots ticksBetweenMotes ticksBetweenWandersRange ticksPerHeal ticksRange ticksToImpactRange tile TimeAssignmentDef TimeAssignmentDef <defName> tips tips <li> TipSetDef TipSetDef <defName> titleRequired titleSelectOne titleSelectOne <li> tools tools <li> topWindExposure toStringStyle totalBleedFactor totalPriceRange tradeability tradeCurrency tradeNeverStack trader TraderKindDef TraderKindDef <defName> traders tradeTag tradeTags tradeTags <li> tradeTagsSell tradeTagsSell <li> transmitsPower tryLandInShipLandingZone turretBurstCooldownTime turretBurstWarmupTime turretGunDef turretInitialCooldownTime turretTopDrawSize turretTopOffset twoStarRange type uiIconOffset uiIconPath uiIconScale uiPosition unfinishedThingDef unspawnedCanDo Uranium usableOnWorldMap useDeflectMetalEffect useDynamicDrawer useHitPoints useIngredientsForColor useJob useLabel useOnlyResourcesAvailableOnMap useRandomCarpet useSameGraphicForGhost useTradeDropSpot useWornGraphicMask validWhileDespawned value value <li> value1 value2 velocityX velocityY verbClass verbProperties verbs verbs <li> Villager violent visualSizeRange volume volumeRange vomit vomitMtbDays wakeUpSound walkInSpot wanderMtbHours wanderRadius wantsThreatPoints warmupEffecter warmupMote warmupPreEndSound warmupPreEndSoundSeconds warmupPulseFadeInTime warmupPulseFadeOutTime warmupPulseSolidTime warmupSound warmupStartSound warmupTicks warmupTime weaponMoney weaponTag weaponTags weaponTags <li> WeaponTraitDef WeaponTraitDef <defName> wearPerDay weatherDef weight west wickTicks wildOrder WoodLog workAmount workAmountRandomFactorRange workerClass workRandomFactorRange workSkill workSpeedStat WorkToBuild WorkToMake worldObject worldObjectClass WorldObjectDef WorldObjectDef <defName> worldObjects worldRange worldRangeTiles wornGraphicData wornGraphicPath writeCombatLog zPositionCurve

_AgeOffset

Parents:

shaderParameters

Text:

  • 0.07
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _brightnessMultiplier

    Parents:

    shaderParameters

    Text:

  • 1.1
  • 1.15
  • 1.3
  • 1.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _distortionIntensity

    Parents:

    shaderParameters

    Text:

  • 0.0055
  • 0.01
  • 0.02
  • 0.025
  • 0.03
  • 0.05
  • 0.1
  • 0.12
  • 0.15
  • 0.4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • _distortionScale

    Parents:

    shaderParameters

    Text:

  • 0.1
  • 0.4
  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • _distortionScrollSpeed

    Parents:

    shaderParameters

    Text:

  • (0.07, 0.07, 0.0)
  • (0.2, 0.0, 0.0)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • _DistortionTex

    Parents:

    shaderParameters

    Text:

  • /Other/Ripples
  • /Things/Mote/PsychicDistortionCurrents
  • /Things/Mote/PsychicDistortionRing
  • /Things/Mote/SmokeTiled
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • _ExtraTex

    Parents:

    shaderParameters

    Text:

  • /Weather/Overlays/FlashstormPsychicExtra
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • _innerRingSize

    Parents:

    shaderParameters

    Text:

  • 0.55
  • 0.65
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _Interval

    Parents:

    shaderParameters

    Text:

  • 0.04
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _inTime

    Parents:

    shaderParameters

    Text:

  • 0.0
  • 0.2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _MainTex

    Parents:

    shaderParameters

    Text:

  • /Things/Mote/ActivatorProximityRadius
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _MaxAlpha

    Parents:

    shaderParameters

    Text:

  • 0.3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • _MinAlpha

    Parents:

    shaderParameters

    Text:

  • 0.1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • _Noise

    Parents:

    shaderParameters

    Text:

  • /Things/Mote/SkipFlashNoise
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _NoiseTex

    Parents:

    shaderParameters

    Text:

  • /Things/Mote/PsycastNoise
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _outerRingSize

    Parents:

    shaderParameters

    Text:

  • 1.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _outTime

    Parents:

    shaderParameters

    Text:

  • 0.1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _PulseInterval

    Parents:

    shaderParameters

    Text:

  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • _pulseSpeed

    Parents:

    shaderParameters

    Text:

  • 0.75
  • 1
  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _root_

    Children:

    Defs

    _rotationSpeed

    Parents:

    shaderParameters

    Text:

  • 0.1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _ScanTex

    Parents:

    shaderParameters

    Text:

  • /Things/Mote/ActivatorProximityScanning
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _ScrollSpeed

    Parents:

    shaderParameters

    Text:

  • (0.04, 0.04)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • _smokeAmount

    Parents:

    shaderParameters

    Text:

  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _smokeScrollSpeed

    Parents:

    shaderParameters

    Text:

  • 0.1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _SmokeTex

    Parents:

    shaderParameters

    Text:

  • /Things/Mote/SmokeTiled
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _SoftEdgeSize

    Parents:

    shaderParameters

    Text:

  • 0.7
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • _solidTime

    Parents:

    shaderParameters

    Text:

  • 0.2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • _TextureScale

    Parents:

    shaderParameters

    Text:

  • 1.4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • _wordSpaceDistortionToggle

    Parents:

    shaderParameters

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • Ability_Duration

    Parents:

    statBases

    Text:

  • 0
  • 10
  • 1000
  • 120
  • 15
  • 164
  • 20
  • 246
  • 2880
  • 3
  • 30
  • 5000
  • 60
  • 8
  • 8000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • Ability_EffectRadius

    Parents:

    statBases

    Text:

  • 1.9
  • 13.9
  • 14.9
  • 2.9
  • 27.9
  • 3.9
  • 4.9
  • 5.9
  • 7.9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • Ability_EntropyGain

    Parents:

    statBases

    Text:

  • 0
  • 12
  • 14
  • 15
  • 18
  • 20
  • 25
  • 30
  • 35
  • 40
  • 45
  • 50
  • 65
  • 8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • Ability_PsyfocusCost

    Parents:

    statBases

    Text:

  • 0.01
  • 0.015
  • 0.02
  • 0.03
  • 0.04
  • 0.06
  • 0.08
  • 0.3
  • 0.4
  • 0.5
  • 0.6
  • 0.7
  • 0.8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • AbilityCategoryDef

    Parents:

    Defs

    Children:

    AbilityCategoryDef <defName>, displayOrder

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\AbilityCategories.xml

  • AbilityCategoryDef <defName>

    Parents:

    AbilityCategoryDef

    Text:

  • Psychic
  • Skip
  • WordOf
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\AbilityCategories.xml

  • abilityClass

    Parents:

    AbilityDef

    Text:

  • Psycast
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • AbilityDef

    Parents:

    Defs

    Children:

    abilityClass, AbilityDef <defName>, canUseAoeToGetTargets, category, comps, confirmationDialogText, description, disableGizmoWhileUndrafted, displayGizmoWhileUndrafted, gizmoClass, hotKey, iconPath, jobDef, label, level, moteOffsetAmountTowardsTarget, showCastingProgressBar, showGizmoOnWorldView, showPsycastEffects, statBases, stunTargetWhileCasting, targetRequired, targetWorldCell, verbProperties, warmupMote, warmupPreEndSound, warmupPreEndSoundSeconds, warmupSound, warmupStartSound, writeCombatLog

    Attributes:

  • Abstract="True"
  • Name="PsycastBase"
  • Name="PsycastBaseSkip"
  • Name="Speech"
  • Name="WordOfBase"
  • ParentName="PsycastBase"
  • ParentName="PsycastBaseSkip"
  • ParentName="WordOfBase"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • AbilityDef <defName>

    Parents:

    AbilityDef

    Text:

  • Beckon
  • Berserk
  • BerserkPulse
  • BlindingPulse
  • BulletShield
  • Burden
  • ChaosSkip
  • Chunkskip
  • EntropyDump
  • Farskip
  • Flashstorm
  • Focus
  • Invisibility
  • ManhunterPulse
  • MassChaosSkip
  • Neuroquake
  • Painblock
  • Skip
  • Smokepop
  • SolarPinhole
  • Speech
  • Stun
  • VertigoPulse
  • Wallraise
  • Waterskip
  • WordOfInspiration
  • WordOfJoy
  • WordOfLove
  • WordOfSerenity
  • WordOfTrust
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • absoluteAngle

    Parents:

    children <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • acceleration

    Parents:

    mote

    Text:

  • (0,0,-0.03)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • acceptColonists

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • AccuracyLong

    Parents:

    statBases

    Text:

  • 0.08
  • 0.1
  • 0.66
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • AccuracyMedium

    Parents:

    statBases

    Text:

  • 0.35
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • AccuracyShort

    Parents:

    statBases

    Text:

  • 0.55
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • AccuracyTouch

    Parents:

    statBases

    Text:

  • 0.80
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • activatedMessageKey

    Parents:

    comps <li Class="CompProperties_PawnSpawnOnWakeup">

    Text:

  • MessageMechanoidsReinforcementsDrop
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • activeSound

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">

    Text:

  • Broadshield_Ambience
  • BulletShield_Ambience
  • MortarShield_Ambience
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml

  • activeThreatDisturbanceFactor

    Parents:

    SitePartDef

    Text:

  • 0.2
  • 0.4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • addedPartProps

    Parents:

    HediffDef

    Children:

    betterThanNatural, partEfficiency, solid

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • addsHediff

    Parents:

    RecipeDef

    Text:

  • AestheticNose
  • AestheticShaper
  • ArmorskinGland
  • CircadianAssistant
  • CircadianHalfCycler
  • Coagulator
  • DetoxifierStomach
  • DrillArm
  • ElbowBlade
  • FieldHand
  • GastroAnalyzer
  • HandTalon
  • HealingEnhancer
  • Immunoenhancer
  • KneeSpike
  • LearningAssistant
  • LoveEnhancer
  • Mindscrew
  • Neurocalculator
  • NuclearStomach
  • PsychicHarmonizer
  • PsychicReader
  • PsychicSensitizer
  • ReprocessorStomach
  • StoneskinGland
  • ToughskinGland
  • VenomFangs
  • VenomTalon
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • Parents:

    node, nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • addToList

    Parents:

    node, nodes <li>

    Text:

  • helpers
  • laborers
  • lodgers
  • thingsToDrop
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • addToLookTargets

    Parents:

    nodes <li>

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • affectedByPoints

    Parents:

    QuestScriptDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml

  • affectedByPopulation

    Parents:

    QuestScriptDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml

  • ai_AvoidFriendlyFireRadius

    Parents:

    verbs <li>

    Text:

  • 23
  • 3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • ai_chillDestination

    Parents:

    building

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • ai_combatDangerous

    Parents:

    building

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • ai_IsBuildingDestroyer

    Parents:

    verbs <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • ai_neverTrashThis

    Parents:

    building

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • aidDurationDays

    Parents:

    royalAid

    Text:

  • 4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • allowAddictions

    Parents:

    node

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • allowAlly

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • allowBleedingWounds

    Parents:

    nodes <li>

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • allowCaravanIncidentsWhichGenerateMap

    Parents:

    WorldObjectDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • allowDignifiedMeditationFocus

    Parents:

    RoyalTitleDef

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • allowedArrivalTemperatureRange

    Parents:

    FactionDef

    Text:

  • -40~45
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • allowedDefs

    Parents:

    foodRequirement

    Children:

    allowedDefs <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • allowedDefs <li>

    Parents:

    allowedDefs

    Text:

  • Ambrosia
  • InsectJelly
  • Milk
  • RawBerries
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • allowedHiddenFactions

    Parents:

    nodes <li>

    Text:

  • Mechanoid
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml

  • allowedMentalBreakIntensities

    Parents:

    stages <li>

    Children:

    allowedMentalBreakIntensities <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • allowedMentalBreakIntensities <li>

    Parents:

    allowedMentalBreakIntensities

    Text:

  • Major
  • Minor
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • allowedTags

    Parents:

    requiredApparel <li>

    Children:

    allowedTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • allowedTags <li>

    Parents:

    allowedTags

    Text:

  • Cape
  • PrestigeCombatGear
  • Psychic
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • allowedThreats

    Parents:

    parms

    Text:

  • Raids
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • allowedTypes

    Parents:

    foodRequirement

    Text:

  • Processed, Liquor
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • allowEnemy

    Parents:

    nodes <li>

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml

  • allowFlip

    Parents:

    blueprintGraphicData, graphicData

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • allowGoodwill

    Parents:

    parms

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • allowNeutral

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • allowOnBuildings

    Parents:

    comps <li Class="CompProperties_AbilitySpawn">

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • allowOpportunisticPrefix

    Parents:

    JobDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml

  • allowPermanentEnemyFaction

    Parents:

    nodes <li>

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • allowRest

    Parents:

    TimeAssignmentDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TimeAssignmentDefs\TimeAssignments.xml

  • allowRoof

    Parents:

    resolvers <li>

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • allowRoyalApparelRequirements

    Parents:

    PawnKindDef

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • allowRoyalFavor

    Parents:

    parms

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • allowRoyalRoomRequirements

    Parents:

    PawnKindDef

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • Alpaca

    Parents:

    carriers

    Text:

  • 2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • alternateTagChoices

    Parents:

    specificApparelRequirements <li>

    Children:

    alternateTagChoices <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • alternateTagChoices <li>

    Parents:

    alternateTagChoices

    Children:

    chance, tag

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • altitudeLayer

    Parents:

    ThingDef

    Text:

  • Building
  • BuildingOnTop
  • FloorEmplacement
  • Item
  • MetaOverlays
  • MoteLow
  • MoteOverhead
  • MoteOverheadLow
  • Projectile
  • VisEffects
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • alwaysDeconstructible

    Parents:

    building

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • alwaysHaulable

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • alwaysShowWeapon

    Parents:

    DutyDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml

  • alwaysTreatAsWeapon

    Parents:

    tools <li>

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • ammoCountPerCharge

    Parents:

    comps <li Class="CompProperties_Reloadable">

    Text:

  • 20
  • 25
  • 40
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • ammoDef

    Parents:

    comps <li Class="CompProperties_Reloadable">

    Text:

  • Chemfuel
  • Steel
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • amount

    Parents:

    extraMeleeDamages <li>, nodes <li>

    Text:

  • $royalFavorReward
  • 10
  • 9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml

  • angle

    Parents:

    children <li>

    Text:

  • 160~200
  • 170~190
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • angleCurve

    Parents:

    skyfaller

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • animalCount

    Parents:

    node

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml

  • animalsToHuntCountRandomFactorRange

    Parents:

    nodes <li>

    Text:

  • 0.85~1.15
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • AnimusStone

    Parents:

    defs

    Text:

  • 0.02
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • anticipationSound

    Parents:

    skyfaller

    Text:

  • Shuttle_Landing
  • Shuttle_Leaving
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • anticipationSoundTicks

    Parents:

    skyfaller

    Text:

  • -10
  • 250
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • anyAnimal

    Parents:

    options <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml

  • apparel

    Parents:

    ThingDef

    Children:

    bodyPartGroups, canBeGeneratedToSatisfyWarmth, careIfDamaged, careIfWornByCorpse, defaultOutfitTags, gender, hatRenderedFrontOfFace, layers, scoreOffset, shellRenderedBehindHead, tags, useDeflectMetalEffect, useWornGraphicMask, wearPerDay, wornGraphicData, wornGraphicPath

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • apparelAllowHeadgearChance

    Parents:

    PawnKindDef

    Text:

  • 0.2
  • 0.5
  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • apparelColor

    Parents:

    PawnKindDef

    Text:

  • (114,12,12)
  • (130,130,130)
  • (150,50,50)
  • (250,250,250)
  • (75,75,75)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • apparelDisallowTags

    Parents:

    PawnKindDef

    Children:

    apparelDisallowTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • apparelDisallowTags <li>

    Parents:

    apparelDisallowTags

    Text:

  • Western
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • apparelIgnoreSeasons

    Parents:

    PawnKindDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • apparelLayer

    Parents:

    specificApparelRequirements <li>

    Text:

  • Middle
  • OnSkin
  • Shell
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • apparelMoney

    Parents:

    PawnKindDef

    Text:

  • 1000~1500
  • 1250~2500
  • 1500
  • 200~1000
  • 5000~8000
  • 6000~9000
  • 7000~10000
  • 90~280
  • 9999999
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • apparelRequired

    Parents:

    PawnKindDef

    Children:

    apparelRequired <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • apparelRequired <li>

    Parents:

    apparelRequired

    Text:

  • Apparel_ArmorCataphract
  • Apparel_ArmorCataphractPrestige
  • Apparel_ArmorHelmetCataphract
  • Apparel_ArmorHelmetCataphractPrestige
  • Apparel_ArmorHelmetRecon
  • Apparel_ArmorRecon
  • Apparel_FlakJacket
  • Apparel_FlakPants
  • Apparel_FlakVest
  • Apparel_PlateArmor
  • Apparel_ShieldBelt
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • apparelStuffFilter

    Parents:

    FactionDef

    Children:

    disallowedThingDefs, stuffCategoriesToAllow

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • apparelTag

    Parents:

    stockGenerators <li>

    Text:

  • Royal
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • apparelTags

    Parents:

    PawnKindDef

    Children:

    apparelTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • apparelTags <li>

    Parents:

    apparelTags

    Text:

  • IndustrialAdvanced
  • IndustrialBasic
  • IndustrialMilitaryAdvanced
  • IndustrialMilitaryBasic
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • applicableToMechs

    Parents:

    comps <li>, comps <li Class="CompProperties_AbilityGiveHediff">, comps <li Class="CompProperties_AbilityWordOfLove">

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • appliedOnFixedBodyPartGroups

    Parents:

    RecipeDef

    Children:

    appliedOnFixedBodyPartGroups <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • appliedOnFixedBodyPartGroups <li>

    Parents:

    appliedOnFixedBodyPartGroups

    Text:

  • MiddleFingers
  • Teeth
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • appliedOnFixedBodyParts

    Parents:

    RecipeDef

    Children:

    appliedOnFixedBodyParts <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • appliedOnFixedBodyParts <li>

    Parents:

    appliedOnFixedBodyParts

    Text:

  • Arm
  • Brain
  • Hand
  • Kidney
  • Leg
  • Nose
  • Stomach
  • Torso
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • applyFactionColorToSiteTexture

    Parents:

    SitePartDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml

  • applyGoodwillImpactToLodgers

    Parents:

    comps <li>

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • approachingReportString

    Parents:

    SitePartDef

    Text:

  • Attacking {0}
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml

  • approachOrderString

    Parents:

    SitePartDef

    Text:

  • Attack {0}
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml

  • arcHeightFactor

    Parents:

    projectile

    Text:

  • 0.4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • area

    Parents:

    bedroomRequirements <li>, throneRoomRequirements <li>

    Text:

  • 16
  • 24
  • 30
  • 40
  • 60
  • 80
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • areHelpers

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • armorPenetration

    Parents:

    tools <li>

    Text:

  • 0.15
  • 0.38
  • 0.9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml

  • ArmorRating_Blunt

    Parents:

    statBases, statOffsets

    Text:

  • 0.09
  • 0.1
  • 0.2
  • 0.3
  • 0.35
  • 0.40
  • 0.45
  • 0.5
  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • ArmorRating_Heat

    Parents:

    statBases, statOffsets

    Text:

  • 0.04
  • 0.27
  • 0.3
  • 0.4
  • 0.41
  • 0.49
  • 0.5
  • 0.6
  • 0.75
  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • ArmorRating_Sharp

    Parents:

    statBases, statOffsets

    Text:

  • 0.07
  • 0.09
  • 0.35
  • 0.52
  • 0.70
  • 0.87
  • 0
  • 1.01
  • 1.15
  • 1.2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • arrivedLetter

    Parents:

    SitePartDef

    Text:

  • There is a cluster of hostile mechanoids and their combat support structures in this area.\n\nThe cluster can include artillery, turrets, combat mechanoids, and other support and defense structures.
  • There is an enemy outpost in this area.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml

  • arrivedLetterDef

    Parents:

    SitePartDef

    Text:

  • NegativeEvent
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml

  • arrivingPawns

    Parents:

    parms

    Text:

  • $arrivingPawns
  • $helpers
  • $lodgers
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • arrivingPawnsLabelDef

    Parents:

    parms

    Attributes:

  • TKey="ArrivingPawnsDefiniteLabel"
  • TKey="ArrivingPawnsLabelDefinite"
  • Text:

  • [asker_nameDef]
  • [lodgersLabelSingOrPluralDef]
  • the [helpersLabelSingOrPlural]
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • artificialForMeditationPurposes

    Parents:

    building

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • askerIsNullChance

    Parents:

    parms

    Text:

  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml

  • askerMustBeNonHostileToPlayer

    Parents:

    parms

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml

  • attachedToHead

    Parents:

    mote

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • autoAccept

    Parents:

    QuestScriptDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml

  • awakeStateLabelKey

    Parents:

    comps <li Class="CompProperties_CanBeDormant">

    Text:

  • DormantCompExpired
  • OpenedDaysAgo
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • awardThought

    Parents:

    RoyalTitleDef

    Text:

  • GainedTitle
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • awardWorkerClass

    Parents:

    RoyalTitleDef

    Text:

  • RoyalTitleAwardWorker_BestowingCeremony
  • RoyalTitleAwardWorker_Instant
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • backstoryCryptosleepCommonality

    Parents:

    PawnKindDef

    Text:

  • 0.05
  • 0.08
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • backstoryFilters

    Parents:

    FactionDef

    Children:

    backstoryFilters <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • backstoryFilters <li>

    Parents:

    backstoryFilters

    Children:

    categories, commonality

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • backstoryFiltersOverride

    Parents:

    PawnKindDef

    Children:

    backstoryFiltersOverride <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • backstoryFiltersOverride <li>

    Parents:

    backstoryFiltersOverride

    Children:

    categories

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • badEvenIfNoMap

    Parents:

    SitePartDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • baseChance

    Parents:

    IncidentDef, JoyGiverDef

    Text:

  • 0.4
  • 0
  • 2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml

  • baseChanceWithRoyalty

    Parents:

    IncidentDef

    Text:

  • 0.95
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml

  • baseCost

    Parents:

    ResearchProjectDef

    Text:

  • 2000
  • 400
  • 500
  • 6000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml

  • baseInspectLine

    Parents:

    MentalStateDef

    Text:

  • Aggression judgment scrambled
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml

  • baseInterest

    Parents:

    TaleDef

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml

  • baseMoodEffect

    Parents:

    stages <li>

    Text:

  • -10
  • -12
  • -15
  • -18
  • 2
  • -2
  • 3
  • -3
  • 30
  • 4
  • -4
  • 5
  • 6
  • -6
  • 8
  • -8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • baseOpinionOffset

    Parents:

    stages <li>

    Text:

  • -30
  • 40
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml

  • basePowerConsumption

    Parents:

    comps <li Class="CompProperties_Power">

    Text:

  • -400
  • 50
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • baseRecruitDifficulty

    Parents:

    PawnKindDef

    Text:

  • 0.30
  • 0.90
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • baseReloadTicks

    Parents:

    comps <li Class="CompProperties_Reloadable">

    Text:

  • 60
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • baseTendDurationHours

    Parents:

    comps <li Class="HediffCompProperties_TendDuration">

    Text:

  • 24
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • baseTraderKinds

    Parents:

    FactionDef

    Children:

    baseTraderKinds <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • baseTraderKinds <li>

    Parents:

    baseTraderKinds

    Text:

  • Base_Empire_Standard
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • basicMemberKind

    Parents:

    FactionDef

    Text:

  • Refugee
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • Beauty

    Parents:

    statBases

    Text:

  • 10
  • 14
  • 18
  • 20
  • -20
  • -200
  • 3
  • 4
  • -4
  • 5
  • 6
  • 7.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • bedroomRequirements

    Parents:

    RoyalTitleDef

    Children:

    bedroomRequirements <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • bedroomRequirements <li>

    Parents:

    bedroomRequirements

    Children:

    area, buildingTags, count, impressiveness, labelKey, tags, thingDef, things

    Attributes:

  • Class="RoomRequirement_Area"
  • Class="RoomRequirement_ForbiddenBuildings"
  • Class="RoomRequirement_Impressiveness"
  • Class="RoomRequirement_TerrainWithTags"
  • Class="RoomRequirement_Thing"
  • Class="RoomRequirement_ThingAnyOf"
  • Class="RoomRequirement_ThingCount"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • betterThanNatural

    Parents:

    addedPartProps

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • biocodeApparelChance

    Parents:

    node, nodes <li>

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • biocodeWeaponChance

    Parents:

    node, nodes <li>, PawnKindDef

    Text:

  • 0.1
  • 0.15
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • BlocksGranite

    Parents:

    costList

    Text:

  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml

  • BlocksLimestone

    Parents:

    costList

    Text:

  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml

  • BlocksMarble

    Parents:

    costList

    Text:

  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml

  • BlocksSandstone

    Parents:

    costList

    Text:

  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml

  • BlocksSlate

    Parents:

    costList

    Text:

  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml

  • blockWind

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • bloodRotAndParalysisWeight

    Parents:

    parms

    Text:

  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml

  • bloodRotMinPoints

    Parents:

    parms

    Text:

  • 499
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml

  • bloodRotWeight

    Parents:

    parms

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml

  • blueprintGraphicData

    Parents:

    building

    Children:

    allowFlip, drawRotated, graphicClass, shaderType, texPath

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • bodyPart

    Parents:

    comps <li Class="CompProperties_UseEffectInstallImplant">

    Text:

  • Brain
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • bodyPartGroup

    Parents:

    specificApparelRequirements <li>

    Text:

  • FullHead
  • Torso
  • UpperHead
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • bodyPartGroups

    Parents:

    apparel

    Children:

    bodyPartGroups <li>

    Attributes:

  • Inherit="False"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • bodyPartGroups <li>

    Parents:

    bodyPartGroups

    Text:

  • Arms
  • FullHead
  • Legs
  • Neck
  • Shoulders
  • Torso
  • UpperHead
  • Waist
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • bodyPartGroupsMatchAny

    Parents:

    requiredApparel <li>

    Children:

    bodyPartGroupsMatchAny <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • bodyPartGroupsMatchAny <li>

    Parents:

    bodyPartGroupsMatchAny

    Text:

  • FullHead
  • Torso
  • UpperHead
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • bondedHediffs

    Parents:

    WeaponTraitDef

    Children:

    bondedHediffs <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • bondedHediffs <li>

    Parents:

    bondedHediffs

    Text:

  • HungerMaker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • bondedThought

    Parents:

    WeaponTraitDef

    Text:

  • BondedThoughtCalm
  • BondedThoughtKind
  • BondedThoughtMuttering
  • BondedThoughtWailing
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • BroadshieldCore

    Parents:

    costList

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml

  • building

    Parents:

    ThingDef

    Children:

    ai_chillDestination, ai_combatDangerous, ai_neverTrashThis, alwaysDeconstructible, artificialForMeditationPurposes, blueprintGraphicData, buildingSizeCategory, buildingTags, canPlaceOverImpassablePlant, claimable, combatPower, destroyEffecter, destroyShakeAmount, destroySound, instrumentRange, isEdifice, isSittable, joyKind, minDistanceToSameTypeOfBuilding, minMechClusterPoints, roofCollapseDamageMultiplier, soundAmbient, sowTag, turretBurstCooldownTime, turretBurstWarmupTime, turretGunDef, turretInitialCooldownTime, turretTopDrawSize, turretTopOffset

    Attributes:

  • Inherit="False"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • buildingSizeCategory

    Parents:

    building

    Text:

  • Medium
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • buildingTags

    Parents:

    bedroomRequirements <li>, building, throneRoomRequirements <li>

    Children:

    buildingTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • buildingTags <li>

    Parents:

    buildingTags

    Text:

  • Bed
  • MechClusterActivator
  • MechClusterCombatThreat
  • MechClusterMember
  • MechClusterMemberGood
  • MechClusterMemberLamp
  • MechClusterProblemCauser
  • Production
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • burnableByRecipe

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • burnedDef

    Parents:

    TerrainDef

    Text:

  • BurnedCarpet
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml

  • burstCount

    Parents:

    children <li>, comps <li Class="CompProperties_ThrownMoteEmitter">

    Text:

  • 1~1
  • 1
  • 2
  • 3~7
  • 35
  • 5~7
  • 7~9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • burstShotCount

    Parents:

    verbs <li>

    Text:

  • 1
  • 9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • calledOffMessage

    Parents:

    GatheringDef

    Text:

  • The concert has been cancelled.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml

  • cameraShake

    Parents:

    skyfaller

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • canApplyToMentallyBroken

    Parents:

    comps <li Class="CompProperties_AbilitySocialInteraction">

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • canBeGeneratedToSatisfyWarmth

    Parents:

    apparel

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • canBeInherited

    Parents:

    RoyalTitleDef

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • canBePermanent

    Parents:

    GameConditionDef

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • canChangeAssignedThingsAfterStarting

    Parents:

    comps <li Class="CompProperties_Transporter">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • canGeneratePawn

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml

  • canGiveRoyalFavor

    Parents:

    QuestScriptDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml

  • canLoadIntoCaravan

    Parents:

    ThingDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • canMakeRandomly

    Parents:

    FactionDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • canOverlapZones

    Parents:

    ThingDef

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • canPlaceOverImpassablePlant

    Parents:

    building

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • canSiege

    Parents:

    FactionDef

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • canStageAttacks

    Parents:

    FactionDef

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • canTargetAnimals

    Parents:

    targetParams

    Text:

  • False
  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • canTargetBuildings

    Parents:

    targetParams

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • canTargetHumans

    Parents:

    targetParams

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • canTargetItems

    Parents:

    targetParams

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • canTargetLocations

    Parents:

    targetParams

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • canTargetMechs

    Parents:

    targetParams

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • canTargetPawns

    Parents:

    targetParams

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • canTargetSelf

    Parents:

    targetParams

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • canUpgrade

    Parents:

    comps <li Class="CompProperties_UseEffectInstallImplant">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • canUseAoeToGetTargets

    Parents:

    AbilityDef

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • capacities

    Parents:

    tools <li>

    Children:

    capacities <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • capacities <li>

    Parents:

    capacities

    Text:

  • Blunt
  • Cut
  • Poke
  • Scratch
  • ScratchToxic
  • Stab
  • ToxicBite
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • capacity

    Parents:

    capMods <li>

    Text:

  • BloodFiltration
  • BloodPumping
  • Consciousness
  • Hearing
  • Moving
  • Sight
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • capacityFactorEffectMultiplier

    Parents:

    stages <li>

    Text:

  • PsychicSensitivity
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • capMods

    Parents:

    stages <li>

    Children:

    capMods <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • capMods <li>

    Parents:

    capMods

    Children:

    capacity, offset, postFactor, setMax, setMaxCurveEvaluateStat, setMaxCurveOverride

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • caravanTraderKinds

    Parents:

    FactionDef

    Children:

    caravanTraderKinds <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • caravanTraderKinds <li>

    Parents:

    caravanTraderKinds

    Text:

  • Empire_Caravan_TraderGeneral
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • careIfDamaged

    Parents:

    apparel

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml

  • careIfWornByCorpse

    Parents:

    apparel

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml

  • carriers

    Parents:

    pawnGroupMakers <li>

    Children:

    Alpaca, Dromedary, Elephant, Muffalo

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • castEdgeShadows

    Parents:

    ThingDef

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • categories

    Parents:

    backstoryFilters <li>, backstoryFiltersOverride <li>, defaultIngredientFilter, fixedIngredientFilter

    Children:

    categories <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • categories <li>

    Parents:

    categories

    Text:

  • ImperialCommon
  • ImperialFighter
  • ImperialRoyal
  • Medicine
  • Offworld
  • Outlander
  • Root
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • category

    Parents:

    AbilityDef, IncidentDef, MentalStateDef, StatDef, ThingDef, TraderKindDef

    Text:

  • Aggro
  • Apparel
  • BasicsPawn
  • Building
  • FactionArrival
  • Item
  • Misc
  • Psychic
  • PsychicEmitter
  • Skip
  • Special
  • ThreatBig
  • TributeCollector
  • WordOf
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml

  • categoryDef

    Parents:

    stockGenerators <li>

    Text:

  • Drugs
  • FoodMeals
  • FoodRaw
  • NeurotrainersPsycast
  • ResourcesRaw
  • Textiles
  • WeaponsMelee
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • categoryTag

    Parents:

    choices <li>, FactionDef

    Text:

  • Empire
  • Outlander
  • OutlanderRefugee
  • Tribal
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • cell

    Parents:

    nodes <li>

    Text:

  • $landingCell
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • challengeRating

    Parents:

    nodes <li>

    Text:

  • $challengeRating
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • chance

    Parents:

    alternateTagChoices <li>, comps <li Class="HediffCompProperties_ChanceToRemove">, countChances <li>, elseNode, extraMeleeDamages <li>, root, subNodes <li>, value <li>

    Text:

  • $helpersChance
  • 0.01
  • 0.05
  • 0.08
  • 0.1
  • 0.2
  • 0.25
  • 0.3
  • 0.35
  • 0.5
  • 0.7
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • chanceNeverExplodeFromDamage

    Parents:

    comps <li Class="CompProperties_Explosive">

    Text:

  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • chancesCurve

    Parents:

    nodes <li>

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • change

    Parents:

    node, nodes <li>

    Text:

  • $goodwillChangeIfMonumentDestroyed
  • $goodwillChangeOnShuttleDestroyed
  • $goodwillPenalty
  • -25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • changeHeirQuestPoints

    Parents:

    RoyalTitleDef

    Text:

  • 1000
  • 1200
  • 1600
  • 2200
  • 2800
  • 3500
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • chargeDurationTicks

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">

    Text:

  • 60000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml

  • chargeIntervalTicks

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">

    Text:

  • 600000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml

  • chargeNoun

    Parents:

    comps <li Class="CompProperties_Reloadable">

    Text:

  • charge
  • grenade
  • incendiary
  • jump
  • shield
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • checkDiseaseContractChance

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • Chemfuel

    Parents:

    costList

    Text:

  • 100
  • 40
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • chemicalAddictionChance

    Parents:

    PawnKindDef

    Text:

  • 0.03
  • 0.05
  • 0.1
  • 0.12
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • children

    Parents:

    EffecterDef

    Children:

    children <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • children <li>

    Parents:

    children

    Children:

    absoluteAngle, angle, burstCount, initialDelayTicks, maxMoteCount, moteDef, positionOffset, positionRadius, rotation, scale, soundDef, spawnLocType, speed, subEffecterClass, ticksBetweenMotes

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • choices

    Parents:

    node, nodes <li>

    Children:

    choices <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • choices <li>

    Parents:

    choices

    Children:

    categoryTag, FactionDef, pawnKinds

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • chooseSingleTypeToSpawn

    Parents:

    comps <li Class="CompProperties_SpawnerPawn">

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • chunkCount

    Parents:

    comps <li Class="CompProperties_AbilityChunkskip">

    Text:

  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • ChunkSlagSteel

    Parents:

    killedLeavings

    Text:

  • 1
  • 4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • claimable

    Parents:

    building

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml

  • clamorRadius

    Parents:

    comps <li>, comps <li Class="CompProperties_AbilityChunkskip">, comps <li Class="CompProperties_AbilityFarskip">

    Text:

  • 10
  • 15
  • 25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • clamorType

    Parents:

    comps <li>, comps <li Class="CompProperties_AbilityChunkskip">, comps <li Class="CompProperties_AbilityFarskip">

    Text:

  • Ability
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • clampRangeBySiteParts

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • clipFolderPath

    Parents:

    grains <li>

    Text:

  • Buildings/Turrets/MechTurretBig_Call
  • Buildings/Turrets/MechTurretSmall_Call
  • Impact/BionicSlash_Hit
  • Impact/BionicSlash_Miss
  • Impact/BladelinkMonoSword
  • Impact/BladelinkPlasmaSword
  • Impact/BladelinkZeusHammer
  • Impact/DrillArm_Hit
  • Impact/DrillArm_Miss
  • Impact/FieldHand_Hit
  • Impact/FieldHand_Miss
  • Impact/MonoSword
  • Impact/PlasmaSword
  • Impact/ZeusHammer
  • Misc/AnimaTree/Progress
  • Misc/AnimaTree/Scream
  • Misc/BulletShieldGenerator/Reactivate
  • Misc/MechanoidAssembler/NewMechanoidAssembled
  • Misc/MechCluster/Defeat
  • Misc/MortarShieldGenerator/Reactivate
  • Misc/Psycasts/Meditation
  • Misc/Psycasts/Psycast_Casting_Loop
  • Misc/Psycasts/Psycast_Psychic_Effect
  • Misc/Psycasts/Psycast_Psychic_Pulse
  • Misc/Psycasts/Skip/Entry
  • Misc/Psycasts/Skip/Exit
  • Misc/Psycasts/Skip/Pulse
  • Misc/Psycasts/Wall_Raise
  • Misc/Psycasts/WordOf/Apply
  • Misc/Psycasts/WordOf/Warmup
  • Misc/Shuttle/Boarding
  • Misc/Shuttle/Land
  • Misc/Shuttle/Takeoff
  • Weapon/HeavySMG
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml

  • clipPath

    Parents:

    grains <li>, SongDef

    Text:

  • Buildings/Exotic/ActivatorCountdown_Ambience_01a
  • Buildings/Exotic/ActivatorProximity_Ambience_Loop_01c
  • Buildings/Exotic/BulletShield_Ambience_Loop_01a
  • Buildings/Exotic/EMIDynamo_Ambience_Loop_01a
  • Buildings/Exotic/GasSpewer_Ambience_Loop
  • Buildings/Exotic/MortarShield_Ambience_Loop_01a
  • Buildings/Exotic/SunBlocker_Ambience_01a
  • Buildings/Exotic/WeatherAffecter_Ambience_Loop_01a
  • Buildings/MusicalInstruments/Harp/
  • Buildings/MusicalInstruments/Harpsichord/
  • Buildings/MusicalInstruments/Piano/
  • Buildings/Security/Broadshield_Startup
  • Misc/ActivatorProximity/Triggered
  • Misc/AnimaTree/AnimaTreeLink2
  • Misc/Bestow_Warmup
  • Misc/JumpPack/JumpPack_Land
  • Misc/JumpPack/JumpPack_Launch
  • Misc/JumpPack/JumpPack_PreLaunch
  • Misc/Psycasts/Neuroquake/Psycast_Neuroquake_Apply_01f
  • Misc/Psycasts/Neuroquake/Psycast_Neuroquake_Cast_End_01a
  • Misc/Psycasts/Neuroquake/Psycast_Neuroquake_Cast_Loop_01a
  • Misc/Psycasts/Neuroquake/Psycast_Neuroquake_Cast_Start_01a
  • Misc/Psycasts/PsyampInstalled_01a
  • Misc/Psycasts/Psychic_Entropy/Psychic_Entropy_BrainCharring
  • Misc/Psycasts/Psychic_Entropy/Psychic_Entropy_BrainRoasting
  • Misc/Psycasts/Psychic_Entropy/Psychic_Entropy_Hyperloaded
  • Misc/Psycasts/Psychic_Entropy/Psychic_Entropy_Overloaded
  • Misc/Shuttle/Shuttle_Idle_Ambience_Loop_01a
  • Songs/Relax/Alignment
  • Songs/Relax/Architect
  • Songs/Relax/Believe
  • Songs/Relax/Block_Universe
  • Songs/Relax/Detatched_Viewpoint
  • Songs/Relax/Fealty
  • Songs/Relax/Information_Entropy
  • Songs/Relax/Meditate
  • Songs/Relax/Mind_Map
  • Songs/Relax/On_The_Surface
  • Songs/Relax/String_Theory
  • Songs/Relax/Succession
  • Songs/Tension/Baselius
  • UI/TechprintApplied_01a
  • UI/WeaponHandling/HandleBladelinkMonoSword
  • UI/WeaponHandling/HandleBladelinkPlasmaSword
  • UI/WeaponHandling/HandleBladelinkZeusHammer
  • UI/WeaponHandling/HandleMonoSword
  • UI/WeaponHandling/HandlePlasmaSword
  • UI/WeaponHandling/HandleZeusHammer
  • Weapon/OrbitalTargeter/OrbitalTargeter_Fire
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Gameplay.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Tension.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml

  • Cloth

    Parents:

    costList

    Text:

  • 35
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml

  • colonyPercentage

    Parents:

    nodes <li>

    Text:

  • $colonyPercentageToLend
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • color

    Parents:

    colorPerStuff <li>, comps <li Class="CompProperties_ProjectileInterceptor">, graphicData, specificApparelRequirements <li>, TerrainDef, TimeAssignmentDef

    Text:

  • (0.4, 0.4, 0.4)
  • (0.55, 0.65, 0.15, 0.25)
  • (0.6, 0.6, 0.6)
  • (0.6, 0.6, 0.8)
  • (0.65,0.65,0.65)
  • (1, 0.1, 0.1, 0.35)
  • (1, 0.1, 0.1, 0.5)
  • (1,0.6,0.6,0.3)
  • (105,95,97)
  • (125,73,125)
  • (147,127,118)
  • (158,153,135)
  • (162,164,149)
  • (180, 231, 237)
  • (180,180,180)
  • (189,169,118)
  • (254,189,58)
  • (255, 255, 245)
  • (255, 255, 255)
  • (255,200,200)
  • (255,255,255)
  • (68,68,68)
  • (70,70,70)
  • (85,118,69)
  • (85,185,85)
  • (91,41,45)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TimeAssignmentDefs\TimeAssignments.xml

  • colorA

    Parents:

    comps <li Class="CompProperties_ThrownMoteEmitter">

    Text:

  • (0.2,0.2,0.2,1)
  • (0.25,0.4,0,0.9)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • colorB

    Parents:

    comps <li Class="CompProperties_ThrownMoteEmitter">

    Text:

  • (0.4,0.4,0.4,1)
  • (0.4,0.55,0,0.6)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • colorGenerator

    Parents:

    ThingDef

    Children:

    options

    Attributes:

  • Class="ColorGenerator_Options"
  • Class="ColorGenerator_StandardApparel"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • colorPerStuff

    Parents:

    ThingDef

    Children:

    colorPerStuff <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • colorPerStuff <li>

    Parents:

    colorPerStuff

    Children:

    color, stuff

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • colorSpectrum

    Parents:

    FactionDef

    Children:

    colorSpectrum <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • colorSpectrum <li>

    Parents:

    colorSpectrum

    Text:

  • (0.25, 0.66, 0.94)
  • (0.35, 0.90, 0.57)
  • (0.85, 0.85, 0.75)
  • (0.93, 0.39, 0.32)
  • (0.97, 0.62, 0.52)
  • (0.98, 0.75, 0.37)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • combatEnhancingDrugsChance

    Parents:

    PawnKindDef

    Text:

  • 0.15
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • combatEnhancingDrugsCount

    Parents:

    PawnKindDef

    Text:

  • 0~2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • combatPower

    Parents:

    building, PawnKindDef

    Text:

  • 100
  • 150
  • 175
  • 190
  • 220
  • 250
  • 30
  • 35
  • 40
  • 400
  • 45
  • 60
  • 750
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • Comfort

    Parents:

    statBases

    Text:

  • 0.75
  • 0.9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • commandIcon

    Parents:

    verbs <li>

    Text:

  • Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • commonality

    Parents:

    backstoryFilters <li>, pawnGroupMakers <li>, RoyalTitleDef, TraderKindDef, WeaponTraitDef

    Text:

  • 0.05
  • 0.1
  • 0.6
  • 0.75
  • 0.95
  • 0
  • 1
  • 100
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • compClass

    Parents:

    comps <li>, comps <li Class="CompProperties_AbilityGiveHediff">, comps <li Class="CompProperties_AssignableToPawn">, comps <li Class="CompProperties_CausesGameCondition">, comps <li Class="CompProperties_CausesGameCondition_PsychicEmanation">, comps <li Class="CompProperties_HeatPusher">, comps <li Class="CompProperties_Power">, comps <li Class="CompProperties_Usable">, comps <li Class="CompProperties_UseEffect">, comps <li Class="HediffCompProperties_EntropyLink">

    Text:

  • CompAbilityEffect_ForceJob
  • CompAbilityEffect_GiveHediff
  • CompAbilityEffect_GiveMentalState
  • CompAbilityEffect_Stun
  • CompAbilityEffect_Teleport
  • CompAbilityEffect_Wallraise
  • CompAssignableToPawn_MeditationSpot
  • CompAssignableToPawn_Throne
  • CompCauseGameCondition_ForceWeather
  • CompCauseGameCondition_PsychicEmanation
  • CompCauseGameCondition_PsychicSuppression
  • CompCauseGameCondition_ToxicSpewer
  • CompGatherSpot
  • CompHeatPusherPowered
  • CompPowerPlant
  • CompPowerTrader
  • CompQuality
  • CompUsableImplant
  • CompUseEffect_DestroySelf
  • HediffComp_EntropyLink
  • HediffComp_Invisibility
  • HediffComp_PsychicSuppression
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • ComponentIndustrial

    Parents:

    costList, killedLeavings

    Text:

  • 1
  • 10
  • 2
  • 3
  • 4
  • 7
  • 8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • ComponentSpacer

    Parents:

    costList

    Text:

  • 1
  • 2
  • 3
  • 4
  • 6
  • 8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • comps

    Parents:

    AbilityDef, HediffDef, ThingDef

    Children:

    comps <li>, comps <li Class="CompProperties_AbilityChunkskip">, comps <li Class="CompProperties_AbilityEffecterOnTarget">, comps <li Class="CompProperties_AbilityFarskip">, comps <li Class="CompProperties_AbilityFlashstorm">, comps <li Class="CompProperties_AbilityGiveHediff">, comps <li Class="CompProperties_AbilityGiveInspiration">, comps <li Class="CompProperties_AbilityMoteOnTarget">, comps <li Class="CompProperties_AbilityNeuroquake">, comps <li Class="CompProperties_AbilityOffsetPrisonerResistance">, comps <li Class="CompProperties_AbilitySocialInteraction">, comps <li Class="CompProperties_AbilitySpawn">, comps <li Class="CompProperties_AbilityStartSpeech">, comps <li Class="CompProperties_AbilityStopMentalState">, comps <li Class="CompProperties_AbilityTransferEntropy">, comps <li Class="CompProperties_AbilityWordOfLove">, comps <li Class="CompProperties_Art">, comps <li Class="CompProperties_AssignableToPawn">, comps <li Class="CompProperties_BiocodableApparel">, comps <li Class="CompProperties_BiocodableWeapon">, comps <li Class="CompProperties_BladelinkWeapon" >, comps <li Class="CompProperties_Breakdownable">, comps <li Class="CompProperties_CanBeDormant" >, comps <li Class="CompProperties_CanBeDormant">, comps <li Class="CompProperties_CausesGameCondition">, comps <li Class="CompProperties_CausesGameCondition_ClimateAdjuster">, comps <li Class="CompProperties_CausesGameCondition_PsychicEmanation">, comps <li Class="CompProperties_DestroyAfterDelay">, comps <li Class="CompProperties_EmptyStateGraphic">, comps <li Class="CompProperties_Explosive">, comps <li Class="CompProperties_FadesInOut">, comps <li Class="CompProperties_FireOverlay">, comps <li Class="CompProperties_Flickable">, comps <li Class="CompProperties_Forbiddable">, comps <li Class="CompProperties_GeneratedName">, comps <li Class="CompProperties_GiveThoughtToAllMapPawnsOnDestroy">, comps <li Class="CompProperties_Glower">, comps <li Class="CompProperties_HeatPusher">, comps <li Class="CompProperties_Initiatable" >, comps <li Class="CompProperties_Launchable">, comps <li Class="CompProperties_MeditationFocus">, comps <li Class="CompProperties_MoteEmitter">, comps <li Class="CompProperties_MoteEmitterProximityScan">, comps <li Class="CompProperties_PawnSpawnOnWakeup">, comps <li Class="CompProperties_PlantHarmRadius">, comps <li Class="CompProperties_PlaySoundOnDestroy">, comps <li Class="CompProperties_Power">, comps <li Class="CompProperties_ProjectileInterceptor">, comps <li Class="CompProperties_Psylinkable">, comps <li Class="CompProperties_Refuelable">, comps <li Class="CompProperties_Reloadable">, comps <li Class="CompProperties_SelfhealHitpoints">, comps <li Class="CompProperties_SendSignalOnCountdown">, comps <li Class="CompProperties_SendSignalOnPawnProximity">, comps <li Class="CompProperties_ShipLandingBeacon">, comps <li Class="CompProperties_Shuttle" >, comps <li Class="CompProperties_SpawnerPawn">, comps <li Class="CompProperties_SpawnSubplant">, comps <li Class="CompProperties_ThrownMoteEmitter">, comps <li Class="CompProperties_ToggleDrawAffectedMeditationFoci" >, comps <li Class="CompProperties_Transporter">, comps <li Class="CompProperties_Usable">, comps <li Class="CompProperties_UseEffect">, comps <li Class="CompProperties_UseEffectInstallImplant">, comps <li Class="CompProperties_UseEffectPlaySound">, comps <li Class="CompProperties_UsesMeditationFocus">, comps <li Class="CompProperties_WakeUpDormant" >, comps <li Class="CompProperties_WakeUpDormant">, comps <li Class="HediffCompProperties_ChanceToRemove">, comps <li Class="HediffCompProperties_ChangeImplantLevel">, comps <li Class="HediffCompProperties_Disappears">, comps <li Class="HediffCompProperties_DisappearsOnDeath">, comps <li Class="HediffCompProperties_Disorientation">, comps <li Class="HediffCompProperties_EntropyLink">, comps <li Class="HediffCompProperties_Link">, comps <li Class="HediffCompProperties_PsychicHarmonizer">, comps <li Class="HediffCompProperties_ReactOnDamage">, comps <li Class="HediffCompProperties_SeverityFromEntropy" >, comps <li Class="HediffCompProperties_SeverityPerDay">, comps <li Class="HediffCompProperties_TendDuration">, comps <li Class="HediffCompProperties_VerbGiver">

    Attributes:

  • Inherit="False"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • comps <li>

    Parents:

    comps

    Children:

    applicableToMechs, applyGoodwillImpactToLodgers, clamorRadius, clamorType, compClass, destClamorRadius, destClamorType, destination, durationMultiplier, goodwillImpact, hediffDef, jobDef, onlyBrain, pattern, psychic, randomRange, range, requiresLineOfSight, screenShakeIntensity, smokeRadius, sound, stateDef, stateDefForMechs, stunTicks

    Attributes:

  • Class="HediffCompProperties"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • comps <li Class="CompProperties_AbilityChunkskip">

    Parents:

    comps

    Children:

    chunkCount, clamorRadius, clamorType, psychic, scatterRadius

    Attributes:

  • Class="CompProperties_AbilityChunkskip"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilityEffecterOnTarget">

    Parents:

    comps

    Children:

    effecterDef, maintainForTicks, scale

    Attributes:

  • Class="CompProperties_AbilityEffecterOnTarget"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilityFarskip">

    Parents:

    comps

    Children:

    clamorRadius, clamorType, stunTicks

    Attributes:

  • Class="CompProperties_AbilityFarskip"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilityFlashstorm">

    Parents:

    comps

    Children:

    goodwillImpact

    Attributes:

  • Class="CompProperties_AbilityFlashstorm"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilityGiveHediff">

    Parents:

    comps

    Children:

    applicableToMechs, compClass, durationMultiplier, goodwillImpact, hediffDef, onlyApplyToSelf, onlyBrain, psychic

    Attributes:

  • Class="CompProperties_AbilityGiveHediff"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilityGiveInspiration">

    Parents:

    comps

    Attributes:

  • Class="CompProperties_AbilityGiveInspiration"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilityMoteOnTarget">

    Parents:

    comps

    Children:

    moteDef, moteDefs, preCastTicks, scale, sound

    Attributes:

  • Class="CompProperties_AbilityMoteOnTarget"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilityNeuroquake">

    Parents:

    comps

    Children:

    goodwillImpactForBerserk, goodwillImpactForNeuroquake, screenShakeIntensity, worldRangeTiles

    Attributes:

  • Class="CompProperties_AbilityNeuroquake"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilityOffsetPrisonerResistance">

    Parents:

    comps

    Children:

    offset, psychic

    Attributes:

  • Class="CompProperties_AbilityOffsetPrisonerResistance"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilitySocialInteraction">

    Parents:

    comps

    Children:

    canApplyToMentallyBroken, interactionDef

    Attributes:

  • Class="CompProperties_AbilitySocialInteraction"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilitySpawn">

    Parents:

    comps

    Children:

    allowOnBuildings, thingDef

    Attributes:

  • Class="CompProperties_AbilitySpawn"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilityStartSpeech">

    Parents:

    comps

    Attributes:

  • Class="CompProperties_AbilityStartSpeech"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilityStopMentalState">

    Parents:

    comps

    Children:

    exceptions, psyfocusCostForExtreme, psyfocusCostForMajor, psyfocusCostForMinor

    Attributes:

  • Class="CompProperties_AbilityStopMentalState"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilityTransferEntropy">

    Parents:

    comps

    Children:

    goodwillImpact, psychic, targetReceivesEntropy

    Attributes:

  • Class="CompProperties_AbilityTransferEntropy"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_AbilityWordOfLove">

    Parents:

    comps

    Children:

    applicableToMechs, destination, psychic

    Attributes:

  • Class="CompProperties_AbilityWordOfLove"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • comps <li Class="CompProperties_Art">

    Parents:

    comps

    Children:

    descriptionMaker, minQualityForArtistic, nameMaker

    Attributes:

  • Class="CompProperties_Art"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml

  • comps <li Class="CompProperties_AssignableToPawn">

    Parents:

    comps

    Children:

    compClass, drawAssignmentOverlay, drawUnownedAssignmentOverlay

    Attributes:

  • Class="CompProperties_AssignableToPawn"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • comps <li Class="CompProperties_BiocodableApparel">

    Parents:

    comps

    Attributes:

  • Class="CompProperties_BiocodableApparel"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • comps <li Class="CompProperties_BiocodableWeapon">

    Parents:

    comps

    Attributes:

  • Class="CompProperties_BiocodableWeapon"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • comps <li Class="CompProperties_BladelinkWeapon" >

    Parents:

    comps

    Attributes:

  • Class="CompProperties_BladelinkWeapon"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml

  • comps <li Class="CompProperties_Breakdownable">

    Parents:

    comps

    Attributes:

  • Class="CompProperties_Breakdownable"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • comps <li Class="CompProperties_CanBeDormant" >

    Parents:

    comps

    Attributes:

  • Class="CompProperties_CanBeDormant"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • comps <li Class="CompProperties_CanBeDormant">

    Parents:

    comps

    Children:

    awakeStateLabelKey, dormantStateLabelKey

    Attributes:

  • Class="CompProperties_CanBeDormant"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • comps <li Class="CompProperties_CausesGameCondition">

    Parents:

    comps

    Children:

    compClass, conditionDef, preventConditionStacking, worldRange

    Attributes:

  • Class="CompProperties_CausesGameCondition"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • comps <li Class="CompProperties_CausesGameCondition_ClimateAdjuster">

    Parents:

    comps

    Children:

    conditionDef, preventConditionStacking, worldRange

    Attributes:

  • Class="CompProperties_CausesGameCondition_ClimateAdjuster"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • comps <li Class="CompProperties_CausesGameCondition_PsychicEmanation">

    Parents:

    comps

    Children:

    compClass, conditionDef, preventConditionStacking, worldRange

    Attributes:

  • Class="CompProperties_CausesGameCondition_PsychicEmanation"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • comps <li Class="CompProperties_DestroyAfterDelay">

    Parents:

    comps

    Children:

    countdownLabel, delayTicks, destroyMode

    Attributes:

  • Class="CompProperties_DestroyAfterDelay"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • comps <li Class="CompProperties_EmptyStateGraphic">

    Parents:

    comps

    Children:

    graphicData

    Attributes:

  • Class="CompProperties_EmptyStateGraphic"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • comps <li Class="CompProperties_Explosive">

    Parents:

    comps

    Children:

    chanceNeverExplodeFromDamage, explodeOnKilled, explosiveDamageType, explosiveRadius, extraInspectStringKey, startWickHitPointsPercent, wickTicks

    Attributes:

  • Class="CompProperties_Explosive"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • comps <li Class="CompProperties_FadesInOut">

    Parents:

    comps

    Children:

    fadeInSecs, fadeOutSecs, solidTimeSecs

    Attributes:

  • Class="CompProperties_FadesInOut"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • comps <li Class="CompProperties_FireOverlay">

    Parents:

    comps

    Children:

    fireSize, offset

    Attributes:

  • Class="CompProperties_FireOverlay"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • comps <li Class="CompProperties_Flickable">

    Parents:

    comps

    Attributes:

  • Class="CompProperties_Flickable"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • comps <li Class="CompProperties_Forbiddable">

    Parents:

    comps

    Attributes:

  • Class="CompProperties_Forbiddable"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • comps <li Class="CompProperties_GeneratedName">

    Parents:

    comps

    Children:

    nameMaker

    Attributes:

  • Class="CompProperties_GeneratedName"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml

  • comps <li Class="CompProperties_GiveThoughtToAllMapPawnsOnDestroy">

    Parents:

    comps

    Children:

    message, thought

    Attributes:

  • Class="CompProperties_GiveThoughtToAllMapPawnsOnDestroy"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • comps <li Class="CompProperties_Glower">

    Parents:

    comps

    Children:

    glowColor, glowRadius

    Attributes:

  • Class="CompProperties_Glower"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • comps <li Class="CompProperties_HeatPusher">

    Parents:

    comps

    Children:

    compClass, heatPerSecond, heatPushMaxTemperature

    Attributes:

  • Class="CompProperties_HeatPusher"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • comps <li Class="CompProperties_Initiatable" >

    Parents:

    comps

    Attributes:

  • Class="CompProperties_Initiatable"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • comps <li Class="CompProperties_Launchable">

    Parents:

    comps

    Children:

    fixedLaunchDistanceMax, requireFuel, skyfallerLeaving

    Attributes:

  • Class="CompProperties_Launchable"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • comps <li Class="CompProperties_MeditationFocus">

    Parents:

    comps

    Children:

    focusTypes, offsets, StatDef

    Attributes:

  • Class="CompProperties_MeditationFocus"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • comps <li Class="CompProperties_MoteEmitter">

    Parents:

    comps

    Children:

    emissionInterval, maintain, mote, saveKeysPrefix, soundOnEmission

    Attributes:

  • Class="CompProperties_MoteEmitter"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • comps <li Class="CompProperties_MoteEmitterProximityScan">

    Parents:

    comps

    Children:

    emissionInterval, maintain, mote, saveKeysPrefix, soundEmitting, warmupPulseFadeInTime, warmupPulseFadeOutTime, warmupPulseSolidTime

    Attributes:

  • Class="CompProperties_MoteEmitterProximityScan"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • comps <li Class="CompProperties_PawnSpawnOnWakeup">

    Parents:

    comps

    Children:

    activatedMessageKey, dropInPods, lordJob, pawnSpawnRadius, points, shouldJoinParentLord, spawnablePawnKinds, spawnEffecter, spawnSound

    Attributes:

  • Class="CompProperties_PawnSpawnOnWakeup"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • comps <li Class="CompProperties_PlantHarmRadius">

    Parents:

    comps

    Children:

    radiusPerDayCurve

    Attributes:

  • Class="CompProperties_PlantHarmRadius"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml

  • comps <li Class="CompProperties_PlaySoundOnDestroy">

    Parents:

    comps

    Children:

    sound

    Attributes:

  • Class="CompProperties_PlaySoundOnDestroy"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • comps <li Class="CompProperties_Power">

    Parents:

    comps

    Children:

    basePowerConsumption, compClass, transmitsPower

    Attributes:

  • Class="CompProperties_Power"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • comps <li Class="CompProperties_ProjectileInterceptor">

    Parents:

    comps

    Children:

    activeSound, chargeDurationTicks, chargeIntervalTicks, color, disarmedByEmpForTicks, idlePulseSpeed, interceptAirProjectiles, interceptEffect, interceptGroundProjectiles, interceptNonHostileProjectiles, interceptOutgoingProjectiles, minAlpha, minIdleAlpha, radius, reactivateEffect

    Attributes:

  • Class="CompProperties_ProjectileInterceptor"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • comps <li Class="CompProperties_Psylinkable">

    Parents:

    comps

    Children:

    enoughPlantsLetterLabel, enoughPlantsLetterText, linkSound, requiredFocus, requiredSubplantCountPerPsylinkLevel

    Attributes:

  • Class="CompProperties_Psylinkable"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • comps <li Class="CompProperties_Refuelable">

    Parents:

    comps

    Children:

    fuelCapacity, fuelConsumptionPerTickInRain, fuelConsumptionRate, fuelFilter, initialFuelPercent, showAllowAutoRefuelToggle

    Attributes:

  • Class="CompProperties_Refuelable"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • comps <li Class="CompProperties_Reloadable">

    Parents:

    comps

    Children:

    ammoCountPerCharge, ammoDef, baseReloadTicks, chargeNoun, destroyOnEmpty, displayGizmoWhileUndrafted, hotKey, maxCharges, soundReload

    Attributes:

  • Class="CompProperties_Reloadable"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • comps <li Class="CompProperties_SelfhealHitpoints">

    Parents:

    comps

    Children:

    ticksPerHeal

    Attributes:

  • Class="CompProperties_SelfhealHitpoints"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • comps <li Class="CompProperties_SendSignalOnCountdown">

    Parents:

    comps

    Children:

    countdownCurveTicks, signalTag

    Attributes:

  • Class="CompProperties_SendSignalOnCountdown"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • comps <li Class="CompProperties_SendSignalOnPawnProximity">

    Parents:

    comps

    Children:

    enableAfterTicks, onlyHumanlike, radius, signalTag

    Attributes:

  • Class="CompProperties_SendSignalOnPawnProximity"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • comps <li Class="CompProperties_ShipLandingBeacon">

    Parents:

    comps

    Children:

    edgeLengthRange

    Attributes:

  • Class="CompProperties_ShipLandingBeacon"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • comps <li Class="CompProperties_Shuttle" >

    Parents:

    comps

    Attributes:

  • Class="CompProperties_Shuttle"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • comps <li Class="CompProperties_SpawnerPawn">

    Parents:

    comps

    Children:

    chooseSingleTypeToSpawn, lordJob, maxPawnsToSpawn, nextSpawnInspectStringKey, nextSpawnInspectStringKeyDormant, noPawnsLeftToSpawnKey, pawnsLeftToSpawnKey, pawnSpawnIntervalDays, shouldJoinParentLord, showNextSpawnInInspect, spawnablePawnKinds, spawnMessageKey, spawnSound

    Attributes:

  • Class="CompProperties_SpawnerPawn"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • comps <li Class="CompProperties_SpawnSubplant">

    Parents:

    comps

    Children:

    spawnSound, subplant

    Attributes:

  • Class="CompProperties_SpawnSubplant"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • comps <li Class="CompProperties_ThrownMoteEmitter">

    Parents:

    comps

    Children:

    burstCount, colorA, colorB, emissionInterval, mote, offsetMax, offsetMin, rotationRate, scale, velocityX, velocityY

    Attributes:

  • Class="CompProperties_ThrownMoteEmitter"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • comps <li Class="CompProperties_ToggleDrawAffectedMeditationFoci" >

    Parents:

    comps

    Attributes:

  • Class="CompProperties_ToggleDrawAffectedMeditationFoci"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • comps <li Class="CompProperties_Transporter">

    Parents:

    comps

    Children:

    canChangeAssignedThingsAfterStarting, massCapacity, max1PerGroup, pawnExitSound, pawnLoadedSound, showOverallStats

    Attributes:

  • Class="CompProperties_Transporter"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • comps <li Class="CompProperties_Usable">

    Parents:

    comps

    Children:

    compClass, useJob, useLabel

    Attributes:

  • Class="CompProperties_Usable"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • comps <li Class="CompProperties_UseEffect">

    Parents:

    comps

    Children:

    compClass

    Attributes:

  • Class="CompProperties_UseEffect"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • comps <li Class="CompProperties_UseEffectInstallImplant">

    Parents:

    comps

    Children:

    bodyPart, canUpgrade, hediffDef

    Attributes:

  • Class="CompProperties_UseEffectInstallImplant"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • comps <li Class="CompProperties_UseEffectPlaySound">

    Parents:

    comps

    Children:

    soundOnUsed

    Attributes:

  • Class="CompProperties_UseEffectPlaySound"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • comps <li Class="CompProperties_UsesMeditationFocus">

    Parents:

    comps

    Attributes:

  • Class="CompProperties_UsesMeditationFocus"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • comps <li Class="CompProperties_WakeUpDormant" >

    Parents:

    comps

    Attributes:

  • Class="CompProperties_WakeUpDormant"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • comps <li Class="CompProperties_WakeUpDormant">

    Parents:

    comps

    Children:

    wakeUpSound

    Attributes:

  • Class="CompProperties_WakeUpDormant"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • comps <li Class="HediffCompProperties_ChanceToRemove">

    Parents:

    comps

    Children:

    chance, intervalTicks

    Attributes:

  • Class="HediffCompProperties_ChanceToRemove"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • comps <li Class="HediffCompProperties_ChangeImplantLevel">

    Parents:

    comps

    Children:

    implant, levelOffset, probabilityPerStage

    Attributes:

  • Class="HediffCompProperties_ChangeImplantLevel"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • comps <li Class="HediffCompProperties_Disappears">

    Parents:

    comps

    Children:

    disappearsAfterTicks, showRemainingTime

    Attributes:

  • Class="HediffCompProperties_Disappears"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • comps <li Class="HediffCompProperties_DisappearsOnDeath">

    Parents:

    comps

    Attributes:

  • Class="HediffCompProperties_DisappearsOnDeath"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • comps <li Class="HediffCompProperties_Disorientation">

    Parents:

    comps

    Children:

    singleWanderDurationTicks, wanderMtbHours, wanderRadius

    Attributes:

  • Class="HediffCompProperties_Disorientation"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • comps <li Class="HediffCompProperties_EntropyLink">

    Parents:

    comps

    Children:

    compClass, entropyTransferAmount

    Attributes:

  • Class="HediffCompProperties_EntropyLink"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • comps <li Class="HediffCompProperties_Link">

    Parents:

    comps

    Children:

    maxDistance

    Attributes:

  • Class="HediffCompProperties_Link"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • comps <li Class="HediffCompProperties_PsychicHarmonizer">

    Parents:

    comps

    Children:

    range, thought

    Attributes:

  • Class="HediffCompProperties_PsychicHarmonizer"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml

  • comps <li Class="HediffCompProperties_ReactOnDamage">

    Parents:

    comps

    Children:

    createHediff, damageDefIncoming, vomit

    Attributes:

  • Class="HediffCompProperties_ReactOnDamage"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • comps <li Class="HediffCompProperties_SeverityFromEntropy" >

    Parents:

    comps

    Attributes:

  • Class="HediffCompProperties_SeverityFromEntropy"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • comps <li Class="HediffCompProperties_SeverityPerDay">

    Parents:

    comps

    Children:

    severityPerDay, showDaysToRecover

    Attributes:

  • Class="HediffCompProperties_SeverityPerDay"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • comps <li Class="HediffCompProperties_TendDuration">

    Parents:

    comps

    Children:

    baseTendDurationHours, severityPerDayTended

    Attributes:

  • Class="HediffCompProperties_TendDuration"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • comps <li Class="HediffCompProperties_VerbGiver">

    Parents:

    comps

    Children:

    tools

    Attributes:

  • Class="HediffCompProperties_VerbGiver"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • ConceptDef

    Parents:

    Defs

    Children:

    ConceptDef <defName>, helpText, highlightTags, label

    Attributes:

  • ParentName="NotedOpportunisticBase"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml

  • ConceptDef <defName>

    Parents:

    ConceptDef

    Text:

  • MeditationDesiredPsyfocus
  • MeditationSchedule
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml

  • conditionCauserDef

    Parents:

    SitePartDef

    Text:

  • ClimateAdjuster
  • EMIDynamo
  • PsychicDroner
  • PsychicSuppressor
  • SmokeSpewer
  • SunBlocker
  • ToxicSpewer
  • WeatherController
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • conditionClass

    Parents:

    GameConditionDef

    Text:

  • GameCondition_DisableElectricity
  • GameCondition_ForceWeather
  • GameCondition_NoSunlight
  • GameCondition_PsychicSuppression
  • GameCondition_SmokeSpewer
  • GameCondition_TemperatureOffset
  • GameCondition_ToxicFallout
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • conditionDef

    Parents:

    comps <li Class="CompProperties_CausesGameCondition">, comps <li Class="CompProperties_CausesGameCondition_ClimateAdjuster">, comps <li Class="CompProperties_CausesGameCondition_PsychicEmanation">

    Text:

  • ClimateAdjustment
  • EMIField
  • GiantSmokeCloud
  • PsychicDroner
  • PsychicSuppression
  • SunBlocker
  • ToxicSpewer
  • WeatherController
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • confirmationDialogText

    Parents:

    AbilityDef

    Text:

  • If you use neuroquake, everyone in this region will feel the neuroquake echo, you will lose goodwill with every non-hostile faction.\n\nNeuroquake takes three hours to cast, and cannot be interrupted. The caster will also fall into a psychic coma for several days.\n\nEveryone on the map except those in a small circle around the caster will be affected.\n\nDo you really want to cast neuroquake?
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • constructionSkillPrerequisite

    Parents:

    TerrainDef, ThingDef

    Text:

  • 4
  • 6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • contents

    Parents:

    nodes <li>

    Text:

  • $arrivingPawns
  • $laborers
  • $thingsToDrop
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • context

    Parents:

    SoundDef

    Text:

  • MapOnly
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml

  • CookSpeed

    Parents:

    statOffsets

    Text:

  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • cooldownDays

    Parents:

    RoyalTitlePermitDef

    Text:

  • 40
  • 45
  • 50
  • 60
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • cooldownTime

    Parents:

    tools <li>

    Text:

  • 1.5
  • 1.6
  • 2.2
  • 2.6
  • 2
  • 3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • costList

    Parents:

    TerrainDef, ThingDef

    Children:

    BlocksGranite, BlocksLimestone, BlocksMarble, BlocksSandstone, BlocksSlate, BroadshieldCore, Chemfuel, Cloth, ComponentIndustrial, ComponentSpacer, Gold, Plasteel, Steel, Uranium, WoodLog

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • costStuffCount

    Parents:

    ThingDef

    Text:

  • 100
  • 125
  • 150
  • 300
  • 35
  • 45
  • 50
  • 65
  • 75
  • 80
  • 85
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • count

    Parents:

    bedroomRequirements <li>, countChances <li>, ingredients <li>, nodes <li>, throneRoomRequirements <li>

    Text:

  • $countToHunt
  • $countToProduce
  • $harvestItemCount
  • 1
  • 10
  • 2
  • 3
  • 4
  • 6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • countChances

    Parents:

    stockGenerators <li>

    Children:

    countChances <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • countChances <li>

    Parents:

    countChances

    Children:

    chance, count

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • countdownCurveTicks

    Parents:

    comps <li Class="CompProperties_SendSignalOnCountdown">

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • countdownLabel

    Parents:

    comps <li Class="CompProperties_DestroyAfterDelay">

    Text:

  • Burnout in
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • countRange

    Parents:

    stockGenerators <li>, subOptionsChooseOne <li>, subOptionsTakeAll <li>

    Text:

  • 0~1
  • 0~2
  • 1~1
  • 1~2
  • -1~2
  • 1~3
  • 1
  • 10~15
  • 10~16
  • 10~20
  • 100~200
  • 12~50
  • 2~4
  • 2~5
  • 20~40
  • 20~70
  • 200~350
  • 2000~4000
  • 25~50
  • 250~400
  • 3~6
  • 3~7
  • 30~100
  • 30~50
  • 30~70
  • -30~70
  • 300~500
  • 4~10
  • 400~600
  • 5~10
  • 50~200
  • 500~800
  • 750~1200
  • 8~16
  • 80~300
  • 800~3000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • countsAsAddedPartOrImplant

    Parents:

    HediffDef

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • Crafting

    Parents:

    skillRequirements

    Text:

  • 3
  • 4
  • 5
  • 6
  • 8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml

  • createHediff

    Parents:

    comps <li Class="HediffCompProperties_ReactOnDamage">

    Text:

  • BrainShock
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • currentThreatPointsFactor

    Parents:

    parms

    Text:

  • 1.4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • curve

    Parents:

    nodes <li>, offsets <li>

    Children:

    points

    Text:

  • $pointsCurve
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • customCountRanges

    Parents:

    stockGenerators <li>

    Children:

    Hyperweave

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml

  • customLetterLabel

    Parents:

    node, nodes <li>, parms, root

    Attributes:

  • TKey="LetterLabelAngryAnimal"
  • TKey="LetterLabelAnimalArrived"
  • TKey="LetterLabelAskerArrived"
  • TKey="LetterLabelChasing"
  • TKey="LetterLabelChasingRaid1"
  • TKey="LetterLabelChasingRaid2"
  • TKey="LetterLabelHelpersArrived"
  • TKey="LetterLabelLodgersArrived"
  • TKey="LetterLabelLoyaltySquad"
  • Text:

  • $customLetterLabel
  • [animalKindDef_label] arrived
  • [asker_faction_leaderTitle] arrived
  • [helpersLabelSingOrPlural] arrived
  • [lodgersLabelSingOrPlural] arrived
  • {BASELABEL} chasing [../joiner_nameDef]
  • {BASELABEL}: Chasing [joiner_nameDef]
  • {BASELABEL}: Loyalty squad
  • Manhunting [animalKindDef_label]
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • customLetterLabelRules

    Parents:

    nodes <li>, root

    Text:

  • $customLetterLabelRules
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • customLetterText

    Parents:

    node, nodes <li>, parms, root

    Attributes:

  • TKey="LetterLabelAskerBecameHostile"
  • TKey="LetterTextAngryAnimal"
  • TKey="LetterTextAnimalArrived"
  • TKey="LetterTextAskerArrived"
  • TKey="LetterTextChasing"
  • TKey="LetterTextChasingRaid1"
  • TKey="LetterTextChasingRaid2"
  • TKey="LetterTextHelpersArrived"
  • TKey="LetterTextInfestationArrived"
  • TKey="LetterTextJoinerArrived"
  • TKey="LetterTextLodgersArrived"
  • TKey="LetterTextLoyaltySquad"
  • TKey="LetterTextManhunterArrival"
  • TKey="LetterTextSiteAppeared"
  • Text:

  • \nThe [enemyFaction_pawnsPlural] are coming for [../joiner_nameFull].
  • \n[allSitePartsDescriptions]
  • \nThe [enemyFaction_pawnsPlural] are coming for [../joiner_nameFull].
  • \nThe insects are here for [joiner_nameDef].
  • \n[joiner_nameDef] is soaked in insect pheromones and is fleeing from an infestation. The pursuing insects will arrive shortly.
  • $customLetterText
  • [defaultSiteAppearedLetterText]\n\nThis site was set up as a response to your insulting signals.
  • [lodgersLabelSingOrPluralDef] [lodgersHasHave] arrived. Protect [lodgersObjective] until the shuttle arrives in [shuttleDelayTicks_duration].[helpersArrivalLetterEnd]
  • {BASETEXT}\n\n[infestationArrivalLetterText]
  • {BASETEXT}\n\n[manhunterArrivalLetterEnd]
  • {BASETEXT}\n\nBecause you accepted [asker_nameDef], [asker_factionName] has become hostile.\n\nThe loyalty squad that is hunting [asker_objective] will arrive soon.
  • {BASETEXT}\n\nThis is the loyalty squad that was hunting [../asker_nameFull].
  • {BASETEXT}
  • Since you accepted [../joiner_nameDef], [../threat] have set up a nearby site to harass you.
  • The [animalKindDef_label] that [asker_nameDef] was fleeing has arrived.\n\nIt turned out to be quite gentle and not aggressive at all.
  • The [animalKindDef_label] which was following [asker_nameFull] has arrived in the area.
  • The [asker_faction_leaderTitle] of [asker_faction_name], has arrived.\n\nProtect him and satisfy his royal needs until the shuttle arrives in [shuttleDelayTicks_duration].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life.
  • The [helpersLabelSingOrPlural] sent by [asker_nameDef] [helpersHasHave] arrived to aid you with the quest '[resolvedQuestName]'.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • customLetterTextRules

    Parents:

    nodes <li>, root

    Text:

  • $customLetterTextRules
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • damageAmountBase

    Parents:

    projectile

    Text:

  • 12
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • damageData

    Parents:

    graphicData

    Children:

    rect, rectE, rectN, rectS, rectW

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • damageDef

    Parents:

    damageMultipliers <li>, projectile

    Text:

  • Bullet
  • Flame
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • damageDefIncoming

    Parents:

    comps <li Class="HediffCompProperties_ReactOnDamage">

    Text:

  • EMP
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • damageMultipliers

    Parents:

    ThingDef

    Children:

    damageMultipliers <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • damageMultipliers <li>

    Parents:

    damageMultipliers

    Children:

    damageDef, multiplier

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • decreeMentalBreakCommonality

    Parents:

    RoyalTitleDef

    Text:

  • 12
  • 2
  • 4
  • 8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • decreeMtbDays

    Parents:

    RoyalTitleDef

    Text:

  • -1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • decreeSelectionWeight

    Parents:

    QuestScriptDef

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • decreeTags

    Parents:

    QuestScriptDef, RoyalTitleDef

    Children:

    decreeTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • decreeTags <li>

    Parents:

    decreeTags

    Text:

  • All
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • DeepDrillingSpeed

    Parents:

    statOffsets

    Text:

  • 0.7
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • def

    Parents:

    elseNode, extraMeleeDamages <li>, node, nodes <li>, options <li>

    Text:

  • $defToProduce
  • Animal_Flu
  • Animal_Plague
  • BuildMonumentWorker
  • Decree_Util_Reward
  • DecreeFailed
  • DecreeMet
  • DecreeSetup
  • DecreeUnmet
  • Disinherited
  • EMP
  • FibrousMechanites
  • Flame
  • Flu
  • GutWorms
  • Hospitality_Util_DecideLodgerCountFromPoints
  • Hospitality_Util_DecideRandomLodgerCount
  • Hospitality_Util_Setup
  • Hospitality_Util_Worker
  • Malaria
  • MuscleParasites
  • OnDuty
  • Plague
  • SensoryMechanites
  • SleepingSickness
  • Util_AdjustPointsForDistantFight
  • Util_ApplyLodgerConditions
  • Util_ApplyMoodThreshold
  • Util_ArriveByDropPodsOrShuttle
  • Util_ChooseRandomQuestHelperKind
  • Util_ChooseRandomQuestLodgerKind
  • Util_Constants_Monuments
  • Util_DecideRandomAsker
  • Util_DecideRandomLodgerConditions
  • Util_GameConditionNegativeRandom
  • Util_GenerateSite
  • Util_GetDefaultRewardValueFromPoints
  • Util_Infestation
  • Util_JoinerThreat_Joiner
  • Util_ManhunterPack
  • Util_MaybeApplyGoodwillForMood
  • Util_MaybeGenerateHelpers
  • Util_MechCluster
  • Util_Raid
  • Util_RaidDelayRepeatable
  • Util_RandomizePointsChallengeRating
  • Util_SpawnSiteThreat
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml

  • defaultBaseValue

    Parents:

    StatDef

    Text:

  • 0.5
  • 0.54
  • 1
  • 30
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • defaultChallengeRating

    Parents:

    QuestScriptDef

    Text:

  • 1
  • 4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml

  • defaultFactionType

    Parents:

    PawnKindDef

    Text:

  • Empire
  • OutlanderRefugee
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • defaultHidden

    Parents:

    QuestScriptDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • defaultIngredientFilter

    Parents:

    recipeMaker

    Children:

    categories, disallowedThingDefs

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • defaultOutfitTags

    Parents:

    apparel

    Children:

    defaultOutfitTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • defaultOutfitTags <li>

    Parents:

    defaultOutfitTags

    Text:

  • Soldier
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • defaultPlacingRot

    Parents:

    ThingDef

    Text:

  • South
  • West
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • defaultProjectile

    Parents:

    verbs <li>

    Text:

  • Bullet_ChargeBlasterHeavy
  • Bullet_InfernoCannon
  • Bullet_MiniSlug
  • Bullet_Shell_HighExplosive
  • Proj_GrenadePhoenixFire
  • Proj_GrenadierGrenade
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • Defs

    Parents:

    _root_, offsets <li>

    Children:

    AbilityCategoryDef, AbilityDef, ConceptDef, DutyDef, effecterDef, FactionDef, GameConditionDef, GatheringDef, GenStepDef, HairDef, hediffDef, IncidentDef, interactionDef, jobDef, JoyGiverDef, JoyKindDef, MentalBreakDef, MentalStateDef, NeedDef, PawnKindDef, questScriptDef, RecipeDef, ResearchProjectDef, RoomRoleDef, RoyalTitleDef, RoyalTitlePermitDef, RuleDef, RulePackDef, ShaderTypeDef, SitePartDef, SketchResolverDef, SongDef, soundDef, StatDef, TaleDef, TerrainDef, thingDef, ThingSetMakerDef, ThoughtDef, TimeAssignmentDef, TipSetDef, TraderKindDef, WeaponTraitDef, WorldObjectDef

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\AbilityCategories.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyKinds.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MapGeneration\BasePlayerMapGenerator.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Misc\ShaderTypes.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\NeedDefs\Needs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_TextCommon.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_TextCommon.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Interior.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RulePackDefs\RulePacks_Namers_Factions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SketchResolverDefs\SketchResolvers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Gameplay.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Tension.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TimeAssignmentDefs\TimeAssignments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TipSetDefs\Tips.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • defs <li>

    Parents:

    defs

    Text:

  • Brazier
  • Campfire
  • TorchLamp
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • delayTicks

    Parents:

    comps <li Class="CompProperties_DestroyAfterDelay">, elseNode, node, nodes <li>

    Text:

  • $($decreeDays*60000)
  • $($laborersDurationDays * 60000)
  • $($shuttleReturnDays * 60000)
  • $(1*60000)
  • $(20*60000)
  • $(3*60000)
  • $(60*60000)
  • $(60000)
  • $(80*60000)
  • $(randInt(1800,3000))
  • $(randInt(2000,300000))
  • $(randInt(300,600))
  • $(randInt(5,15)*60)
  • $(randInt(720,1200))
  • $constructionTimeoutTicks
  • $haveToProtectForTicks
  • $helpersLeaveAfterTicks
  • $infestationDelayTicks
  • $keepMonumentTicks
  • $manhuntersDelayTicks
  • $raidDelayTicks
  • $shuttleDelayTicks
  • $shuttleLeaveDelayTicks
  • 10000
  • 1200
  • 1800
  • 300
  • 300000
  • 3500
  • 45000
  • 600
  • 60000
  • 7500
  • 900
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • description

    Parents:

    AbilityDef, FactionDef, GameConditionDef, HediffDef, NeedDef, RecipeDef, ResearchProjectDef, RoyalTitleDef, RoyalTitlePermitDef, SitePartDef, stages <li>, StatDef, TerrainDef, ThingDef, WeaponTraitDef, WorldObjectDef

    Text:

  • \nThe unit only contains one usage code, so it can only be used once.
  • \nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
  • \nThough they may have once had some allegiance to the ancient army that created this unit, any mechs dropped now will indiscriminately attack any human they see - including the one that summoned them.
  • {TITLE_indefinite} like myself deserves a bedroom that meets these requirements:\n\n{0}
  • {TITLE_indefinite} like myself should be covered in apparel appropriate to my stature:\n\n{0}
  • {TITLE_indefinite} like myself should only wear apparel of {QUALITY} quality or better.
  • {TITLE_indefinite} should have a personal bedroom.
  • {WEAPON} was overjoyed with its kill, and I feel some of that too.
  • {WEAPON}, my bonded weapon, is muttering in my head. It's hard to ignore sometimes.
  • {WEAPON}, my bonded weapon, is wailing madly in my head. I wish I could ignore it.
  • {WEAPON}, my bonded weapon, is whispering calming thoughts to me.
  • {WEAPON}, my bonded weapon, is whispering kind thoughts to me.
  • {WEAPON}'s sorrow over its kill is affecting my mind as well.
  • A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat.
  • A climate adjuster.
  • A complex stationary musical instrument crafted at a smithy. A musician touches a row of keys on the front of the instrument. Each key is attached to an internal mechanism which plucks one of a row of strings stretched over a wooden frame. While it permits more complex composition than the harp, its wooden construction and plucking mechanism limit its output volume and expressiveness.
  • A condition that makes a person unable to walk by interfering with the motor cortex. After enough time, patients recover naturally as the brain rewires itself, but the process is slow. There is also a chance of a lucky early recovery. This illness can be completely cured with a special procedure, but the procedure requires large amounts of glitterworld medicine.
  • A consumable archotech-created device that forms or upgrades a psylink in the user's mind.\n\nThe user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.
  • A crown of metal with an elaborate design.
  • A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.
  • A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, while its light weight and onboard persona permit extremely fast attacks.
  • A decorated formal shirt with buttons.
  • A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms.
  • A decorative traditional hat with complex embroidery.
  • A draped hood which covers the head and ears.
  • A grand crown of metal with an elaborate, overbearing design.
  • A grass infused with luminous microorganisms. Tribal peoples find that anima grass grows around the base of an anima tree as they meditate. It seems to reflect some kind of strengthening of the tree's psychic power.\n\nOffworld scientists have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely.\n\nAnimals refuse eat anima grass. Tribal stories say this is done out of respect and fear.
  • A group of outlander refugees claiming to have lost their home.
  • A guarded military staging area which sends periodic raids.
  • A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
  • A heavily-armored high-tech helmet, with a solid plasteel-weave shell and indirect visual system for non-frontal view angles. It protects against all but the most powerful or luckily-aimed shots.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
  • A high-tech armored helmet with a built-in status computer and a protective plasteel-weave plate.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
  • A large shrine for honoring spiritual beings. Tribal psycasters can focus on this shrine while meditating to increase psyfocus gain. Nature shrines lose their power if they are close to artificial structures, so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.
  • A large, ornate chair designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain.
  • A lightweight helmet designed for psychic focusing. While it provides little physical protection, its special materials enhance the wearer's psychic sensitivity and dissipate neural heat.
  • A long cape of elegant design. It hangs over one side of the torso.
  • A long polearm topped with a brutal hammer. The powerful blunt impacts can pulverize an enemy's insides, even through armor.
  • A long robe embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat.
  • A long, flowing robe embroidered with complex decorative designs.
  • A man-portable low-angle shield projector. Bullets can go out, but not in. Its compact power source burns out after a few seconds of use.
  • A marine armor helmet, with a built-in status computer and layered plasteel-weave plates.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
  • A massive electromagnetic interference generator. It interferes with or shuts down electrical devices in nearby regions.
  • A massive, ornate chair, designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain.
  • A mech combat cluster.
  • A mechanical arm replacement for speeding up mining. It has a built-in snake drill, which allows the miner to rapidly find and exploit weak lines in the rock. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.
  • A mechanoid power generation unit. The vanometric power core will run forever, extracting energy from quantum foam fluctuations.\n\nAn internal amplifier system makes it unstable. If damaged, the unit will generate a massive explosion.\n\nSome brave humans steal these from mechanoids for their own use as power plants or defensive bombs. However, an unintentional detonation can be devastating.
  • A mechanoid reinforcement drop beacon. When activated, it calls in a group of mechs to land in drop pods nearby.
  • A mechanoid storage and deployment capsule. It can contain a number of mechanoids, ready to emerge and fight upon being awakened.
  • A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.
  • A micro-nuclear reactor combined with complex chemical synthesis replaces the body's need for food energy. Food is required only to replace matter lost from the body, reducing the user's intake needs significantly. This artifical stomach cannot get food poisoning. However, there is little room to shield the reactor, so the radiation increases the risk of cancer.
  • A multiplier on neural heat gained from any source.
  • A nearby climate adjuster is shifting the temperature.
  • A nearby smoke spewer is reducing sunlight in this region.
  • A nearby sun blocker machine is turning the upper atmosphere opaque, blocking the sun.
  • A nearby toxic spewer is blanketing this whole region with poison.
  • A nearby weather controller is forcing the weather into this configuration.
  • A non-intelligent microcomputer controlled by a visual/tactile neural interface. It assists with memory and calculation, like a calculator and notepad embedded in the brain.
  • A pair of injectors implanted through the canine teeth, connected to a venom pump. The user can bite an enemy, extend the injectors, and pump venom into the target.
  • A piece of ultratechnology that can generate a momentum-repulsor shield. This can't do anything on its own, but it is necessary to craft some other usable shield items.\n\nShield cores can be obtained by deconstructing mechanoid shield generators.
  • A proximity alarm for dormant mechanoids. If it detects a human-like threat nearby, it will awaken any nearby dormant mechanoids or structures.
  • A psychic droner.
  • A psychic link with another individual. Gain or loss of neural heat incurred by one will be shared equally between both.
  • A psychic suppression field is affecting {0}s and reducing their consciousness. The effect is modulated by an individual's psychic sensitivity.
  • A psychic suppressor.
  • A pulse-charged rapid-fire blaster for area fire.
  • A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes.\n\nIf a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.\n\nAnima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.\n\nMost tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.
  • A razor-sharp blade that extends at will from a hidden opening at the end of the ulna. Appearing without warning, it can be used for devastating slice attacks.
  • A razor-sharp talon which extends from a hidden opening between the middle and ring fingers. The talon is longer than the palm, but it becomes flexible upon retracting, allowing the user to curl it up and conceal it inside the hand. It can perform rapid slashing attacks, but is poor at penetrating armor.
  • A retractable finger talon connected to a venom pump in the lower arm. The user can scratch an enemy while squirting venom into the wound. The talon is designed to be installed in the middle finger. It's fast, but poor at penetrating armor.
  • A self-powered defense turret mounted with a weak but long-ranged slug-thrower. May explode when damaged.
  • A self-powered mechanoid light. Gloomlights can be deconstructed to yield valuable resources, or used as lights - but only if they are captured intact. The internal micro power cell will flame out and ruin the materials if the unit takes too much damage.
  • A self-powered turret mounted with a charge blaster. It cannot sense targets at very short ranges.
  • A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.
  • A self-powered, self-loading, automatic mortar. It can hit targets at any distance, over walls, but is quite inaccurate.
  • A sensory recording system that replays important experiences during sleep, strengthening the formation of new memories.
  • A shielding device which projects a momentum repulsor field. Shots can go out, but not in.\n\nThis one is tuned to high angles, so it will block mortar rounds.\n\nThe unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.
  • A shielding device which projects a momentum repulsor field. Shots can go out, but not in.\n\nThis one is tuned to low angles, so it will block ground-level projectiles like bullets.\n\nThe unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.
  • A shirt embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat.
  • A shuttle in flight.
  • A signal redirector which isolates half of the brain, allowing the other half to sleep while the user remains outwardly awake. By alternating brain halves, the user never needs to sleep. Unfortunately, two hemispheres are better than one - working with half a brain causes a reduction in consciousness.
  • A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers.\n\nIt can be crafted at a crafting spot or smithy.
  • A single-person burst rocket for short-ranged flight. With its integrated harness and guidance assistant, the jump pack allows anyone to leap long distances at high speed, even over obstacles. It must be recharged after several uses.\n\nSome spacer tech militaries have melee combat specialists who use jump packs to bypass obstacles and rapidly close with the enemy.
  • A single-use man-portable low-shield projector. Deployed on the ground, it generates a circular shield that allows bullets out but not in. The unit is designed to last only a short time before burning out.\n\nMany ultratech combat squads owe their lives to a shield pack deployed at just the right time.
  • A slow-growing bacterial disease. The bacteria have little effect on the victim during their growing phase, but upon reaching saturation levels will induce a toxin storm that leads to immediate death.\n\nThe body's immune system will clear blood rot eventually, so the standard treatment is to use normal medicine to suppress it until that happens. Glitterworld doctors can use a massive mechanite dose to clear the infection immediately, but it is expensive.
  • A small crown-like piece of headwear made of metal.
  • A small shrine for honoring spiritual beings. Tribal psycasters can focus on this shrine while meditating to increase psyfocus gain. Nature shrines lose their power if they are close to artificial structures, so they are always built in nature. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.
  • A smoke spewer.
  • A soft, round, flat-crowned hat.
  • A sophisticated package of hormonal and mechanite influences shapes the muscles and fat on the body, adding non-functional aesthetic tissue where needed to achieve a desired appearance. This implant can be configured to form various body shapes according to the user's taste - or that of their partner.
  • A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.
  • A spike that extends at will from a hidden opening on the front of the knee. Appearing without warning, it can be used for devastating stabbing attacks which penetrate even thick armor.
  • A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nArmor like this is used by imperial cataphracts to break heavily fortified positions in frontal assaults when no other option is available.
  • A suit of heavy powered armor, built for maximum protection at the cost of mobility. Heavy layered plasteel-weave plates with solid ablative coatings stop all but the most well-aimed or powerful attacks. Neuro-memetic assistors prevent the suit's massive weight from immobilizing the wearer entirely, but the suit is still quite cumbersome.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
  • A suit of light partially-powered armor, designed to permit quick movement. Plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
  • A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.\n\nExpensive and beautiful, prestige armor like this is usually made for those of high status. Embedded eltex threads also enhance the wearer's psychic sensitivity.
  • A sun blocker machine which turns the sky opaque.
  • A tall, stiff, shiny hat.
  • A targeting computer that helps the user aim. It detects and analyzes targets using infrared, visible, and millimeter-wave electromagnetic sensors. An onboard targeting computer displays firing solutions on a retinal projection. It offers no protection at all.
  • A thin vest embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat.
  • A tight skullcap designed for psychic focusing. It provides no physical protection, but its special materials enhance the wearer's psychic sensitivity and dissipate neural heat.
  • A timed mechanoid activation unit. After counting down, it will wake nearby dormant mechanoids and structures.
  • A toxic spewer.
  • A variant of cataphract armor with a shoulder-mounted flamebolt launcher. This armor is slightly less protective than standard cataphract armor against normal damage, but is especially flame-resistant. The flamebolt launcher has very limited ammo and must be reloaded after use.\n\nPhoenixes specialize in clearing out very confined spaces full of enemies, as in underground or shipborne operations. They can absorb hits while moving down a corridor, fill rooms with flame, and emerge from the smoke unscathed.
  • A variant of marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.\n\nGrenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.
  • A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.\n\nUnlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
  • A vest embroidered with complex decorative designs.
  • A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.
  • A weather controller.
  • An advanced chemical processing system breaks down nutrients the body could normally never use, leading to increased efficiency.
  • An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings.
  • An advanced stationary musical instrument. It is played by pressing a row of keys, which causes hammers to strike internal strings stretched over a steel frame. The hammer mechanism and high-tension strings allow the musician to play both very soft and very loud, making the piano a very expressive instrument.\n\nIt can be crafted at a smithy.
  • An analysis computer inspects the bloodstream, classifies pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly.
  • An ancient jade stone marked with sacred tribal carvings. Tribal psycasters can focus on these stones during meditation to increase their psyfocus gain more than a typical nature shrine.\n\nDifferent tribal cultures tell different stories about these stones, but most agree that they were crafted by an ancient world spirit during a time of great power. Since they look like natural objects to unobservant outsiders, raiders will generally ignore them.
  • An ancient military targeting device. It signals an orbital platform to drop a mechanoid combat cluster at the targeted point. The cluster may include any mixture of mechanoids and mech defense structures.
  • An archotech device that generates a massive psychic suppression field tuned to a particular gender. People of that gender have their psychic activity suppressed, reducing their consciousness. The effect is modulated by an individual's psychic sensitivity.
  • An archotech device transmitting the thoughts of a mad superintelligence. It generates a massive psychic drone tuned to one gender and affecting a whole region of the planet. People of that gender will be disturbed by the effect, reducing their mood and possibly driving them insane. The effect is modulated by an individual's psychic sensitivity.
  • An area-denial device which annihilates nearby plants without affecting animals.\n\nIn planetary wars, these weapons are scattered across farmlands or jungles to deny the enemy food or cover. They're usually associated with orbital-drop mechanoid swarms.
  • An artificial gland. Produces chemicals and nanomachines that clear toxin buildup from the brain.
  • An artificial stomach replacement with a broad-spectrum toxin filter and neutralization system. It allows the user to eat almost anything without ever worrying about food poisoning.
  • An automated mechanoid factory. It periodically assembles and deploys new mechanoids.
  • An automatic turret-mounted slug-thrower.
  • An electromagnetic interference dynamo is projecting an EM interference field, disabling electrical devices.
  • An embroidered corset with strong wire support to maintain a ladylike shape.
  • An EMI dynamo.
  • An installed aesthetic nose.
  • An installed aesthetic shaper.
  • An installed armorskin gland.
  • An installed circadian assistant.
  • An installed circadian half-cycler.
  • An installed coagulator implant.
  • An installed detoxifier stomach.
  • An installed drill arm.
  • An installed elbow blade.
  • An installed field hand.
  • An installed gastro-analyzer.
  • An installed hand talon.
  • An installed healing enhancer implant.
  • An installed immunoenhancer.
  • An installed knee spike.
  • An installed learning assistant.
  • An installed love enhancer.
  • An installed mindscrew.
  • An installed neurocalculator.
  • An installed nuclear stomach.
  • An installed psychic harmonizer implant.
  • An installed psychic reader implant.
  • An installed psychic sensitizer implant.
  • An installed reprocessor stomach.
  • An installed set of venom fangs.
  • An installed stoneskin gland.
  • An installed toughskin gland.
  • An installed venom talon.
  • An organic connection to a larger psychic field. This allows a person to use specific psychic powers that they have learned to influence reality in ways that seem impossible.\n\nHigher levels of psylink permit the use of more powers. Regardless of psylink level, a person can only use specific powers that they have learned.\n\nPsylink comes from a variety of sources. Single-use psylink neuroformer devices can create a psylink. Tribal peoples also know how to develop it through ritual linking with psychically-connected lifeforms.\n\nAs a physical phenomenon in the brain, psylink is poorly-understood by scientists, not least because it seems to actively conceal itself if studied too closely. One thing most agree on is that it somehow connects people to archotechs and harnesses their power, possibly through some sort of negotiation or sympathy mechanism.
  • An ultratech device for controlling climate. Using chemicals and exotic fields to manipulate the atmosphere, it shifts the temperature in this region of the world.
  • An ultratech device for controlling weather. Using chemicals and exotic fields, it forces the weather into a particular configuration.
  • An ultratech machine that generates a sheet of exotic fields at high altitude, turning the sky opaque and blocking the sun.
  • An ultratech refugee society from another planet, organized along feudal lines.\n\nThey lived for thousands of years in a stable multi-planet empire with a strict caste system, an intricate code of warrior ethics, and enforced cultural stasis. Invaded by powerful outsiders, they fled. Despite losing almost all of their people, their fleet and technology still make them powerful.\n\nThey will refuse to trade with anyone who lacks the appropriate royal title.
  • An ultratech staff threaded with psychic focusing materials. While it is a solid melee weapon, its main purpose is to enhance the wielder's psychic sensitivity and neural heat dissipation, allowing more use of psychic powers.
  • An ultratech weapon of mass destruction designed for area denial. By harvesting available compounds and converting them into self-reproducing opaque molecules, it can spew enough smoke to block the sun in a whole region of the planet.
  • An ultratech weapon of mass destruction designed for area denial. This device harvests available compounds and converts them into self-reproducing poisons. By spewing these into the atmosphere, it can poison a whole region of the planet.
  • An unfinished musical instrument.
  • An unfinished piano.
  • Block pain pathways in the target's brain for a short time. This can allow a person to move and act even with grievous injuries which would normally incapacitate them.
  • Build jump packs to perform aerial assaults during combat.
  • Build wearable gunlinks to enhance your soldiers' shooting accuracy.
  • Call a group of 4 heavy cataphracts to aid you in battle.
  • Call a group of 4 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
  • Call a group of 4 light troopers to aid you in battle.
  • Call a group of 4 professional janissaries to aid you in battle.
  • Call a group of 8 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.
  • Call a salvo of aerodrone strikes around a target position.
  • Call a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles.
  • Call a single-impact aerodrone strike at a target position.
  • Call for a drop of 20 packaged survival meals.
  • Call for a drop of 250 steel.
  • Call for a drop of 5 glitterworld medicine.
  • Call for a drop of 500 silver.
  • Classic burgundy carpet for that classic rich look.
  • Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect.
  • Craft bionics that enhance natural healing processes.
  • Craft bionics that process food more safely or efficiently than a biological stomach.
  • Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks.
  • Craft bionics which induce the reshaping or natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure.
  • Craft bionics with molecular analyzers for assisting the immune system or analyzing food.
  • Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface.
  • Craft brain implants that chemically manipulate the circadian rhythm, reducing or altering the need to sleep.
  • Craft brain implants that induce or prevent blunt sensations like joy or pain.
  • Craft cataphract armor, heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require advanced components.
  • Craft compact, concealable bionic weapons which can be embedded in various body parts.
  • Craft specialized bionic limbs built for specific purposes - both combat and labor.
  • Craft the harp, a simple stationary musical instrument popular among nobility in some cultures.
  • Craft the harpsichord, a complex stationary musical instrument.
  • Craft the piano, an advanced stationary musical instrument.
  • Deep psychic destabilization of the mind. Psychic breakdown last for days, causing mental disturbances of various kinds. It resolves itself with time.
  • Designates a spot for meditation. Psycasters can meditate here to gain psyfocus. If a focus object like a sculpture is nearby, the psycaster will be able to focus on it to boost their psyfocus gain. However, different people are able to use different focus objects.
  • Despite being called "heat", neural heat is not a measure of temperature. It refers to a type of chaotic psychic energy in the mind which is built up when using psychic powers and dissipates over the course of a few seconds or minutes.\n\nIf neural heat is pushed past normal limits, it may cause temporary psychic breakdown and unconsciousness due to psychic shock. These conditions don't cause permanent damage.
  • Distant, unfamilliar echoes of terror and grief. It makes me feel nervous and shaky.
  • Douse a target area in water, extinguishing fires. The water is archotechnologically skipped from distant bodies of water or underground aquifers.
  • Drive nearby animals into a manhunting rage using a psychic pulse.
  • dummy need
  • Exquisite stone tiles, made with no compromises, for expressing economic status. Slow to construct.
  • Find a discontinuity in the psychic field and unfold it, releasing a massive amount of psychic energy. Every creature on the map outside of a safe circle near the caster will be driven violently insane. Casting this takes three hours of meditation, and afterwards, the caster will go into a three-day psychic coma. The disturbing neuroquake echoes will inflict pain on everyone for many kilometers around, causing diplomatic consequences with all factions.
  • Form a temporary wall by skipping rubble and soil up from deep under the ground.
  • Generate a microscopic skipgate linked to the core of a nearby star. Solar material leaks through the pinprick in spacetime, illuminating and warming the surrounding area until it closes. The light is enough to work by, but not enough to grow plants.
  • Generate a spherical skipgate that sends all incoming and outgoing ground-level projectiles to some distant place. People and items are not affected.
  • Generate an overwhelming rush of undirected rage in everyone near the target point.
  • Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity.
  • Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted.
  • Hunger is increased by the psychic influence of a bonded weapon.
  • I am {TITLE_indefinite} and I should have these items in my throneroom:\n\n{0}
  • I had to reign in a dull throneroom. It clearly diminished my stature.
  • I had to reign in a mediocre throneroom. It didn't express my stature.
  • I had to reign in an awful throneroom. It's like a deliberate insult from my inferiors.
  • I have been given the title of {TITLE}. I love the recognition!
  • I lost my {TITLE} title.
  • I reigned in a heavenly throneroom. It matched my grace and nobility.
  • I reigned in a very impressive throneroom. It expressed noticeable stature.
  • I reigned in an extremely impressive throneroom. It effectively demonstrated my stature.
  • I reigned in an unbelievably impressive throneroom. The commoners will be amazed at my highness.
  • I was disinherited of my title. Do I need to get medieval on these people?
  • I'm spinning, it hurts, I'm dizzy, think, can't think, can't think...
  • Induce an angry psychosis in the target's mind, causing them to attack anyone nearby.
  • Induce noise in the visual centers of the brain, obscuring vision of everyone near the target point.
  • Inflicts continuous pain on the user. Mindscrews are used by some authorities as a long-term punishment. Some even install them voluntarily as a demonstration of ideological or religious devotion.
  • Initiate a speech from the throne. All colonists will come and listen. If it goes well, listeners will feel inspired, and gain respect for the speaker. If it goes poorly, the speech will do social damage. The outcome depends on the speaker's social abilities.
  • Install a circadian assistant.
  • Install a circadian half-cycler.
  • Install a coagulator.
  • Install a detoxifier stomach.
  • Install a drill arm.
  • Install a field hand.
  • Install a gastro-analyzer.
  • Install a hand talon.
  • Install a healing enhancer.
  • Install a knee spike.
  • Install a learning assistant.
  • Install a love enhancer.
  • Install a mindscrew.
  • Install a neurocalculator.
  • Install a nuclear stomach.
  • Install a psychic harmonizer.
  • Install a psychic reader.
  • Install a psychic sensitizer.
  • Install a reprocessor stomach.
  • Install a stoneskin gland.
  • Install a toughskin gland.
  • Install a venom talon.
  • Install an aesthetic nose.
  • Install an aesthetic shaper.
  • Install an armorskin gland.
  • Install an elbow blade.
  • Install an immunoenhancer.
  • Install venom fangs.
  • Instantly dump all your neural heat into someone else. As a side-effect, the target will fall into a debilitating but non-damaging coma for about a day. The target must actively accept the psychic invasion, so only conscious allies can be targeted.
  • Interfere with the spatial orientation sense of everyone near the target point, causing intermittent loss of balance. Flesh creatures will become extremely nauseous as well.
  • Marks the corner of a landing area. Four of these placed at the corners of a clear area (minimum 9x9) create a landing pad. Spacecraft usually land on pads if possible.
  • Marks the place where you intend to build a monument. Once placed, this cannot be moved.
  • Momentarily disrupt motor function in target's brain, preventing any movement.
  • Movement is sped up by the psychic influence of a wielded weapon.
  • My bonded weapon {WEAPON} is angry it has gone so long without killing. I can feel its rage.
  • My bonded weapon {WEAPON} is jealous I am using another weapon. I can feel the rage it is screaming into my head.
  • My decree has been ignored for far too long {0}.
  • My mind has been stir-fried. Dizzy, fuzzy, can't think, always aching.
  • My noble authority has been respected as it should be.
  • My noble authority has not been respected as it should be.
  • Neural heat dissipation is improved by the psychic influence of a bonded weapon.
  • No matter what happens, I feel like I'm okay with it for some reason.
  • One of our companions died.
  • One of our companions was surgically violated. Nothing could justify that.
  • One of our companions was taken prisoner!
  • Pain is disabled by the psychic influence of a wielded weapon.
  • Psychically command the target to approach the caster.
  • Psychically focus the target's mind, boosting their sight, hearing and moving capacities.
  • Psychically manipulate the visual centers of everyone nearby, rendering them unable to perceive a particular individual for a short time.
  • Psychically-induced difficulty in locomotion.
  • Psychically-induced feelings of warmth, comfort, and acceptance. This improves mood, but the lack of negative stimulation induces a mild stupor and reduces consciousness.
  • Psychically-induced invisibility. This actually affects others nearby, making their brains unable to perceive the sight of this individual, even if the eyes are unaffected.
  • Psychically-induced loss of spatial orientation. This will cause flesh creatures to vomit.
  • Psychically-induced mental focus, increasing sight, hearing and movement capactities.
  • Psychically-induced pain insensitivity.
  • Psychically-induced partial blindness.
  • Psychically-induced romantic desire. This increases an individual's opinion of someone else, and increases the likelihood of romantic advances and marriage proposals, while reducing the chance of a breakup.
  • Releases coagulating factors in response to blood loss, reducing bleeding rates significantly.
  • Releases nanomachines and healing factors that speed up wound healing. This implant only helps with physical wounds, and does nothing to combat disease or other health problems.
  • Remove aesthetic nose.
  • Remove aesthetic shaper.
  • Remove armorskin gland.
  • Remove circadian assistant.
  • Remove circadian half-cycler.
  • Remove coagulator.
  • Remove elbow blade.
  • Remove gastro-analyzer.
  • Remove hand talon.
  • Remove healing enhancer.
  • Remove immunoenhancer.
  • Remove knee spike.
  • Remove learning assistant.
  • Remove love enhancer.
  • Remove neurocalculator.
  • Remove psychic harmonizer.
  • Remove psychic reader.
  • Remove psychic sensitizer.
  • Remove stoneskin gland.
  • Remove toughskin gland.
  • Remove venom fangs.
  • Remove venom talon.
  • Skip dust particles up from under the ground surface to form a thick cloud. This reduces the accuracy of any shot fired through it, and preventing turrets from locking on entirely.
  • Skip everyone near a target point to a random location nearby.
  • Skip the 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations.
  • Skip the caster, along with anyone standing near him, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.
  • Slow the target for a short time by suppressing motor activity in the brain.
  • Soft and silky indigo carpet, for that extra sense of pomp.
  • Speak about someone's romantic virtues while using psychic suggestion to implant romantic desire in the listener. For days afterward, the listener will feel psychically-induced romantic attraction towards the other person. This greatly increases opinion and makes them much more likely to attempt romantic advances and marriage proposals if they get the chance. This power can be used to connect two other people, induce love for the caster, or force oneself to love another.
  • Speak happy, calming words to someone while using psychic suggestion to implant a joyfuzz loop in his mind. The joyfuzz will suppress uncomfortable thoughts and sensations in the target to improve mood. This has the side-effect of dulling sensation and decision-making, which reduces consciousness.
  • Speak to the prisoner while using psychic suggestion to reduce his resistance to recruitment. This can only reduce a prisoner's resistance, but cannot recruit him.
  • Speak words encouraging creativity while psychically hypercharging the target's mind with new ideas. The target will experience a random inspiration appropriate to them.
  • Sublime white carpet, glimmering with subtle patterns.
  • Such a pain in my head when the tree died. And it keeps echoing...
  • Tailor noble-specific apparel like formal shirts and royal robes.
  • Tailor royal apparel of the highest tier, like royal robes and crowns.
  • Teleport the target to a desired position not too far from his starting point.
  • Teleport the target to a random position near where he started.
  • That meal was below my station. My title's formal requirements should always be respected.
  • The amount of psyfocus a person gains per day of meditation, ignoring bonuses from focus objects.
  • The complexity of the harpsichord fulfills my mind.
  • The effect of a psychic suppression field. Coordination and reasoning are muddled.
  • The harp is so soothing.
  • The Imperial title of consul is a lower level of high nobility.\n\nIn the Empire, consuls control planets. At war, a consul can usually field an army-sized force of multiple divisions, supported by several fleets. Some command from a super-capital ship or control space-based megastructures.
  • The Imperial title of duke is the highest of the middle nobility.\n\nIn the Empire, dukes control provinces, mega-cities, or moons. At war, a duke can field a division-level force, or a fleet with capital ships and dozens of support craft.
  • The Imperial title of emperor indicates sovereign dominion over the entire Empire, all its peoples, planets, and fleets. All other lords swear fealty to a high lord, while the Emperor swears fealty to no one. However, even the Emperor depends on the support of lower nobles to remain in power.
  • The Imperial title of freeholder is used by the Empire to signifies a fully-respected individual. Most Imperial citizens earn it while young through volunteer work or military service. The title is also offered to outsiders who act with honor in the eyes of the Empire.
  • The Imperial title of stellarch represents dominion over an entire star system.\n\nIn the Empire, since interstellar travel times are years long, stellarchs rule their systems with a great degree of independence. They each swear fealty to the Emperor, but since the Emperor may be many light-years away, a stellarch may go years or decades without interacting with him.
  • The Imperial title of yeoman is held by those who serve a noble lord in an important, specific way. While it is not a noble title, it does give the holder the right to use low-level psychic abilities.\n\nThis title is often held by senior soldiers, warskiff pilots, spies, advisors, diplomats, intrusion operatives, and other key individuals. Many important people spend their entire lives as yeomen, seeking success outside the strictures of nobility.
  • The maximum amount of neural heat individual can tolerate safely.
  • The maximum jump distance.
  • The nose is shaped to the user's desired form, matching prevalent beauty standards and enhancing physical impressions.
  • The piano's range makes me feel melancholy, excited, and whimsical at the same time. What a sound.
  • The psychic harmonizer implant makes me feel some of the emotions of the person using it as long as we're close together.
  • The rate at which this person reduces neural heat.
  • The title of acolyte is the first title of noble duty, an encompasses a wide range of practical positions. Some acolytes are purely students, learning to lead troops, manage societies, or use psycasts in specialized schools. Others come from wealthy families and might own city buildings or farm complexes.\n\nDuring wartime, an acolyte might lead a platoon of troops, captain a small frigate, or serve their lord as an advisor.\n\nTheir low rank within the nobility makes them paradoxically less useful as diplomats than yeomen. Sending a low-ranked acolyte to a negotiation can itself be seen as an insult, whereas a non-noble yeoman negotiator is seen only as the mouthpiece of his lord.
  • The title of baron is the lowest of the middle nobility. While lower titles focus on personal service at war or commerce under a lord, barons hold title as semi-independent rulers. Each baron is subordinate to his liege lord, but his obligations are mostly in supplying wealth and troops, and not in personal service.\n\nIn the Empire, a baron will typically own a city sector, mining colony, or similar outfit. At wartime, a baron may captain a capital ship in name, or control a regiment of troops.
  • The title of count is the middle rank of middle nobility.\n\nIn peacetime, counts hold title to a city or colony, and might have a small personal fleet, possibly including capital ships.
  • The title of knight is held by nobles who have largely passed their training, but who have not ascended to higher leadership roles. Many knights never advance further, and spend their lives as respected managers, advisors, or warriors.\n\nMost knights have some wealth, but a few remain quite poor while others may be very rich.\n\nIn peacetime, a knight may manage a factory complex, commercial district, or small farming region. In war, some knights lead troop companies and assault squadrons, while psychic-focused knights engage in espionage, sabotage, and battlefield psychic combat.
  • The title of praetor is a bridge between the service-oriented lower titles below and the power-holding nobility above.\n\nDuring peacetime, a prateor will usually manage a city district, asteroid sector, or agricultural region. During war, they take authority over the smallest combat units that fight independently - terrestrial troop cohorts, or space-borne destroyers or combat groups.
  • There's an electrical pain behind my eyes. It's hard to focus; hard to think.
  • This bionic gland releases chemical and nanomachines that transform the user's skin into a built-in suit of armor. The whole epidermis thickens and hardens to resist burns, while jointed exterior keratin plates form everywhere they can - including the head and face. While it's very difficult to physically hurt someone using this implant, the plates and hard skin significantly reduces the user's physical attractiveness.
  • This bionic gland releases chemicals and nanomachines that toughen the skin and add flexible subdermal keratin plates at strategic points. This makes the user more resistant to damage across their whole body. Unfortunately, these changes make the skin appear leathery, with wrinkles across the whole body and face, which is generally considered ugly.
  • This bionic gland releases chemicals and nanomachines that toughen the skin, making it somewhat more resistant to damage. While it doesn't add as much protection as some other skin-hardening glands, the toughskin gland has the advantage of not noticeably altering the user's appearance.
  • This bionic nose implant enhances the sense of smell, with a focus towards food-related smells. A multi-layered ultrafine absorption mesh detects compounds in the air. A microprocessor formats the readings into an olfactory nerve signal to send to the brain through a nerve-link interface. The result is that the user can smell foods with a depth, richness, and precision unknown among unenhanced humans, allowing them to cook more effectively. The whole unit is small enough to be installed in the nose without affecting the user's appearance.
  • This brain implant projects the user's mood in a spherical psychic field, forcing others nearby to feel a blurred, simplified version of their emotions. It can be a powerful tool to keep morale high, but if the user becomes unhappy, it can lead to collective disaster.
  • This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.
  • This mechanical hand replacement is made to speed up the sowing and harvesting tasks of a farmer. Multiple telescoping finger-like protrusions can simultaneously harvest from several points on the same plant, or precisely sow several holes at once. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.
  • This special medical operation cures blood rot by a massive infusion of bacteriophage mechanites.
  • This special medical operation uses a massive dose of mechanites to saturate brain tissue and execute a coordinated restructure of neural activity without damaging the brain. It permanently cures a patient's abasia-induced paralysis, but consumes a large amount of glitterworld medicine.
  • This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held.
  • This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held.
  • This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held.
  • This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held.
  • This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood.
  • This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it.
  • This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it.
  • This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% psyfocus.
  • This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held.
  • This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind.
  • This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second.
  • This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days.
  • This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood.
  • This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood.
  • This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held.
  • This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood.
  • This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood.
  • This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher.
  • This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days.
  • Use calming words and psychic suggestion to end a mental break on a person or animal. The target will fall into a short psychic sleep. The psyfocus cost depends on the intensity of the target's mental break.
  • Use differential-pressure skipgates in the atmosphere to generate a localized flashstorm. The storm will strike the area with lightning for some time before dissipating.
  • What is a royal with no throneroom?
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\NeedDefs\Needs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • descriptionFuture

    Parents:

    GameConditionDef

    Text:

  • a distant EMI dynamo will blast [map_definite] with an EMI field, shutting down electrical devices for [gameConditionDuration_duration]
  • a psychic suppression wave will reduce the consciousness of all [psychicSuppressorGender]s around [map_definite] for [gameConditionDuration_duration]
  • a weather-control system will force the weather around [map_definite] to be [forcedWeather_indefinite] for [gameConditionDuration_duration]
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • Parents:

    HediffDef, RecipeDef, ThingDef

    Children:

    hediffDef, RecipeDef, thingDef

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • descriptionMaker

    Parents:

    comps <li Class="CompProperties_Art">

    Text:

  • ArtDescription_WeaponMelee
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml

  • designationCategory

    Parents:

    ThingDef

    Text:

  • Furniture
  • Misc
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • designationHotKey

    Parents:

    TerrainDef, ThingDef

    Text:

  • Misc10
  • Misc12
  • Misc2
  • Misc8
  • Misc9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • designatorDropdown

    Parents:

    TerrainDef

    Text:

  • Floor_Carpet_Fine
  • Floor_Tile_Fine
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml

  • destClamorRadius

    Parents:

    comps <li>

    Text:

  • 10
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • destClamorType

    Parents:

    comps <li>

    Text:

  • Ability
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • destination

    Parents:

    comps <li>, comps <li Class="CompProperties_AbilityWordOfLove">

    Text:

  • Caster
  • RandomInRange
  • Selected
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • destroyEffecter

    Parents:

    building

    Text:

  • Broadshield_Burnout
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • destroyMode

    Parents:

    comps <li Class="CompProperties_DestroyAfterDelay">

    Text:

  • KillFinalize
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • destroyOnEmpty

    Parents:

    comps <li Class="CompProperties_Reloadable">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • destroyOrPassToWorldOnCleanup

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml

  • destroyShakeAmount

    Parents:

    building

    Text:

  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • destroySound

    Parents:

    building

    Text:

  • BuildingDestroyed_Metal_Big
  • BuildingDestroyed_Metal_Medium
  • BuildingDestroyed_Metal_Small
  • BuildingDestroyed_Soft_Medium
  • BuildingDestroyed_Stone_Small
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • DeteriorationRate

    Parents:

    statBases

    Text:

  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • dieFromToxicFallout

    Parents:

    plant

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • dieIfNoSunlight

    Parents:

    plant

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • disabledJoyKinds

    Parents:

    RoyalTitleDef

    Children:

    disabledJoyKinds <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • disabledJoyKinds <li>

    Parents:

    disabledJoyKinds

    Text:

  • Gaming_Dexterity
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • disabledWorkTags

    Parents:

    node, nodes <li>, RoyalTitleDef

    Children:

    disabledWorkTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • disabledWorkTags <li>

    Parents:

    disabledWorkTags

    Text:

  • AllWork
  • Animals
  • Cleaning
  • Commoner
  • Intellectual
  • ManualDumb
  • ManualSkilled
  • Mining
  • PlantWork
  • Social
  • Violent
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • disableGizmoWhileUndrafted

    Parents:

    AbilityDef

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • disablesNeed

    Parents:

    HediffDef

    Text:

  • Rest
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • disallowedThingDefs

    Parents:

    apparelStuffFilter, defaultIngredientFilter

    Children:

    disallowedThingDefs <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • disallowedThingDefs <li>

    Parents:

    disallowedThingDefs

    Text:

  • DevilstrandCloth
  • Hyperweave
  • Jade
  • Uranium
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • disallowedTraits

    Parents:

    PawnKindDef

    Children:

    disallowedTraits <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • disallowedTraits <li>

    Parents:

    disallowedTraits

    Text:

  • BodyPurist
  • Brawler
  • Nudist
  • Tough
  • Wimp
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • disappearsAfterTicks

    Parents:

    comps <li Class="HediffCompProperties_Disappears">

    Text:

  • 1800000~2400000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • disarmedByEmpForTicks

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">

    Text:

  • 1080
  • 600
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml

  • diseaseIncident

    Parents:

    IncidentDef

    Text:

  • Abasia
  • BloodRot
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml

  • diseaseVictimFractionRange

    Parents:

    IncidentDef

    Text:

  • 0~0.2
  • 0~0.25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml

  • displayGizmoWhileUndrafted

    Parents:

    AbilityDef, comps <li Class="CompProperties_Reloadable">

    Text:

  • false
  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • displayNumbersBetweenSameDefDistRange

    Parents:

    ThingDef

    Text:

  • 9~25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • displayOrder

    Parents:

    AbilityCategoryDef

    Text:

  • 0
  • 1
  • 2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\AbilityCategories.xml

  • displayPriorityInCategory

    Parents:

    StatDef

    Text:

  • 3500
  • 4000
  • 4010
  • 60
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • distRange

    Parents:

    subSounds <li>

    Text:

  • 10~20
  • 10~30
  • 10~40
  • 15~30
  • 20~100
  • 20~50
  • 25~40
  • 25~50
  • 5~25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml

  • dormantStateLabelKey

    Parents:

    comps <li Class="CompProperties_CanBeDormant">

    Text:

  • DormantCompBeacon
  • DormantCompSealed
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • drawAimPie

    Parents:

    verbProperties

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • drawAssignmentOverlay

    Parents:

    comps <li Class="CompProperties_AssignableToPawn">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • drawerType

    Parents:

    ThingDef

    Text:

  • MapMeshAndRealTime
  • MapMeshOnly
  • RealtimeOnly
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • drawGUIOverlay

    Parents:

    ThingDef

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • drawGUIOverlayQuality

    Parents:

    ThingDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • drawHighlightWithLineOfSight

    Parents:

    verbs <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • drawOffscreen

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • drawOffset

    Parents:

    graphicData

    Text:

  • (0,0,-0.11)
  • (0,0,-0.16)
  • (0,0,0.2)
  • (0,0,-0.2)
  • (0,0,0.4)
  • (0,0,0.6)
  • (0.0, 0, 0.65)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • drawOffsetNorth

    Parents:

    graphicData

    Text:

  • (0,0,0.08)
  • (0,0,0.25)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • drawPlaceWorkersWhileInstallBlueprintSelected

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • drawPlaceWorkersWhileSelected

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • drawRotated

    Parents:

    blueprintGraphicData, graphicData

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • drawSize

    Parents:

    graphicData

    Text:

  • (0.7, 0.7)
  • (0.7,0.7)
  • (0.8, 0.8)
  • (0.9, 0.9)
  • (1,1)
  • (2, 2)
  • (2, 3)
  • (2,2)
  • (2,3)
  • (2.4,2.4)
  • (3,3)
  • (3.5,3.5)
  • (4,4)
  • (4.2,4.2)
  • (6,3)
  • (6,6)
  • (7.5,7.5)
  • (8,8)
  • (8.5,8.5)
  • (8.8,8.8)
  • 0.7
  • 0.80
  • 0.90
  • 1.05
  • 1.55
  • 10.0
  • 15.0
  • 2.0
  • 2.35
  • 2.6
  • 2.7
  • 2
  • 26
  • 3.4
  • 3.5
  • 34
  • 4
  • 5.0
  • 5
  • 6.0
  • 7
  • 9.9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • drawUnownedAssignmentOverlay

    Parents:

    comps <li Class="CompProperties_AssignableToPawn">

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • driverClass

    Parents:

    JobDef

    Text:

  • JobDriver_BestowingCeremony
  • JobDriver_LinkPsylinkable
  • JobDriver_PlayMusicalInstrument
  • JobDriver_Reign
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml

  • Dromedary

    Parents:

    carriers

    Text:

  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • dropEverything

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • dropEverythingIfUnsatisfied

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • dropEverythingOnArrival

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • dropInPods

    Parents:

    comps <li Class="CompProperties_PawnSpawnOnWakeup">

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • duration

    Parents:

    nodes <li>

    Text:

  • $gameConditionDuration
  • $shuttleDelayTicks
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • durationDays

    Parents:

    ThoughtDef

    Text:

  • 1
  • 10.0
  • 10
  • 15.0
  • 3
  • 30.0
  • 5
  • 7
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • durationMultiplier

    Parents:

    comps <li>, comps <li Class="CompProperties_AbilityGiveHediff">

    Text:

  • PsychicSensitivity
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • duty

    Parents:

    GatheringDef

    Text:

  • Concert
  • Spectate
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml

  • DutyDef

    Parents:

    Defs

    Children:

    alwaysShowWeapon, DutyDef <defName>, hook, label, thinkNode

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml

  • DutyDef <defName>

    Parents:

    DutyDef

    Text:

  • AssaultThing
  • Concert
  • WanderClose
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml

  • earliestDay

    Parents:

    IncidentDef

    Text:

  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml

  • east

    Parents:

    wornGraphicData

    Children:

    fat, hulk, offset, thin

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • edgeLengthRange

    Parents:

    comps <li Class="CompProperties_ShipLandingBeacon">

    Text:

  • 9~25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • effecterDef

    Parents:

    comps <li Class="CompProperties_AbilityEffecterOnTarget">, Defs

    Text:

  • Skip_Exit
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • EffecterDef <defName>

    Parents:

    EffecterDef

    Text:

  • ActivatorProximityTriggered
  • Broadshield_Burnout
  • BulletShieldGenerator_Reactivate
  • Interceptor_BlockedProjectilePsychic
  • JumpFlightEffect
  • JumpWarmupEffect
  • MechDropBeaconActivated
  • MortarShieldGenerator_Reactivate
  • Skip_Entry
  • Skip_EntryNoDelay
  • Skip_Exit
  • Skip_ExitNoDelay
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • effectMultiplyingStat

    Parents:

    ThoughtDef

    Text:

  • PsychicSensitivity
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml

  • effectWorking

    Parents:

    recipeMaker

    Text:

  • Smith
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • Elephant

    Parents:

    carriers

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • elseNode

    Parents:

    elseNode, node, nodes <li>, root

    Children:

    chance, def, delayTicks, elseNode, factionOf, factionType, inSignal, name, node, nodes, options, parms, pawns, storeAs, storeCountAs, thing, value, value1, value2

    Attributes:

  • Class="QuestNode_Chance"
  • Class="QuestNode_Delay"
  • Class="QuestNode_ExtraFaction"
  • Class="QuestNode_GetFactionOf"
  • Class="QuestNode_GetPawnKind"
  • Class="QuestNode_GetPawnsWithRoyalTitle"
  • Class="QuestNode_GiveRewards"
  • Class="QuestNode_Greater"
  • Class="QuestNode_IsFactionHostileToPlayer"
  • Class="QuestNode_IsNull"
  • Class="QuestNode_IsPermanentEnemy"
  • Class="QuestNode_IsTrue"
  • Class="QuestNode_Less"
  • Class="QuestNode_Sequence"
  • Class="QuestNode_Set"
  • Class="QuestNode_Signal"
  • Class="QuestNode_SubScript"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • emissionInterval

    Parents:

    comps <li Class="CompProperties_MoteEmitter">, comps <li Class="CompProperties_MoteEmitterProximityScan">, comps <li Class="CompProperties_ThrownMoteEmitter">

    Text:

  • 100
  • 15
  • 150
  • 520
  • 90
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • Empire_Common_Trader

    Parents:

    traders

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • Empire_Fighter_Cataphract

    Parents:

    guards, options

    Text:

  • 1.5
  • 2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • Empire_Fighter_Champion

    Parents:

    guards, options

    Text:

  • 10
  • 4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • Empire_Fighter_Janissary

    Parents:

    guards, options

    Text:

  • 3.5
  • 7
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • Empire_Fighter_Trooper

    Parents:

    guards, options

    Text:

  • 10
  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • enableAfterTicks

    Parents:

    comps <li Class="CompProperties_SendSignalOnPawnProximity">

    Text:

  • 1200
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • endingText

    Parents:

    nodes <li>

    Attributes:

  • TKey="EndGameEndingText"
  • Text:

  • The high stellarch will now welcome you into the Imperial flotilla as an honored noble party.\n\nYou might stay in the Imperial court and jockey for political power. Perhaps you'll avoid the drama and focus on enjoying ultratech luxuries. Or, you might even buy a ship and set a course for your long-lost home.\n\nThe choice is up to you.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • endMessage

    Parents:

    GameConditionDef

    Text:

  • The EMI field has disappeared.
  • The psychic suppressor field has dissipated.
  • The weather controller is no longer changing the weather.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • enemyFaction

    Parents:

    parms

    Text:

  • $enemyFaction
  • Empire
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml

  • enoughPlantsLetterLabel

    Parents:

    comps <li Class="CompProperties_Psylinkable">

    Text:

  • About: Anima tree linking
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • enoughPlantsLetterText

    Parents:

    comps <li Class="CompProperties_Psylinkable">

    Text:

  • The anima tree now has {0} anima grass around it. This is enough for a tribal person to begin their first linking ritual!\n\nThe linking ritual gives a level of psylink and the ability to use psychic powers. Upgrading to a higher level requires more grass at each level.\n\nThe anima grass requirements for linking rituals to upgrade psycasters are:\n\n{1}\n\nNote: Only those with the nature focus type can meditate to or link with anima trees. You can see a person's focus types by looking at their info card with the ‘i' button.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • ensureNonNumericName

    Parents:

    node

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml

  • entropyTransferAmount

    Parents:

    comps <li Class="HediffCompProperties_EntropyLink">

    Text:

  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • EquipDelay

    Parents:

    statBases

    Text:

  • 0.8
  • 1.5
  • 17
  • 2
  • 3
  • 5
  • 6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • equippedAngleOffset

    Parents:

    ThingDef

    Text:

  • -65
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • equippedHediffs

    Parents:

    WeaponTraitDef

    Children:

    equippedHediffs <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • equippedHediffs <li>

    Parents:

    equippedHediffs

    Text:

  • NeuralHeatRecoveryGain
  • NoPain
  • SpeedBoost
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • equippedStatOffsets

    Parents:

    ThingDef, WeaponTraitDef

    Children:

    Flammability, MeditationFocusGain, MoveSpeed, PsychicEntropyRecoveryRate, PsychicSensitivity, PsychicSensitivityOffset, ShootingAccuracyPawn, SocialImpact

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • exceptions

    Parents:

    comps <li Class="CompProperties_AbilityStopMentalState">

    Children:

    exceptions <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • exceptions <li>

    Parents:

    exceptions

    Text:

  • Jailbreaker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • exclude

    Parents:

    nodes <li>

    Text:

  • $raid1/enemyFaction
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml

  • excludeAskerFactionDefs

    Parents:

    parms

    Text:

  • $excludeAskerFaction
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml

  • excludedCategories

    Parents:

    stockGenerators <li>

    Children:

    excludedCategories <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml

  • excludedCategories <li>

    Parents:

    excludedCategories

    Text:

  • EggsFertilized
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml

  • excludedThingDefs

    Parents:

    stockGenerators <li>

    Children:

    excludedThingDefs <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml

  • excludedThingDefs <li>

    Parents:

    excludedThingDefs

    Text:

  • ComponentSpacer
  • Luciferium
  • MedicineUltratech
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml

  • excludeFactionDefs

    Parents:

    nodes <li>, parms

    Text:

  • $excludeAskerFactionDefs
  • $excludeFactionDefs
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml

  • excludesTags

    Parents:

    SitePartDef

    Children:

    excludesTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml

  • excludesTags <li>

    Parents:

    excludesTags

    Text:

  • Manhunters
  • MechCluster
  • Outpost
  • SleepingMechanoids
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml

  • exclusionTags

    Parents:

    WeaponTraitDef

    Children:

    exclusionTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • exclusionTags <li>

    Parents:

    exclusionTags

    Text:

  • BondedThoughts
  • KillThoughts
  • NeverBond
  • PsychicSensitivity
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • expandingIcon

    Parents:

    WorldObjectDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • expandingIconColor

    Parents:

    WorldObjectDef

    Text:

  • (162,164,149)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • expandingIconDrawSize

    Parents:

    WorldObjectDef

    Text:

  • 1.6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • expandingIconPriority

    Parents:

    WorldObjectDef

    Text:

  • 60
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • expandingIconTexture

    Parents:

    SitePartDef, WorldObjectDef

    Text:

  • World/WorldObjects/Expanding/Sites/ConditionCauser
  • World/WorldObjects/Expanding/Sites/MechCluster
  • World/WorldObjects/Expanding/Sites/RaidSource
  • World/WorldObjects/Expanding/TravelingShuttle
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • expandMore

    Parents:

    WorldObjectDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • expireDaysRange

    Parents:

    QuestScriptDef

    Text:

  • 0.3
  • 0.4~0.6
  • 1~2
  • 10
  • 2~4
  • 2
  • 4~8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml

  • expiryInfoPart

    Parents:

    nodes <li>

    Attributes:

  • TKey="DontDestroyMonumentForDays"
  • TKey="ProtectMonumentForDays"
  • Text:

  • Do not destroy the monument for {0}
  • Protect the monument for {0}
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • expiryInfoPartTip

    Parents:

    nodes <li>

    Attributes:

  • TKey="DontDestroyMonumentForDaysTip"
  • TKey="ProtectMonumentForDaysTip"
  • Text:

  • Do not destroy the monument for {0}
  • Protect the monument until {0}
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • explanationKey

    Parents:

    offsets <li>

    Text:

  • MeditationFocusPerAnimusStone
  • MeditationFocusPerAnimusStoneAndShrine
  • MeditationFocusPerFlame
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • explanationKeyAbstract

    Parents:

    offsets <li>

    Text:

  • MeditationFocusPerAnimusStoneAbstract
  • MeditationFocusPerAnimusStoneAndShrineAbstract
  • MeditationFocusPerFlameAbstract
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • explodeOnKilled

    Parents:

    comps <li Class="CompProperties_Explosive">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml

  • explosionCount

    Parents:

    royalAid

    Text:

  • 1
  • 6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • explosionDamage

    Parents:

    skyfaller

    Text:

  • Bomb
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • explosionRadius

    Parents:

    projectile, skyfaller

    Text:

  • 2.9
  • 3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • explosionRadiusRange

    Parents:

    royalAid

    Text:

  • 5.9
  • 7.9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • explosiveDamageType

    Parents:

    comps <li Class="CompProperties_Explosive">

    Text:

  • Bomb
  • EMP
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • explosiveRadius

    Parents:

    comps <li Class="CompProperties_Explosive">

    Text:

  • 3.9
  • 4.9
  • 5.9
  • 9.9
  • 9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • extraInspectStringKey

    Parents:

    comps <li Class="CompProperties_Explosive">

    Text:

  • ExplosionOnDamageWarning
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml

  • extraMeleeDamages

    Parents:

    tools <li>

    Children:

    extraMeleeDamages <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml

  • extraMeleeDamages <li>

    Parents:

    extraMeleeDamages

    Children:

    amount, chance, def

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml

  • extraRangeToRectOfInterest

    Parents:

    genStep

    Text:

  • 3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml

  • faction

    Parents:

    node, nodes <li>, RoyalTitlePermitDef, TraderKindDef

    Text:

  • $askerFaction
  • $enemyFaction
  • $permitFaction
  • $siteFaction
  • Empire
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • FactionDef

    Parents:

    choices <li>, Defs

    Children:

    allowedArrivalTemperatureRange, apparelStuffFilter, backstoryFilters, baseTraderKinds, basicMemberKind, canMakeRandomly, canSiege, canStageAttacks, caravanTraderKinds, categoryTag, colorSpectrum, description, FactionDef <defName>, factionIconPath, factionNameMaker, fixedLeaderKinds, generateNewLeaderFromMapMembersOnly, geneticVariance, hairTags, hidden, label, leaderForceGenerateNewPawn, leaderTitle, listOrderPriority, maxCountAtGameStart, maxPawnCostPerTotalPointsCurve, mustStartOneEnemy, naturalColonyGoodwill, pawnGroupMakers, pawnNameMaker, pawnNameMakerFemale, pawnSingular, pawnsPlural, permanentEnemyToEveryoneExcept, raidCommonalityFromPointsCurve, raidLootMaker, requiredCountAtGameStart, royalFavorIconPath, royalFavorLabel, royalTitleInheritanceRelations, royalTitleInheritanceWorkerClass, royalTitleTags, settlementGenerationWeight, settlementNameMaker, settlementTexturePath, startingGoodwill, techLevel

    Attributes:

  • ParentName="FactionBase"
  • Text:

  • Empire
  • Pirate
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • FactionDef <defName>

    Parents:

    FactionDef

    Text:

  • Empire
  • OutlanderRefugee
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • factionHostileOnDeath

    Parents:

    PawnKindDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • factionIconPath

    Parents:

    FactionDef

    Text:

  • World/WorldObjects/Expanding/Empire
  • World/WorldObjects/Expanding/SettlementTemporary
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • factionLeader

    Parents:

    PawnKindDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • factionNameMaker

    Parents:

    FactionDef

    Text:

  • NamerFactionEmpire
  • NamerFactionRefugee
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • factionOf

    Parents:

    elseNode, node, nodes <li>, parms

    Text:

  • $asker
  • $factionOf
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • factionOfForSafeSpot

    Parents:

    nodes <li>

    Text:

  • $asker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • factionsToDrawLeaderFrom

    Parents:

    root

    Children:

    factionsToDrawLeaderFrom <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml

  • factionsToDrawLeaderFrom <li>

    Parents:

    factionsToDrawLeaderFrom

    Text:

  • Empire
  • OutlanderCivil
  • OutlanderRough
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml

  • factionType

    Parents:

    elseNode, nodes <li>

    Text:

  • HomeFaction
  • HostFaction
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • factorAwful

    Parents:

    parts <li>

    Text:

  • 0.75
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml

  • factorExcellent

    Parents:

    parts <li>

    Text:

  • 1.13
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml

  • factorGood

    Parents:

    parts <li>

    Text:

  • 1.06
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml

  • factorLegendary

    Parents:

    parts <li>

    Text:

  • 1.25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml

  • factorMasterwork

    Parents:

    parts <li>

    Text:

  • 1.19
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml

  • factorNormal

    Parents:

    parts <li>

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml

  • factorPoor

    Parents:

    parts <li>

    Text:

  • 0.9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml

  • fadeInSecs

    Parents:

    comps <li Class="CompProperties_FadesInOut">

    Text:

  • 2.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • fadeInTime

    Parents:

    mote

    Text:

  • 0.02
  • 0.03
  • 0.04
  • 0.05
  • 0.08
  • 0.1
  • 0.15
  • 0.2
  • 0.25
  • 0.3
  • 0.6
  • 1.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • fadeOutSecs

    Parents:

    comps <li Class="CompProperties_FadesInOut">

    Text:

  • 2.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • fadeOutTime

    Parents:

    mote

    Text:

  • 0.05
  • 0.08
  • 0.1
  • 0.12
  • 0.15
  • 0.2
  • 0.3
  • 0.35
  • 0.5
  • 0.55
  • 0.6
  • 1.3
  • 1.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • failIfSmaller

    Parents:

    nodes <li>

    Text:

  • 10
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • fallback

    Parents:

    node, nodes <li>

    Text:

  • Mercenary_Gunner_Acidifier
  • SpaceRefugee_Clothed
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • fat

    Parents:

    east, north, south, west, wornGraphicData

    Children:

    offset, scale

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • favorCost

    Parents:

    royalAid, RoyalTitleDef

    Text:

  • 1
  • 10
  • 14
  • 20
  • 4
  • 6
  • 8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • female

    Parents:

    north, south, wornGraphicData

    Children:

    offset, scale

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • fertilityMin

    Parents:

    plant

    Text:

  • 0.02
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • fertilitySensitivity

    Parents:

    plant

    Text:

  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • fillPercent

    Parents:

    ThingDef

    Text:

  • 0.15
  • 0.25
  • 0.35
  • 0.4
  • 0.40
  • 0.5
  • 1.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • filter

    Parents:

    fixedParams, ingredients <li>

    Children:

    thingDefs

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • filterDeadPawnsFromLookTargets

    Parents:

    node, nodes <li>

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • filthLeaving

    Parents:

    ThingDef

    Text:

  • Filth_Trash
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • finishedMessage

    Parents:

    GatheringDef

    Text:

  • The concert has concluded.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml

  • fireSize

    Parents:

    comps <li Class="CompProperties_FireOverlay">

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • firstPawnSymbol

    Parents:

    TaleDef

    Text:

  • ATTENDER
  • ORGANIZER
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml

  • fixedIngredientFilter

    Parents:

    RecipeDef

    Children:

    categories, thingDefs

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • fixedLaunchDistanceMax

    Parents:

    comps <li Class="CompProperties_Launchable">

    Text:

  • 70
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • fixedLeaderKinds

    Parents:

    FactionDef

    Children:

    fixedLeaderKinds <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • fixedLeaderKinds <li>

    Parents:

    fixedLeaderKinds

    Text:

  • Empire_Royal_Stellarch
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • fixedParams

    Parents:

    root

    Children:

    filter

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • Flammability

    Parents:

    equippedStatOffsets, statBases

    Text:

  • 0.1
  • 0.2
  • 0.32
  • 0.4
  • 0.5
  • -0.68
  • 0
  • 1.0
  • 1.3
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • flightDurationMin

    Parents:

    pawnFlyer

    Text:

  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • flightEffecterDef

    Parents:

    pawnFlyer

    Text:

  • JumpFlightEffect
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • flightSpeed

    Parents:

    pawnFlyer

    Text:

  • 12
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • focusTypes

    Parents:

    comps <li Class="CompProperties_MeditationFocus">

    Children:

    focusTypes <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • focusTypes <li>

    Parents:

    focusTypes

    Text:

  • Dignified
  • Flame
  • Natural
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • foodPoisoningChanceFactor

    Parents:

    stages <li>

    Text:

  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • foodRequirement

    Parents:

    RoyalTitleDef

    Children:

    allowedDefs, allowedTypes, minQuality

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • forbidAnyTitle

    Parents:

    nodes <li>

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml

  • forceDebugSpawnable

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • forcedMissRadius

    Parents:

    verbs <li>

    Text:

  • 1.9
  • 13
  • 4.6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • forcedTraits

    Parents:

    nodes <li>

    Children:

    forcedTraits <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml

  • forcedTraits <li>

    Parents:

    forcedTraits

    Text:

  • Wimp
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml

  • forceNoConditionCauser

    Parents:

    genStep

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml

  • forceNormalGearQuality

    Parents:

    PawnKindDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • forceNormalTimeSpeed

    Parents:

    verbs <li>

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • formatString

    Parents:

    StatDef

    Text:

  • {0} c
  • {0}/s
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • fuelCapacity

    Parents:

    comps <li Class="CompProperties_Refuelable">

    Text:

  • 30.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • fuelConsumptionPerTickInRain

    Parents:

    comps <li Class="CompProperties_Refuelable">

    Text:

  • 0.0006
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • fuelConsumptionRate

    Parents:

    comps <li Class="CompProperties_Refuelable">

    Text:

  • 2.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • fuelFilter

    Parents:

    comps <li Class="CompProperties_Refuelable">

    Children:

    thingDefs

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • gameCondition

    Parents:

    nodes <li>

    Text:

  • $gameCondition
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • GameConditionDef

    Parents:

    Defs

    Children:

    canBePermanent, conditionClass, description, descriptionFuture, endMessage, GameConditionDef <defName>, label, letterDef, letterText, weatherDef

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • GameConditionDef <defName>

    Parents:

    GameConditionDef

    Text:

  • ClimateAdjustment
  • EMIField
  • GiantSmokeCloud
  • PsychicSuppression
  • SunBlocker
  • ToxicSpewer
  • WeatherController
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • GatheringDef

    Parents:

    Defs

    Children:

    calledOffMessage, duty, finishedMessage, GatheringDef <defName>, gatherSpotDefs, label, letterText, letterTitle, randomSelectionWeight, requiredTitleAny, respectTimetable, workerClass

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml

  • GatheringDef <defName>

    Parents:

    GatheringDef

    Text:

  • Concert
  • ThroneSpeech
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml

  • gatherSpotDefs

    Parents:

    GatheringDef

    Children:

    gatherSpotDefs <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml

  • gatherSpotDefs <li>

    Parents:

    gatherSpotDefs

    Text:

  • Throne
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml

  • gearHealthRange

    Parents:

    PawnKindDef

    Text:

  • 0.2~0.6
  • 1~1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • gender

    Parents:

    apparel

    Text:

  • Female
  • Male
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • generateAllowChance

    Parents:

    ThingDef

    Text:

  • 0.15
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml

  • generateCommonality

    Parents:

    ThingDef

    Text:

  • 2
  • 4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • generateNewLeaderFromMapMembersOnly

    Parents:

    FactionDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • generateShuttleOrPods

    Parents:

    parms

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml

  • geneticVariance

    Parents:

    FactionDef

    Text:

  • 0.8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • genStep

    Parents:

    GenStepDef

    Children:

    extraRangeToRectOfInterest, forceNoConditionCauser, nearMapCenter

    Attributes:

  • Class="GenStep_AnimaTrees"
  • Class="GenStep_ConditionCauser"
  • Class="GenStep_MechCluster"
  • Class="GenStep_Outpost"
  • Class="GenStep_Power"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MapGeneration\BasePlayerMapGenerator.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • GenStepDef

    Parents:

    Defs

    Children:

    genStep, GenStepDef <defName>, linkWithSite, order

    Attributes:

  • Abstract="True"
  • Name="ConditionCauserGenStepBase"
  • Name="GenStep_MechCluster"
  • ParentName="ConditionCauserGenStepBase"
  • ParentName="GenStep_MechCluster"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MapGeneration\BasePlayerMapGenerator.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • GenStepDef <defName>

    Parents:

    GenStepDef

    Text:

  • AnimaTrees
  • ClimateAdjuster
  • EMIDynamo
  • MechCluster
  • MechClusterForceNoConditionCauser
  • PsychicDroner
  • PsychicSuppressor
  • RaidSourceOutpost
  • RaidSourceOutpostPower
  • SmokeSpewer
  • SunBlocker
  • ToxicSpewer
  • WeatherController
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MapGeneration\BasePlayerMapGenerator.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • giverClass

    Parents:

    JoyGiverDef

    Text:

  • JoyGiver_InteractBuildingInteractionCell
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml

  • giveToAccepter

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml

  • gizmoClass

    Parents:

    AbilityDef

    Text:

  • Command_AbilitySpeech
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • GlobalLearningFactor

    Parents:

    statOffsets

    Text:

  • 0.2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • glowColor

    Parents:

    comps <li Class="CompProperties_Glower">

    Text:

  • (110,116,125,0)
  • (115,200,23,0)
  • (115,35,20,0)
  • (164, 255, 138, 0)
  • (216,219,67,0)
  • (217,217,208,0)
  • (252,187,113,0)
  • (55,145,10,0)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • glowRadius

    Parents:

    comps <li Class="CompProperties_Glower">

    Text:

  • 10
  • 15
  • 2
  • 3.75
  • 3
  • 4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • Gold

    Parents:

    costList

    Text:

  • 10
  • 18
  • 4
  • 5
  • 75
  • 9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • goodwillChange

    Parents:

    nodes <li>

    Text:

  • $goodwillPenaltyPawn
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • goodwillChangeAmount

    Parents:

    nodes <li>

    Text:

  • $goodwillChangeOnShuttleDestroyed
  • -5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml

  • goodwillChangeFactionOf

    Parents:

    nodes <li>

    Text:

  • $asker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml

  • goodwillImpact

    Parents:

    comps <li>, comps <li Class="CompProperties_AbilityFlashstorm">, comps <li Class="CompProperties_AbilityGiveHediff">, comps <li Class="CompProperties_AbilityTransferEntropy">

    Text:

  • -15
  • -25
  • -35
  • -5
  • -75
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • goodwillImpactForBerserk

    Parents:

    comps <li Class="CompProperties_AbilityNeuroquake">

    Text:

  • -75
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • goodwillImpactForNeuroquake

    Parents:

    comps <li Class="CompProperties_AbilityNeuroquake">

    Text:

  • -10
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • grains

    Parents:

    subSounds <li>

    Children:

    grains <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml

  • grains <li>

    Parents:

    grains

    Children:

    clipFolderPath, clipPath

    Attributes:

  • Class="AudioGrain_Clip"
  • Class="AudioGrain_Folder"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml

  • grantedAbilities

    Parents:

    RoyalTitleDef

    Children:

    grantedAbilities <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • grantedAbilities <li>

    Parents:

    grantedAbilities

    Text:

  • Speech
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • graphicClass

    Parents:

    blueprintGraphicData, graphicData

    Text:

  • Graphic_Appearances
  • Graphic_FadesInOut
  • Graphic_MotePulse
  • Graphic_Multi
  • Graphic_Random
  • Graphic_Single
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • graphicData

    Parents:

    comps <li Class="CompProperties_EmptyStateGraphic">, ThingDef

    Children:

    allowFlip, color, damageData, drawOffset, drawOffsetNorth, drawRotated, drawSize, graphicClass, shaderParameters, shaderType, shadowData, texPath

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • growDays

    Parents:

    plant

    Text:

  • 1
  • 25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • growthRate

    Parents:

    mote

    Text:

  • -0.05
  • -0.12
  • 0.37
  • 0.5
  • 1.2
  • 2.0
  • 3
  • -3
  • 33
  • -4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • guards

    Parents:

    pawnGroupMakers <li>

    Children:

    Empire_Fighter_Cataphract, Empire_Fighter_Champion, Empire_Fighter_Janissary, Empire_Fighter_Trooper, Villager

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • HairDef

    Parents:

    Defs

    Children:

    HairDef <defName>, hairGender, hairTags, label, texPath

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml

  • HairDef <defName>

    Parents:

    HairDef

    Text:

  • Anne
  • Artist
  • Elisabeth
  • Henry
  • Jane
  • Lisa
  • Mary
  • Richard
  • Stephen
  • Victoria
  • William
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml

  • hairGender

    Parents:

    HairDef

    Text:

  • Female
  • Male
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml

  • hairTags

    Parents:

    FactionDef, HairDef, PawnKindDef

    Children:

    hairTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • hairTags <li>

    Parents:

    hairTags

    Text:

  • Punk
  • Royalty
  • Rural
  • Soldier
  • Urban
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • harvestWork

    Parents:

    plant

    Text:

  • 40
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • hasCustomRectForSelector

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • hasInteractionCell

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • hasStandardCommand

    Parents:

    verbs <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • hasTooltip

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • hatRenderedFrontOfFace

    Parents:

    apparel

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • heatPerSecond

    Parents:

    comps <li Class="CompProperties_HeatPusher">

    Text:

  • 10
  • 3.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • heatPushMaxTemperature

    Parents:

    comps <li Class="CompProperties_HeatPusher">

    Text:

  • 20
  • 23
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • hediff

    Parents:

    hediffGivers <li>, ThoughtDef

    Text:

  • Carcinoma
  • Joyfuzz
  • PsychicBreakdown
  • PsychicLove
  • PsychicShock
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml

  • hediffClass

    Parents:

    HediffDef

    Text:

  • Hediff_PsychicLove
  • Hediff_Psylink
  • HediffWithComps
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • hediffDef

    Parents:

    comps <li>, comps <li Class="CompProperties_AbilityGiveHediff">, comps <li Class="CompProperties_UseEffectInstallImplant">, Defs, descriptionHyperlinks, node, nodes <li>

    Attributes:

  • Name="PsycastHediffBase"
  • ParentName="AddedBodyPartBase"
  • ParentName="DiseaseBase"
  • ParentName="ImplantHediffBase"
  • ParentName="PsycastHediffBase"
  • Text:

  • $lodgersDisease
  • Abasia
  • AestheticNose
  • AestheticShaper
  • ArmorskinGland
  • BloodRot
  • CircadianAssistant
  • CircadianHalfCycler
  • Coagulator
  • DetoxifierStomach
  • DrillArm
  • ElbowBlade
  • FieldHand
  • GastroAnalyzer
  • HandTalon
  • HealingEnhancer
  • Immunoenhancer
  • Joyfuzz
  • KneeSpike
  • LearningAssistant
  • LoveEnhancer
  • Mindscrew
  • Neurocalculator
  • NuclearStomach
  • PsychicAmplifier
  • PsychicAnesthesia
  • PsychicBlindness
  • PsychicBreakdown
  • PsychicBurden
  • PsychicComa
  • PsychicFocus
  • PsychicHarmonizer
  • PsychicInvisibility
  • PsychicReader
  • PsychicSensitizer
  • PsychicShock
  • PsychicVertigo
  • ReprocessorStomach
  • StoneskinGland
  • ToughskinGland
  • VenomFangs
  • VenomTalon
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • HediffDef <defName>

    Parents:

    HediffDef

    Text:

  • Abasia
  • AestheticNose
  • AestheticShaper
  • ArmorskinGland
  • BloodRot
  • CircadianAssistant
  • CircadianHalfCycler
  • Coagulator
  • DetoxifierStomach
  • DrillArm
  • ElbowBlade
  • EntropyLink
  • FieldHand
  • GastroAnalyzer
  • HandTalon
  • HealingEnhancer
  • HungerMaker
  • Immunoenhancer
  • Joyfuzz
  • KneeSpike
  • LearningAssistant
  • LoveEnhancer
  • Mindscrew
  • NeuralHeatRecoveryGain
  • Neurocalculator
  • NoPain
  • NuclearStomach
  • PsychicAmplifier
  • PsychicAnesthesia
  • PsychicBlindness
  • PsychicBreakdown
  • PsychicBurden
  • PsychicEntropy
  • PsychicFocus
  • PsychicHarmonizer
  • PsychicInvisibility
  • PsychicLove
  • PsychicReader
  • PsychicSensitizer
  • PsychicSuppression
  • PsychicVertigo
  • ReprocessorStomach
  • SpeedBoost
  • StoneskinGland
  • ToughskinGland
  • VenomFangs
  • VenomTalon
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • hediffGivers

    Parents:

    HediffDef, stages <li>

    Children:

    hediffGivers <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • hediffGivers <li>

    Parents:

    hediffGivers

    Children:

    hediff, mtbDays, mtbHours, partsToAffect, severityAmount

    Attributes:

  • Class="HediffGiver_AddSeverity"
  • Class="HediffGiver_Random"
  • Class="HediffGiver_Refresh"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • heir

    Parents:

    nodes <li>

    Text:

  • $titleHeir
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • heldByFactionCategoryTags

    Parents:

    ResearchProjectDef

    Children:

    heldByFactionCategoryTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml

  • heldByFactionCategoryTags <li>

    Parents:

    heldByFactionCategoryTags

    Text:

  • Empire
  • Outlander
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml

  • helpersChance

    Parents:

    parms

    Text:

  • $helpersChance
  • 0.4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml

  • helpersLeaveAfterTicks

    Parents:

    parms

    Text:

  • -1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml

  • helpText

    Parents:

    ConceptDef

    Text:

  • You can assign your colonists to meditate on a specific schedule.\n\nOpen the SCHEDULE tab, select the 'Meditate' assignment and click-drag the times when you want someone to meditate.
  • You can set a desired psyfocus level for each colonist. To do this, select a colonist with psylink, and click on their psyfocus bar.\n\nIf a colonist's psyfocus is below their desired level, they will meditate automatically during the "Anything" time assignment.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml

  • hidden

    Parents:

    FactionDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • hiddenPrerequisites

    Parents:

    ResearchProjectDef

    Children:

    hiddenPrerequisites <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml

  • hiddenPrerequisites <li>

    Parents:

    hiddenPrerequisites

    Text:

  • Machining
  • Prosthetics
  • Smithing
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml

  • hiddenSitePartsPossible

    Parents:

    parms

    Text:

  • $hiddenSitePartsPossible
  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • hideAtValue

    Parents:

    StatDef

    Text:

  • 0
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • hideBodyPartNames

    Parents:

    RecipeDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • hideControls

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • hideFactionInfoInWindow

    Parents:

    QuestScriptDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml

  • hideThingsNotWillingToTrade

    Parents:

    TraderKindDef

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml

  • highlightTags

    Parents:

    ConceptDef

    Children:

    highlightTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml

  • highlightTags <li>

    Parents:

    highlightTags

    Text:

  • MainTab-Restrict-Closed
  • PsyfocusBar
  • TimeAssignmentButton-Meditate-NotSelected
  • TimeAssignmentTableRow-IfMeditateSelected
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml

  • hivesCount

    Parents:

    nodes <li>

    Text:

  • $hivesCount
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • holder

    Parents:

    nodes <li>

    Text:

  • $titleHolder
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • hook

    Parents:

    DutyDef

    Text:

  • MediumPriority
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml

  • hostileWeight

    Parents:

    nodes <li>

    Text:

  • 0.15
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml

  • hotKey

    Parents:

    AbilityDef, comps <li Class="CompProperties_Reloadable">

    Text:

  • Misc1
  • Misc10
  • Misc11
  • Misc12
  • Misc3
  • Misc4
  • Misc5
  • Misc6
  • Misc7
  • Misc8
  • Misc9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • hulk

    Parents:

    east, north, south, west, wornGraphicData

    Children:

    offset, scale

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • hungerRateFactor

    Parents:

    stages <li>

    Text:

  • 0.25
  • 0.75
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • hungerRateFactorOffset

    Parents:

    stages <li>

    Text:

  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • Hyperweave

    Parents:

    customCountRanges

    Text:

  • 100~200
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml

  • icon

    Parents:

    ThoughtDef

    Text:

  • Things/Mote/ThoughtSymbol/Food
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml

  • iconPath

    Parents:

    AbilityDef

    Text:

  • Things/Mote/SpeechSymbols/Speech
  • UI/Abilities/AnimalBerserkPulse
  • UI/Abilities/Beckon
  • UI/Abilities/Berserk
  • UI/Abilities/BerserkPulse
  • UI/Abilities/BlindingPulse
  • UI/Abilities/BulletShield
  • UI/Abilities/Burden
  • UI/Abilities/Chunkskip
  • UI/Abilities/EntropyDump
  • UI/Abilities/Farskip
  • UI/Abilities/Flashstorm
  • UI/Abilities/Focus
  • UI/Abilities/Invisibility
  • UI/Abilities/NauseaPulse
  • UI/Abilities/Neuroquake
  • UI/Abilities/Painblock
  • UI/Abilities/Skip
  • UI/Abilities/SkipChaos
  • UI/Abilities/SkipChaosMass
  • UI/Abilities/Smokepop
  • UI/Abilities/SolarPinhole
  • UI/Abilities/Stun
  • UI/Abilities/Wallraise
  • UI/Abilities/Waterskip
  • UI/Abilities/WordOfInspiration
  • UI/Abilities/WordOfJoy
  • UI/Abilities/WordOfLove
  • UI/Abilities/WordOfSerenity
  • UI/Abilities/WordOfTrust
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • idlePulseSpeed

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">

    Text:

  • 3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • ifWorldPawnThenMustBeFree

    Parents:

    nodes <li>, parms

    Text:

  • $ifWorldPawnThenMustBeFree
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml

  • ifWorldPawnThenMustBeFreeOrLeader

    Parents:

    nodes <li>, parms

    Text:

  • $ifWorldPawnThenMustBeFreeOrLeader
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml

  • ignoreTimeSinceLastInteraction

    Parents:

    InteractionDef

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml

  • ImmunityGainSpeed

    Parents:

    statOffsets

    Text:

  • 0.08
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • implant

    Parents:

    comps <li Class="HediffCompProperties_ChangeImplantLevel">

    Text:

  • PsychicAmplifier
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • impressiveness

    Parents:

    bedroomRequirements <li>, throneRoomRequirements <li>

    Text:

  • 120
  • 160
  • 40
  • 50
  • 60
  • 70
  • 80
  • 90
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • IncidentDef

    Parents:

    Defs, nodes <li>

    Children:

    baseChance, baseChanceWithRoyalty, category, diseaseIncident, diseaseVictimFractionRange, earliestDay, IncidentDef <defName>, label, letterDef, letterLabel, letterText, minPopulation, minRefireDays, minThreatPoints, pawnHediff, pawnKind, pointsScaleable, populationEffect, questScriptDef, requireColonistsPresent, targetTags, workerClass

    Attributes:

  • ParentName="DiseaseIncident"
  • ParentName="GiveQuestBase"
  • Text:

  • MechCluster
  • RaidEnemy
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml

  • IncidentDef <defName>

    Parents:

    IncidentDef

    Text:

  • AnimaTreeSpawn
  • CaravanArrivalTributeCollector
  • Disease_Abasia
  • Disease_BloodRot
  • GiveQuest_EndGame_RoyalAscent
  • GiveQuest_Intro_Deserter
  • GiveQuest_Intro_Wimp
  • ProblemCauser
  • WandererJoinAbasia
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml

  • include

    Parents:

    questDescriptionRules, questNameRules, rulePack, RulePackDef

    Children:

    include <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml

  • include <li>

    Parents:

    include

    Text:

  • EmpireNameUtility
  • Gathering_Concert
  • NamerAnimalUtility
  • QuestConstructionDescriptionCommon
  • QuestConstructionNameCommon
  • QuestHospitalityCommon
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml

  • incompatibleWithHediffTags

    Parents:

    RecipeDef

    Children:

    incompatibleWithHediffTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • incompatibleWithHediffTags <li>

    Parents:

    incompatibleWithHediffTags

    Text:

  • ArmorGland
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • ingestible

    Parents:

    ThingDef

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • ingredients

    Parents:

    RecipeDef

    Children:

    ingredients <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • ingredients <li>

    Parents:

    ingredients

    Children:

    count, filter

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • initialDelayTicks

    Parents:

    children <li>

    Text:

  • 1
  • 10
  • 11
  • 12
  • 14
  • 16
  • 24
  • 32
  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • initialFuelPercent

    Parents:

    comps <li Class="CompProperties_Refuelable">

    Text:

  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • initialSeverity

    Parents:

    HediffDef

    Text:

  • 0.001
  • 0
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • innerThings

    Parents:

    nodes <li>

    Text:

  • $arrivalShuttle
  • $shuttle
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • inSignal

    Parents:

    elseNode, node, nodes <li>, parms

    Text:

  • $inSignal
  • arrivalShuttle.Destroyed
  • asker.Arrested
  • asker.ChangedFaction
  • asker.Destroyed
  • asker.Kidnapped
  • asker.LeftMap
  • asker.NoLongerFactionLeader
  • asker.RanWild
  • asker.SurgeryViolation
  • asker.TitleChanged
  • askerFaction.BecameHostileToPlayer
  • ColonistsReturned
  • conditionCauser.Destroyed
  • DroppedMonumentMarkerCopy
  • faction.BecameHostileToPlayer
  • GoodwillForAverageMood.Failed
  • GoodwillForAverageMood.Success
  • Incompletable
  • laborers.Destroyed
  • lodgers.Arrested
  • lodgers.Destroyed
  • lodgers.LeftMap
  • lodgers.RanWild
  • lodgers.Recruited
  • lodgers.SurgeryViolation
  • map.MapRemoved
  • monumentMarker.Destroyed
  • monumentMarker.MonumentCompleted
  • monumentMarker.MonumentDestroyed
  • permitFaction.BecameHostileToPlayer
  • shuttle.Destroyed
  • shuttle.SentSatisfied
  • shuttle.SentUnsatisfied
  • shuttle.SentWithExtraColonists
  • site.MapGenerated
  • titleHeir.Destroyed
  • titleHolder.Destroyed
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml

  • inSignalChoiceUsed

    Parents:

    nodes <li>

    Text:

  • shuttle.Sent
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • inSignalDisable

    Parents:

    node, nodes <li>

    Text:

  • DecreeCompleted
  • monumentMarker.MonumentCompleted
  • shuttle.SentSatisfied
  • ShuttleArrived
  • site.MapGenerated
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • inSignalEnable

    Parents:

    nodes <li>

    Text:

  • monumentMarker.MonumentCompleted
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • inSignalRemovePawn

    Parents:

    nodes <li>

    Text:

  • asker.RanWild
  • helpers.RanWild
  • laborers.RanWild
  • lodgers.RanWild
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • inSignals

    Parents:

    nodes <li>

    Children:

    inSignals <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml

  • inSignals <li>

    Parents:

    inSignals

    Text:

  • $signalTag.Despawned
  • $signalTag.ExitMentalState
  • AllRaidsSent
  • cluster.AllEnemiesDefeated
  • GameConditionStarted
  • infestation.AllHivesDestroyed
  • InfestationStarted
  • JoinerArrived
  • lodgers.ChangedFaction
  • lodgers.ChangedHostFaction
  • ManhuntersArrived
  • ManhuntersNeutralized
  • raid$($raidCountMinusOne)/lord.AllEnemiesDefeated
  • RewardGiven
  • SiteAppeared
  • ThreatAppeared
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml

  • inSignalsDisable

    Parents:

    nodes <li>

    Children:

    inSignalsDisable <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • inSignalsDisable <li>

    Parents:

    inSignalsDisable

    Text:

  • shuttle.Destroyed
  • shuttle.SentSatisfied
  • shuttle.SentUnsatisfied
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • inspectorTabs

    Parents:

    ThingDef

    Children:

    inspectorTabs <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • inspectorTabs <li>

    Parents:

    inspectorTabs

    Text:

  • ITab_ContentsTransporter
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • inspectString

    Parents:

    nodes <li>

    Attributes:

  • TKey="InspectStringDepartShuttle"
  • TKey="InspectStringTimeLeft"
  • TKey="KeepMonument"
  • TKey="ProtectMonument"
  • Text:

  • Keep monument {0}
  • Protect for {0}
  • Should depart on shuttle
  • Time left: {0}
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • inspectStringTargets

    Parents:

    nodes <li>

    Text:

  • $monumentMarker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • instrumentRange

    Parents:

    building

    Text:

  • 12
  • 16
  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • Insulation_Cold

    Parents:

    statBases

    Text:

  • 0
  • 15
  • 36
  • 4
  • 5
  • 6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • Insulation_Heat

    Parents:

    statBases

    Text:

  • 0
  • 1
  • 100
  • 12
  • 2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • intensity

    Parents:

    MentalBreakDef

    Text:

  • Major
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml

  • interactionCellOffset

    Parents:

    ThingDef

    Text:

  • (0,0,1)
  • (0,0,-1)
  • (0,0,2)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • interactionDef

    Parents:

    comps <li Class="CompProperties_AbilitySocialInteraction">, Defs

    Text:

  • WordOfInspiration
  • WordOfJoy
  • WordOfLove
  • WordOfSerenity
  • WordOfTrust
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml

  • InteractionDef <defName>

    Parents:

    InteractionDef

    Text:

  • WordOfInspiration
  • WordOfJoy
  • WordOfLove
  • WordOfSerenity
  • WordOfTrust
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml

  • interceptAirProjectiles

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml

  • interceptEffect

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">

    Text:

  • Interceptor_BlockedProjectilePsychic
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • interceptGroundProjectiles

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • interceptNonHostileProjectiles

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • interceptOutgoingProjectiles

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • interior

    Parents:

    resolvers <li>

    Text:

  • interior_conditionCauserRoom
  • interior_throneRoom
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • intervalTicks

    Parents:

    comps <li Class="HediffCompProperties_ChanceToRemove">, royalAid

    Text:

  • 60
  • 60000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • introText

    Parents:

    nodes <li>

    Attributes:

  • TKey="EndGameIntroText"
  • Text:

  • You've escaped on the Imperial shuttle!
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • inventoryOptions

    Parents:

    PawnKindDef

    Children:

    skipChance, subOptionsChooseOne, subOptionsTakeAll

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • invNutrition

    Parents:

    PawnKindDef

    Text:

  • 0
  • 2.55
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • isBad

    Parents:

    HediffDef

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • isEdifice

    Parents:

    building

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • isFighter

    Parents:

    PawnKindDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • isMechClusterThreat

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • isQuestTimeout

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • isRoot

    Parents:

    SketchResolverDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SketchResolverDefs\SketchResolvers.xml

  • isRootSpecial

    Parents:

    QuestScriptDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • isSingleReward

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml

  • isSittable

    Parents:

    building

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • isViolation

    Parents:

    RecipeDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • itemQuality

    Parents:

    PawnKindDef

    Text:

  • Excellent
  • Normal
  • Poor
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • items

    Parents:

    nodes <li>

    Children:

    items <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml

  • items <li>

    Parents:

    items

    Text:

  • PsychicAmplifier
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml

  • itemsToDrop

    Parents:

    royalAid

    Children:

    MealSurvivalPack, MedicineUltratech, Silver, Steel

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • jobDef

    Parents:

    AbilityDef, comps <li>, Defs, JoyGiverDef

    Text:

  • CastAbilityOnThingMelee
  • CastAbilityOnThingUninterruptible
  • GotoMindControlled
  • Play_MusicalInstrument
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml

  • JobDef <defName>

    Parents:

    JobDef

    Text:

  • BestowingCeremony
  • LinkPsylinkable
  • Play_MusicalInstrument
  • Reign
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml

  • jobString

    Parents:

    RecipeDef

    Text:

  • Curing blood rot.
  • Infusing anti-abasia mechanites.
  • Installing aesthetic nose.
  • Installing aesthetic shaper.
  • Installing armorskin gland.
  • Installing circadian assistant.
  • Installing circadian half-cycler.
  • Installing coagulator.
  • Installing detoxifier stomach.
  • Installing drill arm.
  • Installing elbow blade.
  • Installing field hand.
  • Installing gastro-analyzer.
  • Installing hand talon.
  • Installing healing enhancer.
  • Installing immunoenhancer.
  • Installing knee spike.
  • Installing learning assistant.
  • Installing love enhancer.
  • Installing mindscrew.
  • Installing neurocalculator.
  • Installing nuclear stomach.
  • Installing psychic harmonizer.
  • Installing psychic reader.
  • Installing psychic sensitizer.
  • Installing reprocessor stomach.
  • Installing stoneskin gland.
  • Installing toughskin gland.
  • Installing venom fangs.
  • Installing venom talon.
  • Removing aesthetic nose.
  • Removing aesthetic shaper.
  • Removing armorskin gland.
  • Removing circadian assistant.
  • Removing circadian half-cycler.
  • Removing coagulator.
  • Removing elbow blade.
  • Removing gastro-analyzer.
  • Removing hand talon.
  • Removing healing enhancer.
  • Removing immunoenhancer.
  • Removing knee spike.
  • Removing learning assistant.
  • Removing love enhancer.
  • Removing neurocalculator.
  • Removing psychic harmonizer.
  • Removing psychic reader.
  • Removing psychic sensitizer.
  • Removing stoneskin gland.
  • Removing toughskin gland.
  • Removing venom fangs.
  • Removing venom talon.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • joiningPawns

    Parents:

    parms

    Text:

  • $lodgers
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml

  • joinPlayer

    Parents:

    nodes <li>, parms

    Text:

  • $joinPlayer
  • $lodgersAreNotPrisoners
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • joyDuration

    Parents:

    JobDef

    Text:

  • 4000
  • 6250
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml

  • JoyGainFactor

    Parents:

    statBases

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • JoyGiverDef

    Parents:

    Defs

    Children:

    baseChance, giverClass, jobDef, JoyGiverDef <defName>, joyKind, requireChair, requiredCapacities, thingDefs

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml

  • JoyGiverDef <defName>

    Parents:

    JoyGiverDef

    Text:

  • Play_MusicalInstrument
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml

  • joyKind

    Parents:

    building, JobDef, JoyGiverDef

    Text:

  • HighCulture
  • Meditative
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • JoyKindDef

    Parents:

    Defs

    Children:

    JoyKindDef <defName>, label

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyKinds.xml

  • JoyKindDef <defName>

    Parents:

    JoyKindDef

    Text:

  • HighCulture
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyKinds.xml

  • joyMaxParticipants

    Parents:

    JobDef

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml

  • joySkill

    Parents:

    JobDef

    Text:

  • Artistic
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml

  • joyXpPerTick

    Parents:

    JobDef

    Text:

  • 0.0015
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml

  • JumpRange

    Parents:

    statBases

    Text:

  • 23.9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • keepOnBodyPartRestoration

    Parents:

    HediffDef

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • killedLeavings

    Parents:

    ThingDef

    Children:

    ChunkSlagSteel, ComponentIndustrial, Plasteel, Steel

    Attributes:

  • Inherit="False"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • killedLeavings/

    Parents:

    ThingDef

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • killThought

    Parents:

    WeaponTraitDef

    Text:

  • OnKill_BadThought
  • OnKill_GoodThought
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • kindCountRange

    Parents:

    stockGenerators <li>

    Text:

  • 1~2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml

  • kindDef

    Parents:

    node, nodes <li>, options <li>, pawnGroupMakers <li>

    Text:

  • $animalKindDef
  • $helperKind
  • $laborersPawnKind
  • $lodgersPawnKind
  • Combat
  • Empire_Fighter_StellicGuardMelee
  • Empire_Fighter_StellicGuardRanged
  • Empire_Fighter_Trooper
  • Empire_Royal_NobleWimp
  • Settlement
  • SpaceRefugee_Clothed
  • Trader
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • label

    Parents:

    AbilityDef, ConceptDef, DutyDef, FactionDef, GameConditionDef, GatheringDef, HairDef, HediffDef, IncidentDef, InteractionDef, JoyKindDef, MentalStateDef, node, nodes <li>, PawnKindDef, RecipeDef, ResearchProjectDef, RoomRoleDef, RoyalTitleDef, RoyalTitlePermitDef, SitePartDef, stages <li>, StatDef, TaleDef, TerrainDef, ThingDef, TimeAssignmentDef, tools <li>, TraderKindDef, verbs <li>, WeaponTraitDef, WorldObjectDef

    Attributes:

  • TKey="LabelLabelPrisonerRecruited"
  • TKey="LetterLabelAskerFactionHostile"
  • TKey="LetterLabelCaptured"
  • TKey="LetterLabelColonistsReturned"
  • TKey="LetterLabelDecreeCancelled"
  • TKey="LetterLabelDecreeForgotten"
  • TKey="LetterLabelDesignatedHeirDied"
  • TKey="LetterLabelFactionBecameHostile"
  • TKey="LetterLabelGoodwillFailedQuestCompleted"
  • TKey="LetterLabelGoodwillSuccessQuestCompleted"
  • TKey="LetterLabelGuestCapture"
  • TKey="LetterLabelGuestCaptured"
  • TKey="LetterLabelGuestDied"
  • TKey="LetterLabelGuestJoinedOtherFaction"
  • TKey="LetterLabelGuestLost"
  • TKey="LetterLabelGuestUnhappy"
  • TKey="LetterLabelHelpersLeaving"
  • TKey="LetterLabelLaborerDied"
  • TKey="LetterLabelLaborersArrived"
  • TKey="LetterLabelLodgerRanWild"
  • TKey="LetterLabelMonumentComplete"
  • TKey="LetterLabelMonumentCompleted"
  • TKey="LetterLabelMonumentConstructed"
  • TKey="LetterLabelMonumentDestroyed"
  • TKey="LetterLabelMonumentMarkerArrived"
  • TKey="LetterLabelMonumentRuined"
  • TKey="LetterLabelNewHeir"
  • TKey="LetterLabelNewMonumentMarkerArrived"
  • TKey="LetterLabelPermitShuttleArrived"
  • TKey="LetterLabelPermitShuttleLeft"
  • TKey="LetterLabelQuestExpired"
  • TKey="LetterLabelQuestFailed"
  • TKey="LetterLabelShuttleArrived"
  • TKey="LetterLabelShuttleDestroyed"
  • TKey="LetterLabelShuttleSentUnsatisfied"
  • TKey="LetterLabelSubjectUnhappy"
  • TKey="LetterLabelSuccess"
  • TKey="LetterLabelTimeExpired"
  • TKey="LetterLabelTitleHolderDied"
  • TKey="LetterLabelUnauthorizedSurgery"
  • TKey="LetterTextAskerOffended"
  • Text:

  • $customLetterLabel
  • [asker_nameDef]'s decree forgotten
  • [helpersLabelSingOrPlural] leaving
  • [problemCauserLabel] destroyed
  • [titleHolder_nameDef]'s heir change failed
  • {SUBJECT_bestRoyalTitle} unhappy
  • {WEAPON}'s calm thoughts
  • {WEAPON}'s jealousy
  • {WEAPON}'s kill happiness
  • {WEAPON}'s kill sorrow
  • {WEAPON}'s kill thirst
  • {WEAPON}'s kind thoughts
  • {WEAPON}'s muttering
  • {WEAPON}'s wailing
  • abasia join
  • acolyte
  • aesthetic nose
  • aesthetic shaper
  • aggression judgement scramble
  • anima grass
  • anima scream
  • anima tree
  • animus stone
  • anne
  • anti-abasia mechanite infusion
  • armorskin gland
  • artificial metabolism
  • artist
  • assisted neural cooling
  • ate low-class food
  • attended concert
  • auto charge turret
  • auto inferno turret
  • auto mortar
  • auto-mortar
  • awful throneroom
  • axe
  • baron
  • beckon
  • beret
  • berserk pulse
  • berserk
  • bestower
  • blade
  • blinding pulse
  • blood rot
  • brain wiring
  • brazier
  • burden
  • burnout low-shield
  • call aerodrone salvo
  • call aerodrone strike
  • call cataphract squad
  • call janissary squad
  • call laborer gang
  • call laborer team
  • call transport shuttle
  • call trooper squad
  • calm thoughts
  • cape
  • Captured: {SUBJECT_definite}
  • cataphract armor
  • cataphract helmet
  • cataphract
  • champion
  • chaos skip
  • chunk skip
  • circadian assistant
  • circadian half-cycler
  • circadian influence
  • climate adjuster
  • climate adjustment
  • coagulator
  • Colonists returned
  • compact weaponry
  • concert
  • consul
  • coronet
  • corset
  • count
  • count-down activator
  • crashed shuttle
  • crown
  • cure blood rot
  • Decree cancelled
  • decree failed
  • decree ignored
  • decree satisfied
  • defoliator
  • deploy low-shield
  • Designated heir died: {SUBJECT_definite}
  • detoxifier stomach
  • disinherited
  • drape
  • drill arm
  • drill
  • duke
  • dull throneroom
  • edge
  • elbow blade
  • elisabeth
  • eltex helmet
  • eltex robe
  • eltex shirt
  • eltex skullcap
  • eltex staff
  • eltex vest
  • EMI dynamo
  • EMI field
  • emperor
  • entropy link
  • extreme
  • extremely impressive throneroom
  • farskip
  • fast mover
  • field hand
  • fine burgundy carpet
  • fine granite tile
  • fine indigo carpet
  • fine limestone tile
  • fine marble tile
  • fine sandstone tile
  • fine slate tile
  • fine white carpet
  • flashstorm
  • flesh shaping
  • focus
  • food drop
  • forced weather
  • formal shirt
  • formal vest
  • frag grenade
  • freeholder
  • freewielder
  • gastro-analyzer
  • giant smoke cloud
  • glitter med drop
  • gloomlight
  • grand meditation throne
  • grenadier armor
  • Guest captured: {SUBJECT_definite}
  • Guest died: {SUBJECT_definite}
  • Guest lost: {SUBJECT_definite}
  • Guest unhappy: {SUBJECT_definite}
  • gunlink
  • hand talon
  • handle
  • harp
  • harpsichord
  • head
  • healing enhancer
  • healing factors
  • held concert
  • henry
  • hood
  • hunger pangs
  • immunoenhancer
  • imperial citizen
  • imperial deserter
  • imperial laborer
  • imperial trader
  • imperial wimp
  • incendiary grenade
  • install aesthetic nose
  • install aesthetic shaper
  • install armorskin gland
  • install circadian assistant
  • install circadian half-cycler
  • install coagulator
  • install detoxifier stomach
  • install drill arm
  • install elbow blade
  • install field hand
  • install gastro-analyzer
  • install hand talon
  • install healing enhancer
  • install immunoenhancer
  • install knee spike
  • install learning assistant
  • install love enhancer
  • install mindscrew
  • install neurocalculator
  • install nuclear stomach
  • install psychic harmonizer
  • install psychic reader
  • install psychic sensitizer
  • install reprocessor stomach
  • install stoneskin gland
  • install toughskin gland
  • install venom fangs
  • install venom talon
  • invisibility
  • jane
  • janissary
  • jealous
  • joyfuzz
  • jump pack
  • jump packs
  • Jump range
  • jump
  • kill sorrow
  • kill thirst
  • kill-focused
  • kill-happy
  • kind thoughts
  • knee spike
  • knight
  • knuckle
  • Laborer died: {SUBJECT_definite}
  • Laborers arrived
  • ladies hat
  • large nature shrine
  • launch frag grenade
  • launch incendiary
  • learning assistant
  • light charge blaster
  • lisa
  • listening to harp
  • listening to harpsichord
  • listening to piano
  • locust armor
  • Lost {TITLE} title
  • love enhancer
  • low-shield pack
  • mad muttering
  • mad wailing
  • major psychic breakdown
  • major
  • manhunter pulse
  • mary
  • mass chaos skip
  • mech assembler
  • mech capsule
  • mech cluster
  • mech drop beacon
  • mech high-shield
  • mech low-shield
  • mediocre throneroom
  • meditate
  • Meditation desired psyfocus
  • meditation psyfocus gain
  • Meditation schedule
  • meditation spot
  • meditation throne
  • mindscrew
  • mini-slug
  • mini-slugger turret
  • mini-slugger
  • minor psychic breakdown
  • minor
  • molecular analysis
  • monosword
  • Monument completed
  • Monument destroyed
  • monument marker
  • Monument time expired
  • music
  • neural computation
  • neural cooling
  • neural heat dump
  • neural heat gain
  • neural heat limit
  • neural heat recovery rate
  • neural heat
  • neurocalculator
  • neuroquake echo
  • neuroquake
  • New heir: [titleHeir_nameDef]
  • New monument marker arrived
  • no personal bedroom
  • no throne room
  • noble apparel
  • noble
  • nuclear stomach
  • orbital mech cluster targeter
  • outlander refugee group
  • overloaded
  • overwhelming
  • painblock
  • painless
  • paralytic abasia
  • persona monosword
  • persona plasmasword
  • persona zeushammer
  • phoenix armor
  • piano
  • plasmasword
  • point
  • poison synthesis
  • praetor
  • prestige cataphract armor
  • prestige cataphract helmet
  • prestige marine armor
  • prestige marine helmet
  • prestige recon armor
  • prestige recon helmet
  • prestige robe
  • Prisoner recruited: {SUBJECT_definite}
  • problem causer
  • proximity activator
  • psychic anesthesia
  • psychic blindness
  • psychic breakdown
  • psychic burden
  • psychic droner
  • psychic focus
  • psychic fog
  • psychic harmonizer
  • psychic harmony: {HARMONIZER_labelShort}
  • psychic hunger
  • psychic hypersensitizer
  • psychic invisibility
  • psychic love
  • psychic painlessness
  • psychic quiet
  • psychic reader
  • psychic sensitizer
  • psychic speed
  • psychic suppression
  • psychic suppressor
  • psychic vertigo
  • psylink neuroformer
  • psylink
  • psy-meditative
  • Quest completed
  • Quest expired: [resolvedQuestName]
  • Quest failed: [resolvedQuestName]
  • raid source
  • Received {TITLE} title
  • refugee
  • remove aesthetic nose
  • remove aesthetic shaper
  • remove armorskin gland
  • remove circadian assistant
  • remove circadian half-cycler
  • remove coagulator
  • remove elbow blade
  • remove gastro-analyzer
  • remove hand talon
  • remove healing enhancer
  • remove immunoenhancer
  • remove knee spike
  • remove learning assistant
  • remove love enhancer
  • remove neurocalculator
  • remove psychic harmonizer
  • remove psychic reader
  • remove psychic sensitizer
  • remove stoneskin gland
  • remove toughskin gland
  • remove venom fangs
  • remove venom talon
  • reprocessor stomach
  • richard
  • royal apparel
  • royal ascent
  • royal tribute collector
  • safe
  • shattered empire
  • shield core
  • ship landing beacon
  • shuttle (crashing)
  • shuttle (incoming)
  • shuttle (leaving)
  • Shuttle arrived
  • Shuttle destroyed
  • Shuttle left
  • shuttle
  • silver drop
  • skin hardening
  • skip
  • skipshield
  • small nature shrine
  • smoke spewer
  • smokepop
  • solar pinhole
  • specialized limbs
  • spike
  • steel drop
  • stellarch
  • stellic crown
  • stellic defender
  • stellic warden
  • stephen
  • stoneskin gland
  • stun
  • sun blocked
  • sun blocker
  • talon
  • throne room
  • throne speech
  • ThroneSpeech
  • Title holder died: {SUBJECT_definite}
  • top hat
  • total psychic breakdown
  • total
  • toughskin gland
  • toxic spewer
  • trade with caravans
  • trade with orbital traders
  • trade with settlements
  • traveler arrested
  • traveler died
  • traveler surgically violated
  • tribute collector caravan arrival
  • trooper
  • Unauthorized surgery: {SUBJECT_definite}
  • unbelievably impressive throneroom
  • undignified bedroom
  • undignified throneroom
  • unfinished musical instrument
  • unfinished piano
  • unstable power cell
  • venom fangs
  • venom talon
  • vertigo pulse
  • very impressive throneroom
  • very overloaded
  • victoria
  • wallraise
  • want {TITLE_label}-quality apparel
  • want {TITLE_label}-specific apparel
  • warhammer
  • waterskip
  • weather controller
  • william
  • wondrously impressive throneroom
  • word of inspiration
  • word of joy
  • word of love
  • word of serenity
  • word of trust
  • yeoman
  • zeushammer
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyKinds.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TimeAssignmentDefs\TimeAssignments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Tutor\Concepts_NotedOpportunistic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • labelFemale

    Parents:

    PawnKindDef, RoyalTitleDef

    Text:

  • baroness
  • countess
  • dame
  • duchess
  • empress
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • labelKey

    Parents:

    bedroomRequirements <li>, throneRoomRequirements <li>

    Text:

  • RoomRequirementAllBraziersMustBeLit
  • RoomRequirementAllFineFloored
  • RoomRequirementAllFloored
  • RoomRequirementNoBeds
  • RoomRequirementNoProductionFacilities
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • labelNoun

    Parents:

    HediffDef

    Text:

  • a armorskin gland
  • a circadian assistant
  • a circadian half-cycler
  • a coagulator
  • a detoxifier stomach
  • a drill arm
  • a field hand
  • a gastro-analyzer
  • a hand talon
  • a healing enhancer
  • a knee spike
  • a learning assistant
  • a love enhancer
  • a mindscrew
  • a neurocalculator
  • a nuclear stomach
  • a psychic harmonizer
  • a psychic reader
  • a psychic sensitizer
  • a reprocessor stomach
  • a set of venom fangs
  • a stoneskin gland
  • a toughskin gland
  • a venom talon
  • an aesthetic nose
  • an aesthetic shaper
  • an elbow blade
  • an immunoenhancer
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • labelRules

    Parents:

    nodes <li>

    Text:

  • $customLetterLabelRules
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • labelUsedInLogging

    Parents:

    tools <li>

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • layers

    Parents:

    apparel

    Children:

    layers <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • layers <li>

    Parents:

    layers

    Text:

  • Belt
  • Middle
  • OnSkin
  • Overhead
  • Shell
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • leaderForceGenerateNewPawn

    Parents:

    FactionDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • leaderTitle

    Parents:

    FactionDef

    Text:

  • high stellarch
  • leader
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • leaveImmediatelyWhenSatisfied

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • leaveResourcesWhenKilled

    Parents:

    ThingDef

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • lendColonistsToFactionOf

    Parents:

    nodes <li>

    Text:

  • $asker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • lethalSeverity

    Parents:

    HediffDef

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • letterDef

    Parents:

    GameConditionDef, IncidentDef, node, nodes <li>

    Text:

  • NegativeEvent
  • NewQuest_ThreatBig
  • PositiveEvent
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • letterLabel

    Parents:

    IncidentDef

    Text:

  • Anima tree
  • Disease: Blood rot
  • Disease: Paralytic abasia
  • Transport pod crash: {PAWN_nameDef}
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml

  • letterText

    Parents:

    GameConditionDef, GatheringDef, IncidentDef

    Text:

  • \nIf all goes well, listeners will feel inspired, and gain respect for {ORGANIZER_labelShort}. If it goes poorly, the speech will do social damage. The outcome depends on {ORGANIZER_labelShort}'s social abilities.
  • {ORGANIZER_labelShort} is giving a speech from the throne.
  • {ORGANIZER_labelShort} is holding a concert! Everyone who goes will gain recreation and social energy, and a lasting positive mood boost, both from social contact and from the music itself.
  • A {PAWN_title} named {PAWN_nameDef} is crashing in a transport pod nearby.\n\n{PAWN_nameDef} is suffering from {HEDIFF_label} and will be unable to walk.\n\n{PAWN_pronoun} will recover naturally after many days. There is also a chance of a lucky quick recovery. {HEDIFF_label} can also be cured by a special operation which requires a large amount of glitterworld medicine.\n\n[PAWN_pronoun] is willing to contribute once {PAWN_pronoun} has recovered, but will not leave voluntarily. If you don't want {PAWN_nameDef}, you can banish {PAWN_objective}, sell {PAWN_objective} into slavery or leave {PAWN_objective} to die. However, your other colonists may find this disturbing.
  • A climate adjuster machine has begun shifting the temperature.
  • A psychic suppressor field has begun reducing the consciousness of {0}s across the whole region. The effect is modulated by an individual's psychic sensitivity.
  • A smoke spewer machine has begun obscuring the sun.
  • A sun blocker machine has begun blocking the sun.
  • A toxic spewer machine has begun blanketing the whole region with poison.
  • A weather controller machine has begun affecting the weather.
  • An anima tree has sprouted nearby.\n\nTribal peoples can use this as a powerful meditation focus, but only if artificial structures are not placed nearby.
  • An EMI field has been generated. It is disabling electrical devices.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • letterTitle

    Parents:

    GatheringDef

    Text:

  • Concert
  • Speech from the throne
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml

  • level

    Parents:

    AbilityDef

    Text:

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • levelOffset

    Parents:

    comps <li Class="HediffCompProperties_ChangeImplantLevel">

    Text:

  • -1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • lifespanDaysPerGrowDays

    Parents:

    plant

    Text:

  • 0
  • 60
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • lifeThreatening

    Parents:

    stages <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • linkSound

    Parents:

    comps <li Class="CompProperties_Psylinkable">

    Text:

  • AnimaTreeLink
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • linkWithSite

    Parents:

    GenStepDef

    Text:

  • ClimateAdjuster
  • EMIDynamo
  • MechCluster
  • MechClusterForceNoConditionCauser
  • PsychicDroner
  • PsychicSuppressor
  • RaidSource
  • SmokeSpewer
  • SunBlocker
  • ToxicSpewer
  • WeatherController
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • listOrderPriority

    Parents:

    FactionDef

    Text:

  • 100
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • locomotionUrgency

    Parents:

    subNodes <li>

    Text:

  • Jog
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml

  • lodger

    Parents:

    nodes <li>

    Text:

  • $asker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml

  • lodgers

    Parents:

    nodes <li>

    Text:

  • $asker
  • $laborers
  • $lodgers
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • logRulesInitiator

    Parents:

    InteractionDef

    Children:

    rulesStrings

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml

  • lookForSafeSpot

    Parents:

    nodes <li>

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • lookTargets

    Parents:

    node, nodes <li>

    Text:

  • $arrivingPawns
  • $helpers
  • $laborers
  • $shuttle
  • $site
  • monumentMarker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • loopCount

    Parents:

    nodes <li>

    Text:

  • $helpersCount
  • $laborersCount
  • $lodgersCount
  • $lodgersCountToGenerate
  • 2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • lordJob

    Parents:

    comps <li Class="CompProperties_PawnSpawnOnWakeup">, comps <li Class="CompProperties_SpawnerPawn">

    Text:

  • LordJob_MechanoidsDefend
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • lostThought

    Parents:

    RoyalTitleDef

    Text:

  • LostTitle
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • maintain

    Parents:

    comps <li Class="CompProperties_MoteEmitter">, comps <li Class="CompProperties_MoteEmitterProximityScan">

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • maintainForTicks

    Parents:

    comps <li Class="CompProperties_AbilityEffecterOnTarget">

    Text:

  • 60
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • makePrisoners

    Parents:

    nodes <li>, parms

    Text:

  • $lodgersArePrisoners
  • $makePrisoners
  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • makesSickThought

    Parents:

    HediffDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • male

    Parents:

    north, south, wornGraphicData

    Children:

    offset, scale

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • map

    Parents:

    nodes <li>, parms

    Text:

  • $map
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • mapObjectTargetsMustBeAutoAttackable

    Parents:

    targetParams

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • mapOf

    Parents:

    nodes <li>

    Text:

  • $asker
  • $titleHolder
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • MarketValue

    Parents:

    statBases

    Text:

  • 1000
  • 200
  • 2000
  • 2600
  • 3000
  • 350
  • 400
  • 500
  • 5000
  • 600
  • 800
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • marketValueOffset

    Parents:

    WeaponTraitDef

    Text:

  • -1000
  • 300
  • 400
  • 500
  • -500
  • 600
  • -600
  • -700
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • Mass

    Parents:

    statBases

    Text:

  • 0.1
  • 0.25
  • 0.5
  • 0.7
  • 0.75
  • 0.8
  • 0.9
  • 0
  • 1.2
  • 1.5
  • 1
  • 10
  • 100
  • 15
  • 2
  • 25
  • 3
  • 30
  • 4
  • 40
  • 5
  • 50
  • 60
  • 9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • massCapacity

    Parents:

    comps <li Class="CompProperties_Transporter">

    Text:

  • 1000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • max

    Parents:

    metalShrapnelCountRange, nodes <li>, options <li>, rubbleShrapnelCountRange

    Text:

  • (0.5,0.5,0.5)
  • (0.5,0.5,0.5,1)
  • 10
  • 400
  • 70
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • max1PerGroup

    Parents:

    comps <li Class="CompProperties_Transporter">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • maxBuildings

    Parents:

    offsets <li>

    Text:

  • 4
  • 8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • maxCharges

    Parents:

    comps <li Class="CompProperties_Reloadable">

    Text:

  • 1
  • 2
  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • maxCountAtGameStart

    Parents:

    FactionDef

    Text:

  • 0
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • maxCountOneStar

    Parents:

    nodes <li>

    Text:

  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • maxCountThreeStar

    Parents:

    nodes <li>

    Text:

  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • maxCountTwoStar

    Parents:

    nodes <li>

    Text:

  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • maxDistance

    Parents:

    comps <li Class="HediffCompProperties_Link">

    Text:

  • 30
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • maxGenerationAge

    Parents:

    PawnKindDef

    Text:

  • 40
  • 50
  • 55
  • 65
  • 80
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • MaxHitPoints

    Parents:

    statBases

    Text:

  • 100
  • 1000
  • 150
  • 1500
  • 180
  • 200
  • 250
  • 260
  • 300
  • 350
  • 400
  • 50
  • 70
  • 75
  • 80
  • 85
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • maxMarketValueFactor

    Parents:

    nodes <li>

    Text:

  • 0.85
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • maxMeshCount

    Parents:

    plant

    Text:

  • 9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • maxMoteCount

    Parents:

    children <li>

    Text:

  • 14
  • 8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • maxPawnCostPerTotalPointsCurve

    Parents:

    FactionDef

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • maxPawnsToSpawn

    Parents:

    comps <li Class="CompProperties_SpawnerPawn">

    Text:

  • 4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • maxPlantGrowDays

    Parents:

    nodes <li>

    Text:

  • 10
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • maxPsylinkLevel

    Parents:

    RoyalTitleDef

    Text:

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • maxSeverity

    Parents:

    HediffDef

    Text:

  • 15
  • 6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • maxSimultaneous

    Parents:

    SoundDef

    Text:

  • 1
  • 2
  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml

  • maxSize

    Parents:

    nodes <li>

    Text:

  • $largestClearArea
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • maxTicksBeforeRecovery

    Parents:

    MentalStateDef

    Text:

  • 60000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml

  • MealSurvivalPack

    Parents:

    itemsToDrop

    Text:

  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • Medicine

    Parents:

    skillRequirements

    Text:

  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • MedicineUltratech

    Parents:

    itemsToDrop

    Text:

  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • MeditationFocusGain

    Parents:

    equippedStatOffsets

    Text:

  • 0.1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • MeditationFocusStrength

    Parents:

    statBases

    Text:

  • 0.0
  • 0.15
  • 0.22
  • 0.28
  • 0.30
  • 0.34
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • meleeHitSound

    Parents:

    ThingDef

    Text:

  • MeleeHit_BladelinkMonoSword
  • MeleeHit_BladelinkPlasmaSword
  • MeleeHit_BladelinkZeusHammer
  • MeleeHit_MonoSword
  • MeleeHit_PlasmaSword
  • MeleeHit_ZeusHammer
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml

  • MentalBreakDef

    Parents:

    Defs

    Children:

    intensity, MentalBreakDef <defName>, mentalState, workerClass

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml

  • MentalBreakDef <defName>

    Parents:

    MentalBreakDef

    Text:

  • WildDecree
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml

  • mentalBreakMtbDays

    Parents:

    stages <li>

    Text:

  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • mentalState

    Parents:

    MentalBreakDef

    Text:

  • Wander_Sad
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml

  • MentalStateDef

    Parents:

    Defs, nodes <li>

    Children:

    baseInspectLine, category, label, maxTicksBeforeRecovery, MentalStateDef <defName>, minTicksBeforeRecovery, nameColor, recoveryMtbDays, stateClass, stateEffecter, unspawnedCanDo

    Attributes:

  • ParentName="BaseMentalState"
  • Text:

  • ManhunterPermanent
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml

  • MentalStateDef <defName>

    Parents:

    MentalStateDef

    Text:

  • BerserkMechanoid
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml

  • message

    Parents:

    comps <li Class="CompProperties_GiveThoughtToAllMapPawnsOnDestroy">

    Text:

  • The anima tree has died and emitted a disturbing psychic scream.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • messageType

    Parents:

    nodes <li>

    Text:

  • NegativeEvent
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml

  • metalShrapnelCountRange

    Parents:

    skyfaller

    Children:

    max, min

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • min

    Parents:

    metalShrapnelCountRange, options <li>, rubbleShrapnelCountRange

    Text:

  • (0.3,0.3,0.3)
  • (0.3,0.3,0.3,1)
  • 300
  • 6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • minAlpha

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">

    Text:

  • 0.2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • minDistanceToSameTypeOfBuilding

    Parents:

    building

    Text:

  • 7
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • minExpectation

    Parents:

    RoyalTitleDef

    Text:

  • High
  • Moderate
  • Noble
  • Royal
  • SkyHigh
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • minGenerationAge

    Parents:

    PawnKindDef

    Text:

  • 50
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • minIdleAlpha

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">

    Text:

  • 0.05
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • minifiedDef

    Parents:

    ThingDef

    Text:

  • MinifiedThing
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • minimumTitle

    Parents:

    nodes <li>

    Text:

  • Count
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • MiningSpeed

    Parents:

    statOffsets

    Text:

  • 1.60
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • minMechClusterPoints

    Parents:

    building

    Text:

  • 1000
  • 570
  • 660
  • 750
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • minPointsThreeStar

    Parents:

    parms

    Text:

  • 350
  • 600
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml

  • minPointsTwoStar

    Parents:

    parms

    Text:

  • 250
  • 400
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml

  • minPopulation

    Parents:

    IncidentDef

    Text:

  • 4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml

  • minQuality

    Parents:

    foodRequirement

    Text:

  • MealFine
  • MealLavish
  • MealSimple
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • minQualityForArtistic

    Parents:

    comps <li Class="CompProperties_Art">

    Text:

  • Excellent
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml

  • minRange

    Parents:

    verbs <li>

    Text:

  • 29.9
  • 3.9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • minRectSize

    Parents:

    resolvers <li>

    Text:

  • (3, 3)
  • (9, 9)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • minRefireDays

    Parents:

    IncidentDef

    Text:

  • 30
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml

  • minRoyalTitle

    Parents:

    SongDef

    Text:

  • Baron
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Gameplay.xml

  • minSeverity

    Parents:

    HediffDef, stages <li>

    Text:

  • 0.0
  • 0.001
  • 0.6
  • 0.85
  • 0
  • 1.0
  • 1.33
  • 1.66
  • 1
  • 10.0
  • 2.0
  • 2
  • 3
  • 4
  • 5.0
  • 5
  • 6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • minSpacingDays

    Parents:

    parms

    Text:

  • 0.04
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • minStuffCommonality

    Parents:

    nodes <li>

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • minTechLevel

    Parents:

    nodes <li>

    Text:

  • Industrial
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • minTechLevelToBuild

    Parents:

    ThingDef

    Text:

  • Industrial
  • Medieval
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • minThreatPoints

    Parents:

    IncidentDef, parms, SitePartDef

    Text:

  • 300
  • 400
  • 500
  • 700
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\StoryTeller\Incidents_Map_Disease.xml

  • minTicksBeforeRecovery

    Parents:

    MentalStateDef

    Text:

  • 40000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml

  • minTitle

    Parents:

    RoyalTitlePermitDef

    Text:

  • Baron
  • Count
  • Esquire
  • Knight
  • Praetor
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • minTitleRequired

    Parents:

    PawnKindDef

    Text:

  • Freeholder
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • minValue

    Parents:

    StatDef

    Text:

  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • monumentMarker

    Parents:

    nodes <li>

    Text:

  • $monumentMarker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • moodThresholdPawns

    Parents:

    parms

    Text:

  • $lodgersWithMoodThreshold
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • moodThresholdWeight

    Parents:

    parms

    Text:

  • 0
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml

  • mote

    Parents:

    comps <li Class="CompProperties_MoteEmitter">, comps <li Class="CompProperties_MoteEmitterProximityScan">, comps <li Class="CompProperties_ThrownMoteEmitter">, ThingDef

    Children:

    acceleration, attachedToHead, fadeInTime, fadeOutTime, growthRate, needsMaintenance, rotateTowardsTarget, scaleToConnectTargets, solidTime

    Text:

  • Mote_ActivatorCountdownFlash
  • Mote_ActivatorCountdownGlow
  • Mote_ActivatorProximityGlow
  • Mote_DustSlow
  • Mote_Music
  • Mote_ProximityScannerRadius
  • Mote_PsychicConditionCauserEffect
  • Mote_Smoke
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • moteDef

    Parents:

    children <li>, comps <li Class="CompProperties_AbilityMoteOnTarget">

    Text:

  • Mote_BulletShieldAreaEffect
  • Mote_ElectricalSpark
  • Mote_ExplosionFlash
  • Mote_FlashstormAreaEffect
  • Mote_GrowingFlash
  • Mote_JumpFlame
  • Mote_JumpFlameGlow
  • Mote_JumpSmoke
  • Mote_JumpWarmupSmoke
  • Mote_MechDropBeaconActivated
  • Mote_PlainFlash
  • Mote_ProximityScannerActivated
  • Mote_PsycastPsychicEffect
  • Mote_PsycastSkipEffect
  • Mote_PsycastSkipFlashEntry
  • Mote_PsycastSkipFlashExit
  • Mote_PsycastSkipInnerEntry
  • Mote_PsycastSkipInnerExit
  • Mote_PsycastSkipOuterRingEntry
  • Mote_PsycastSkipOuterRingExit
  • Mote_ShotFlash
  • Mote_SparkFlash
  • Mote_WordOfApply
  • MotePsychicApplyNeuroquake
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • moteDefs

    Parents:

    comps <li Class="CompProperties_AbilityMoteOnTarget">

    Children:

    moteDefs <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • moteDefs <li>

    Parents:

    moteDefs

    Text:

  • Mote_PsycastSkipInnerExit
  • Mote_PsycastSkipOuterRingExit
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • moteOffsetAmountTowardsTarget

    Parents:

    AbilityDef

    Text:

  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • moteSpawnTime

    Parents:

    skyfaller

    Text:

  • 0.05
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • motesPerCell

    Parents:

    skyfaller

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • movementType

    Parents:

    skyfaller

    Text:

  • ConstantSpeed
  • Decelerate
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • MoveSpeed

    Parents:

    equippedStatOffsets

    Text:

  • -0.8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • mtbDays

    Parents:

    hediffGivers <li>, probabilityPerStage <li>

    Text:

  • -1
  • 120
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • mtbHours

    Parents:

    hediffGivers <li>

    Text:

  • 2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • Muffalo

    Parents:

    carriers

    Text:

  • 6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • multiplier

    Parents:

    damageMultipliers <li>

    Text:

  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • mustBeCapableOfViolence

    Parents:

    node

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • mustBeFactionLeader

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml

  • mustBeHostileToFactionOf

    Parents:

    nodes <li>

    Text:

  • $asker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml

  • mustBeInfestable

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml

  • mustBeNonHostileToPlayer

    Parents:

    nodes <li>

    Text:

  • $askerMustBeNonHostileToPlayer
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml

  • mustBeOfKind

    Parents:

    nodes <li>

    Text:

  • Empire_Royal_Stellarch
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • mustBePermanentEnemy

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml

  • mustBeWorldPawn

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • mustHaveFreeColonistsAvailableCount

    Parents:

    nodes <li>

    Text:

  • 2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • mustHaveRoyalTitleInCurrentFaction

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml

  • mustStartOneEnemy

    Parents:

    FactionDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • muteWhenPaused

    Parents:

    subSounds <li>

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml

  • muzzleFlashScale

    Parents:

    verbs <li>

    Text:

  • 14
  • 16
  • 9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • name

    Parents:

    elseNode, node, nodes <li>, subSounds <li>

    Text:

  • $storeMoodThresholdAs
  • $storeNormalizedMoodThresholdAs
  • allowedThreats
  • arrivingPawns
  • asker
  • askerIsNull
  • askerIsNullChance
  • askerSeniorityRange
  • bloodRotMinPoints
  • constructionTimeoutTicks
  • customLetterLabel
  • customLetterText
  • decreeDays
  • enemyFaction
  • excludeAskerFaction
  • firstRaidDelayTicks
  • generateThreats
  • goodwillChangeIfMonumentDestroyed
  • goodwillChangeOnShuttleDestroyed
  • goodwillPenaltyPawn
  • goodwillRewardForMood
  • haveToProtectForTicks
  • helperKind
  • helpers
  • helpersChance
  • helpersCount
  • helpersLeaveAfterTicks
  • helpersPoints
  • hiddenSitePartsPossible
  • infestationDelayTicks
  • keepMonumentTicks
  • lodgerRewardFactor
  • lodgerRewardFromCountAndDelay
  • lodgers
  • lodgersAreDowned
  • lodgersAreNotPrisoners
  • lodgersAreParalyzed
  • lodgersArePrisoners
  • lodgersAreSick
  • lodgersCount
  • lodgersCountMinusOne
  • lodgersCountToGenerate
  • lodgersCountWithMoodThreshold
  • lodgersHaveBloodRot
  • lodgersHaveBloodRotAndParalysis
  • lodgersHaveMoodThreshold
  • lodgersHaveNoConditions
  • lodgersMoodThreshold
  • lodgersWillNotWork
  • lodgersWithMoodThreshold
  • lodgersWithRoyalTitles
  • manhuntersDelayTicks
  • noConditionsMaxPoints
  • pawnsLabelDef
  • points
  • punishmentOnDestroy
  • raidDelayTicks
  • raidPoints
  • returnLetterText
  • rewardFactorFromMoodThreshold
  • rewardOnCompletion
  • rewardValue
  • rewardValueFromThreats
  • royalFavorReward
  • sendStandardLetter
  • Shot
  • shuttleDelayTicks
  • shuttleLeaveDelayTicks
  • shuttleReturnDays
  • signalTag
  • siteDistRange
  • siteFaction
  • sitePartsTags
  • storeMoodThresholdAs
  • storeNormalizedMoodThresholdAs
  • thingsToDrop
  • threatCount
  • threatFactor
  • threatPoints
  • threatSize
  • threatType
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml

  • nameColor

    Parents:

    MentalStateDef

    Text:

  • (0.9,0.2,0.5)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml

  • nameMaker

    Parents:

    comps <li Class="CompProperties_Art">, comps <li Class="CompProperties_GeneratedName">

    Text:

  • NamerArtWeaponMelee
  • NamerWeaponBladelink
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml

  • naturalColonyGoodwill

    Parents:

    FactionDef

    Text:

  • -50~50
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • naturalHealingFactor

    Parents:

    stages <li>

    Text:

  • 1.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • NatureShrine_Large

    Parents:

    defs

    Text:

  • 0.01
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • NatureShrine_Small

    Parents:

    defs

    Text:

  • 0.01
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • nearMapCenter

    Parents:

    genStep

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • needClass

    Parents:

    NeedDef

    Text:

  • Need_Authority
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\NeedDefs\Needs.xml

  • NeedDef

    Parents:

    Defs

    Children:

    description, needClass, NeedDef <defName>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\NeedDefs\Needs.xml

  • NeedDef <defName>

    Parents:

    NeedDef

    Text:

  • Authority
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\NeedDefs\Needs.xml

  • needsMaintenance

    Parents:

    mote

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • NegotiationAbility

    Parents:

    statOffsets

    Text:

  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml

  • neverBond

    Parents:

    WeaponTraitDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • neverMultiSelect

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml

  • neverShowWeapon

    Parents:

    JobDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml

  • neverTargetHostileFaction

    Parents:

    targetParams

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • neverTargetIncapacitated

    Parents:

    targetParams

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • nextSpawnInspectStringKey

    Parents:

    comps <li Class="CompProperties_SpawnerPawn">

    Text:

  • MechAssemblyCompleteIn
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • nextSpawnInspectStringKeyDormant

    Parents:

    comps <li Class="CompProperties_SpawnerPawn">

    Text:

  • MechAssemblyNextType
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • noConditionsMaxPoints

    Parents:

    parms

    Text:

  • 701
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml

  • noConditionsWeight

    Parents:

    parms

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml

  • node

    Parents:

    elseNode, node, nodes <li>, root

    Children:

    addToHyperlinks, addToList, allowAddictions, animalCount, biocodeApparelChance, biocodeWeaponChance, change, choices, customLetterLabel, customLetterText, def, delayTicks, disabledWorkTags, elseNode, ensureNonNumericName, faction, factionOf, fallback, filterDeadPawnsFromLookTargets, hediffDef, inSignal, inSignalDisable, kindDef, label, letterDef, lookTargets, mustBeCapableOfViolence, name, node, nodes, outcome, parms, pawn, pawns, points, prefix, prohibitedTraits, sendStandardLetter, sitePartDefs, storeAs, tag, text, value

    Attributes:

  • Class="QuestNode_AddHediff"
  • Class="QuestNode_AnyHiddenSitePart"
  • Class="QuestNode_ChangeFactionGoodwill"
  • Class="QuestNode_DecreeNotPossible"
  • Class="QuestNode_Delay"
  • Class="QuestNode_End"
  • Class="QuestNode_GeneratePawn"
  • Class="QuestNode_GenerateThreats"
  • Class="QuestNode_GetExampleRaid"
  • Class="QuestNode_GetRandomPawnKindForFaction"
  • Class="QuestNode_GiveRewards"
  • Class="QuestNode_IsFreeWorldPawn"
  • Class="QuestNode_IsNull"
  • Class="QuestNode_IsTrue"
  • Class="QuestNode_Letter"
  • Class="QuestNode_ManhunterPack"
  • Class="QuestNode_RandomNode"
  • Class="QuestNode_Sequence"
  • Class="QuestNode_Set"
  • Class="QuestNode_SignalFactionNonPlayer"
  • Class="QuestNode_SituationalThought"
  • Class="QuestNode_SpawnMechCluster"
  • Class="QuestNode_SubScript"
  • Class="QuestNode_ViolentQuestsAllowed"
  • Class="QuestNode_WorkDisabled"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • nodes

    Parents:

    elseNode, node, nodes <li>, root

    Children:

    nodes <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • nodes <li>

    Parents:

    nodes

    Children:

    acceptColonists, addToHyperlinks, addToList, addToLookTargets, allowAlly, allowBleedingWounds, allowedHiddenFactions, allowEnemy, allowNeutral, allowPermanentEnemyFaction, amount, animalsToHuntCountRandomFactorRange, areHelpers, biocodeApparelChance, biocodeWeaponChance, canGeneratePawn, cell, challengeRating, chancesCurve, change, checkDiseaseContractChance, choices, clampRangeBySiteParts, colonyPercentage, contents, count, curve, customLetterLabel, customLetterLabelRules, customLetterText, customLetterTextRules, def, delayTicks, destroyOrPassToWorldOnCleanup, disabledWorkTags, dropEverything, dropEverythingIfUnsatisfied, dropEverythingOnArrival, duration, elseNode, endingText, exclude, excludeFactionDefs, expiryInfoPart, expiryInfoPartTip, faction, factionOf, factionOfForSafeSpot, factionType, failIfSmaller, fallback, filterDeadPawnsFromLookTargets, forbidAnyTitle, forcedTraits, gameCondition, giveToAccepter, goodwillChange, goodwillChangeAmount, goodwillChangeFactionOf, hediffDef, heir, hideControls, hivesCount, holder, hostileWeight, ifWorldPawnThenMustBeFree, ifWorldPawnThenMustBeFreeOrLeader, IncidentDef, innerThings, inSignal, inSignalChoiceUsed, inSignalDisable, inSignalEnable, inSignalRemovePawn, inSignals, inSignalsDisable, inspectString, inspectStringTargets, introText, isQuestTimeout, isSingleReward, items, joinPlayer, kindDef, label, labelRules, leaveImmediatelyWhenSatisfied, lendColonistsToFactionOf, letterDef, lodger, lodgers, lookForSafeSpot, lookTargets, loopCount, makePrisoners, map, mapOf, max, maxCountOneStar, maxCountThreeStar, maxCountTwoStar, maxMarketValueFactor, maxPlantGrowDays, maxSize, MentalStateDef, messageType, minimumTitle, minStuffCommonality, minTechLevel, monumentMarker, mustBeFactionLeader, mustBeHostileToFactionOf, mustBeInfestable, mustBeNonHostileToPlayer, mustBeOfKind, mustBePermanentEnemy, mustBeWorldPawn, mustHaveFreeColonistsAvailableCount, mustHaveRoyalTitleInCurrentFaction, name, node, nodes, ofPawn, oneStarRange, onlyAcceptColonists, onlyAcceptHealthy, options, otherPawn, outcome, outSignal, outSignalComplete, outSignalFailed, outSignalPawnsNotAvailable, outSignalResult, outSignals, outSignalSuccess, owningFaction, parms, partsToAffect, pawn, pawnKind, pawns, permitShuttle, plant, points, pointsCurve, pointsPerArea, pointsToAnimalDifficultyCurve, pointsToAnimalsToHuntCountCurve, pointsToMaxItemMarketValueCurve, pointsToRequiredWorkCurve, preferCloserTiles, preferMapWithMinFreeColonists, prefix, productionItemCountRandomFactorRange, race, randomIncidents, range, reason, relationKind, requireColonistCount, requiredPawns, requireResearchedBedroomFurnitureIfRoyal, returnLentColonistsInTicks, rewardDetailsHidden, root, roundRandom, rules, selectionWeight, sendLetter, sendStandardLetter, seniorityRange, shuttle, signalListenMode, sitePartDefs, sitePartsParams, sitePartsTags, sketch, skyfallerDef, startOffsetTicks, storeAnimalToHuntAs, storeAs, storeCountToHuntAs, storeFactionAs, storeGameConditionAs, storeGameConditionDescriptionFutureAs, storeGameConditionDifficultyAs, storeGameConditionDurationAs, storeGrowDaysAs, storeHarvestItemCountAs, storeHarvestItemDefAs, storeMarketValueAs, storeProductionItemCountAs, storeProductionItemDefAs, storeProductionItemLabelAs, storeProductionItemStuffAs, storeSitePartsParamsAs, stuff, tag, targets, text, textRules, thing, things, thingsToExcludeFromHyperlinks, threeStarRange, threshold, tile, tryLandInShipLandingZone, twoStarRange, useOnlyResourcesAvailableOnMap, useTradeDropSpot, value, value1, value2, walkInSpot, workAmountRandomFactorRange, workRandomFactorRange, worldObject, worldObjects

    Attributes:

  • Class="QuestNode_AddContentsToShuttle"
  • Class="QuestNode_AddHediff"
  • Class="QuestNode_AddMemoryThought"
  • Class="QuestNode_AddPassageOffworldReward"
  • Class="QuestNode_AddRangeToList"
  • Class="QuestNode_AddToList"
  • Class="QuestNode_AllowDecreesForLodger"
  • Class="QuestNode_AllSignals"
  • Class="QuestNode_AnyPawnAlive"
  • Class="QuestNode_AnySignal"
  • Class="QuestNode_BiocodeWeapons"
  • Class="QuestNode_ChangeFactionGoodwill"
  • Class="QuestNode_ChangeGoodwillForAlivePawnsMissingFromShuttle"
  • Class="QuestNode_ChangeHeir"
  • Class="QuestNode_CreateIncidents"
  • Class="QuestNode_DamageUntilDowned"
  • Class="QuestNode_Delay"
  • Class="QuestNode_DestroyOrPassToWorldOnCleanup"
  • Class="QuestNode_DisableRandomMoodCausedMentalBreaks"
  • Class="QuestNode_DropMonumentMarkerCopy"
  • Class="QuestNode_DropPods"
  • Class="QuestNode_End"
  • Class="QuestNode_EndGame"
  • Class="QuestNode_Equal"
  • Class="QuestNode_EvaluateSimpleCurve"
  • Class="QuestNode_ExtraFaction"
  • Class="QuestNode_FactionGoodwillForMoodChange"
  • Class="QuestNode_GameCondition"
  • Class="QuestNode_GenerateMonumentMarker"
  • Class="QuestNode_GenerateNonBuildableMonumentRequiredResources"
  • Class="QuestNode_GeneratePawn"
  • Class="QuestNode_GenerateShuttle"
  • Class="QuestNode_GetAnimalKindByPoints"
  • Class="QuestNode_GetAnimalToHunt"
  • Class="QuestNode_GetBodySize"
  • Class="QuestNode_GetColonistCountFromColonyPercentage"
  • Class="QuestNode_GetDefaultSitePartsParams"
  • Class="QuestNode_GetFaction"
  • Class="QuestNode_GetFactionOf"
  • Class="QuestNode_GetHivesCountFromPoints"
  • Class="QuestNode_GetLargestClearArea"
  • Class="QuestNode_GetMap"
  • Class="QuestNode_GetMonumentRequiredResourcesString"
  • Class="QuestNode_GetMonumentSize"
  • Class="QuestNode_GetMonumentSketch"
  • Class="QuestNode_GetNearestHomeMapOf"
  • Class="QuestNode_GetPawn"
  • Class="QuestNode_GetPawnCountByPointsWeighted"
  • Class="QuestNode_GetPawnKind"
  • Class="QuestNode_GetPawnKindCombatPower"
  • Class="QuestNode_GetPlantPlayerCanHarvest"
  • Class="QuestNode_GetRandomElement"
  • Class="QuestNode_GetRandomInRangeForChallengeRating"
  • Class="QuestNode_GetRandomInRangeInt"
  • Class="QuestNode_GetRandomNegativeGameCondition"
  • Class="QuestNode_GetRandomPawnKindForFaction"
  • Class="QuestNode_GetSameQuestsCount"
  • Class="QuestNode_GetSiteDisturbanceFactor"
  • Class="QuestNode_GetSitePartDefsByTagsAndFaction"
  • Class="QuestNode_GetSiteThreatPoints"
  • Class="QuestNode_GetSiteTile"
  • Class="QuestNode_GetThingPlayerCanProduce"
  • Class="QuestNode_GetWalkInSpot"
  • Class="QuestNode_GiveRewards"
  • Class="QuestNode_GiveRoyalFavor"
  • Class="QuestNode_Greater"
  • Class="QuestNode_GreaterOrEqual"
  • Class="QuestNode_GreaterOrFail"
  • Class="QuestNode_HasRoyalTitleInCurrentFaction"
  • Class="QuestNode_Infestation"
  • Class="QuestNode_InspectString"
  • Class="QuestNode_IsAnimal"
  • Class="QuestNode_IsNull"
  • Class="QuestNode_IsSet"
  • Class="QuestNode_IsTrue"
  • Class="QuestNode_IsTrueOrUnset"
  • Class="QuestNode_JoinPlayer"
  • Class="QuestNode_Leave"
  • Class="QuestNode_LeaveOnCleanup"
  • Class="QuestNode_LendColonistsToFaction"
  • Class="QuestNode_Less"
  • Class="QuestNode_LessOrFail"
  • Class="QuestNode_Letter"
  • Class="QuestNode_LoopCount"
  • Class="QuestNode_MakeMinified"
  • Class="QuestNode_ManhunterPack"
  • Class="QuestNode_Message"
  • Class="QuestNode_MoodBelow"
  • Class="QuestNode_Multiply"
  • Class="QuestNode_PawnsArrive"
  • Class="QuestNode_PawnsKilled"
  • Class="QuestNode_PlantsHarvested"
  • Class="QuestNode_QuestUnique"
  • Class="QuestNode_RandomNode"
  • Class="QuestNode_RemoveEquipmentFromPawns"
  • Class="QuestNode_RemoveMemoryThought"
  • Class="QuestNode_ReplaceLostLeaderReferences"
  • Class="QuestNode_RequirementsToAcceptBedroom"
  • Class="QuestNode_RequirementsToAcceptColonistWithTitle"
  • Class="QuestNode_RequireRoyalFavorFromFaction"
  • Class="QuestNode_ResolveTextNow"
  • Class="QuestNode_SendShuttleAway"
  • Class="QuestNode_SendShuttleAwayOnCleanup"
  • Class="QuestNode_SendSignals"
  • Class="QuestNode_Sequence"
  • Class="QuestNode_Set"
  • Class="QuestNode_SetAllApparelLocked"
  • Class="QuestNode_SetAndRestore"
  • Class="QuestNode_SetFactionRelations"
  • Class="QuestNode_SetItemStashContents"
  • Class="QuestNode_ShuttleDelay"
  • Class="QuestNode_ShuttleLeaveDelay"
  • Class="QuestNode_Signal"
  • Class="QuestNode_SignalActivable"
  • Class="QuestNode_SpawnSkyfaller"
  • Class="QuestNode_SpawnWorldObjects"
  • Class="QuestNode_Subscript"
  • Class="QuestNode_SubScript"
  • Class="QuestNode_ThingsProduced"
  • Class="QuestNode_TrackWhenExitMentalState"
  • Class="QuestNode_UnSet"
  • Class="QuestNode_Unset"
  • Class="QuestNode_ViolentQuestsAllowed"
  • Class="QuestNode_WorkDisabled"
  • Class="QuestNode_WorldObjectTimeout"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • noiseRadius

    Parents:

    verbs <li>

    Text:

  • 4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • nonInterruptingSelfCast

    Parents:

    verbs <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml

  • noPawnsLeftToSpawnKey

    Parents:

    comps <li Class="CompProperties_SpawnerPawn">

    Text:

  • ShutDown
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • north

    Parents:

    wornGraphicData

    Children:

    fat, female, hulk, male, offset, thin

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • noWorkWeight

    Parents:

    parms

    Text:

  • 0
  • 4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml

  • nullifyingTraits

    Parents:

    ThoughtDef

    Children:

    nullifyingTraits <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml

  • nullifyingTraits <li>

    Parents:

    nullifyingTraits

    Text:

  • Ascetic
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml

  • numIncidentsRange

    Parents:

    parms

    Text:

  • 1~2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • offDays

    Parents:

    parms

    Text:

  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • offset

    Parents:

    capMods <li>, comps <li Class="CompProperties_AbilityOffsetPrisonerResistance">, comps <li Class="CompProperties_FireOverlay">, east, fat, female, hulk, male, north, offsets <li>, shadowData, south, thin, west

    Text:

  • (0, 0, 0.1)
  • (0, 0, -0.1)
  • (0, 0, -0.28)
  • (0,0,0)
  • (0,0,-0.05)
  • (0,0,-0.1)
  • (0,0,0.18)
  • (0,0,-0.2
  • (0,0,-0.25)
  • (0,0,-0.4)
  • (0,0,-0.5)
  • (0,0,-0.9)
  • (0,-0.15)
  • (0.05,0)
  • (-0.05,0)
  • (-0.05,-0.3)
  • (0.1,0)
  • (-0.1,0)
  • (-0.13,-0.87,-0.1)
  • (0.15,0)
  • (-0.15,0)
  • (0.15,-0.25)
  • (-0.2,-0.25)
  • (0.20,0)
  • (-0.20,0)
  • (0.25, -0.25)
  • (0.25,-0.25)
  • (0.25,-0.3)
  • (-0.3, -0.25)
  • (-0.3,-0.25)
  • (-0.3,-0.3)
  • (0.35,-0.05)
  • (-0.35,-0.05)
  • (0.35,-0.1))
  • (-0.35,-0.1)
  • (0.45,-0.25)
  • (-0.5,-0.25)
  • -0.05
  • 0.08
  • -0.08
  • -0.1
  • 0.15
  • -0.15
  • -0.25
  • -0.5
  • -20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • offsetMax

    Parents:

    comps <li Class="CompProperties_ThrownMoteEmitter">

    Text:

  • (0,0,-2)
  • (0.6,0,0.5)
  • (2,0,3)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • offsetMin

    Parents:

    comps <li Class="CompProperties_ThrownMoteEmitter">

    Text:

  • (-0.6,0,0.3)
  • (-2,0,-1.5)
  • (-2,0,3)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • offsetPerBuilding

    Parents:

    offsets <li>

    Text:

  • 0.02
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • offsets

    Parents:

    comps <li Class="CompProperties_MeditationFocus">

    Children:

    offsets <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • offsets <li>

    Parents:

    offsets

    Children:

    curve, Defs, explanationKey, explanationKeyAbstract, maxBuildings, offset, offsetPerBuilding, radius

    Attributes:

  • Class="FocusStrengthOffset_ArtificialBuildings"
  • Class="FocusStrengthOffset_BuildingDefs"
  • Class="FocusStrengthOffset_BuildingDefsLit"
  • Class="FocusStrengthOffset_Lit"
  • Class="FocusStrengthOffset_RoomImpressiveness"
  • Class="FocusStrengthOffset_ThroneSatisfiesRequirements"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • ofPawn

    Parents:

    nodes <li>

    Text:

  • $asker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • onCamera

    Parents:

    subSounds <li>

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml

  • onDays

    Parents:

    parms

    Text:

  • 1.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml

  • oneStarRange

    Parents:

    nodes <li>

    Text:

  • 0.0~0.35
  • 5~10
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • only

    Parents:

    options <li>

    Text:

  • (0.33,0.33,0.33)
  • (0.33,0.33,0.33,1)
  • (0.65,0.65,0.65)
  • (0.65,0.65,0.65,1)
  • (0.9,0.9,0.9)
  • (0.9,0.9,0.9,1)
  • (135,135,135)
  • (160,160,160)
  • (51,27,49)
  • (57,87,93)
  • (90,90,90)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • onlyAcceptColonists

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • onlyAcceptHealthy

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • onlyAllowedFleshType

    Parents:

    options <li>

    Text:

  • Normal
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml

  • onlyApplyToSelf

    Parents:

    comps <li Class="CompProperties_AbilityGiveHediff">

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • onlyBrain

    Parents:

    comps <li>, comps <li Class="CompProperties_AbilityGiveHediff">

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • onlyHumanlike

    Parents:

    comps <li Class="CompProperties_SendSignalOnPawnProximity">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • onlyManualCast

    Parents:

    verbProperties, verbs <li>

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • onlyTargetColonists

    Parents:

    targetParams

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • onlyTargetPrisonersOfColony

    Parents:

    targetParams

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • options

    Parents:

    colorGenerator, elseNode, nodes <li>, pawnGroupMakers <li>, root

    Children:

    Empire_Fighter_Cataphract, Empire_Fighter_Champion, Empire_Fighter_Janissary, Empire_Fighter_Trooper, options <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • options <li>

    Parents:

    options

    Children:

    anyAnimal, def, kindDef, max, min, only, onlyAllowedFleshType, partsToAffect, weight

    Text:

  • 0.25
  • 0.3
  • 0.35
  • 0.4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • orbital

    Parents:

    TraderKindDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • order

    Parents:

    GenStepDef

    Text:

  • 1200
  • 450
  • 451
  • 490
  • 610
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MapGeneration\BasePlayerMapGenerator.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • otherPawn

    Parents:

    nodes <li>

    Text:

  • $titleHolder
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • outcome

    Parents:

    node, nodes <li>

    Text:

  • Fail
  • InvalidPreAcceptance
  • Success
  • Unknown
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml

  • outSignal

    Parents:

    nodes <li>

    Text:

  • ManhuntersNeutralized
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml

  • outSignalComplete

    Parents:

    nodes <li>

    Text:

  • ColonistsReturned
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • outSignalFailed

    Parents:

    nodes <li>

    Text:

  • GoodwillForAverageMood.Failed
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • outSignalPawnsNotAvailable

    Parents:

    nodes <li>

    Text:

  • Incompletable
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • outSignalResult

    Parents:

    nodes <li>

    Text:

  • DroppedMonumentMarkerCopy
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • outSignals

    Parents:

    nodes <li>

    Text:

  • AllRaidsSent
  • DecreeCompleted
  • GameConditionStarted
  • InfestationStarted
  • ManhuntersArrived
  • RewardGiven
  • ShuttleArrived
  • SiteAppeared
  • ThreatAppeared
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml

  • outSignalSuccess

    Parents:

    nodes <li>

    Text:

  • GoodwillForAverageMood.Success
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • owningFaction

    Parents:

    nodes <li>

    Text:

  • $permitFaction
  • Empire
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • painFactor

    Parents:

    stages <li>

    Text:

  • 0.1
  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • painOffset

    Parents:

    stages <li>

    Text:

  • 0.05
  • 0.2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • paralysisWeight

    Parents:

    parms

    Text:

  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml

  • parms

    Parents:

    elseNode, node, nodes <li>

    Children:

    allowedThreats, allowGoodwill, allowRoyalFavor, arrivingPawns, arrivingPawnsLabelDef, askerIsNullChance, askerMustBeNonHostileToPlayer, bloodRotAndParalysisWeight, bloodRotMinPoints, bloodRotWeight, currentThreatPointsFactor, customLetterLabel, customLetterText, enemyFaction, excludeAskerFactionDefs, excludeFactionDefs, factionOf, generateShuttleOrPods, helpersChance, helpersLeaveAfterTicks, hiddenSitePartsPossible, ifWorldPawnThenMustBeFree, ifWorldPawnThenMustBeFreeOrLeader, inSignal, joiningPawns, joinPlayer, makePrisoners, map, minPointsThreeStar, minPointsTwoStar, minSpacingDays, minThreatPoints, moodThresholdPawns, moodThresholdWeight, noConditionsMaxPoints, noConditionsWeight, noWorkWeight, numIncidentsRange, offDays, onDays, paralysisWeight, peacefulChallengeRating, points, pointsCurve, pointsFactorThreeStar, pointsFactorTwoStar, royalAskerNeedsResearchedFurniture, selectionWeightOneStar, selectionWeightThreeStar, selectionWeightTwoStar, sendArrivalLetter, siteFaction, storeMoodThresholdAs, storeNormalizedMoodThresholdAs, tag, thingRewardItemsOnly, thingRewardRequired, walkInSpot

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • partEfficiency

    Parents:

    addedPartProps

    Text:

  • 1.25
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • partEfficiencyOffset

    Parents:

    stages <li>

    Text:

  • -0.20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • parts

    Parents:

    StatDef

    Children:

    parts <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml

  • parts <li>

    Parents:

    parts

    Children:

    factorAwful, factorExcellent, factorGood, factorLegendary, factorMasterwork, factorNormal, factorPoor

    Attributes:

  • Class="StatPart_Quality"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml

  • partsToAffect

    Parents:

    hediffGivers <li>, nodes <li>, options <li>

    Children:

    partsToAffect <li>

    Text:

  • $lodgersDiseasePartsToAffect
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • partsToAffect <li>

    Parents:

    partsToAffect

    Text:

  • Stomach
  • Torso
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • passability

    Parents:

    ThingDef

    Text:

  • Impassable
  • PassThroughOnly
  • Standable
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • pathCost

    Parents:

    ThingDef

    Text:

  • 0
  • 14
  • 30
  • 42
  • 50
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • pattern

    Parents:

    comps <li>

    Children:

    pattern <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • pattern <li>

    Parents:

    pattern

    Text:

  • (0, 0)
  • (0, 1)
  • (0, -1)
  • (1, 0)
  • (-1, 0)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • pawn

    Parents:

    node, nodes <li>

    Text:

  • $asker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml

  • PawnBeauty

    Parents:

    statOffsets

    Text:

  • 1
  • -1
  • -2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • pawnCount

    Parents:

    royalAid

    Text:

  • 4
  • 8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • pawnExitSound

    Parents:

    comps <li Class="CompProperties_Transporter">

    Text:

  • Shuttle_PawnExit
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • pawnFlyer

    Parents:

    ThingDef

    Children:

    flightDurationMin, flightEffecterDef, flightSpeed, soundLanding

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • pawnGroupMakers

    Parents:

    FactionDef

    Children:

    pawnGroupMakers <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • pawnGroupMakers <li>

    Parents:

    pawnGroupMakers

    Children:

    carriers, commonality, guards, kindDef, options, traders

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • pawnHediff

    Parents:

    IncidentDef

    Text:

  • Abasia
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml

  • pawnKind

    Parents:

    IncidentDef, nodes <li>

    Text:

  • $lodgersPawnKind
  • Refugee
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml

  • PawnKindDef

    Parents:

    Defs, royalAid

    Children:

    allowRoyalApparelRequirements, allowRoyalRoomRequirements, apparelAllowHeadgearChance, apparelColor, apparelDisallowTags, apparelIgnoreSeasons, apparelMoney, apparelRequired, apparelTags, backstoryCryptosleepCommonality, backstoryFiltersOverride, baseRecruitDifficulty, biocodeWeaponChance, chemicalAddictionChance, combatEnhancingDrugsChance, combatEnhancingDrugsCount, combatPower, defaultFactionType, disallowedTraits, factionHostileOnDeath, factionLeader, forceNormalGearQuality, gearHealthRange, hairTags, inventoryOptions, invNutrition, isFighter, itemQuality, label, labelFemale, maxGenerationAge, minGenerationAge, minTitleRequired, PawnKindDef <defName>, race, requiredWorkTags, royalTitleChance, skills, specificApparelRequirements, techHediffsChance, techHediffsDisallowTags, techHediffsMaxAmount, techHediffsMoney, techHediffsRequired, techHediffsTags, titleRequired, titleSelectOne, trader, weaponMoney, weaponTags

    Attributes:

  • Abstract="True"
  • Name="CataphractBase"
  • Name="ImperialFighterBase"
  • Name="ImperialTrooperBase"
  • Name="JanissaryBase"
  • Name="RefugeeBase"
  • Name="RoyalBase"
  • Name="StellicGuardBase"
  • ParentName="CataphractBase"
  • ParentName="ImperialFighterBase"
  • ParentName="ImperialTrooperBase"
  • ParentName="JanissaryBase"
  • ParentName="RefugeeBase"
  • ParentName="RoyalBase"
  • ParentName="StellicGuardBase"
  • Text:

  • Empire_Common_Laborer
  • Empire_Fighter_Cataphract
  • Empire_Fighter_Janissary
  • Empire_Fighter_Trooper
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • PawnKindDef <defName>

    Parents:

    PawnKindDef

    Text:

  • Empire_Common_Laborer
  • Empire_Common_Lodger
  • Empire_Common_Trader
  • Empire_Fighter_Cataphract
  • Empire_Fighter_Champion
  • Empire_Fighter_Janissary
  • Empire_Fighter_StellicGuardMelee
  • Empire_Fighter_StellicGuardRanged
  • Empire_Fighter_Trooper
  • Empire_Royal_Baron
  • Empire_Royal_Bestower
  • Empire_Royal_Consul
  • Empire_Royal_Count
  • Empire_Royal_Duke
  • Empire_Royal_Esquire
  • Empire_Royal_Knight
  • Empire_Royal_NobleWimp
  • Empire_Royal_Praetor
  • Empire_Royal_Stellarch
  • Empire_Royal_Yeoman
  • Refugee
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • pawnKinds

    Parents:

    choices <li>

    Children:

    pawnKinds <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • pawnKinds <li>

    Parents:

    pawnKinds

    Text:

  • Empire_Common_Lodger
  • Empire_Fighter_Cataphract
  • Empire_Fighter_Champion
  • Empire_Fighter_Janissary
  • Empire_Fighter_Trooper
  • Mercenary_Elite_Acidifier
  • Mercenary_Gunner_Acidifier
  • Mercenary_Slasher_Acidifier
  • Mercenary_Slasher
  • Mercenary_Sniper_Acidifier
  • SpaceRefugee_Clothed
  • Tribal_Archer
  • Tribal_Berserker
  • Tribal_HeavyArcher
  • Tribal_Penitent
  • Tribal_Warrior
  • Villager
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • pawnLoadedSound

    Parents:

    comps <li Class="CompProperties_Transporter">

    Text:

  • Shuttle_PawnLoaded
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • pawnNameMaker

    Parents:

    FactionDef

    Text:

  • NamerPersonEmpire
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • pawnNameMakerFemale

    Parents:

    FactionDef

    Text:

  • NamerPersonEmpireFemale
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • pawns

    Parents:

    elseNode, node, nodes <li>

    Text:

  • $asker
  • $helpers
  • $joiningPawns
  • $laborers
  • $lodgers
  • $lodgersWithRoyalTitles
  • $moodThresholdPawns
  • $peacefulAnimal
  • $titlePreviousHeir
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • pawnSingular

    Parents:

    FactionDef

    Text:

  • imperial
  • refugee
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • pawnsLeftToSpawnKey

    Parents:

    comps <li Class="CompProperties_SpawnerPawn">

    Text:

  • MessageMechanoidsLeftToAssemble
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • pawnSpawnIntervalDays

    Parents:

    comps <li Class="CompProperties_SpawnerPawn">

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • pawnSpawnRadius

    Parents:

    comps <li Class="CompProperties_PawnSpawnOnWakeup">

    Text:

  • 10~30
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • pawnsPlural

    Parents:

    FactionDef

    Text:

  • imperials
  • refugees
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • peacefulChallengeRating

    Parents:

    parms

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml

  • permanentEnemyToEveryoneExcept

    Parents:

    FactionDef

    Children:

    permanentEnemyToEveryoneExcept <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • permanentEnemyToEveryoneExcept <li>

    Parents:

    permanentEnemyToEveryoneExcept

    Text:

  • Ancients
  • OutlanderCivil
  • PlayerColony
  • PlayerTribe
  • TribeCivil
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • permitPointCost

    Parents:

    RoyalTitlePermitDef

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • permitPointsAwarded

    Parents:

    RoyalTitleDef

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • permitRequiredForTrading

    Parents:

    TraderKindDef

    Text:

  • TradeCaravan
  • TradeOrbital
  • TradeSettlement
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • permits

    Parents:

    RoyalTitleDef

    Children:

    permits <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • permits <li>

    Parents:

    permits

    Text:

  • TradeCaravan
  • TradeOrbital
  • TradeSettlement
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • permitShuttle

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • pitchRange

    Parents:

    subSounds <li>

    Text:

  • 0.75~0.80
  • 0.9~1.1
  • 0.9152174~1.169566
  • 0.95~1.05
  • 1.1
  • 1.2~1.6
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml

  • placeWorkers

    Parents:

    ThingDef

    Children:

    placeWorkers <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • placeWorkers <li>

    Parents:

    placeWorkers

    Text:

  • PlaceWorker_ArtificialBuildingsNear
  • PlaceWorker_Heater
  • PlaceWorker_MeditationOffsetBuildingsNear
  • PlaceWorker_MeditationSpot
  • PlaceWorker_MonumentMarker
  • PlaceWorker_RequireNaturePsycaster
  • PlaceWorker_ShipLandingBeacon
  • PlaceWorker_ShowCompSendSignalOnPawnProximityRadius
  • PlaceWorker_ShowExplosionRadius
  • PlaceWorker_ShowInstrumentAoE
  • PlaceWorker_ShowPlantHarmRadius
  • PlaceWorker_ShowProjectileInterceptorRadius
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • plant

    Parents:

    nodes <li>, ThingDef

    Children:

    dieFromToxicFallout, dieIfNoSunlight, fertilityMin, fertilitySensitivity, growDays, harvestWork, lifespanDaysPerGrowDays, maxMeshCount, sowMinSkill, sowResearchPrerequisites, sowTags, topWindExposure, visualSizeRange, wildOrder

    Text:

  • $plantToHarvest
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • PlantWorkSpeed

    Parents:

    statOffsets

    Text:

  • 1.60
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • Plasteel

    Parents:

    costList, killedLeavings

    Text:

  • 10
  • 100
  • 120
  • 15
  • 150
  • 190
  • 20
  • 22
  • 25
  • 30
  • 35
  • 40
  • 50
  • 7
  • 70
  • 75
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • points

    Parents:

    angleCurve, chancesCurve, comps <li Class="CompProperties_PawnSpawnOnWakeup">, countdownCurveTicks, curve, maxPawnCostPerTotalPointsCurve, node, nodes <li>, parms, pointsCurve, pointsToAnimalDifficultyCurve, pointsToAnimalsToHuntCountCurve, pointsToMaxItemMarketValueCurve, pointsToRequiredWorkCurve, radiusPerDayCurve, raidCommonalityFromPointsCurve, rootSelectionWeightFactorFromPointsCurve, rotationCurve, setMaxCurveOverride, speedCurve, zPositionCurve

    Children:

    points <li>

    Text:

  • $($points * 0.75 * 1.4)
  • $($points + $helpersPoints)
  • $points
  • $raidPoints
  • $threatPoints
  • 350~450
  • 410
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • points <li>

    Parents:

    points

    Text:

  • ( 800, 1)
  • (0, 0.0)
  • (0, -0.05)
  • (0, 1)
  • (0, 0)
  • (0, -0.05)
  • (0, 1)
  • (0,0)
  • (0,0.2)
  • (0,20)
  • (0,3)
  • (0,30)
  • (0,-60)
  • (0,90)
  • (0.08,2)
  • (0.15,10)
  • (0.4,0.7)
  • (0.49,5)
  • (0.5,5)
  • (0.5,-5)
  • (0.6,0.6)
  • (0.6,5)
  • (0.7,3)
  • (0.8,3)
  • (0.83,-4)
  • (0.9,3)
  • (0.9,-5)
  • (0.95,0)
  • (0.95,0.1)
  • (0.95,-2)
  • (0.95,2.5)
  • (0.98,1)
  • (0.99,0)
  • (1, 7)
  • (1,0)
  • (1,70)
  • (1,-90)
  • (10, -0.12)
  • (10, -0.13)
  • (10, -0.15)
  • (10, -0.16)
  • (10, 0.3)
  • (100, 0.08)
  • (100, 1)
  • (100, 2000)
  • (100, 20000)
  • (1000, 10)
  • (1000, 150)
  • (1000, 6)
  • (1000, 8)
  • (1200000, 0)
  • (1400, 80000)
  • (1500, 20000)
  • (1500, 800)
  • (170, 0.1)
  • (170, 0.10)
  • (2, 1)
  • (20, 0)
  • (200, 2)
  • (200,3)
  • (2000, 12)
  • (2000, 1500)
  • (2000, 2)
  • (2000, 250)
  • (2000, 9)
  • (2001, 10000)
  • (260, 1)
  • (2800, 120000)
  • (30, 0.00)
  • (30, 0.0)
  • (300, 200)
  • (300, 800)
  • (3000, 10)
  • (3000, 20)
  • (3500, 40000)
  • (4000, 15)
  • (4000, 20)
  • (4000, 3)
  • (4000, 30)
  • (4000, 3600)
  • (5, -0.06)
  • (5, -0.08)
  • (5, 0.75)
  • (50, -0.22)
  • (50, -0.3)
  • (50, -0.30)
  • (50, -0.34)
  • (50, 200)
  • (500, 100)
  • (500,1)
  • (5000, 15)
  • (5000, 4000)
  • (599, 0)
  • (60, 0.04)
  • (60, 0.04)
  • (600, 1)
  • (6000, 40)
  • (600000, 0.1)
  • (700, 1500)
  • (700, 40000)
  • (800, 12000)
  • (800, 5)
  • 0 , 5
  • 0, 1
  • 1, 0.5
  • 1.5, 18
  • 1200, 1.0
  • 20 , 100
  • 200, 4000
  • 2400, 1.5
  • 300, 0.5
  • 5, 500
  • 50, 1500
  • 5000, 2.0
  • 6 , 40
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • pointsCurve

    Parents:

    nodes <li>, parms

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • pointsFactorThreeStar

    Parents:

    parms

    Text:

  • 1
  • 2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml

  • pointsFactorTwoStar

    Parents:

    parms

    Text:

  • 1.5
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml

  • pointsPerArea

    Parents:

    nodes <li>

    Text:

  • 6.0
  • 8.3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • pointsScaleable

    Parents:

    IncidentDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml

  • pointsToAnimalDifficultyCurve

    Parents:

    nodes <li>

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • pointsToAnimalsToHuntCountCurve

    Parents:

    nodes <li>

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • pointsToMaxItemMarketValueCurve

    Parents:

    nodes <li>

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • pointsToRequiredWorkCurve

    Parents:

    nodes <li>

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • populationEffect

    Parents:

    IncidentDef

    Text:

  • IncreaseEasy
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml

  • positionOffset

    Parents:

    children <li>

    Text:

  • (0,0,-0.5)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • positionRadius

    Parents:

    children <li>

    Text:

  • 0.1
  • 1.3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • postFactor

    Parents:

    capMods <li>

    Text:

  • 0.5
  • 0.85
  • 0.90
  • 0.95
  • 1.3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • power

    Parents:

    tools <li>

    Text:

  • 11
  • 12
  • 13
  • 15
  • 18
  • 20
  • 21
  • 22
  • 23
  • 25
  • 27
  • 31
  • 9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • preCastTicks

    Parents:

    comps <li Class="CompProperties_AbilityMoteOnTarget">

    Text:

  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • preferCloserTiles

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • preferMapWithMinFreeColonists

    Parents:

    nodes <li>

    Text:

  • $colonistsToLendCount
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • prefix

    Parents:

    node, nodes <li>

    Text:

  • raid
  • raid1
  • raid2
  • site
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml

  • prerequisite

    Parents:

    RoyalTitlePermitDef

    Text:

  • CallLaborerTeam
  • CallMilitaryAidLarge
  • CallOrbitalStrike
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • prerequisites

    Parents:

    ResearchProjectDef

    Children:

    prerequisites <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml

  • prerequisites <li>

    Parents:

    prerequisites

    Text:

  • CompactWeaponry
  • ComplexClothing
  • ComplexFurniture
  • Fabrication
  • Harp
  • Harpsichord
  • MicroelectronicsBasics
  • NobleApparel
  • PoweredArmor
  • Smithing
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml

  • preventConditionStacking

    Parents:

    comps <li Class="CompProperties_CausesGameCondition">, comps <li Class="CompProperties_CausesGameCondition_ClimateAdjuster">, comps <li Class="CompProperties_CausesGameCondition_PsychicEmanation">

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • preventSkyfallersLandingOn

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • priceOffset

    Parents:

    HediffDef

    Text:

  • -110
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • priorityMode

    Parents:

    SoundDef

    Text:

  • PrioritizeNearest
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml

  • probabilityPerStage

    Parents:

    comps <li Class="HediffCompProperties_ChangeImplantLevel">

    Children:

    probabilityPerStage <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • probabilityPerStage <li>

    Parents:

    probabilityPerStage

    Children:

    mtbDays

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • productionItemCountRandomFactorRange

    Parents:

    nodes <li>

    Text:

  • 0.75~1.25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • prohibitedTraits

    Parents:

    node

    Children:

    prohibitedTraits <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • prohibitedTraits <li>

    Parents:

    prohibitedTraits

    Text:

  • Greedy
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • projectile

    Parents:

    ThingDef

    Children:

    arcHeightFactor, damageAmountBase, damageDef, explosionRadius, speed

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • psychic

    Parents:

    comps <li>, comps <li Class="CompProperties_AbilityChunkskip">, comps <li Class="CompProperties_AbilityGiveHediff">, comps <li Class="CompProperties_AbilityOffsetPrisonerResistance">, comps <li Class="CompProperties_AbilityTransferEntropy">, comps <li Class="CompProperties_AbilityWordOfLove">

    Text:

  • False
  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • PsychicEntropyGain

    Parents:

    statFactors

    Text:

  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • PsychicEntropyMax

    Parents:

    statFactors

    Text:

  • 1.0
  • 1.3334
  • 1.6667
  • 2.0
  • 2.3334
  • 2.6667
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • PsychicEntropyRecoveryRate

    Parents:

    equippedStatOffsets, statFactors, statOffsets

    Text:

  • 0.033
  • 0.05
  • 0.066
  • 0.083
  • 0.091
  • 0.15
  • 1.125
  • 1.25
  • 1.375
  • 1.5
  • 1.625
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • PsychicSensitivity

    Parents:

    equippedStatOffsets, statOffsets

    Text:

  • 0.05
  • -0.15
  • 0.2
  • 0.25
  • -0.30
  • 0.4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • PsychicSensitivityOffset

    Parents:

    equippedStatOffsets

    Text:

  • 0.10
  • 0.15
  • 0.20
  • 0.4
  • 0.50
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • psyfocusCostForExtreme

    Parents:

    comps <li Class="CompProperties_AbilityStopMentalState">

    Text:

  • 0.7
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • psyfocusCostForMajor

    Parents:

    comps <li Class="CompProperties_AbilityStopMentalState">

    Text:

  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • psyfocusCostForMinor

    Parents:

    comps <li Class="CompProperties_AbilityStopMentalState">

    Text:

  • 0.3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • questAvailableLetterDef

    Parents:

    QuestScriptDef

    Text:

  • NewQuest_ThreatBig
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml

  • questContentRules

    Parents:

    QuestScriptDef

    Children:

    rulesStrings

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml

  • questDescriptionAndNameRules

    Parents:

    QuestScriptDef

    Children:

    rulesStrings

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • questDescriptionRules

    Parents:

    QuestScriptDef

    Children:

    include, rulesStrings

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • questNameRules

    Parents:

    QuestScriptDef

    Children:

    include, rulesStrings

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml

  • questScriptDef

    Parents:

    Defs, IncidentDef

    Attributes:

  • Abstract="True"
  • Name="DecreeBase"
  • ParentName="DecreeBase"
  • Text:

  • EndGame_RoyalAscent
  • Intro_Deserter
  • Intro_Wimp
  • ProblemCauser
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • QuestScriptDef <defName>

    Parents:

    QuestScriptDef

    Text:

  • BestowingCeremony
  • BuildMonument_Basic
  • BuildMonument_TimeProtect
  • BuildMonumentWorker
  • ChangeRoyalHeir
  • Decree_BuildMonument
  • Decree_HarvestCrop
  • Decree_HuntAnimal
  • Decree_ProduceItem
  • Decree_Util_Reward
  • DecreeSetup
  • EndGame_RoyalAscent
  • Hospitality_Animals
  • Hospitality_Joiners
  • Hospitality_Prisoners
  • Hospitality_Refugee
  • Hospitality_Util_AddHealthConditions
  • Hospitality_Util_DecideLodgerCountFromPoints
  • Hospitality_Util_DecideRandomLodgerCount
  • Hospitality_Util_Setup
  • Hospitality_Util_Worker
  • Intro_Deserter
  • Intro_Wimp
  • Mission_BanditCamp
  • PawnLend
  • Permit_CallLaborers
  • Permit_CallShuttle
  • ProblemCauser
  • RefugeeDelayedReward
  • ShuttleCrash_Rescue
  • ThreatReward_GameCondition_ItemPod
  • ThreatReward_GameCondition_Joiner
  • ThreatReward_Infestation_ItemPod
  • ThreatReward_Infestation_Joiner
  • ThreatReward_Manhunters_ItemPod
  • ThreatReward_Manhunters_Joiner
  • ThreatReward_MechPods_MiscReward
  • ThreatReward_MysteryThreat_Joiner
  • ThreatReward_Raid_MiscReward
  • ThreatReward_RaidMultiFaction_Joiner
  • ThreatReward_SiteThreat_ItemPod
  • ThreatReward_SiteThreat_Joiner
  • Util_ApplyLodgerConditions
  • Util_ApplyMoodThreshold
  • Util_ArriveByDropPodsOrShuttle
  • Util_ChooseRandomQuestHelperKind
  • Util_ChooseRandomQuestLodgerKind
  • Util_Constants_Monuments
  • Util_DecideRandomAsker
  • Util_DecideRandomLodgerConditions
  • Util_GameConditionNegativeRandom
  • Util_Infestation
  • Util_ManhunterPack
  • Util_MaybeApplyGoodwillForMood
  • Util_MaybeGenerateHelpers
  • Util_RandomSelectDiseaseAnimal
  • Util_RandomSelectDiseaseHuman
  • Util_SpawnSiteThreat
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • race

    Parents:

    nodes <li>, PawnKindDef

    Text:

  • $animalToHunt
  • Human
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • radius

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">, comps <li Class="CompProperties_SendSignalOnPawnProximity">, offsets <li>, royalAid

    Text:

  • 12.9
  • 2.9
  • 20
  • 25
  • 34.9
  • 4.9
  • 7.9
  • 9.9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • radiusPerDayCurve

    Parents:

    comps <li Class="CompProperties_PlantHarmRadius">

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml

  • raidCommonalityFromPointsCurve

    Parents:

    FactionDef

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • raidLootMaker

    Parents:

    FactionDef

    Text:

  • EmpireRaidLootMaker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • randomIncidents

    Parents:

    nodes <li>

    Text:

  • $threatCount
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml

  • randomRange

    Parents:

    comps <li>

    Text:

  • 6.9~24.9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • randomSelectionWeight

    Parents:

    GatheringDef

    Text:

  • 0
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml

  • range

    Parents:

    comps <li>, comps <li Class="HediffCompProperties_PsychicHarmonizer">, nodes <li>, skills <li>, verbProperties, verbs <li>

    Text:

  • 1~3
  • -1
  • 11~16
  • 12.9
  • 14.9
  • 19.9
  • 24.9
  • 27.9
  • 29.9
  • 30
  • 34.9
  • 4.9
  • 4~10
  • 44.9
  • 45.9
  • 5.9
  • 500
  • 6~10
  • 8~12
  • 8~13
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • rangedFireRulepack

    Parents:

    verbs <li>

    Text:

  • Combat_RangedFire_Thrown
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • RangedWeapon_Cooldown

    Parents:

    statBases

    Text:

  • 5.1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • reactivateEffect

    Parents:

    comps <li Class="CompProperties_ProjectileInterceptor">

    Text:

  • BulletShieldGenerator_Reactivate
  • MortarShieldGenerator_Reactivate
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml

  • reason

    Parents:

    nodes <li>

    Attributes:

  • TKey="GoodwillChangeReasonLaborersMissedShuttle"
  • TKey="GoodwillChangeReasonShuttleDestroyed"
  • Text:

  • laborers missed shuttle
  • shuttle destroyed
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • receivesSignals

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • RecipeDef

    Parents:

    Defs, descriptionHyperlinks

    Children:

    addsHediff, appliedOnFixedBodyPartGroups, appliedOnFixedBodyParts, description, descriptionHyperlinks, fixedIngredientFilter, hideBodyPartNames, incompatibleWithHediffTags, ingredients, isViolation, jobString, label, RecipeDef <defName>, removesHediff, skillRequirements, successfullyRemovedHediffMessage, targetsBodyPart, workAmount, workerClass

    Attributes:

  • ParentName="SurgeryFlesh"
  • ParentName="SurgeryInstallBodyPartArtificialBase"
  • ParentName="SurgeryInstallBodyPartProstheticBase"
  • ParentName="SurgeryInstallImplantBase"
  • ParentName="SurgeryRemoveImplantBase"
  • Text:

  • InstallAestheticNose
  • InstallAestheticShaper
  • InstallArmorskinGland
  • InstallCircadianAssistant
  • InstallCircadianHalfCycler
  • InstallCoagulator
  • InstallDetoxifierStomach
  • InstallDrillArm
  • InstallElbowBlade
  • InstallFieldHand
  • InstallGastroAnalyzer
  • InstallHandTalon
  • InstallHealingEnhancer
  • InstallImmunoenhancer
  • InstallKneeSpike
  • InstallLearningAssistant
  • InstallLoveEnhancer
  • InstallMindscrew
  • InstallNeurocalculator
  • InstallNuclearStomach
  • InstallPsychicHarmonizer
  • InstallPsychicReader
  • InstallPsychicSensitizer
  • InstallReprocessorStomach
  • InstallStoneskinGland
  • InstallToughskinGland
  • InstallVenomFangs
  • InstallVenomTalon
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • RecipeDef <defName>

    Parents:

    RecipeDef

    Text:

  • CureAbasia
  • CureBloodRot
  • InstallAestheticNose
  • InstallAestheticShaper
  • InstallArmorskinGland
  • InstallCircadianAssistant
  • InstallCircadianHalfCycler
  • InstallCoagulator
  • InstallDetoxifierStomach
  • InstallDrillArm
  • InstallElbowBlade
  • InstallFieldHand
  • InstallGastroAnalyzer
  • InstallHandTalon
  • InstallHealingEnhancer
  • InstallImmunoenhancer
  • InstallKneeSpike
  • InstallLearningAssistant
  • InstallLoveEnhancer
  • InstallMindscrew
  • InstallNeurocalculator
  • InstallNuclearStomach
  • InstallPsychicHarmonizer
  • InstallPsychicReader
  • InstallPsychicSensitizer
  • InstallReprocessorStomach
  • InstallStoneskinGland
  • InstallToughskinGland
  • InstallVenomFangs
  • InstallVenomTalon
  • RemoveAestheticNose
  • RemoveAestheticShaper
  • RemoveArmorskinGland
  • RemoveCircadianAssistant
  • RemoveCircadianHalfCycler
  • RemoveCoagulator
  • RemoveElbowBlade
  • RemoveGastroAnalyzer
  • RemoveHandTalon
  • RemoveHealingEnhancer
  • RemoveImmunoenhancer
  • RemoveKneeSpike
  • RemoveLearningAssistant
  • RemoveLoveEnhancer
  • RemoveNeurocalculator
  • RemovePsychicHarmonizer
  • RemovePsychicReader
  • RemovePsychicSensitizer
  • RemoveStoneskinGland
  • RemoveToughskinGland
  • RemoveVenomFangs
  • RemoveVenomTalon
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • recipeMaker

    Parents:

    ThingDef

    Children:

    defaultIngredientFilter, effectWorking, recipeUsers, researchPrerequisite, researchPrerequisites, skillRequirements, soundWorking, unfinishedThingDef, useIngredientsForColor, workSkill, workSpeedStat

    Attributes:

  • Inherit="False"
  • IsNull="True"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml

  • recipeUsers

    Parents:

    recipeMaker

    Children:

    recipeUsers <li>

    Attributes:

  • Inherit="False"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • recipeUsers <li>

    Parents:

    recipeUsers

    Text:

  • CraftingSpot
  • ElectricSmithy
  • FabricationBench
  • FueledSmithy
  • TableMachining
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • recoveryMtbDays

    Parents:

    MentalStateDef

    Text:

  • 0.166
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml

  • recruitmentDifficultyOffset

    Parents:

    RoyalTitleDef

    Text:

  • 0.2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • recruitmentResistanceOffset

    Parents:

    RoyalTitleDef

    Text:

  • 10
  • 125
  • 150
  • 200
  • 25
  • 40
  • 60
  • 75
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • rect

    Parents:

    damageData

    Text:

  • (0.1, 0.8, 5.8, 3.9)
  • (0.1, 0.8, 5.8, 4.1)
  • (0.1,0.1,2.8,1.8)
  • (0.15, 0.15, 2.7, 2.7)
  • (0.2, 0.2, 0.6, 0.6)
  • (0.2,0,2, 0.6, 0.6)
  • (0.2,0.2,0.6,0.6)
  • (0.2,0.3,0.6,0.6)
  • (0.25, 0.25, 5.5, 5.5)
  • (0.3, 0.3, 0.4, 0.4)
  • (0.3, 0.3, 5.4, 4.4)
  • (0.3,0.3,0.4,0.4)
  • (0.3,0.3,1.4,1.4)
  • (0.5, 0, 4.8, 3.4)
  • (0.5, 0.5, 5, 5)
  • (0.6,0.2,1,1.7)
  • (0.6,0.3,2,1.2)
  • (0.9, 0.9, 4.1, 4.1)
  • (1.1, 1.0, 3.1, 3.0)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • rectE

    Parents:

    damageData

    Text:

  • (0.25, 0.5, 0.5, 1.5)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • rectN

    Parents:

    damageData

    Text:

  • (0.1, 0.1, 1.8, 1.5)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • rectS

    Parents:

    damageData

    Text:

  • (0.1, 0.1, 1.8, 1.5)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • rectW

    Parents:

    damageData

    Text:

  • (0.25, 0.5, 0.5, 1.5)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • relatedStats

    Parents:

    RoomRoleDef

    Children:

    relatedStats <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml

  • relatedStats <li>

    Parents:

    relatedStats

    Text:

  • Impressiveness
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml

  • relationKind

    Parents:

    nodes <li>

    Text:

  • Hostile
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml

  • removesHediff

    Parents:

    RecipeDef

    Text:

  • Abasia
  • AestheticNose
  • AestheticShaper
  • ArmorskinGland
  • BloodRot
  • CircadianAssistant
  • CircadianHalfCycler
  • Coagulator
  • ElbowBlade
  • GastroAnalyzer
  • HandTalon
  • HealingEnhancer
  • Immunoenhancer
  • KneeSpike
  • LearningAssistant
  • LoveEnhancer
  • Neurocalculator
  • PsychicHarmonizer
  • PsychicReader
  • PsychicSensitizer
  • StoneskinGland
  • ToughskinGland
  • VenomFangs
  • VenomTalon
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • renderPrecedence

    Parents:

    TerrainDef

    Text:

  • 198
  • 199
  • 200
  • 220
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml

  • renderUtilityAsPack

    Parents:

    wornGraphicData

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • repairEffect

    Parents:

    ThingDef

    Text:

  • ConstructMetal
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • replaceOnRecruited

    Parents:

    RoyalTitleDef

    Text:

  • Consul
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • reportString

    Parents:

    JobDef

    Text:

  • bestowing at TargetA
  • linking at TargetA
  • meditating royally at
  • playing TargetA.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Joy.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\JobDefs\Jobs_Misc.xml

  • requestable

    Parents:

    TraderKindDef

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml

  • requireChair

    Parents:

    JoyGiverDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml

  • requireColonistCount

    Parents:

    nodes <li>

    Text:

  • $colonistsToLendCount
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • requireColonistsPresent

    Parents:

    IncidentDef

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml

  • requiredApparel

    Parents:

    RoyalTitleDef

    Children:

    requiredApparel <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • requiredApparel <li>

    Parents:

    requiredApparel

    Children:

    allowedTags, bodyPartGroupsMatchAny, requiredTags

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • requiredCapacities

    Parents:

    JoyGiverDef

    Children:

    requiredCapacities <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml

  • requiredCapacities <li>

    Parents:

    requiredCapacities

    Text:

  • Manipulation
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml

  • requiredCountAtGameStart

    Parents:

    FactionDef

    Text:

  • 0
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • requiredFocus

    Parents:

    comps <li Class="CompProperties_Psylinkable">

    Text:

  • Natural
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • requiredMinimumApparelQuality

    Parents:

    RoyalTitleDef

    Text:

  • Normal
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • requiredPawns

    Parents:

    nodes <li>

    Text:

  • $asker
  • $laborers
  • $lodgers
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • requiredResearchBuilding

    Parents:

    ResearchProjectDef

    Text:

  • HiTechResearchBench
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml

  • requiredResearchFacilities

    Parents:

    ResearchProjectDef

    Children:

    requiredResearchFacilities <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml

  • requiredResearchFacilities <li>

    Parents:

    requiredResearchFacilities

    Text:

  • MultiAnalyzer
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml

  • requiredSubplantCountPerPsylinkLevel

    Parents:

    comps <li Class="CompProperties_Psylinkable">

    Children:

    requiredSubplantCountPerPsylinkLevel <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • requiredSubplantCountPerPsylinkLevel <li>

    Parents:

    requiredSubplantCountPerPsylinkLevel

    Text:

  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • requiredTag

    Parents:

    specificApparelRequirements <li>

    Text:

  • BestowerHood
  • RoyalRobe
  • RoyalTier2
  • RoyalTier3
  • RoyalTier5
  • RoyalTier6
  • RoyalTier7
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • requiredTags

    Parents:

    requiredApparel <li>

    Children:

    requiredTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • requiredTags <li>

    Parents:

    requiredTags

    Text:

  • RoyalTier2
  • RoyalTier5
  • RoyalTier6
  • RoyalTier7
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • requiredTitleAny

    Parents:

    GatheringDef

    Children:

    requiredTitleAny <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml

  • requiredTitleAny <li>

    Parents:

    requiredTitleAny

    Text:

  • Baron
  • Count
  • Knight
  • Praetor
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml

  • requiredWorkTags

    Parents:

    PawnKindDef

    Children:

    requiredWorkTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • requiredWorkTags <li>

    Parents:

    requiredWorkTags

    Text:

  • Cleaning
  • Firefighting
  • Hauling
  • ManualDumb
  • ManualSkilled
  • Mining
  • Violent
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • requireFuel

    Parents:

    comps <li Class="CompProperties_Launchable">

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • requireLineOfSight

    Parents:

    verbProperties, verbs <li>

    Text:

  • False
  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • requireResearchedBedroomFurnitureIfRoyal

    Parents:

    nodes <li>

    Text:

  • $royalAskerNeedsResearchedFurniture
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml

  • requiresFaction

    Parents:

    SitePartDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml

  • requiresLineOfSight

    Parents:

    comps <li>

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • researchPrerequisite

    Parents:

    recipeMaker

    Text:

  • ArtificialMetabolism
  • BrainWiring
  • CataphractArmor
  • CircadianInfluence
  • CompactWeaponry
  • FleshShaping
  • Gunlink
  • Harp
  • Harpsichord
  • HealingFactors
  • JumpPack
  • LongBlades
  • MolecularAnalysis
  • NeuralComputation
  • NobleApparel
  • Piano
  • RoyalApparel
  • ShieldBelt
  • SkinHardening
  • Smithing
  • SpecializedLimbs
  • VenomSynthesis
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml

  • researchPrerequisites

    Parents:

    recipeMaker, TerrainDef, ThingDef

    Children:

    researchPrerequisites <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • researchPrerequisites <li>

    Parents:

    researchPrerequisites

    Text:

  • CarpetMaking
  • ComplexFurniture
  • Electricity
  • Harp
  • Harpsichord
  • JumpPack
  • Piano
  • ReconArmor
  • Stonecutting
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • ResearchProjectDef

    Parents:

    Defs

    Children:

    baseCost, description, heldByFactionCategoryTags, hiddenPrerequisites, label, prerequisites, requiredResearchBuilding, requiredResearchFacilities, ResearchProjectDef <defName>, researchViewX, researchViewY, techLevel, techprintCommonality, techprintCount, techprintMarketValue

    Attributes:

  • Abstract="True"
  • Name="BaseBodyPartEmpire_TierA"
  • Name="BaseBodyPartEmpire_TierB"
  • ParentName="BaseBodyPartEmpire_TierA"
  • ParentName="BaseBodyPartEmpire_TierB"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml

  • ResearchProjectDef <defName>

    Parents:

    ResearchProjectDef

    Text:

  • ArtificialMetabolism
  • BrainWiring
  • CataphractArmor
  • CircadianInfluence
  • CompactWeaponry
  • FleshShaping
  • Gunlink
  • Harp
  • Harpsichord
  • HealingFactors
  • JumpPack
  • MolecularAnalysis
  • NeuralComputation
  • NobleApparel
  • Piano
  • RoyalApparel
  • SkinHardening
  • SpecializedLimbs
  • VenomSynthesis
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml

  • ResearchSpeed

    Parents:

    statOffsets

    Text:

  • 0.2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • researchViewX

    Parents:

    ResearchProjectDef

    Text:

  • 12.00
  • 13.00
  • 15.00
  • 16.00
  • 17.00
  • 18.00
  • 2.00
  • 3.00
  • 4.00
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml

  • researchViewY

    Parents:

    ResearchProjectDef

    Text:

  • 1.50
  • 1.80
  • 3.80
  • 4.30
  • 4.5
  • 4.80
  • 4.90
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml

  • resolver

    Parents:

    SketchResolverDef

    Attributes:

  • Class="SketchResolver_MechCluster"
  • Class="SketchResolver_MechClusterWalls"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SketchResolverDefs\SketchResolvers.xml

  • resolvers

    Parents:

    RuleDef

    Children:

    resolvers <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Interior.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • resolvers <li>

    Parents:

    resolvers

    Children:

    allowRoof, interior, minRectSize, useRandomCarpet

    Attributes:

  • Class="SymbolResolver_GenericRoom"
  • Class="SymbolResolver_Interior_ConditionCauser"
  • Class="SymbolResolver_Interior_ThroneRoom"
  • Class="SymbolResolver_LandingPad"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Interior.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • resourceReadoutPriority

    Parents:

    ThingDef

    Text:

  • Middle
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml

  • resourcesFractionWhenDeconstructed

    Parents:

    ThingDef

    Text:

  • 0
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml

  • respectPopulationIntent

    Parents:

    stockGenerators <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml

  • respectTimetable

    Parents:

    GatheringDef

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml

  • restFallFactorOffset

    Parents:

    stages <li>

    Text:

  • -0.2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • returnLentColonistsInTicks

    Parents:

    nodes <li>

    Text:

  • $($lendForDays*60000)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • reversed

    Parents:

    skyfaller

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • rewardDetailsHidden

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml

  • roofCollapseDamageMultiplier

    Parents:

    building

    Text:

  • 0.2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • RoomRoleDef

    Parents:

    Defs

    Children:

    label, relatedStats, RoomRoleDef <defName>, workerClass

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml

  • RoomRoleDef <defName>

    Parents:

    RoomRoleDef

    Text:

  • ThroneRoom
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml

  • root

    Parents:

    nodes <li>, QuestScriptDef, ThingSetMakerDef

    Children:

    chance, customLetterLabel, customLetterLabelRules, customLetterText, customLetterTextRules, elseNode, factionsToDrawLeaderFrom, fixedParams, node, nodes, options, siteFaction, storeHediffAs, storePartsToAffectAs

    Attributes:

  • Class="QuestNode_Chance"
  • Class="QuestNode_GetHediff"
  • Class="QuestNode_ManhunterPack"
  • Class="QuestNode_Root_BestowingCeremony"
  • Class="QuestNode_Root_Hospitality_Refugee"
  • Class="QuestNode_Root_Mission_BanditCamp"
  • Class="QuestNode_Root_RefugeeDelayedReward"
  • Class="QuestNode_Root_ShuttleCrash_Rescue"
  • Class="QuestNode_Sequence"
  • Class="ThingSetMaker_MarketValue"
  • Text:

  • dutyDescription
  • dutyRoyalDescription
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • rootIncreasesPopulation

    Parents:

    QuestScriptDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml

  • rootMinPoints

    Parents:

    QuestScriptDef

    Text:

  • 0
  • 140
  • 150
  • 200
  • 220
  • 300
  • 350
  • 400
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml

  • rootMinProgressScore

    Parents:

    QuestScriptDef

    Text:

  • 10
  • 3
  • 4
  • 5
  • 7
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml

  • rootSelectionWeight

    Parents:

    QuestScriptDef

    Text:

  • 0.7
  • 0
  • 1.0
  • 1.1
  • 1.15
  • 1.3
  • 1.5
  • 1.9
  • 1
  • 2.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml

  • rootSelectionWeightFactorFromPointsCurve

    Parents:

    QuestScriptDef

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml

  • rotatable

    Parents:

    ThingDef

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • rotateGraphicWhenTraveling

    Parents:

    WorldObjectDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • rotateTowardsTarget

    Parents:

    mote

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • rotation

    Parents:

    children <li>

    Text:

  • 0~0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • rotationCurve

    Parents:

    skyfaller

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • rotationRate

    Parents:

    comps <li Class="CompProperties_ThrownMoteEmitter">

    Text:

  • -15~15
  • -30~30
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • roundRandom

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • royalAid

    Parents:

    RoyalTitlePermitDef

    Children:

    aidDurationDays, explosionCount, explosionRadiusRange, favorCost, intervalTicks, itemsToDrop, pawnCount, PawnKindDef, radius, targetingRange, targetingRequireLOS, warmupTicks

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • royalAskerNeedsResearchedFurniture

    Parents:

    parms

    Text:

  • $royalAskerNeedsResearchedFurniture
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml

  • royalFavorIconPath

    Parents:

    FactionDef

    Text:

  • UI/Icons/RoyalFavor
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • royalFavorLabel

    Parents:

    FactionDef

    Text:

  • honor
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • royalTitleChance

    Parents:

    PawnKindDef

    Text:

  • 0.1
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • RoyalTitleDef

    Parents:

    Defs

    Children:

    allowDignifiedMeditationFocus, awardThought, awardWorkerClass, bedroomRequirements, canBeInherited, changeHeirQuestPoints, commonality, decreeMentalBreakCommonality, decreeMtbDays, decreeTags, description, disabledJoyKinds, disabledWorkTags, favorCost, foodRequirement, grantedAbilities, label, labelFemale, lostThought, maxPsylinkLevel, minExpectation, permitPointsAwarded, permits, recruitmentDifficultyOffset, recruitmentResistanceOffset, replaceOnRecruited, requiredApparel, requiredMinimumApparelQuality, RoyalTitleDef <defName>, seniority, speechCooldown, suppressIdleAlert, tags, throneRoomRequirements

    Attributes:

  • Abstract="True"
  • Name="BaseEmpireTitle"
  • Name="BaseEmpireTitleNPC"
  • ParentName="BaseEmpireTitle"
  • ParentName="BaseEmpireTitleNPC"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • RoyalTitleDef <defName>

    Parents:

    RoyalTitleDef

    Text:

  • Baron
  • Consul
  • Count
  • Duke
  • Emperor
  • Esquire
  • Freeholder
  • Knight
  • Praetor
  • Stellarch
  • Yeoman
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • royalTitleInheritanceRelations

    Parents:

    FactionDef

    Children:

    royalTitleInheritanceRelations <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • royalTitleInheritanceRelations <li>

    Parents:

    royalTitleInheritanceRelations

    Text:

  • Child
  • Cousin
  • Grandchild
  • GreatGrandchild
  • HalfSibling
  • NephewOrNiece
  • Parent
  • Sibling
  • Spouse
  • UncleOrAunt
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • royalTitleInheritanceWorkerClass

    Parents:

    FactionDef

    Text:

  • RoyalTitleInheritanceWorker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • RoyalTitlePermitDef

    Parents:

    Defs

    Children:

    cooldownDays, description, faction, label, minTitle, permitPointCost, prerequisite, royalAid, RoyalTitlePermitDef <defName>, uiPosition, usableOnWorldMap, workerClass

    Attributes:

  • Abstract="True"
  • Name="DropResourcesBase"
  • ParentName="DropResourcesBase"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • RoyalTitlePermitDef <defName>

    Parents:

    RoyalTitlePermitDef

    Text:

  • CallLaborerGang
  • CallLaborerTeam
  • CallMilitaryAidGrand
  • CallMilitaryAidLarge
  • CallMilitaryAidSmall
  • CallOrbitalSalvo
  • CallOrbitalStrike
  • CallTransportShuttle
  • FoodDrop
  • GlitterMedDrop
  • SilverDrop
  • SteelDrop
  • TradeCaravan
  • TradeOrbital
  • TradeSettlement
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • royalTitleTags

    Parents:

    FactionDef

    Children:

    royalTitleTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • royalTitleTags <li>

    Parents:

    royalTitleTags

    Text:

  • EmpireTitle
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • rubbleShrapnelCountRange

    Parents:

    skyfaller

    Children:

    max, min

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • RuleDef

    Parents:

    Defs

    Children:

    resolvers, RuleDef <defName>, symbol

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Interior.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • RuleDef <defName>

    Parents:

    RuleDef

    Text:

  • ConditionCauserRoom
  • Interior_ConditionCauserRoom
  • Interior_ThroneRoom
  • LandingPad
  • ThroneRoom
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Interior.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • rulePack

    Parents:

    RulePackDef, TaleDef

    Children:

    include, rulesFiles, rulesStrings

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_TextCommon.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_TextCommon.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RulePackDefs\RulePacks_Namers_Factions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml

  • RulePackDef

    Parents:

    Defs

    Children:

    include, rulePack, RulePackDef <defName>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_TextCommon.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_TextCommon.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RulePackDefs\RulePacks_Namers_Factions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml

  • RulePackDef <defName>

    Parents:

    RulePackDef

    Text:

  • Gathering_Concert
  • NamerFactionEmpire
  • NamerFactionRefugee
  • NamerPersonEmpire
  • NamerPersonEmpireFemale
  • NamerSettlementEmpire
  • NamerWeaponBladelink
  • QuestConstructionDescriptionCommon
  • QuestConstructionNameCommon
  • QuestHospitalityCommon
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_TextCommon.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_TextCommon.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RulePackDefs\RulePacks_Namers_Factions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml

  • rules

    Parents:

    nodes <li>

    Children:

    rulesStrings

    Attributes:

  • TKey="DutyRulesAny"
  • TKey="DutyRulesRoyal"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • rulesFiles

    Parents:

    rulePack

    Children:

    rulesFiles <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • rulesFiles <li>

    Parents:

    rulesFiles

    Text:

  • Names/EmpireTown
  • townname_fixed->
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • rulesStrings

    Parents:

    logRulesInitiator, questContentRules, questDescriptionAndNameRules, questDescriptionRules, questNameRules, rulePack, rules

    Children:

    rulesStrings <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_TextCommon.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_TextCommon.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RulePackDefs\RulePacks_Namers_Factions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml

  • rulesStrings <li>

    Parents:

    rulesStrings

    Text:

  • and all other members of the [faction_name]
  • You'll need to satisfy any special royal needs the [lodgersLabelPlural] may have.
  • (*Threat)[hivesCount] insect hives(/Threat) will burrow up from underground.
  • (*Threat)a mech cluster(/Threat) of [threatSize]x size will deploy nearby.
  • (*Threat)a mech cluster(/Threat) will deploy nearby.
  • (*Threat)two mech clusters(/Threat) of [threatSize]x size will deploy nearby.
  • (*Threat)two mech clusters(/Threat) will deploy nearby.
  • , [civilianCountMinusOne] other [pawnLabelSingleOrPlural],
  • , another [pawnLabel],
  • [adj] [group]
  • [AdjectiveAngsty]
  • [AdjectiveBadass] [beast]
  • [AdjectiveBadass] [beasts]
  • [AdjectiveBadass]
  • [AdjectiveFriendly]
  • [AdjectiveLarge]
  • [aerial] [attack]
  • [animalAdj] [lodgersLabel]
  • [animalAdj] [lodgersLabelPlural]
  • [animalKind_label]
  • [animalKind_labelPlural]
  • [animalToHunt_indefinite]
  • [animalToHunt_label] hunting decree
  • [approachInfo] [claimInfo] [asker_nameDef] begs you for permission to stay at [map_definite] for [questDurationTicks_duration] so [lodgersPronoun] can rest and regroup.\n\nIn return, [lodgersPronoun] [offer] to work and fight for free during that time.\n\n[joinInfo] [lodgersPronoun] may also reward you later for helping [lodgersObjective] - but there is no way to know [lodgersPossessive] true intentions.\n\n[travelerInfo] not part of any faction. If you wish, you can choose to kill, arrest, sell, or harvest [lodgersObjective], without diplomatic consequences.
  • [asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] is requesting that you build a monument [buildReason].
  • [asker_faction_leaderTitle] [asker_nameFull] of [asker_faction_name] needs extra hands to help [dutyDescription].\n\n[asker_pronoun] is asking you to lend [asker_objective] [colonistCountToLend] for [lendForDays] days.\n\n[willSendShuttle]
  • [asker_faction_pawnSingular] [shuttle] [crash]
  • [asker_faction_pawnsPlural]
  • [asker_label]
  • [asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective].\n\n[enemyGroupsParagraph]
  • [asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have provoked [enemyFaction_name] into hunting [asker_objective].\n\n[enemyGroupsParagraph]
  • [asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective].\n\n[enemyGroupsParagraph]
  • [asker_nameDef] and another desperate [faction_pawnSingular] are approaching.
  • [asker_nameDef] claims to have been banished after an argument with a village leader.
  • [asker_nameDef] claims to have been chased from [asker_possessive] home by a vengeful ex-lover.
  • [asker_nameDef] claims to have lost [asker_possessive] home in a recent attack.
  • [asker_nameDef] claims to woken up from cryptosleep all alone and friendless.
  • [asker_nameDef] the [lodgerAdj]
  • [asker_nameDef], [asker_faction_leaderTitle] of [asker_faction_name], is making a request. [commonMainPart]
  • [asker_nameDef], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [commonMainPart]
  • [asker_nameDef], the commander who asked to land [asker_possessive] shuttle at [map_definite]
  • [asker_nameDef], your [asker_bestRoyalTitle], has issued a royal decree.
  • [asker_nameDef]
  • [asker_nameDef]'s [damaged] [shuttle]
  • [asker_nameDef]'s [emergency] [landing]
  • [asker_nameDef]'s [gameCondition_label]
  • [asker_nameDef]'s [insects]
  • [asker_nameDef]'s [lodgerAdj] [lodgerPlural]
  • [asker_nameDef]'s [lodgerPlural]
  • [asker_nameDef]'s [questNameInner]
  • [asker_nameDef]'s [site/site_label]
  • [asker_nameDef]'s mech [menace]
  • [asker_nameDef]'s mech cluster
  • [asker_nameDef]'s mechanoids
  • [asker_nameDef]'s mechs
  • [asker_nameDef]'s prisoners
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is looking for a safe settlement to take care of [asker_possessive] pet [lodgersLabel] [lodgers0_nameDef] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo3][commonDescEnding]
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend [lodgers0_nameFull] is interested in learning about other cultures, and [asker_pronoun] wants you to host [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can sooth the mechanoid hive.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], recently [mechViolation]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is requesting a favor. [asker_possessive] friend, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameDef], was caught writing vicious insults about [enemyFaction_leader_nameFull]'s [PersonalCharacteristic]. [asker_nameDef] is asking for you to guard [lodgers0_nameDef] for [shuttleDelayTicks_duration], until [asker_pronoun] can smooth over relations with [enemyFaction_name]. Since [enemyFaction_leader_nameDef] is the [enemyFaction_leaderTitle] of [enemyFaction_name], [enemyFaction_leader_pronoun] has sent groups of [enemyFaction_pawnsPlural] to hunt the insulter [lodgers0_nameDef].\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], has captured [lodgersCount] prisoners from an enemy faction. With no place to store them, [asker_nameDef] wants you to watch over them for [shuttleDelayTicks_duration], until [asker_possessive] prison is ready.[allLodgerInfo][threatsInfo4][commonDescEnding]
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is asking for your help. [askerEnemies] have been harassing [asker_possessive] settlements. [asker_pronoun] wants your help using signals to draw them towards [map_definite] and away from [asker_possessive] people.\n\nIf [asker_pronoun] does, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is facing repeated infestations at sites near [map_definite]. [asker_pronoun] wants to draw the infestations to you. This will provoke (*Threat)an infestation of [hivesCount] hives(/Threat).[helpersParagraph]
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo4][commonDescEnding]
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] will be hunted by mechanoids.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The mechs are tracking their former prisoners.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from an enemy jail. [asker_pronoun] wants you to guard them at [map_definite] until [asker_pronoun] can send a shuttle to collect them in [shuttleDelayTicks_duration]. [allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. The [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted.\n\n[threatDescriptionParagraph][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], wants you to help save one of [asker_possessive] caravans. The caravan is being hunted near [map_definite] by (*Threat)[numGroupsOf] [enemyFaction_pawnsPlural](/Threat) from [enemyFaction_name]. [asker_nameDef] wants you to signal the [enemyFaction_pawnsPlural] to draw them away from the caravan - and towards you.[endingCommon]
  • [asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], wants you to stash a special prisoner for [asker_objective]. The prisoner, a [lodgers0_age]-year-old [lodgers0_title] named [lodgers0_nameFull], knows embarrassing information about [asker_nameDef]'s [PersonalCharacteristic], and [asker_nameDef] doesn't want [lodgers0_objective] to be freed. You only need to keep the prisoner for [shuttleDelayTicks_duration] until the scandal passes. [allLodgerInfo][threatsInfo3][commonDescEnding]
  • [asker_nameFull], [asker_titleIndef], is calling from nearby. [asker_pronoun] has deserted the army of [asker_factionName] and is being hunted by (*Threat)a loyalty squad(/Threat). [asker_pronoun] wishes to join you at [map_definite].
  • [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] has been caught in bed with the wrong person. [asker_pronoun] imprisoned the inappropriate lover in a show of rejection. Now [asker_pronoun] wants you to keep the prisoner [lodgers0_nameFull] caged until the scandal blows over in [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo5][commonDescEnding]
  • [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name] is calling from nearby. [asker_possessive] guards were killed in an ambush. [asker_pronoun] escaped, but is now being followed by (*Threat)a manhunting [animalKindDef_label](/Threat).\n\n[asker_nameDef] wants you to keep [asker_objective] safe at [map_definite] for a few hours until [asker_possessive] shuttle can come pick [asker_objective] up.
  • [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is fleeing a troubling political situation and wants to hide out at [map_definite] for [shuttleDelayTicks_duration]. [threatsInfo5][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is having trouble landing near [map_definite] due to repeated infestations. [asker_pronoun] wants to draw the bugs to you to be dealt with. This will provoke (*Threat)an infestation of [hivesCount] hives(/Threat).[helpersParagraph]
  • [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request of you.
  • [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [asker_possessive] favorite pet, the [lodgersLabel] [lodgers0_nameDef], at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo5][commonDescEnding]
  • [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. The [lodgersLabelPlural] are [asker_nameDef]'s favorite pets, and [asker_pronoun] wants them to see the world outside [asker_possessive] royal court. [healthInfo][threatsInfo6][commonDescEnding]
  • [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is traveling near [map_definite]. [asker_pronoun] is being followed by [threat] and wants your help using signals to draw them towards [map_definite].\n\nIf you do, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.
  • [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], recently lost a scout to (*Threat)a manhunting [animalKind_label](/Threat). [asker_pronoun] wants to draw it towards you to be killed, to uphold [asker_possessive] honor.[endSection]
  • [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], recently lost a scouting party to a pack of (*Threat)[animalCount] manhunting [animalKind_labelPlural](/Threat). [asker_pronoun] wants to draw the beasts towards you to be killed, to uphold [asker_possessive] honor.[endSection]
  • [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], seeks your help. [asker_nameDef]'s royal archaeologists recently extracted [lodgersCount] prisoners from an ancient cryptosleep vault, and intend to question them. To keep the prisoners secret from court rivals, [asker_nameDef] wants you to hold them for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo6][commonDescEnding]
  • [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], wants to perform a low-power test of one of [asker_possessive] ship's area-attack weapons. If [asker_pronoun] does, [gameConditionDescriptionFuture].\n\nSince you are a local landholder under imperial law, [asker_nameDef] needs your honorable permission to proceed.
  • [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], wants to stay at [map_definite] for [shuttleDelayTicks_duration] with [lodgersCountMinusOne] court [allyAllies]. [threatsInfo6][allLodgerInfo][goodwillForMood][commonDescEnding]\n\n[joinerEnding]
  • [asker_objective]
  • [asker_objective]self
  • [asker_possessive] enemies
  • [asker_possessive]
  • [asker_pronoun] will send a shuttle to pick up the [colonists].
  • [asker_pronoun]
  • [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] is requesting that you build a monument [buildReason].
  • [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] needs people to help [dutyRoyalDescription].\n\n[asker_pronoun] is asking you to lend [colonistCountToLend] to serve [asker_objective] for [lendForDays] days.\n\n[willSendShuttle]
  • [athe] [lodgerAdj] [lodgerSingle]
  • [attack] [work]
  • [ATTENDER_nameDef] attending [ORGANIZER_nameDef]'s concert
  • [ATTENDER_nameDef] listening to [ORGANIZER_nameDef]'s performance
  • [ATTENDER_nameFull] absorbed in the sound [circumstance_group]
  • [ATTENDER_nameFull] enjoying [ORGANIZER_nameFull]'s performance [circumstance_group]
  • [ATTENDER_nameFull] listening quietly, [circumstance_group]
  • [ATTENDER_nameFull] swaying to the music [circumstance_group]
  • [beginSyl][endSyl]
  • [beginSyl][middleSyl][endSyl]
  • [beginSyl][middleSyl][middleSyl][endSyl]
  • [colonistsToLendCount] colonists
  • [commanderLandingDesc] has died.\n\n[failLetterEndingCommon]
  • [commanderLandingDesc] was not on board when the shuttle departed.\n\n[goodwillSomeCiviliansLost]\n\n[failLetterEndingCommon]
  • [commanderLandingDesc], has escaped. [asker_pronoun] is grateful for the help [asker_pronoun] received at [map_definite].\n\n[successLetterEndingCommon]
  • [commanderLandingDesc], has escaped.\n\n[goodwillSomeCiviliansLost]\n\n[successLetterEndingCommon]
  • [constAdj] [construction]
  • [countToHunt] [animalToHunt_labelPlural]
  • [damaged] [shuttle]
  • [decreeIntro]
  • [defToProduce_label] production decree
  • [emergency] [landing]
  • [empire] of [ofThing]
  • [enemiesLabel] have set up a camp and are harassing caravans of [asker_faction_name]. [asker_nameDef] is planning an aerial assault on the camp, which is guarded by [enemiesCount] [enemiesLabel]. [asker_pronoun] wants you to provide [soldiers] to carry out the attack.\n\n[asker_pronoun] will send a shuttle to pick up your fighters, bring them to the attack site, and take them home afterward. They will be fed en-route.\n\nOnce the attack begins, you must defeat all enemies and turrets within [timeoutTicks_duration].
  • [enemyFaction_leaderTitle]
  • [enemyFaction_pawnsPlural] for Favor
  • [enemyFaction_pawnsPlural] from the [enemyFaction_name] have arrived. They will attack the [asker_faction_pawnsPlural] who crashed at [map_definite].\n\nDefend the [asker_faction_pawnsPlural] until their rescue shuttle arrives in [rescueShuttleAfterRaidDelay_duration].
  • [enemyFaction_pawnsPlural] of Fortune
  • [enemyFaction_pawnsPlural]
  • [faction_name] is ready to grant [pawn_definite] the title of [newTitle] and the power of a level [psylinkLevel] psylink in a bestowing ceremony.\n\nThe bestower will arrive by shuttle and perform the ceremony.\n\nThe bestower will only give a title if any throneroom requirements are satisfied.\n\nYou can betray the bestower to steal psylink neuroformers, but this will make [faction_name] your enemy.\n\nIf you miss or fail this ceremony, there will be another opportunity later. If the bestower or guards are harmed for any reason, there will be diplomatic consequences.
  • [factionOpponent_nameDef] has learned that one of the members of the [faction_name] is no longer at [map_definite]. [factionOpponent_nameDef] wanted all members of the [faction_name] to die and has therefore retracted [factionOpponent_possessive] offer.
  • [factionOpponent_nameDef] promised you a reward if you killed [asker_nameDef] [otherMembers]. [factionOpponent_pronoun] has heard news this has been done and is sending you the following via drop pod (total value [betrayalRewardMarketValue_money]):\n\n[betrayalRewards].\n\n[questOver]
  • [factionOpponent_nameDef], a [factionOpponent_faction_pawnSingular] of [factionOpponent_faction_name], has learned that [asker_nameDef] [otherLodgers] [areIs] being hosted at [map_definite]. [factionOpponent_pronoun] is enemies with [asker_nameDef] and wants to see [asker_objective] dead.\n\n[factionOpponent_pronoun] will send you the following reward if you kill all members of [faction_name] (total value [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]
  • [failLetterEndingQuest]\n\nYour relations with [asker_faction_name] have decreased by [goodwillPenalty].
  • [failLetterEndingQuest]
  • [gameCondition_indefinite] for [asker_nameDef]
  • [gameCondition_label] for Pay
  • [gameConditionDescriptionFuture].
  • [healthInfo][minMoodInfo][workInfo]
  • [helperKind_label]
  • [helperKind_labelPlural]
  • [helpersParagraph]
  • [helpersParagraph]The [animalKindLabelCorrect] will arrive at [map_definite] [manhuntersDelayTicks_duration] after you accept.
  • [ImperialNameFirstFemale] [ImperialNameLast]
  • [ImperialNameFirstFemale] [WordImperial]
  • [ImperialNameFirstMale] [ImperialNameLast]
  • [ImperialNameFirstMale] [WordImperial]
  • [INITIATOR_nameDef] psychically hypnotized [RECIPIENT_nameDef] into a warm, pleasant state of mind.
  • [INITIATOR_nameDef] psychically suggested that [RECIPIENT_nameDef] calm down, ending [RECIPIENT_possessive] mental break.
  • [INITIATOR_nameDef] psychically suggested that [RECIPIENT_nameDef] drop [RECIPIENT_possessive] guard.
  • [INITIATOR_nameDef] psychically suggested that [RECIPIENT_nameDef] should feel a new romantic desire.
  • [INITIATOR_nameDef] used words and psychic suggestion to inspire [RECIPIENT_nameDef].
  • [intro]The [asker_faction_leaderTitle] of [asker_faction_name] will perform a customary visit with any Count of his domain upon request. Invite him, satisfy his royal needs for [shuttleDelayTicks_duration], and all of you can ride the shuttle to the Imperial flotilla. You may then join the Imperial court, or escape to a new life among the stars.
  • [joiner_nameDef] and the [animalKind_label]
  • [joiner_nameDef] and the [animalKind_labelPlural]
  • [joiner_nameDef] and the [gameCondition_label]
  • [joiner_nameDef] and the [site/site_label]
  • [joiner_nameDef]'s [animalKind_label]
  • [joiner_nameDef]'s [animalKind_labelPlural]
  • [joiner_nameDef]'s [gameCondition_label]
  • [joiner_nameDef]'s [problem]
  • [joiner_nameDef]'s [site/site_label]
  • [joiner_nameDef]'s bugs
  • [joiner_nameDef]'s hives
  • [joiner_nameDef]'s infestation
  • [joiner_nameDef]'s insects
  • [joiner_nameDef]'s Many Enemies
  • [joiner_nameDef]'s Many Friends
  • [joiner_possessive] enemies
  • [letterIntroArrested]\n\n[appalledButNoAction]
  • [letterIntroArrested]\n\n[decidedToLeave]
  • [letterIntroArrested]\n\n[turnedViolent]
  • [letterIntroDeath]\n\n[appalledButNoAction]
  • [letterIntroDeath]\n\n[decidedToLeave]
  • [letterIntroDeath]\n\n[turnedViolent]
  • [letterIntroViolated]\n\n[appalledButNoAction]
  • [letterIntroViolated]\n\n[decidedToLeave]
  • [letterIntroViolated]\n\n[turnedViolent]
  • [lodgerAdj] [lodgerPlural]
  • [lodgerCount] desperate [faction_pawnsPlural] are approaching. Their leader is called [asker_nameDef].
  • [lodgerIndef] in danger
  • [lodgerIndef] in the crosshairs
  • [lodgerIndef] needing help
  • [lodgerIndef] under threat
  • [lodgerIndef] with enemies
  • [lodgers0_label]
  • [lodgers0_nameDef] recently [mechViolation], and has been targeted by a mechanoid hive.
  • [lodgers0_nameDef] recently [mechViolation], and has been targeted by an orbiting mechanoid swarm.
  • [lodgers0_nameDef]
  • [lodgers0_objective]
  • [lodgers0_possessive]
  • [lodgers0_pronoun]
  • [lodgersLabel] arrested: Anger
  • [lodgersLabel] arrested: Departure
  • [lodgersLabel] arrested: Revenge
  • [lodgersLabel] died: Anger
  • [lodgersLabel] died: Departure
  • [lodgersLabel] died: Revenge
  • [lodgersLabel] violated: Anger
  • [lodgersLabel] violated: Revenge
  • [lodgersLabel]
  • [lodgersLabel]-sitting
  • [lodgersLabelPlural]
  • [lodgersLabelSingOrPluralDef] [areIs] sick with blood rot and will require daily treatment. The disease can be slowed with high-quality care and medicine, but generally cannot be cured outright. If the disease becomes severe [lodgersLabelSingOrPluralDef] will die, so ensure you have the necessary medical supplies.
  • [lodgersLabelSingOrPluralDef] [areIs] suffering from paralytic abasia and must be kept in bed.
  • [lodgersLabelSingularOrPlural] arrived
  • [lodgersLabelSingularOrPlural] leaving
  • [lodgersPawnKind_label]
  • [lodgersPawnKind_labelPlural]
  • [lodgersSingularOrPluralDef] [hasHave] arrived. [lodgersPronoun] will stay with you for [questDurationTicks_duration] so [lodgersPronoun] can rest and regroup.
  • [lodgersSingularOrPluralDef] [whoAskedToStay] [areIs] turning against you!\n\nIt seems [lodgersPronoun] had this treachery planned all along.
  • [menace] cluster
  • [menace] pods
  • [nameAnimal]
  • [NameAnimalFemale]
  • [NameAnimalMale]
  • [NameAnimalUnisex]
  • [nameBased]
  • [NamePerson]
  • [noun][verber]
  • [numGroupsOf] [enemyFaction_pawnsPlural]
  • [ORGANIZER_nameDef] performing a concert
  • [ORGANIZER_nameFull] inviting the crowd to sing along
  • [ORGANIZER_nameFull] performing a difficult piece [circumstance_group]
  • [ORGANIZER_nameFull] playing an inspiring song
  • [ORGANIZER_nameFull] playing their signature song [circumstance_group]
  • [othersWillNotAccept], and {PAWNSALIVECOUNT_multiple ? have : has } decided to leave.
  • [othersWillNotAccept], and {PAWNSALIVECOUNT_multiple ? have : has } turned violently against you.
  • [pawn_definite]'s [newTitle] ceremony
  • [pawnLabel]
  • [pawnLabelPlural]
  • [PersonJob]
  • [plantToHarvest_label] harvest decree
  • [Quantity_adjphrase] [Animal]s listen attentively.
  • [Quantity_adjphrase] [Animal]s listen nearby.
  • [Quantity_adjphrase] [PersonJob]s dance along.
  • [Quantity_adjphrase] [PersonJob]s listen nearby.
  • [questNameInner]
  • [requiredPawnCount] soldier
  • [requiredPawnCount] soldiers
  • [rewardGiver_nameDef] has contacted you. [rewardDelayTicks_duration] ago, you helped [rewardGiver_objective] in desperate circumstances.\n\nSince then, [rewardGiver_pronoun] has gotten back on [rewardGiver_possessive] feet, and now [rewardGiver_pronoun] wants to reward you properly for your help. [rewardGiver_pronoun] is sending you the following via drop pod:\n\n[listOfRewards]
  • [shuttle] [crash]
  • [site/enemyFaction_name]
  • [site/enemyFaction_pawnsPlural] of [site/enemyFaction_name]
  • [site/site_label] for [asker_nameDef]
  • [site/site_label] for Pay
  • [target] [attack]
  • [threatDescriptionParagraph]
  • [titleHeir_nameDef]'s inheritance
  • [townname_fixed]
  • [townname_wordgen]
  • [violence] for Favor
  • [violence] for Hire
  • [violence] for Profit
  • [violence] of Fortune
  • [WordImperial] [WordImperial]
  • [WordImperial][townend]
  • [WordImperial]
  • [worker] Lending
  • [worker] Outsourcing
  • [worker]s for [asker_faction_name]
  • \n - [thingToProduceLabel]
  • \n(*Threat)[groupsOf](/Threat) from [enemyFaction_name] have been harassing [asker_possessive] caravans in the area. [asker_nameDef] asks that you send them a challenge message, attracting them to attack and eliminating the threat yourself.[endingCommon]
  • \n[allThreats]
  • \n[asker_nameDef] knows the location of key outpost containing everything needed to develop psychic powers:\n\n[sitePart1_itemStashContents]
  • \n[asker_pronoun] will bestow [royalFavorReward] [asker_faction_royalFavorLabel] on whoever accepts this quest. This is enough [asker_faction_royalFavorLabel] to receive the royal title of Yeoman, and all benefits that come with it - including the first level of psychic powers.
  • \n[commonEnding]
  • \n[condDesc]
  • \n[decreeThreatInfo]
  • \n[joiner_nameDef] is too frantic to offer more information.
  • \n[joiner_pronoun] begs for safety and offers to join you at [map_definite].[joiner_relationInfo]
  • \n[monumentRequiredResources]
  • \n\n[asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. [enemyGroupsParagraph]
  • \n\n[asker_nameDef]'s enemies have some provoked a mechanoid hive into hunting the prisoners, so it will send mechanoid attack groups. [enemyGroupsParagraph]
  • \n\n[asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective]. [enemyGroupsParagraph]
  • \n\n[asker_nameDef]'s enemies provoked mechanoids into to hunting [asker_objective]. [enemyGroupsParagraph]
  • \n\n[bloodRotInfo]
  • \n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] are trying to kill poor little [lodgers0_nameDef] to get at [asker_nameDef]. If you accept [lodgers0_nameDef], [enemyGroupsParagraph]
  • \n\n[helpersCount] [helperKind_labelPlural] will be placed under your control. You will have to feed and house them, but they may die in battle without consequence.\n\n
  • \n\n[helpersCount] [helpersLabelSingOrPlural] [helpersHasHave] been sent to assist you.
  • \n\n[lodgers0_nameDef] is a gift promised to [asker_nameDef]'s child for a marriage ceremony. To try to prevent the marriage, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after [lodgers0_objective]. If you accept [lodgers0_nameDef], [enemyGroupsParagraph]
  • \n\n[lodgers0_nameDef] recently spat on the most loved child of [enemyFaction_leader_nameFull], [enemyFaction_leaderTitle] of [enemyFaction_name]. [enemyFaction_leader_nameDef] will send [enemyFaction_pawnsPlural] to seek revenge on any who would protect [lodgers0_objective]. [enemyGroupsParagraph]
  • \n\n[lodgers0_nameDef] was recently caught [wrongAct]. Seeking revenge, [enemyFaction_pawnsPlural] will come for [lodgers0_objective] as long as [lodgers0_pronoun] is with you. [enemyGroupsParagraph]
  • \n\n[lodgersLabelSingOrPluralDef] [appreciateAppreciates] quality accommodation. You will gain goodwill with [asker_faction_name] if you keep [theirHisHer] average mood above 50%.
  • \n\n[lodgersLabelSingOrPluralDef] will not do any work.
  • \n\n[paralyzedInfo]\n\n[bloodRotInfo]
  • \n\n[paralyzedInfo]
  • \n\n[pawnKindsParagraph][helpersParagraph]If you accept, the [enemyFaction_pawnsPlural] will arrive in [firstRaidDelayTicks_duration].
  • \n\n[pawnKindsParagraph]\n\nIf you accept, the [enemyFaction_pawnsPlural] will arrive in [firstRaidDelayTicks_duration].
  • \n\n[threatsInfoMechClustersMultiAnimal] [enemyGroupsParagraph]
  • \n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]
  • \n\n[threatsInfoMechClustersSingleAnimal] [enemyGroupsParagraph]
  • \n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]
  • \n\n[threatsInfoMechRaidsMultiAnimal] [enemyGroupsParagraph]
  • \n\n[threatsInfoMechRaidsMultiHuman] [enemyGroupsParagraph]
  • \n\n[threatsInfoMechRaidsSingleAnimal] [enemyGroupsParagraph]
  • \n\n[threatsInfoMechRaidsSingleHuman] [enemyGroupsParagraph]
  • \n\nA [helperKind_label] will be placed under your control. You will have to feed and house [helpers0_objective], but [helpers0_pronoun] may die in battle without consequence.\n\n
  • \n\nIf the monument is destroyed within [keepMonumentTicks_duration] days of construction, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].
  • \n\nOthers will take the opportunity to try to kill the [asker_faction_leaderTitle], and will attack with great intensity. Be prepared to defend.
  • \n\nThe [lodgersLabelPlural] are necessary for [asker_nameDef] to fulfill an important trade promise. To provoke conflict, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after them. If you accept the [lodgersLabelPlural], [enemyGroupsParagraph]
  • \n\nThe animal rescue activists stole [lodgers0_nameDef] from a slaughtering ceremony being held by [enemyFaction_name]. Now the [enemyFaction_pawnsPlural] are coming to seek revenge. If you accept [lodgers0_nameDef], [enemyGroupsParagraph]
  • \n\nThe pods contain these dangers:
  • \n\nThe prisoners committed a string of murders against the [enemyFaction_pawnsPlural] of [enemyFaction_name], and their victims' families will send raids to seek revenge. [enemyGroupsParagraph]
  • \n\nThe prisoners have a paid rescue contract with [enemyFaction_name], so they will send [enemyFaction_pawnsPlural] after you. [enemyGroupsParagraph]
  • \n\nThe prisoners recently [mechViolation], and have been targeted by a mechanoid hive. [enemyGroupsParagraph]
  • \n\nThe travelers recently [mechViolation], and have been targeted by an orbiting mechanoid swarm. [enemyGroupsParagraph]
  • \n\nThese travelers were recently invited to an important ceremony with [enemyFaction_name], but showed up drunk and profaned the ritual. [enemyFaction_name] is now sending raids after them. [enemyGroupsParagraph]
  • \n\nUnfortunately, [asker_nameDef]'s court rivals are paying [enemyFaction_name] to try to break the lover out and bring the story to light. [enemyGroupsParagraph]
  • \n\nUnfortunately, [asker_nameDef]'s court rivals have provoked mechanoids attacks from [enemyFaction_name] to try to break the lover out and bring the story to light. [enemyGroupsParagraph]
  • \n\nUnfortunately, [enemyFaction_name] is hunting the [lodgersLabelPlural] to try to hurt [asker_nameDef] personally. If you accept the [lodgersLabelPlural], [enemyGroupsParagraph]
  • \n\nUnfortunately, [enemyFaction_name] wants to spread the shameful story and is sending raids to break [lodgers0_nameDef] out of jail. [enemyGroupsParagraph]
  • \n\nUnfortunately, [enemyFaction_pawnsPlural] from [enemyFaction_name] revered the vault that the prisoners were extracted from. They'll send raids to seek revenge on anyone who holds them. [enemyGroupsParagraph]
  • \n\nUnfortunately, [enemyFaction_pawnsPlural] from [enemyFaction_name] were guarding the vault that the prisoners were extracted from. They'll send mechanoids to hunt down the lost sleepers. [enemyGroupsParagraph]
  • \n\nUnfortunately, these [lodgersLabelPlural] were recently implicated in the death of a [victim]. Now, [enemyFaction_pawnsPlural] from [enemyFaction_name] are hunting them for ritual revenge. If you accept the [lodgersLabelPlural], [enemyGroupsParagraph]
  • \n\nyou must keep the mood of [lodgersLabelSingOrPluralDef] above [lodgersMoodThreshold_percent].
  • \nAfter completion, you'll have to protect the monument for [haveToProtectForTicks_duration]. If any piece of it is destroyed, [asker2]'s enforcement system will activate and [threatDescription]
  • \nBeware - If you accept [asker_nameDef], you will become an enemy of [asker_factionName]! The pursuing loyalty squad will attack immediately. It is composed of: \n\n[raid/raidPawnKinds]
  • \nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task. You'll receive the rewards when you finish construction.[dontDestroyMonument]
  • \nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task.
  • \nDesperate to stay hidden, [joiner_nameDef] claims to be unable to tell you more about [joiner_objective]self.
  • \nDuring his visit, you must keep his mood above [lodgersMoodThreshold_percent]. This means providing royal perquisites like a lavish bedroom.[threatsInfo]
  • \nEarning the title of Count means completing quests to earn [asker_faction_royalFavorLabel] with [asker_faction_name]. It may take years to finally achieve the title of Count.
  • \nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.
  • \nIf the monument is destroyed within [keepMonumentTicks_duration] days after completion, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].
  • \nIf you accept [joiner_nameDef], both [raid1/enemyFaction_name] and [raid2/enemyFaction_name] will raid you in [raidDelayTicks_duration].
  • \nIf you accept [joiner_nameDef], the manhunting [animalKind_label] will follow in [manhuntersDelayTicks_duration].
  • \nIf you accept [joiner_nameDef], the manhunting [animalKind_labelPlural] will follow in [manhuntersDelayTicks_duration].
  • \nIf you accept [joiner_objective], [joinersEnemies] will set up a site nearby to harass you. [site/allSitePartsDescriptions]
  • \nIf you accept, (*Threat)an infestation of [hivesCount] hives(/Threat) will begin in [infestationDelayTicks_duration].
  • \nOnly accept if you wish to fight against [asker_factionName] and develop your psycasters on your own. You will have one year to attack the outpost before it is moved.
  • \nThe [asker_faction_leaderTitle] will bring four of his personal guards and place them under your command. You must house these guards, but the [asker_faction_leaderTitle] will not complain if they are killed or unhappy.
  • \nThe mechanoid cluster will be initially dormant. It may have a countdown activator, or it may stay dormant forever until disturbed.[helpersParagraph]
  • \nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):
  • \nThe threat will remain until you go to destroy it.
  • \nThere's some kind of threat following [joiner_nameDef], but [joiner_pronoun] is unwilling to say what it is or when it might follow. [joiner_pronoun] is also unwilling to tell you more about [joiner_objective]self.
  • \nYou may need to plant and grow the [plantToHarvest_label] first.
  • \nYou must build a monument. It is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):
  • \nYou must harvest [plantToHarvest_label] x[harvestItemCount].
  • \nYou must hunt or slaughter [animalToHuntWithCount].
  • \nYou must keep the monument safe for [keepMonumentTicks_duration] after completion, otherwise [asker_nameDef] will be unhappy.
  • \nYou must keep the visitors at [map_definite] and not send them anywhere else. If you fail this quest or migrate, you will have another chance at it later.
  • \nYou must produce:
  • \nYou'll receive the rewards when you finish construction.
  • {FACTION_leaderNameDef} thanks you for allowing {FACTION_leaderObjective} to stay at [map_definite] for these [questDurationTicks_duration]. {FACTION_leaderPronoun} is now moving on with {FACTION_leaderPossessive} people.\n\n{FACTION_leaderNameDef} says {FACTION_leaderPronoun} won't forget what you've done.
  • {SUBJECT_definite} the [lodgersLabel]
  • {SUBJECT_definite}, [oneOfThe] has died.
  • {SUBJECT_definite}, [oneOfThe], was violated by surgery.
  • {SUBJECT_definite}, the [lastOrNot] desperate [faction_pawnSingular] [whoAskedToStay], has died.\n\n[questOver]
  • {SUBJECT_definite}
  • =1)->
  • =2)->
  • =2,generateThreats==false,priority=1)->
  • =2,generateThreats==true,threatType==MechClusters,priority=1)->
  • =2,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->
  • =2,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->
  • =2,priority=1)->
  • =3)->
  • 0,priority=1)->
  • 1 colonist
  • 1)->
  • 1,threatSize==1)->
  • 1,threatSize>
  • a (*Threat)manhunting [animalKind_label](/Threat)
  • A [AdjectiveBadass] [beast]
  • a [animalAdj] [lodgersLabel]
  • a [asker_royalTitleInCurrentFaction]
  • A [constAdj] [construction]
  • A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] admits [joiner_pronoun] profaned a peace ritual between [raid1/enemyFaction_name] and [raid2/enemyFaction_name]. Now they are both chasing [joiner_objective]!
  • A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] is begging to join you at [map_definite].[joiner_relationInfo]
  • A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] says (*Threat)a manhunting [animalKind_label](/Threat) is hunting [joiner_objective]!
  • A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] says (*Threat)a pack of [animalCount] manhunting [animalKind_labelPlural](/Threat) are hunting [joiner_objective]!
  • A [joiner_age]-year-old [joiner_title] named [joiner_nameDef] is calling from nearby. [joiner_pronoun] says [joiner_pronoun] poisoned an underground insect colony, but now [joiner_pronoun] is soaked in insect pheromones and the bugs are hunting [joiner_objective]!
  • A [joiner_age]-year-old [joiner_title] named [joiner_nameFull] is calling for help! [joiner_pronoun] is hiding from [hidingFrom]. [joiner_pronoun] wants to flee and join you at [map_definite].[joiner_relationInfo]
  • A [joiner_age]-year-old [joiner_title] named [joiner_nameFull] is calling from nearby. [joiner_pronoun] is hiding from [threat]. [joiner_pronoun] wants to flee [joiner_possessive] hiding spot and join you at [map_definite].[joiner_relationInfo]
  • A [lodgers0_title] named [lodgers0_nameFull] wants you to protect [lodgers0_objective] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo1][commonDescEnding]\n\n[joinerEnding]
  • a [lodgers0_title]
  • a delayed reward for refugee quest
  • A desperate [faction_pawnSingular] named [asker_nameDef] is approaching.
  • a friend
  • a gang of cannibals
  • A group of [lodgersCount] travelers want you to host them at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo2][commonDescEnding]\n\n[joinerEnding]
  • a group of mechanoids
  • a hostile machine persona whom [joiner_pronoun] recently awoke
  • A machine persona in an orbiting ship wants to perform some planetary experiments. However, if she carries out her experiment, [gameConditionDescriptionFuture].\n\nShe is concerned about getting in trouble with the ethical review board, and is asking for your consent.
  • a malfunctioning climate control satellite
  • a malfunctioning weather control satellite
  • A mechanoid cluster has landed not far from [map_definite]. [allSitePartsDescriptions]\n\nThe mech cluster will remain until you send a team there to attack and destroy it.
  • A mechanoid swarm has been attacking [asker_possessive] settlements. [asker_pronoun] wants you to signal the mechs to distract them while [asker_pronoun] clears the hive. If you do, (*Threat)a mechanoid cluster(/Threat) will land at [map_definite].[dangersDescription]
  • A mysterious message has arrived. It seems it was transmitted by a machine persona that refuses to name itself. The message asks that you build a very specific monument.
  • A new site has appeared nearby.\n\n[allSitePartsDescriptions]
  • a new site will appear nearby, where [allSitePartsDescriptions] This threat will remain until you go destroy it.
  • a noble
  • a pack of (*Threat)[animalCount] manhunting [animalKind_labelPlural](/Threat) will arrive.
  • a pack of (*Threat)[animalCount] manhunting [animalKind_labelPlural](/Threat)
  • a pack of starving wolves
  • a royal
  • A shuttle of [asker_faction_name] has taken damage and is seeking a place to land. Its commander [asker_nameDef] wants to land at [map_definite].\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] will attack the crashed shuttle site in an attempt to kill its occupants. You must defend them.\n\nThe shuttle contains [asker_nameDef][andOtherCivilians] and [soldiers_count] [soldiers0_kind]s. The commander [andCivilians] must be rescued, but the [soldiers0_kind]s may be sacrificed.\n\nAfter [rescueDelay_duration], a rescue shuttle will come to pick up the survivors. You'll need to get them all on board within [leaveDelay_duration].
  • A trader is calling from nearby. [threat] are hunting him! He is asking you to signal them and draw them towards [map_definite] so he can escape.\n\nIf you send the signal, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.
  • A trader is calling. (*Threat)A wild [animalKind_label](/Threat) is hunting him! He wants your help to draw the beast away from him.[endSection]
  • A trader is calling. A pack of (*Threat)[animalCount] wild [animalKind_labelPlural](/Threat) are hunting him! He wants your help to draw the animals away from him.[endSection]
  • A vengeful machine persona is threatening the [asker_faction_pawnsPlural] of [asker_faction_name]. [asker_faction_leaderTitle] [asker_nameFull] wants you to send a message to the persona accepting responsibility for their transgressions.\n\nIf you do, the persona will turn its anger on you. [gameConditionDescriptionFuture].
  • a vengeful machine persona who [joiner_pronoun] recently offended
  • a
  • adj->
  • adjAny->
  • adorable
  • aerial
  • aerial->
  • aetium
  • aetor
  • aeum
  • air
  • allies
  • allLodgerInfo->
  • allLostLetterLabel->
  • allLostLetterText->
  • ally
  • allyAllies(lodgersCountMinusOne==1)->
  • allyAllies(lodgersCountMinusOne>
  • am
  • amazing
  • ambushed
  • an ally
  • An animal rescue organization wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo2][commonDescEnding]
  • An animal rescue organization wants you to take care of a [lodgersLabel] named [lodgers0_nameDef] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo1][commonDescEnding]
  • an aristocrat
  • An orbiting research ship wants to test a new type of insect pheromone. If you agree, they'll sweep [map_definite] with the pheromone, provoking (*Threat)an infestation of [hivesCount] hives(/Threat).[helpersParagraph]
  • An orbiting ship captain wants you to guard [lodgersCount] prisoners at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo2][commonDescEnding]
  • An orbiting ship captain wants you to guard a prisoner named [lodgers0_nameFull] at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo1][commonDescEnding]
  • and [pawnLabel]
  • and [pawnLabelPlural]
  • and another [lodgersLabel]
  • and several [lodgersLabelPlural]
  • andCivilians(civilians_count==1)->
  • andCivilians(civilians_count==2)->
  • andCivilians(civilians_count>
  • andOtherCivilians(civilians_count==1)->
  • andOtherCivilians(civilians_count==2)->
  • andOtherCivilians(civilians_count>
  • angered a machine persona somehow
  • animal
  • animalAdj(generateThreats==true)->
  • animalAdj->
  • animalKindLabelCorrect(animalCount==1)->
  • animalKindLabelCorrect(animalCount>
  • animals
  • animalToHuntWithCount(countToHunt!=1)->
  • animalToHuntWithCount(countToHunt==1)->
  • Any remaining [lodgersLabelPlural] will now leave.
  • appalledButNoAction->
  • appreciate
  • appreciateAppreciates(lodgersCount==1)->
  • appreciateAppreciates(lodgersCount>
  • appreciates
  • approach
  • approachInfo(lodgerCount==1)->
  • approachInfo(lodgerCount==2)->
  • approachInfo(lodgerCount>
  • ar
  • are
  • areIs(lodgerCount==1)->
  • areIs(lodgerCount>
  • areIs(lodgersCount==1)->
  • areIs(lodgersCount>
  • aristocrats
  • Ascendance
  • Ascension
  • asker2(asker_factionLeader==True)->
  • asker2(asker_royalInCurrentFaction==True)->
  • asker2(askerIsNull==true)->
  • askerDiedLetterLabel->
  • askerDiedLetterText->
  • askerEnemies(priority=-1)->
  • askerEnemies(priority=1,site/MechCluster_exists==True)->
  • askerEnemies(priority=1,site/Outpost_exists==True)->
  • askerEnemies(priority=1,site/SleepingMechanoids_exists==True)->
  • askerEnemies->
  • askerLostLetterLabel->
  • askerLostLetterText->
  • assault
  • assembly
  • athe->
  • Attack
  • attack->
  • attempted to hack a mechanoid control node
  • attempted to steal from an ancient storage site
  • awesome
  • base
  • Battle
  • beast(p=4)->
  • beast
  • beast->
  • beasts(p=4)->
  • beasts
  • beasts->
  • beginSyl->
  • bender
  • Betrayal offer: [factionOpponent_nameDef]
  • Betrayal reward retracted
  • Betrayal reward: [factionOpponent_nameDef]
  • Betrayal
  • betrayalOfferFailedLetterLabel->
  • betrayalOfferFailedLetterText->
  • betrayalOfferLetterLabel->
  • betrayalOfferRewardLetterLabel->
  • betrayalOfferRewardLetterText->
  • betrayalOffserLetterText->
  • blood
  • bloodRotInfo->
  • Bloodshed
  • blueprint
  • breaker
  • bringer
  • bugs
  • building
  • buildReason->
  • busted
  • camp
  • Caravans of [asker_faction_name] are being harassed by [manhuntingBeastIndef]. [asker_faction_leaderTitle] [asker_nameFull] wants your help to draw the beasts away from the caravans.[endSection]
  • castaways
  • chaos
  • child
  • circumstance_phrase->
  • civilian
  • civilians
  • claimInfo(lodgerCount==1)->
  • claimInfo(lodgerCount>
  • Colonist
  • colonistCountToLend(colonistsToLendCount==1)->
  • colonistCountToLend(colonistsToLendCount>
  • colonists(colonistsToLendCount==1)->
  • colonists(colonistsToLendCount>
  • colonists
  • Combat
  • commanderLandingDesc->
  • commonDescEnding->
  • commonEnding->
  • commonMainPart->
  • Commonwealth
  • Compensated [violence]
  • condDesc(gameCondition==ColdSnap)->
  • condDesc(gameCondition==EMIField)->
  • condDesc(gameCondition==HeatWave)->
  • condDesc(gameCondition==PsychicDrone)->
  • condDesc(gameCondition==PsychicSuppression)->
  • condDesc(gameCondition==ToxicFallout)->
  • condDesc(gameCondition==VolcanicWinter)->
  • condDesc(gameCondition==WeatherController)->
  • Conflict
  • constAdj(p=20)->
  • constAdj->
  • construction(p=2)->
  • construction(p=3)->
  • construction
  • construction->
  • contain an outbreak of [disease]
  • Contract [worker]s
  • contract prison
  • crash
  • crash->
  • crusher
  • damaged
  • damaged->
  • danger
  • dangerous
  • dangersDescription(priority=1)->
  • dangersDescription->
  • death
  • debt
  • decidedToLeave->
  • decreeIntro->
  • decreeThreatInfo->
  • defaultSiteAppearedLetterLabel->
  • defaultSiteAppearedLetterText->
  • Defense
  • desc_sentence->
  • descent
  • desperate
  • destitute
  • disease->
  • displaced
  • doe-eyed
  • doer
  • dogged
  • Dominion
  • dontDestroyMonument(priority=-10)->
  • dontDestroyMonument->
  • doom
  • dor
  • down
  • drained
  • dreadful
  • drifter
  • drifters
  • dusty
  • dutyDescription->
  • dutyRoyalDescription->
  • edifice
  • emergency
  • emergency->
  • empire(p=4)->
  • Empire
  • empire->
  • endingCommon(helpersCount==0)->
  • endingCommon(helpersCount>
  • endSection->
  • endSyl->
  • enemyGroupsParagraph->
  • Eternity
  • exhausted
  • explore a swamp
  • extravagant
  • failing
  • failLetterEndingCommon(askerIsNull==true,priority=1)->
  • failLetterEndingCommon->
  • failLetterEndingQuest->
  • family
  • fear
  • fearful
  • Fighting
  • fleeing
  • flu
  • For unknown reasons, the [lodgersLabel] has been targeted by a mechanoid hive.
  • For unknown reasons, the [lodgersLabel] has been targeted by an orbiting mechanoid swarm.
  • For unknown reasons, the [lodgersLabelPlural] have been targeted by a mechanoid hive.
  • For unknown reasons, the [lodgersLabelPlural] have been targeted by an orbiting mechanoid swarm.
  • forced
  • foreboding
  • forlorn
  • forsaken
  • fort
  • fortify a settlement
  • friend of the [enemyFaction_leaderTitle] of [enemyFaction_name]
  • friends
  • frightened
  • frightening
  • gar
  • gather the harvest
  • gentle
  • ger
  • giver
  • glittering
  • glory
  • glory->
  • God
  • goodwillAllCiviliansLost->
  • goodwillForMood(goodwillRewardForMood==true,priority=1)->
  • goodwillForMood->
  • goodwillNegativelyAffected->
  • goodwillSomeCiviliansLost->
  • grand
  • great ship
  • great
  • group->
  • groupsOf(raidCount==1,priority=1)->
  • groupsOf->
  • guarding [lodgers0_nameDef]
  • Guarding for [asker_nameDef]
  • Guest
  • gur
  • harrowing
  • harvest crops
  • has
  • hasHave(lodgerCount==1)->
  • hasHave(lodgerCount>
  • have
  • healthInfo(lodgersAreParalyzed==true,priority=1)->
  • healthInfo(lodgersHaveBloodRot==true,priority=1)->
  • healthInfo(lodgersHaveBloodRotAndParalysis==true,priority=1)->
  • healthInfo->
  • Helper
  • helpersArrivalLetterEnd(helpersCount==0)->
  • helpersArrivalLetterEnd(helpersCount>
  • helpersHasHave(helpersCount==1)->
  • helpersHasHave(helpersCount>
  • helpersIsAre(helpersCount==1)->
  • helpersIsAre(helpersCount>
  • helpersLabelSingOrPlural(helpersCount==1)->
  • helpersLabelSingOrPlural(helpersCount>
  • helpersParagraph(helpersCount==0)->
  • helpersParagraph(helpersCount==1)->
  • helpersParagraph(helpersCount>
  • hidingFrom(gameCondition==ColdSnap)->
  • hidingFrom(gameCondition==EMIField)->
  • hidingFrom(gameCondition==HeatWave)->
  • hidingFrom(gameCondition==PsychicDrone)->
  • hidingFrom(gameCondition==PsychicSuppression)->
  • hidingFrom(gameCondition==ToxicFallout)->
  • hidingFrom(gameCondition==VolcanicWinter)->
  • hidingFrom(gameCondition==WeatherController)->
  • his enemies
  • hives
  • hopeless
  • hospitality for [lodgerIndef]
  • Hospitality reward
  • Host
  • Hostility
  • hosting [lodgerIndef]
  • However, [joiner_nameDef] can only destroy the mechanoids by activating an ancient EMI dynamo. If [joiner_pronoun] joins you, an EMI field will be generated, shutting down electrical devices for [gameConditionDuration_duration].
  • However, [joiner_nameDef] can only kill the gang by setting fire to a massive abandoned garbage pile nearby. If [joiner_pronoun] joins you, smoky fallout will block the sun for [gameConditionDuration_duration].
  • However, [joiner_nameDef] can only kill the wolves by setting fire to a massive toxic chemical dump nearby. [gameConditionDuration_duration] of toxic fallout will follow.
  • hunted
  • If [joiner_pronoun] joins you, an intense cold snap will last for [gameConditionDuration_duration] until the satellite resets.
  • If [joiner_pronoun] joins you, an intense heat wave will last for [gameConditionDuration_duration] until the satellite resets.
  • If [joiner_pronoun] joins you, the machine mind will blast [map_definite] with a [psychicDroneLevel]-level psychic drone for [gameConditionDuration_duration], reducing mood of all [psychicDroneGender]s.
  • If [joiner_pronoun] joins you, the persona will hit [map_definite] with psychic suppression waves for [gameConditionDuration_duration], reducing consciousness of all [psychicSuppressorGender]s.
  • If [joiner_pronoun] joins you, the weather will be [forcedWeather_label] for [gameConditionDuration_duration] until the satellite resets.
  • If you fail to fulfill this decree within [decreeDays] days, [asker_nameDef] will start to become unhappy. [asker_possessive] anger will increase over time until the decree is satisfied.
  • If you make [asker_objective] happy, [asker_pronoun] may offer to join you.
  • If you make them happy, some of them may offer to join you.
  • image->
  • Imperium
  • In order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.
  • infection
  • infestationArrivalLetterText(asker_factionLeader==True)->
  • infestationArrivalLetterText(asker_royalInCurrentFaction==True)->
  • infestationArrivalLetterText(askerIsNull==true)->
  • insects
  • insects->
  • insulting the [PersonalCharacteristic] of [enemyFaction_leader_nameDef], [enemyFaction_leaderTitle] of [enemyFaction_name]
  • intro(sameQuestsCount==0)->
  • intro(sameQuestsCount>
  • ior
  • is
  • ium
  • job
  • joinerEnding(priority=1)->
  • joinerEnding->
  • joinersEnemies(priority=1,site/MechCluster_exists==True)->
  • joinersEnemies(priority=1,site/Outpost_exists==True)->
  • joinersEnemies(priority=1,site/SleepingMechanoids_exists==True)->
  • joinersEnemies->
  • joinInfo(lodgerCount==1)->
  • joinInfo(lodgerCount>
  • justice
  • keeper
  • keeping [lodgers0_nameDef]
  • keeping [lodgersLabelPlural]
  • kel
  • knower
  • Laborer
  • Laborers
  • lan
  • landing
  • landing->
  • last
  • lastOrNot(lodgerCount==1)->
  • lastOrNot(lodgerCount>
  • lax
  • letterIntroArrested->
  • letterIntroDeath->
  • letterIntroViolated->
  • letterSubject(priority=1)->
  • letterSubject->
  • lian
  • lin
  • lix
  • lo
  • lodgerAdj->
  • lodgerArrestedAttackPlayerLetterLabel->
  • lodgerArrestedAttackPlayerLetterText->
  • lodgerArrestedLeaveMapLetterLabel->
  • lodgerArrestedLeaveMapLetterText->
  • lodgerArrestedMemoryThoughtLetterLabel->
  • lodgerArrestedMemoryThoughtLetterText->
  • lodgerDiedAttackPlayerLetterLabel->
  • lodgerDiedAttackPlayerLetterText->
  • lodgerDiedLeaveMapLetterLabel->
  • lodgerDiedLeaveMapLetterText->
  • lodgerDiedMemoryThoughtLetterLabel->
  • lodgerDiedMemoryThoughtLetterText->
  • lodgerIndef(asker_factionLeader==True,lodgersCount==1)->
  • lodgerIndef(asker_factionLeader==True,lodgersCount>
  • lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1)->
  • lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount==1,p=3)->
  • lodgerIndef(asker_royalInCurrentFaction==True,lodgersCount>
  • lodgerIndef(askerIsNull==true,lodgersCount==1)->
  • lodgerIndef(askerIsNull==true,lodgersCount>
  • lodgerPlural->
  • lodgersAllArrestedLetterLabel->
  • lodgersAllArrestedLetterText->
  • lodgersAllDiedLetterLabel->
  • lodgersAllDiedLetterText->
  • lodgersArriveLetterLabel->
  • lodgersArriveLetterText->
  • lodgersDef(lodgersCount==1)->
  • lodgersDef(lodgersCount>
  • lodgersHasHave(lodgersCount==1)->
  • lodgersHasHave(lodgersCount>
  • lodgerSingle->
  • lodgersLabel->
  • lodgersLabelPlural->
  • lodgersLabelSingOrPlural(lodgersCount==1)->
  • lodgersLabelSingOrPlural(lodgersCount>
  • lodgersLabelSingOrPluralDef(lodgersCount==1)->
  • lodgersLabelSingOrPluralDef(lodgersCount>
  • lodgersLabelSingularOrPlural(lodgerCount==1)->
  • lodgersLabelSingularOrPlural(lodgerCount>
  • lodgersLeavingLetterLabel->
  • lodgersLeavingLetterText->
  • lodgersObjective(lodgerCount==1)->
  • lodgersObjective(lodgerCount>
  • lodgersObjective(lodgersCount==1)->
  • lodgersObjective(lodgersCount>
  • lodgersPossessive(lodgerCount==1)->
  • lodgersPossessive(lodgerCount>
  • lodgersPreposition(lodgerCount==1)->
  • lodgersPreposition(lodgerCount>
  • lodgersPronoun(lodgerCount==1)->
  • lodgersPronoun(lodgerCount>
  • lodgersPronoun(lodgersCount==1)->
  • lodgersPronoun(lodgersCount>
  • lodgersSingularOrPluralDef(lodgerCount==1)->
  • lodgersSingularOrPluralDef(lodgerCount>
  • lodgersWasWere(lodgersCount==1)->
  • lodgersWasWere(lodgersCount>
  • lodgerViolatedAttackPlayerLetterLabel->
  • lodgerViolatedAttackPlayerLetterText->
  • lodgerViolatedLeaveMapLetterLabel->
  • lodgerViolatedLeaveMapLetterText->
  • lodgerViolatedMemoryThoughtLetterLabel->
  • lodgerViolatedMemoryThoughtLetterText->
  • lor
  • lost
  • loving
  • loyal
  • maker
  • malaria
  • man
  • manhunterArrivalLetterEnd(animalCount==1)->
  • manhunterArrivalLetterEnd(animalCount>
  • manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount==1)->
  • manhunterArrivalLetterEnd(asker_factionLeader==True,animalCount>
  • manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount==1)->
  • manhunterArrivalLetterEnd(asker_royalInCurrentFaction==True,animalCount>
  • manhunterArrivalLetterEnd(askerIsNull==true,animalCount==1)->
  • manhunterArrivalLetterEnd(askerIsNull==true,animalCount>
  • manhuntingBeastIndef(animalCount==1)->
  • manhuntingBeastIndef(animalCount>
  • mar
  • martial honor
  • Mech cluster with a [problemCauserLabel]
  • mechanoids
  • mechViolation->
  • menace
  • menace->
  • middleSyl->
  • military capabilities
  • minMoodInfo(lodgersCountWithMoodThreshold>
  • minMoodInfo->
  • monument decree
  • monument
  • monumental
  • moral transgressions
  • murder
  • murdered a human child favored by an archotech
  • mutinyLetterLabel->
  • mutinyLetterText->
  • na
  • nameAnimal->
  • nameBased->
  • negotiate with a tribe
  • nobles
  • nomad
  • nomads
  • None of the [asker_faction_pawnSingular] [pawnLabelPlural] could be rescued. [goodwillNegativelyAffected]
  • nor
  • Not all the [asker_faction_pawnSingular] [pawnLabel] could be rescued. [goodwillNegativelyAffected]
  • noun->
  • oath
  • offer(lodgerCount==1)->
  • offer(lodgerCount>
  • offer
  • offers
  • ofThing(p=4)->
  • ofThing->
  • one [adjAny] prisoner
  • one of the desperate [faction_pawnsPlural] who asked to stay with you
  • oneOfThe->
  • opium
  • ople
  • or
  • order
  • otherLodgers(lodgerCount==1)->
  • otherLodgers(lodgerCount==2)->
  • otherLodgers(lodgerCount>
  • otherMembers(lodgerCount==1)->
  • otherMembers(lodgerCount>
  • othersWillNotAccept->
  • Paid [gameCondition_label]
  • Paid [site/site_label]
  • Paid [violence]
  • pain
  • paralyzedInfo->
  • pawnLabel->
  • pawnLabelPlural->
  • pawnLabelSingleOrPlural(civilians_count==1)->
  • pawnLabelSingleOrPlural(civilians_count>
  • pawnListHaveConjugation(colonistsToLendCount==1)->
  • pawnListHaveConjugation(colonistsToLendCount>
  • Perfection
  • Permit Shuttle
  • phor
  • phrum
  • Pirates have set up an outpost near [map_definite] to harass you. [allSitePartsDescriptions]\n\nThe outpost will remain until you send a team there to attack and destroy it.
  • Pirates with a [problemCauserLabel]
  • plague
  • Pods and [insects]
  • Podswarm
  • polis
  • poor little [lodgers0_nameDef]
  • poor
  • prepare a ceremony
  • prison camps
  • prison warden
  • prisoner [lodgers0_nameDef]
  • prisoner
  • prisoners
  • Problem
  • problem->
  • promise
  • prophetic
  • protecting [lodgerIndef]
  • proud
  • Provisional [worker]s
  • Quest completed: [resolvedQuestName]
  • Quest failed: [resolvedQuestName]
  • Quest failed
  • questCompletedCiviliansLostSuccessLetterLabel->
  • questCompletedCiviliansLostSuccessLetterText->
  • questCompletedSuccessLetterLabel->
  • questCompletedSuccessLetterText->
  • questDescription(animalCount==1)->
  • questDescription(animalCount>
  • questDescription(asker_factionLeader==True)->
  • questDescription(asker_factionLeader==True,lodgersCount==1)->
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==false,priority=1)->
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==MechClusters,priority=1)->
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid,priority=1)->
  • questDescription(asker_factionLeader==True,lodgersCount==1,generateThreats==true,threatType==Raids,enemyFaction==Mechanoid,priority=1)->
  • questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->
  • questDescription(asker_factionLeader==True,lodgersCount>
  • questDescription(asker_royalInCurrentFaction==True)->
  • questDescription(asker_royalInCurrentFaction==True,animalCount==1)->
  • questDescription(asker_royalInCurrentFaction==True,animalCount>
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->
  • questDescription(asker_royalInCurrentFaction==True,lodgersCount>
  • questDescription(askerIsNull==true)->
  • questDescription(askerIsNull==true,animalCount==1)->
  • questDescription(askerIsNull==true,animalCount>
  • questDescription(askerIsNull==true,lodgersCount==1)->
  • questDescription(askerIsNull==true,lodgersCount>
  • questDescription(siteFaction==Mechanoids)->
  • questDescription(siteFaction==Pirate)->
  • questDescription->
  • questName(animalCount==1)->
  • questName(animalCount>
  • questName(asker_royalInCurrentFaction==True)->
  • questName(generateThreats==true,priority=1)->
  • questName(lodgerCount==1)->
  • questName(lodgerCount>
  • questName(lodgersCount==1)->
  • questName(lodgersCount==2)->
  • questName(lodgersCount>
  • questName(p=0.3)->
  • questName(p=2,lodgerCount>
  • questName(reward==royalFavor)->
  • questName(sameQuestsCount==0)->
  • questName(sameQuestsCount>
  • questName(siteFaction==Mechanoids)->
  • questName(siteFaction==Pirate)->
  • questName->
  • questNameInner->
  • questOver->
  • quiet
  • r_logentry->
  • r_name(p=2)->
  • r_name(p=3)->
  • r_name->
  • r_weapon_name(p=1)->
  • r_weapon_name(p=2)->
  • r_weapon_name(p=3)->
  • ra
  • Raid: [enemyFaction_name]
  • raidArrivedLetterLabel->
  • raidArrivedLetterText->
  • Refugee delayed reward
  • refugee
  • refugees
  • remainingWillNowLeave(lodgersCount==1)->
  • remainingWillNowLeave(lodgersCount>
  • Requesting [worker]s
  • Rescue shuttle arrived
  • rescueShuttleArrivedLetterLabel->
  • rescueShuttleArrivedLetterText->
  • resilient
  • Rewarded [violence]
  • rewardLetterLabel->
  • rewardLetterText->
  • roamers
  • Royal [titleEnd]
  • Royal Ascent
  • royals
  • runaways
  • sabotaging the cryptosleep caskets of [enemyFaction_name]
  • sad
  • safeguarding [lodgerIndef]
  • scourge
  • Secret
  • secretInfo->
  • security for [lodgerIndef]
  • sender
  • ser
  • set up a hospital
  • set up a settlement
  • set up a training ground
  • Shame
  • shelter for [lodgerIndef]
  • shining
  • ship
  • shuttle
  • shuttle->
  • shuttle-borne
  • shuttleDestroyedLetterLabel->
  • shuttleDestroyedLetterText->
  • silence
  • Site appeared: [site_label]
  • smasher
  • soldiers(requiredPawnCount==1)->
  • soldiers(requiredPawnCount>
  • solitary
  • Sovereignty
  • specialNeedsExplanation(asker_royalInCurrentFaction==True,priority=1)->
  • specialNeedsExplanation->
  • Spectacle of [insects]
  • stealing food from [enemyFaction_name]
  • stealing livestock from [enemyFaction_name]
  • stealing spiritual artifacts from [enemyFaction_name]
  • structure
  • successLetterEndingCommon->
  • sum
  • survivor
  • survivors
  • tale_noun->
  • target->
  • Temporary Workers
  • tenacious
  • teor
  • terrible
  • terror
  • the [adjAny] [asker_royalTitleInCurrentFaction]
  • the [adjAny] prisoner
  • the [adjAny] prisoners
  • The [AdjectiveBadass] [beast]
  • The [AdjectiveBadass] [beasts]
  • the [animalAdj] [lodgersLabel]
  • the [animalAdj] [lodgersLabelPlural]
  • the [animalKind_label] and [joiner_nameDef]
  • The [animalKind_label] is chasing [joiner_nameDef].
  • The [animalKind_label] was harassing caravans from [asker_faction_name].
  • The [animalKind_label] was hunting a nearby trader.
  • the [animalKind_labelPlural] and [joiner_nameDef]
  • The [animalKind_labelPlural] are chasing [joiner_nameDef].
  • The [animalKind_labelPlural] were harassing caravans from [asker_faction_name].
  • The [animalKind_labelPlural] were hunting a nearby trader.
  • the [asker_royalTitleInCurrentFaction]
  • The [Color] [empire]
  • The [constAdj] [construction]
  • The [empire] of [ofThing]
  • the [gameCondition_label] and [joiner_nameDef]
  • The [itemPodsTotalMarketValue_money] [insects]
  • the [lodgersLabelPlural]
  • The [problem] of [joiner_nameDef]
  • the [site/site_label] and [joiner_nameDef]
  • The {PAWNSALIVECOUNT_multiple ? others are : last [lodgersLabel] is} not willing to accept this
  • The {PAWNSALIVECOUNT_multiple ? others seem : last [lodgersLabel] is} appalled at this, but {PAWNSALIVECOUNT_multiple ? are: is} not taking action against you.
  • the archotech
  • The Broken [empire]
  • The Deserter
  • The Exodus [empire]
  • The Fallen [empire]
  • The hives were attracted by a pheromone sweep from an orbiting research ship.
  • The hives were originally infesting nearby sites belonging to [asker_nameFull] of [asker_faction_name].
  • The infestation was drawn to you by [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name].
  • The monument is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):
  • the Moon
  • The prisoners recently [mechViolation], and have been targeted by an orbiting mechanoid swarm.
  • The quest '[resolvedQuestName]' is over.
  • The Refugee [empire]
  • The rescue shuttle for the crashed [asker_faction_pawnsPlural] has departed without anyone on board.\n\n[goodwillAllCiviliansLost]\n\n[failLetterEndingCommon]
  • The rescue shuttle has arrived to collect the [pawnLabelSingleOrPlural] who crashed landed. Make sure to have these people on the shuttle before it leaves in [rescueDelay_duration]:\n\n[civilians]
  • The Shattered [empire]
  • The shuttle sent to collect the crashed [asker_faction_pawnsPlural] has been destroyed. The [asker_faction_pawnsPlural] will now leave on foot.\n\n[failLetterEndingCommon]
  • the Spirit
  • the Sun
  • the Universe
  • the wanted prisoners
  • the
  • their
  • theirHisHer(lodgersCount==1)->
  • theirHisHer(lodgersCount>
  • them
  • themselves
  • there will be (*Threat)[threatCount] raids(/Threat) of roughly this size:\n\n[threatExample]
  • there will be (*Threat)[threatCount] raids(/Threat) of strength [threatSize]x and roughly this size:\n\n[threatExample]
  • there will be (*Threat)a raid(/Threat) of roughly this size:\n\n[threatExample]
  • there will be (*Threat)a raid(/Threat) of strength [threatSize]x and roughly this size:\n\n[threatExample]
  • There's a cheerful vibe in the air.
  • These [faction_pawnsPlural] are
  • These are the [animalKind_labelPlural] that killed the scouting party of the [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name].
  • They claim to have escaped an organ harvesting operation.
  • They claim to have lost their home in a recent attack.
  • They recently [mechViolation], and have been targeted by a mechanoid hive.
  • They say a great flashstorm burned down their home.
  • They say that crop blights starved them out of their village.
  • They say their caravan was ambushed and everything was taken.
  • They say they escaped from a slave caravan.
  • They say they were banished from their town due to moral disagreements.
  • they
  • This [faction_pawnSingular] is
  • This is the [animalKind_label] that killed the scout of the [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name].
  • threat(priority=-1)->
  • threat(priority=1,site/MechCluster_exists==True)->
  • threat(priority=1,site/Outpost_exists==True)->
  • threat(priority=1,site/SleepingMechanoids_exists==True)->
  • threat
  • threat->
  • threatDescription->
  • threatDescriptionParagraph(threatType==MechClusters,threatCount==1,threatSize==1)->
  • threatDescriptionParagraph(threatType==MechClusters,threatCount==1,threatSize>
  • threatDescriptionParagraph(threatType==MechClusters,threatCount==2,threatSize==1)->
  • threatDescriptionParagraph(threatType==MechClusters,threatCount==2,threatSize>
  • threatDescriptionParagraph(threatType==Raids,threatCount==1,threatSize==1)->
  • threatDescriptionParagraph(threatType==Raids,threatCount==1,threatSize>
  • threatDescriptionParagraph(threatType==Raids,threatCount>
  • threatsInfo(allowViolentQuests==true,priority=1)->
  • threatsInfo->
  • threatsInfo1(generateThreats==false)->
  • threatsInfo1(generateThreats==true,threatType==MechClusters)->
  • threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->
  • threatsInfo1(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->
  • threatsInfo2(generateThreats==false)->
  • threatsInfo2(generateThreats==true,threatType==MechClusters)->
  • threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->
  • threatsInfo2(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->
  • threatsInfo3(generateThreats==false)->
  • threatsInfo3(generateThreats==true,threatType==MechClusters)->
  • threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->
  • threatsInfo3(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->
  • threatsInfo4(generateThreats==false)->
  • threatsInfo4(generateThreats==true,threatType==MechClusters)->
  • threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->
  • threatsInfo4(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->
  • threatsInfo5(generateThreats==false)->
  • threatsInfo5(generateThreats==true,threatType==MechClusters)->
  • threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->
  • threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->
  • threatsInfo6(generateThreats==false)->
  • threatsInfo6(generateThreats==true,threatType==MechClusters)->
  • threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->
  • threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->
  • threatsInfoMechClustersMultiAnimal->
  • threatsInfoMechClustersMultiPrisoners->
  • threatsInfoMechClustersSingleAnimal->
  • threatsInfoMechClustersSingleHuman->
  • threatsInfoMechRaidsMultiAnimal->
  • threatsInfoMechRaidsMultiHuman->
  • threatsInfoMechRaidsSingleAnimal->
  • threatsInfoMechRaidsSingleHuman->
  • throne
  • tired
  • titleEnd->
  • to commemorate [asker_possessive] [asker_faction_pawnsPlural] who have fallen in battle
  • to commemorate [asker_possessive] own [PersonalCharacteristic]
  • to commemorate the [PersonalCharacteristic] of [asker_possessive] [PersonFamily]
  • to express how [AdjectiveBadass] [asker_pronoun] is
  • to honor [asker_possessive] [PersonFamily]
  • to honor the work of [PersonJob]s
  • to insult the [PersonalCharacteristic] of [asker_possessive] rival
  • to reduce feelings of [ConceptAngsty] amongst the people
  • to spread images of [asker_possessive] [glory] across the land
  • to
  • tough
  • townend(p=3)->
  • townend->
  • townname_wordgen->
  • translate a book
  • transporter
  • traveler
  • travelerInfo(lodgerCount==1)->
  • travelerInfo(lodgerCount>
  • travelers
  • trekkers
  • turnedViolent->
  • unknown
  • vagabond
  • vagabonds
  • ven
  • verber->
  • vi
  • victim(generateThreats==true,threatType==Raids)->
  • victim->
  • victories
  • Victory
  • violated an ancient supercomputer terminal
  • Violence
  • violence->
  • Visitor
  • wanderers
  • War
  • warden for hire
  • Warfare
  • was
  • watch for raiders
  • wealth
  • weapons research
  • weary
  • were
  • while clapping
  • who asked to stay with you
  • whoAskedToStay->
  • willSendShuttle->
  • with a satisfied grin
  • with an intense expression
  • with eyes closed
  • woman
  • work
  • work->
  • Worker
  • worker->
  • workInfo(lodgersWillNotWork==true,priority=1)->
  • workInfo->
  • wrongAct->
  • xal
  • xan
  • You arrested {SUBJECT_definite}, [oneOfThe].
  • You arrested {SUBJECT_definite}, the [lastOrNot] desperate [faction_pawnSingular] [whoAskedToStay].\n\n[questOver]
  • You have been given another chance at royal ascent.\n\n
  • You have failed the quest '[resolvedQuestName]'.\n\nYour relations with [asker_faction_name] have decreased by [goodwillPenalty].
  • You have failed the quest '[resolvedQuestName]'.
  • You have learned of a way to escape this planet!\n\n
  • You have succesfully completed the quest '[resolvedQuestName]'.
  • You'll be able to direct [lodgersDef] the same way you direct your own colonists.[specialNeedsExplanation]
  • Your goodwill with [asker_faction_name] has been negatively affected for every [pawnLabel] left.
  • ys
  • zan
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_TextCommon.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_TextCommon.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Bestower.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_Hospitality_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ShuttleCrash_Rescue.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RulePackDefs\RulePacks_Namers_Factions.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml

  • saveKeysPrefix

    Parents:

    comps <li Class="CompProperties_MoteEmitter">, comps <li Class="CompProperties_MoteEmitterProximityScan">

    Text:

  • flash
  • glow
  • scan
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • scale

    Parents:

    children <li>, comps <li Class="CompProperties_AbilityEffecterOnTarget">, comps <li Class="CompProperties_AbilityMoteOnTarget">, comps <li Class="CompProperties_ThrownMoteEmitter">, fat, female, hulk, male, thin

    Text:

  • (0.4,0.4)
  • (0.51,0.51)
  • (0.7,0.7)
  • (0.75,0.75)
  • (0.9,0.9)
  • 0.42
  • 0.5~0.6
  • 0.5~0.75
  • 0.6~0.9
  • 0.8~1.2
  • 0.9~0.7
  • 0~0
  • 1.3~2.5
  • 1.5
  • 1.55
  • 1~1
  • 1~2.5
  • 2.3~2.5
  • 2.5
  • 2~4
  • 3.0~3.0
  • 6
  • 7.0~7.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • scaleToConnectTargets

    Parents:

    mote

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • scatterableOnMapGen

    Parents:

    ThingDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • scatterRadius

    Parents:

    comps <li Class="CompProperties_AbilityChunkskip">

    Text:

  • 2.9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • scenarioRandomizable

    Parents:

    StatDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • scoreOffset

    Parents:

    apparel

    Text:

  • 4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • screenShakeIntensity

    Parents:

    comps <li>, comps <li Class="CompProperties_AbilityNeuroquake">

    Text:

  • 0.5
  • 1.0
  • 2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • secondPawnSymbol

    Parents:

    TaleDef

    Text:

  • ORGANIZER
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml

  • selectable

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • selectionWeight

    Parents:

    nodes <li>

    Text:

  • $askerIsNullChance
  • $bloodRotAndParalysisWeight
  • $bloodRotWeight
  • $moodThresholdWeight
  • $noConditionsWeight
  • $noWorkWeight
  • $paralysisWeight
  • 0.25
  • 0.5
  • 0.6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml

  • selectionWeightOneStar

    Parents:

    parms

    Text:

  • 0.4
  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml

  • selectionWeightThreeStar

    Parents:

    parms

    Text:

  • 0.2
  • 0.25
  • 0.3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml

  • selectionWeightTwoStar

    Parents:

    parms

    Text:

  • 0.3
  • 0.35
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml

  • sendArrivalLetter

    Parents:

    parms

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml

  • sendLetter

    Parents:

    nodes <li>

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml

  • sendStandardLetter

    Parents:

    node, nodes <li>

    Text:

  • $sendStandardLetter
  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • seniority

    Parents:

    RoyalTitleDef

    Text:

  • 0
  • 100
  • 1000
  • 200
  • 300
  • 400
  • 500
  • 600
  • 700
  • 800
  • 900
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • seniorityRange

    Parents:

    nodes <li>

    Text:

  • $askerSeniorityRange
  • 250~850
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml

  • setMax

    Parents:

    capMods <li>

    Text:

  • 0.1
  • 0.4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • setMaxCurveEvaluateStat

    Parents:

    capMods <li>

    Text:

  • PsychicSensitivity
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • setMaxCurveOverride

    Parents:

    capMods <li>

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • settlementGenerationWeight

    Parents:

    FactionDef

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • settlementNameMaker

    Parents:

    FactionDef

    Text:

  • NamerSettlementEmpire
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • settlementTexturePath

    Parents:

    FactionDef

    Text:

  • World/WorldObjects/DefaultSettlement
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • severityAmount

    Parents:

    hediffGivers <li>

    Text:

  • 2
  • 4
  • 6
  • 8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • severityPerDay

    Parents:

    comps <li Class="HediffCompProperties_SeverityPerDay">

    Text:

  • 0.4
  • -1.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • severityPerDayTended

    Parents:

    comps <li Class="HediffCompProperties_TendDuration">

    Text:

  • -1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • shaderParameters

    Parents:

    graphicData

    Children:

    _AgeOffset, _brightnessMultiplier, _distortionIntensity, _distortionScale, _distortionScrollSpeed, _DistortionTex, _ExtraTex, _innerRingSize, _Interval, _inTime, _MainTex, _MaxAlpha, _MinAlpha, _Noise, _NoiseTex, _outerRingSize, _outTime, _PulseInterval, _pulseSpeed, _rotationSpeed, _ScanTex, _ScrollSpeed, _smokeAmount, _smokeScrollSpeed, _SmokeTex, _SoftEdgeSize, _solidTime, _TextureScale, _wordSpaceDistortionToggle

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • shaderPath

    Parents:

    ShaderTypeDef

    Text:

  • Map/BulletShieldPsychic
  • Map/CloudOverlay
  • Map/MoteBestowWarmup
  • Map/MotePsychicSkipFlash
  • Map/MotePsychicSkipInner
  • Map/MotePsychicSkipRing
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Misc\ShaderTypes.xml

  • shaderType

    Parents:

    blueprintGraphicData, graphicData

    Text:

  • BulletShieldPsychic
  • CloudOverlay
  • CutoutComplex
  • CutoutFlying
  • Mote
  • MoteBestowWarmup
  • MoteGlow
  • MoteGlowDistorted
  • MoteGlowPulse
  • MoteGlowPulseLink
  • MoteProximityScannerRadius
  • MotePsychicNeuroquake
  • MotePsychicSkipFlash
  • MotePsychicSkipInner
  • MotePsychicSkipRing
  • MotePsychicWarmupNeuroquake
  • MotePsychicWarmupWordOf
  • PsyfocusMeditationPulse
  • Transparent
  • TransparentPostLight
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • ShaderTypeDef

    Parents:

    Defs

    Children:

    shaderPath, ShaderTypeDef <defName>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Misc\ShaderTypes.xml

  • ShaderTypeDef <defName>

    Parents:

    ShaderTypeDef

    Text:

  • BulletShieldPsychic
  • CloudOverlay
  • MoteBestowWarmup
  • MotePsychicSkipFlash
  • MotePsychicSkipInner
  • MotePsychicSkipRing
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Misc\ShaderTypes.xml

  • shadow

    Parents:

    skyfaller

    Text:

  • Things/Skyfaller/SkyfallerShadowRectangle
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • shadowData

    Parents:

    graphicData

    Children:

    offset, volume

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • shadowSize

    Parents:

    skyfaller

    Text:

  • (5.5,3.5)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • shellRenderedBehindHead

    Parents:

    apparel

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • ShootingAccuracyPawn

    Parents:

    equippedStatOffsets

    Text:

  • 3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • ShootingAccuracyTurret

    Parents:

    statBases

    Text:

  • 0.9
  • 0.96
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • shouldJoinParentLord

    Parents:

    comps <li Class="CompProperties_PawnSpawnOnWakeup">, comps <li Class="CompProperties_SpawnerPawn">

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • showAllowAutoRefuelToggle

    Parents:

    comps <li Class="CompProperties_Refuelable">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • showBubble

    Parents:

    ThoughtDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml

  • showCastingProgressBar

    Parents:

    AbilityDef

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • showDaysToRecover

    Parents:

    comps <li Class="HediffCompProperties_SeverityPerDay">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • showFactionInInspectString

    Parents:

    SitePartDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml

  • showGizmoOnWorldView

    Parents:

    AbilityDef

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • showIfHediffsPresent

    Parents:

    StatDef

    Children:

    showIfHediffsPresent <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • showIfHediffsPresent <li>

    Parents:

    showIfHediffsPresent

    Text:

  • PsychicAmplifier
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • showIfModsLoaded

    Parents:

    StatDef

    Children:

    showIfModsLoaded <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • showIfModsLoaded <li>

    Parents:

    showIfModsLoaded

    Text:

  • ludeon.rimworld.royalty
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • showIfUndefined

    Parents:

    StatDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml

  • showNextSpawnInInspect

    Parents:

    comps <li Class="CompProperties_SpawnerPawn">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • showOnAnimals

    Parents:

    StatDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • showOnMechanoids

    Parents:

    StatDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • showOverallStats

    Parents:

    comps <li Class="CompProperties_Transporter">

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • showPsycastEffects

    Parents:

    AbilityDef

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • showRemainingTime

    Parents:

    comps <li Class="HediffCompProperties_Disappears">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • shrapnelDistanceFactor

    Parents:

    skyfaller

    Text:

  • 0.2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • shuttle

    Parents:

    nodes <li>

    Text:

  • $arrivalShuttle
  • $shuttle
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • signalListenMode

    Parents:

    nodes <li>

    Text:

  • Always
  • NotYetAcceptedOnly
  • OngoingOrNotYetAccepted
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • signalTag

    Parents:

    comps <li Class="CompProperties_SendSignalOnCountdown">, comps <li Class="CompProperties_SendSignalOnPawnProximity">

    Text:

  • CompCanBeDormant.WakeUp
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • Silver

    Parents:

    itemsToDrop

    Text:

  • 500
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • singleWanderDurationTicks

    Parents:

    comps <li Class="HediffCompProperties_Disorientation">

    Text:

  • 180
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • siteFaction

    Parents:

    parms, root

    Text:

  • Empire
  • Pirate
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Missions.xml

  • SitePartDef

    Parents:

    Defs

    Children:

    activeThreatDisturbanceFactor, applyFactionColorToSiteTexture, approachingReportString, approachOrderString, arrivedLetter, arrivedLetterDef, badEvenIfNoMap, conditionCauserDef, description, excludesTags, expandingIconTexture, label, minThreatPoints, requiresFaction, showFactionInInspectString, SitePartDef <defName>, siteTexture, tags, wantsThreatPoints, workerClass

    Attributes:

  • Abstract="True"
  • Name="ConditionCauserSitePartBase"
  • Name="SitePart_MechCluster"
  • ParentName="ConditionCauserSitePartBase"
  • ParentName="SitePart_MechCluster"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • SitePartDef <defName>

    Parents:

    SitePartDef

    Text:

  • ClimateAdjuster
  • EMIDynamo
  • MechCluster
  • MechClusterForceNoConditionCauser
  • PsychicDroner
  • PsychicSuppressor
  • RaidSource
  • SmokeSpewer
  • SunBlocker
  • ToxicSpewer
  • WeatherController
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • sitePartDefs

    Parents:

    node, nodes <li>

    Text:

  • $site/sitePartDefs
  • $sitePartDefs
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • sitePartsParams

    Parents:

    nodes <li>

    Text:

  • $sitePartsParams
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml

  • sitePartsTags

    Parents:

    nodes <li>

    Children:

    sitePartsTags <li>

    Text:

  • $sitePartsTags
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • sitePartsTags <li>

    Parents:

    sitePartsTags

    Children:

    tag

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml

  • siteTexture

    Parents:

    SitePartDef

    Text:

  • World/WorldObjects/Sites/GenericSite
  • World/WorldObjects/Sites/Outpost
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • size

    Parents:

    ThingDef

    Text:

  • (1,1)
  • (2,1)
  • (2,2)
  • (2,3)
  • (3,2)
  • (3,3)
  • (5,3)
  • (6,4)
  • (6,5)
  • (6,6)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • sketch

    Parents:

    nodes <li>

    Text:

  • $monumentSketch
  • $sketch
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • SketchResolverDef

    Parents:

    Defs

    Children:

    isRoot, resolver, SketchResolverDef <defName>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SketchResolverDefs\SketchResolvers.xml

  • SketchResolverDef <defName>

    Parents:

    SketchResolverDef

    Text:

  • MechCluster
  • MechClusterWalls
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SketchResolverDefs\SketchResolvers.xml

  • skill

    Parents:

    skills <li>

    Text:

  • Melee
  • Shooting
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • skillRequirements

    Parents:

    RecipeDef, recipeMaker

    Children:

    Crafting, Medicine

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml

  • skills

    Parents:

    PawnKindDef

    Children:

    skills <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • skills <li>

    Parents:

    skills

    Children:

    range, skill

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • skipChance

    Parents:

    inventoryOptions

    Text:

  • 0.70
  • 0.9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • skyfaller

    Parents:

    ThingDef

    Children:

    angleCurve, anticipationSound, anticipationSoundTicks, cameraShake, explosionDamage, explosionRadius, metalShrapnelCountRange, moteSpawnTime, motesPerCell, movementType, reversed, rotationCurve, rubbleShrapnelCountRange, shadow, shadowSize, shrapnelDistanceFactor, speed, speedCurve, ticksToImpactRange, zPositionCurve

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • skyfallerDef

    Parents:

    nodes <li>

    Text:

  • ShuttleIncoming
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • skyfallerLeaving

    Parents:

    comps <li Class="CompProperties_Launchable">

    Text:

  • ShuttleLeaving
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml

  • smeltable

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml

  • smokeRadius

    Parents:

    comps <li>

    Text:

  • 3.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • SocialImpact

    Parents:

    equippedStatOffsets

    Text:

  • 0.1
  • 0.2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • socialPropernessMatters

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • solid

    Parents:

    addedPartProps

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • solidTime

    Parents:

    mote

    Text:

  • 0.05
  • 0.07
  • 0.08
  • 0.1
  • 0.15
  • 0.2
  • 0.4
  • 0.5
  • 0.8
  • 0
  • 1.2
  • 1.32
  • 1.4
  • 4.5
  • 6.6
  • 9999
  • 99999
  • 999999
  • 999999999
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml

  • solidTimeSecs

    Parents:

    comps <li Class="CompProperties_FadesInOut">

    Text:

  • 160
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • SongDef

    Parents:

    Defs

    Children:

    clipPath, minRoyalTitle, tense, volume

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Gameplay.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Tension.xml

  • sound

    Parents:

    comps <li>, comps <li Class="CompProperties_AbilityMoteOnTarget">, comps <li Class="CompProperties_PlaySoundOnDestroy">

    Text:

  • AnimaTreeScream
  • Psycast_Neuroquake_Effect
  • Psycast_Skip_Exit
  • Psycast_WordOf_Effect
  • PsycastWallraise
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • soundAiming

    Parents:

    verbs <li>

    Text:

  • OrbitalTargeter_Aiming
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • soundAmbient

    Parents:

    building

    Text:

  • CrashedShipPart_Ambience
  • EMIDynamo_Ambience
  • GasSpewer_Ambience
  • MechTurretBig_Call
  • MechTurretSmall_Call
  • ShuttleIdle_Ambience
  • SunBlocker_Ambience
  • WeatherAffecter_Ambience
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • soundCast

    Parents:

    verbs <li>

    Text:

  • InfernoCannon_Fire
  • Mortar_LaunchA
  • OrbitalTargeter_Fire
  • Shot_ChargeBlaster
  • Shot_IncendiaryLauncher
  • Shot_MiniSlug
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • soundCastTail

    Parents:

    verbs <li>

    Text:

  • GunTail_Heavy
  • GunTail_Light
  • GunTail_Medium
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • soundDef

    Parents:

    children <li>, Defs

    Text:

  • ActivatorProximityTriggered
  • BulletShieldGenerator_Reactivate
  • Interceptor_BlockProjectile
  • JumpPackLaunch
  • JumpPackPreLaunch
  • MortarShieldGenerator_Reactivate
  • Power_OffSmall
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml

  • SoundDef <defName>

    Parents:

    SoundDef

    Text:

  • ActivatorCountdown_Ambience
  • ActivatorProximity_Ambience
  • ActivatorProximityTriggered
  • AnimaTreeLink
  • AnimaTreeProgress
  • AnimaTreeScream
  • Bestowing_Finished
  • Bestowing_Start
  • Bestowing_Warmup
  • Broadshield_Ambience
  • Broadshield_Startup
  • BulletShield_Ambience
  • BulletShieldGenerator_Reactivate
  • EMIDynamo_Ambience
  • GasSpewer_Ambience
  • Harp_Play
  • Harpsichord_Play
  • Interact_BladelinkMonoSword
  • Interact_BladelinkPlasmaSword
  • Interact_BladelinkZeusHammer
  • Interact_MonoSword
  • Interact_PlasmaSword
  • Interact_ZeusHammer
  • JumpPackLand
  • JumpPackLaunch
  • JumpPackPreLaunch
  • MechAssembler_Spawn
  • MechClusterDefeated
  • MechTurretBig_Call
  • MechTurretSmall_Call
  • MeditationGainPsyfocus
  • MeleeHit_BionicSlash
  • MeleeHit_BladelinkMonoSword
  • MeleeHit_BladelinkPlasmaSword
  • MeleeHit_BladelinkZeusHammer
  • MeleeHit_DrillArm
  • MeleeHit_FieldHand
  • MeleeHit_MonoSword
  • MeleeHit_PlasmaSword
  • MeleeHit_ZeusHammer
  • MeleeMiss_BionicSlash
  • MeleeMiss_DrillArm
  • MeleeMiss_FieldHand
  • MortarShield_Ambience
  • MortarShieldGenerator_Reactivate
  • OrbitalStrike_Ordered
  • Piano_Play
  • PsyAmpInstalled
  • Psycast_Neuroquake_CastEnd
  • Psycast_Neuroquake_CastLoop
  • Psycast_Neuroquake_CastStart
  • Psycast_Neuroquake_Effect
  • Psycast_Skip_Entry
  • Psycast_Skip_Exit
  • Psycast_Skip_Pulse
  • Psycast_WordOf_Effect
  • Psycast_WordOf_Warmup
  • PsycastCastLoop
  • PsycastPsychicEffect
  • PsycastPsychicPulse
  • PsycastWallraise
  • PsychicEntropyBrainCharring
  • PsychicEntropyBrainRoasting
  • PsychicEntropyHyperloaded
  • PsychicEntropyOverloaded
  • Shot_MiniSlug
  • Shuttle_Landing
  • Shuttle_Leaving
  • Shuttle_PawnExit
  • Shuttle_PawnLoaded
  • ShuttleIdle_Ambience
  • SunBlocker_Ambience
  • TechprintApplied
  • WeatherAffecter_Ambience
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml

  • soundDrop

    Parents:

    ThingDef

    Text:

  • Metal_Drop
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml

  • soundEmitting

    Parents:

    comps <li Class="CompProperties_MoteEmitterProximityScan">

    Text:

  • ActivatorProximity_Ambience
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • soundImpactDefault

    Parents:

    ThingDef

    Text:

  • BulletImpact_Metal
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • soundInteract

    Parents:

    ThingDef

    Text:

  • Interact_BladelinkMonoSword
  • Interact_BladelinkPlasmaSword
  • Interact_BladelinkZeusHammer
  • Interact_MonoSword
  • Interact_PlasmaSword
  • Interact_ZeusHammer
  • Metal_Drop
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml

  • soundLanding

    Parents:

    pawnFlyer

    Text:

  • JumpPackLand
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • soundMeleeHit

    Parents:

    tools <li>

    Text:

  • MeleeHit_BionicSlash
  • MeleeHit_DrillArm
  • MeleeHit_FieldHand
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • soundMeleeMiss

    Parents:

    tools <li>

    Text:

  • MeleeMiss_BionicSlash
  • MeleeMiss_DrillArm
  • MeleeMiss_FieldHand
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • soundOnEmission

    Parents:

    comps <li Class="CompProperties_MoteEmitter">

    Text:

  • ActivatorCountdown_Ambience
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • soundOnUsed

    Parents:

    comps <li Class="CompProperties_UseEffectPlaySound">

    Text:

  • PsyAmpInstalled
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • soundPlayInstrument

    Parents:

    ThingDef

    Text:

  • Harp_Play
  • Harpsichord_Play
  • Piano_Play
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • soundReload

    Parents:

    comps <li Class="CompProperties_Reloadable">

    Text:

  • Standard_Reload
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • soundWorking

    Parents:

    recipeMaker

    Text:

  • Recipe_Machining
  • Recipe_Sculpt
  • Recipe_Smith
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • south

    Parents:

    wornGraphicData

    Children:

    fat, female, hulk, male, offset, thin

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • sowMinSkill

    Parents:

    plant

    Text:

  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • sowResearchPrerequisites

    Parents:

    plant

    Attributes:

  • Inherit="False"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • sowTag

    Parents:

    building

    Text:

  • SupportPlantsOnly
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • sowTags

    Parents:

    plant

    Attributes:

  • Inherit="False"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • spawnablePawnKinds

    Parents:

    comps <li Class="CompProperties_PawnSpawnOnWakeup">, comps <li Class="CompProperties_SpawnerPawn">

    Children:

    spawnablePawnKinds <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • spawnablePawnKinds <li>

    Parents:

    spawnablePawnKinds

    Text:

  • Mech_Centipede
  • Mech_Lancer
  • Mech_Pikeman
  • Mech_Scyther
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • spawnEffecter

    Parents:

    comps <li Class="CompProperties_PawnSpawnOnWakeup">

    Text:

  • MechDropBeaconActivated
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • spawnLocType

    Parents:

    children <li>

    Text:

  • OnSource
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • spawnMessageKey

    Parents:

    comps <li Class="CompProperties_SpawnerPawn">

    Text:

  • MessageMechanoidsAssembled
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml

  • spawnSound

    Parents:

    comps <li Class="CompProperties_PawnSpawnOnWakeup">, comps <li Class="CompProperties_SpawnerPawn">, comps <li Class="CompProperties_SpawnSubplant">

    Text:

  • AnimaTreeProgress
  • CryptosleepCasket_Eject
  • MechAssembler_Spawn
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • spawnThingOnRemoved

    Parents:

    HediffDef

    Text:

  • AestheticNose
  • AestheticShaper
  • ArmorskinGland
  • CircadianAssistant
  • CircadianHalfCycler
  • Coagulator
  • DetoxifierStomach
  • DrillArm
  • ElbowBlade
  • FieldHand
  • GastroAnalyzer
  • HandTalon
  • HealingEnhancer
  • Immunoenhancer
  • KneeSpike
  • LearningAssistant
  • LoveEnhancer
  • Mindscrew
  • Neurocalculator
  • NuclearStomach
  • PsychicHarmonizer
  • PsychicReader
  • PsychicSensitizer
  • ReprocessorStomach
  • StoneskinGland
  • ToughskinGland
  • VenomFangs
  • VenomTalon
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml

  • specificApparelRequirements

    Parents:

    PawnKindDef

    Children:

    specificApparelRequirements <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • specificApparelRequirements <li>

    Parents:

    specificApparelRequirements

    Children:

    alternateTagChoices, apparelLayer, bodyPartGroup, color, requiredTag, stuff

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • speechCooldown

    Parents:

    RoyalTitleDef

    Text:

  • 1200000
  • 600000
  • 900000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • speed

    Parents:

    children <li>, projectile, skyfaller

    Text:

  • 0.6~0.8
  • 0.8
  • 16
  • 18
  • 4~5
  • 5~6
  • 70
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • speedCurve

    Parents:

    skyfaller

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • stackedEffectMultiplier

    Parents:

    ThoughtDef

    Text:

  • 0.25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • stackLimit

    Parents:

    ThingDef, ThoughtDef

    Text:

  • 1
  • 100
  • 3
  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • stages

    Parents:

    HediffDef, ThoughtDef

    Children:

    stages <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • stages <li>

    Parents:

    stages

    Children:

    allowedMentalBreakIntensities, baseMoodEffect, baseOpinionOffset, capacityFactorEffectMultiplier, capMods, description, foodPoisoningChanceFactor, hediffGivers, hungerRateFactor, hungerRateFactorOffset, label, lifeThreatening, mentalBreakMtbDays, minSeverity, naturalHealingFactor, painFactor, painOffset, partEfficiencyOffset, restFallFactorOffset, statFactors, statOffsetEffectMultiplier, statOffsets, totalBleedFactor, vomitMtbDays

    Attributes:

  • IsNull="True"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • startingGoodwill

    Parents:

    FactionDef

    Text:

  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml

  • startOffsetTicks

    Parents:

    nodes <li>

    Text:

  • $(0.25 * 60000)
  • $(2.5 * 60000)
  • $(4 * 60000)
  • $(5 * 60000)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml

  • startWickHitPointsPercent

    Parents:

    comps <li Class="CompProperties_Explosive">

    Text:

  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml

  • statBases

    Parents:

    AbilityDef, TerrainDef, ThingDef

    Children:

    Ability_Duration, Ability_EffectRadius, Ability_EntropyGain, Ability_PsyfocusCost, AccuracyLong, AccuracyMedium, AccuracyShort, AccuracyTouch, ArmorRating_Blunt, ArmorRating_Heat, ArmorRating_Sharp, Beauty, Comfort, DeteriorationRate, EquipDelay, Flammability, Insulation_Cold, Insulation_Heat, JoyGainFactor, JumpRange, MarketValue, Mass, MaxHitPoints, MeditationFocusStrength, RangedWeapon_Cooldown, ShootingAccuracyTurret, StuffEffectMultiplierArmor, StuffEffectMultiplierInsulation_Cold, StuffEffectMultiplierInsulation_Heat, WorkToBuild, WorkToMake

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • StatDef

    Parents:

    comps <li Class="CompProperties_MeditationFocus">, Defs

    Children:

    category, defaultBaseValue, description, displayPriorityInCategory, formatString, hideAtValue, label, minValue, parts, scenarioRandomizable, showIfHediffsPresent, showIfModsLoaded, showIfUndefined, showOnAnimals, showOnMechanoids, StatDef <defName>, statFactors, toStringStyle

    Attributes:

  • ParentName="MeditationFocusBase"
  • Text:

  • MeditationFocusStrength
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • StatDef <defName>

    Parents:

    StatDef

    Text:

  • JumpRange
  • MeditationFocusGain
  • PsychicEntropyGain
  • PsychicEntropyMax
  • PsychicEntropyRecoveryRate
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • stateClass

    Parents:

    MentalStateDef

    Text:

  • MentalState_Berserk
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml

  • stateDef

    Parents:

    comps <li>

    Text:

  • Berserk
  • Manhunter
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • stateDefForMechs

    Parents:

    comps <li>

    Text:

  • BerserkMechanoid
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • stateEffecter

    Parents:

    MentalStateDef

    Text:

  • Berserk
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml

  • statFactors

    Parents:

    stages <li>, StatDef

    Children:

    PsychicEntropyGain, PsychicEntropyMax, PsychicEntropyRecoveryRate, statFactors <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • statFactors <li>

    Parents:

    statFactors

    Text:

  • PsychicSensitivity
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • statOffsetEffectMultiplier

    Parents:

    stages <li>

    Text:

  • PsychicSensitivity
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml

  • statOffsets

    Parents:

    stages <li>

    Children:

    ArmorRating_Blunt, ArmorRating_Heat, ArmorRating_Sharp, CookSpeed, DeepDrillingSpeed, GlobalLearningFactor, ImmunityGainSpeed, MiningSpeed, NegotiationAbility, PawnBeauty, PlantWorkSpeed, PsychicEntropyRecoveryRate, PsychicSensitivity, ResearchSpeed

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • stealable

    Parents:

    ThingDef

    Text:

  • false
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • Steel

    Parents:

    costList, itemsToDrop, killedLeavings

    Text:

  • 100
  • 120
  • 15
  • 250
  • 4
  • 40
  • 60
  • 75
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • stockGenerators

    Parents:

    TraderKindDef

    Children:

    stockGenerators <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • stockGenerators <li>

    Parents:

    stockGenerators

    Children:

    apparelTag, categoryDef, countChances, countRange, customCountRanges, excludedCategories, excludedThingDefs, kindCountRange, respectPopulationIntent, tag, thingDef, thingDefCountRange, totalPriceRange, tradeTag, tradeTagsSell, weaponTag

    Attributes:

  • Class="StockGenerator_Animals"
  • Class="StockGenerator_BuyExpensiveSimple"
  • Class="StockGenerator_BuySingleDef"
  • Class="StockGenerator_BuySlaves"
  • Class="StockGenerator_BuyTradeTag"
  • Class="StockGenerator_Category"
  • Class="StockGenerator_Clothes"
  • Class="StockGenerator_SingleDef"
  • Class="StockGenerator_Slaves"
  • Class="StockGenerator_Tag"
  • Class="StockGenerator_Techprints"
  • Class="StockGenerator_WeaponsMelee"
  • Class="StockGenerator_WeaponsRanged"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • storeAnimalToHuntAs

    Parents:

    nodes <li>

    Text:

  • animalToHunt
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • storeAs

    Parents:

    elseNode, node, nodes <li>

    Text:

  • activeThreatDisturbanceFactor
  • arrivalShuttle
  • asker
  • askerFaction
  • askerSeniorityMax
  • colonistsToLendCount
  • colonyPercentageToLend
  • constructionTimeoutTicks
  • dutyDescription
  • dutyRoyalDescription
  • enemyFaction
  • faction
  • helperCombatPower
  • helperKind
  • helpersMaxCount
  • hivesCount
  • largestClearArea
  • lendForDays
  • lodgersBodySize
  • lodgersCount
  • lodgersPawnKind
  • lodgersWithMoodThreshold
  • map
  • monumentMarker
  • monumentMarkerMinified
  • monumentRequiredResources
  • monumentSize
  • monumentSketch
  • moodThreshold
  • peacefulAnimal
  • points
  • pointsRewardFactor
  • raid1/enemyFaction
  • raid2/enemyFaction
  • raid2/walkInSpot
  • raidCount
  • rewardValue
  • sameQuestsCount
  • shuttle
  • site/enemyFaction
  • sitePartDefs
  • sitePoints
  • siteTile
  • sketch
  • threatExample
  • timeoutFactorForPoints
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • storeCountAs

    Parents:

    elseNode

    Text:

  • lodgersCountWithMoodThreshold
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • storeCountToHuntAs

    Parents:

    nodes <li>

    Text:

  • countToHunt
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • storeFactionAs

    Parents:

    nodes <li>

    Text:

  • siteFaction
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • storeGameConditionAs

    Parents:

    nodes <li>

    Text:

  • gameCondition
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • storeGameConditionDescriptionFutureAs

    Parents:

    nodes <li>

    Text:

  • gameConditionDescriptionFuture
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • storeGameConditionDifficultyAs

    Parents:

    nodes <li>

    Text:

  • gameConditionDifficulty
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • storeGameConditionDurationAs

    Parents:

    nodes <li>

    Text:

  • gameConditionDuration
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • storeGrowDaysAs

    Parents:

    nodes <li>

    Text:

  • growDays
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • storeHarvestItemCountAs

    Parents:

    nodes <li>

    Text:

  • harvestItemCount
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • storeHarvestItemDefAs

    Parents:

    nodes <li>

    Text:

  • plantToHarvest
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • storeHediffAs

    Parents:

    root

    Text:

  • lodgersDisease
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • storeMarketValueAs

    Parents:

    nodes <li>

    Text:

  • monumentRequiredResourcesMarketValue
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • storeMoodThresholdAs

    Parents:

    parms

    Text:

  • lodgersMoodThreshold
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • storeNormalizedMoodThresholdAs

    Parents:

    parms

    Text:

  • lodgersMoodThresholdNormalized
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • storePartsToAffectAs

    Parents:

    root

    Text:

  • lodgersDiseasePartsToAffect
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • storeProductionItemCountAs

    Parents:

    nodes <li>

    Text:

  • countToProduce
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • storeProductionItemDefAs

    Parents:

    nodes <li>

    Text:

  • defToProduce
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • storeProductionItemLabelAs

    Parents:

    nodes <li>

    Text:

  • thingToProduceLabel
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • storeProductionItemStuffAs

    Parents:

    nodes <li>

    Text:

  • stuffToProduce
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • storeSitePartsParamsAs

    Parents:

    nodes <li>

    Text:

  • sitePartsParams
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • stuff

    Parents:

    colorPerStuff <li>, nodes <li>, specificApparelRequirements <li>

    Text:

  • $stuffToProduce
  • Gold
  • Plasteel
  • Steel
  • WoodLog
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • stuffCategories

    Parents:

    ThingDef

    Children:

    stuffCategories <li>

    Attributes:

  • Inherit="False"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml

  • stuffCategories <li>

    Parents:

    stuffCategories

    Text:

  • Fabric
  • Leathery
  • Metallic
  • Stony
  • Woody
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml

  • stuffCategoriesToAllow

    Parents:

    apparelStuffFilter

    Children:

    stuffCategoriesToAllow <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • stuffCategoriesToAllow <li>

    Parents:

    stuffCategoriesToAllow

    Text:

  • Fabric
  • Metallic
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • StuffEffectMultiplierArmor

    Parents:

    statBases

    Text:

  • 0.2
  • 0.3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • StuffEffectMultiplierInsulation_Cold

    Parents:

    statBases

    Text:

  • 0.07
  • 0.10
  • 0.22
  • 0.4
  • 0.60
  • 0.80
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • StuffEffectMultiplierInsulation_Heat

    Parents:

    statBases

    Text:

  • 0.10
  • 0.15
  • 0.25
  • 0.85
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • stunTargetWhileCasting

    Parents:

    AbilityDef

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • stunTicks

    Parents:

    comps <li>, comps <li Class="CompProperties_AbilityFarskip">

    Text:

  • 18~60
  • 70~120
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • subEffecterClass

    Parents:

    children <li>

    Text:

  • SubEffecter_SoundTriggered
  • SubEffecter_SprayerContinuous
  • SubEffecter_SprayerTriggered
  • SubEffecter_SprayerTriggeredDelayed
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • subNodes

    Parents:

    subNodes <li>, thinkNode

    Children:

    subNodes <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml

  • subNodes <li>

    Parents:

    subNodes

    Children:

    chance, locomotionUrgency, subNodes, targetAcquireRadius, targetKeepRadius, ticksBetweenWandersRange, ticksRange, wanderRadius

    Attributes:

  • Class="JobGiver_AIFightEnemies"
  • Class="JobGiver_AISapper"
  • Class="JobGiver_AITrashDutyFocus"
  • Class="JobGiver_ConcertOrganizerPlayInstrument"
  • Class="JobGiver_EatInGatheringArea"
  • Class="JobGiver_GetJoyInGatheringArea"
  • Class="JobGiver_StandAndBeSociallyActive"
  • Class="JobGiver_TakeCombatEnhancingDrug"
  • Class="JobGiver_WanderInGatheringArea"
  • Class="JobGiver_WanderNearDutyLocation"
  • Class="ThinkNode_ConditionalInGatheringArea"
  • Class="ThinkNode_ConditionalRandom"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml

  • subOptionsChooseOne

    Parents:

    inventoryOptions

    Children:

    subOptionsChooseOne <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • subOptionsChooseOne <li>

    Parents:

    subOptionsChooseOne

    Children:

    countRange, thingDef

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • subOptionsTakeAll

    Parents:

    inventoryOptions

    Children:

    subOptionsTakeAll <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • subOptionsTakeAll <li>

    Parents:

    subOptionsTakeAll

    Children:

    countRange, thingDef

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • subplant

    Parents:

    comps <li Class="CompProperties_SpawnSubplant">

    Text:

  • Plant_GrassAnima
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • subSounds

    Parents:

    SoundDef

    Children:

    subSounds <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml

  • subSounds <li>

    Parents:

    subSounds

    Children:

    distRange, grains, muteWhenPaused, name, onCamera, pitchRange, sustainIntervalRange, sustainLoop, tempoAffectedByGameSpeed, volumeRange

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml

  • successfullyRemovedHediffMessage

    Parents:

    RecipeDef

    Text:

  • {0} has successfully cured {1}'s blood rot.
  • {0} has successfully cured {1}'s paralytic abasia.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • suppressIdleAlert

    Parents:

    RoyalTitleDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • sustain

    Parents:

    SoundDef

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml

  • sustainFadeoutTime

    Parents:

    SoundDef

    Text:

  • 0.1
  • 0.25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml

  • sustainIntervalRange

    Parents:

    subSounds <li>

    Text:

  • 10~25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml

  • sustainLoop

    Parents:

    subSounds <li>

    Text:

  • False
  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml

  • symbol

    Parents:

    InteractionDef, RuleDef

    Text:

  • conditionCauserRoom
  • interior_conditionCauserRoom
  • interior_throneRoom
  • landingPad
  • Things/Mote/SpeechSymbols/WordOfInspiration
  • Things/Mote/SpeechSymbols/WordOfJoy
  • Things/Mote/SpeechSymbols/WordOfLove
  • Things/Mote/SpeechSymbols/WordOfSerenity
  • Things/Mote/SpeechSymbols/WordOfTrust
  • throneRoom
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Interior.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • tag

    Parents:

    alternateTagChoices <li>, node, nodes <li>, parms, sitePartsTags <li>, stockGenerators <li>, value <li>

    Text:

  • $signalTag
  • $tag
  • Art
  • Cape
  • cluster
  • Gunlink
  • infestation
  • ItemStash
  • MechClusterForceNoConditionCauser
  • MusicalInstrument
  • Outpost
  • ProblemCauser
  • Psychic
  • PsylinkNeuroformer
  • QuestActiveThreat
  • QuestActiveThreatDefense
  • QuestActiveThreatDefenseNoHidden
  • QuestConditionCauser
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • tags

    Parents:

    apparel, bedroomRequirements <li>, HediffDef, RoyalTitleDef, SitePartDef, TerrainDef, throneRoomRequirements <li>

    Children:

    tags <li>

    Attributes:

  • Inherit="False"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • tags <li>

    Parents:

    tags

    Text:

  • ArmorGland
  • BeltDefensePop
  • BestowerHood
  • Cape
  • DownedRefugeeQuestThreat
  • EmpireTitle
  • FineFloor
  • Floor
  • Gunlink
  • ItemStashQuestThreat
  • MechClusterForceNoConditionCauser
  • MineralScannerPreciousLumpThreat
  • PackJump
  • PrestigeCombatGear
  • Psychic
  • QuestActiveThreat
  • QuestActiveThreatDefense
  • QuestActiveThreatDefenseNoHidden
  • QuestConditionCauser
  • Royal
  • RoyalRobe
  • RoyalTier2
  • RoyalTier3
  • RoyalTier5
  • RoyalTier6
  • RoyalTier7
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • taleClass

    Parents:

    TaleDef

    Text:

  • Tale_DoublePawn
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml

  • TaleDef

    Parents:

    Defs

    Children:

    baseInterest, firstPawnSymbol, label, rulePack, secondPawnSymbol, taleClass, TaleDef <defName>, type

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml

  • TaleDef <defName>

    Parents:

    TaleDef

    Text:

  • AttendedConcert
  • HeldConcert
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml

  • targetable

    Parents:

    verbs <li>

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml

  • targetAcquireRadius

    Parents:

    subNodes <li>

    Text:

  • 20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml

  • targetingRange

    Parents:

    royalAid

    Text:

  • 39.9
  • 44.9
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • targetingRequireLOS

    Parents:

    royalAid

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • targetKeepRadius

    Parents:

    subNodes <li>

    Text:

  • 23
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml

  • targetParams

    Parents:

    verbProperties, verbs <li>

    Children:

    canTargetAnimals, canTargetBuildings, canTargetHumans, canTargetItems, canTargetLocations, canTargetMechs, canTargetPawns, canTargetSelf, mapObjectTargetsMustBeAutoAttackable, neverTargetHostileFaction, neverTargetIncapacitated, onlyTargetColonists, onlyTargetPrisonersOfColony, thingCategory

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • targetPrefix

    Parents:

    HediffDef

    Text:

  • for
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • targetReceivesEntropy

    Parents:

    comps <li Class="CompProperties_AbilityTransferEntropy">

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • targetRequired

    Parents:

    AbilityDef

    Text:

  • False
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • targets

    Parents:

    nodes <li>

    Text:

  • $asker
  • $laborers
  • $lodgers
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • targetsBodyPart

    Parents:

    RecipeDef

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • targetTags

    Parents:

    IncidentDef

    Children:

    targetTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml

  • targetTags <li>

    Parents:

    targetTags

    Text:

  • Map_PlayerHome
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml

  • targetWorldCell

    Parents:

    AbilityDef

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • techHediffsChance

    Parents:

    PawnKindDef

    Text:

  • 0.08
  • 0.15
  • 0.25
  • 0.3
  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • techHediffsDisallowTags

    Parents:

    PawnKindDef

    Children:

    techHediffsDisallowTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • techHediffsDisallowTags <li>

    Parents:

    techHediffsDisallowTags

    Text:

  • PainCauser
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • techHediffsMaxAmount

    Parents:

    PawnKindDef

    Text:

  • 2
  • 3
  • 4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • techHediffsMoney

    Parents:

    PawnKindDef

    Text:

  • 0~500
  • 0
  • 1000~1500
  • 1000~1800
  • 1000~2000
  • 1000~2500
  • 1000~4000
  • 2000~2500
  • 300~800
  • 3000~4000
  • 50~50
  • 50~800
  • 500~1000
  • 500~1500
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • techHediffsRequired

    Parents:

    PawnKindDef

    Children:

    techHediffsRequired <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • techHediffsRequired <li>

    Parents:

    techHediffsRequired

    Text:

  • ArmorskinGland
  • BionicEye
  • DeathAcidifier
  • StoneskinGland
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • techHediffsTags

    Parents:

    PawnKindDef, ThingDef

    Children:

    techHediffsTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • techHediffsTags <li>

    Parents:

    techHediffsTags

    Text:

  • Advanced
  • AdvancedWeapon
  • ImplantEmpireCommon
  • ImplantEmpireRoyal
  • PainCauser
  • Poor
  • Simple
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • techLevel

    Parents:

    FactionDef, ResearchProjectDef, ThingDef

    Text:

  • Archotech
  • Industrial
  • Medieval
  • Spacer
  • Ultra
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Factions_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • techprintCommonality

    Parents:

    ResearchProjectDef

    Text:

  • 1
  • 2
  • 3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml

  • techprintCount

    Parents:

    ResearchProjectDef

    Text:

  • 1
  • 2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml

  • techprintMarketValue

    Parents:

    ResearchProjectDef

    Text:

  • 1000
  • 2000
  • 3000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ResearchProjectDefs\ResearchProjects_Implants.xml

  • tempoAffectedByGameSpeed

    Parents:

    subSounds <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml

  • tendable

    Parents:

    HediffDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • tense

    Parents:

    SongDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Tension.xml

  • terrainAffordanceNeeded

    Parents:

    ThingDef

    Text:

  • Heavy
  • Light
  • Medium
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • TerrainDef

    Parents:

    Defs

    Children:

    burnedDef, color, constructionSkillPrerequisite, costList, description, designationHotKey, designatorDropdown, label, renderPrecedence, researchPrerequisites, statBases, tags, TerrainDef <defName>, texturePath

    Attributes:

  • Abstract="True"
  • Name="CarpetFineBase"
  • Name="FineTileStoneBase"
  • ParentName="CarpetFineBase"
  • ParentName="FineTileStoneBase"
  • ParentName="FloorBase"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml

  • TerrainDef <defName>

    Parents:

    TerrainDef

    Text:

  • CarpetFineBurgundy
  • CarpetFineIndigo
  • CarpetFineWhite
  • FineTileGranite
  • FineTileLimestone
  • FineTileMarble
  • FineTileSandstone
  • FineTileSlate
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml

  • texPath

    Parents:

    blueprintGraphicData, graphicData, HairDef

    Text:

  • Other/ForceField
  • Things/Building/Furniture/Drape
  • Things/Building/Furniture/GrandThrone
  • Things/Building/Furniture/Throne
  • Things/Building/Joy/GrandPiano
  • Things/Building/Joy/harp_south
  • Things/Building/Joy/Harpsichord
  • Things/Building/Mech/ActivatorCountdown
  • Things/Building/Mech/ActivatorProximity
  • Things/Building/Mech/Defoliator
  • Things/Building/Mech/Gloomlight
  • Things/Building/Mech/MechAssembler
  • Things/Building/Mech/MechCapsule
  • Things/Building/Mech/MechCapsuleOpen
  • Things/Building/Mech/MechDropBeacon
  • Things/Building/Mech/ShieldGeneratorBullet
  • Things/Building/Mech/ShieldGeneratorMortar
  • Things/Building/Mech/TurretMechLarge_Base
  • Things/Building/Mech/TurretMechMini_Base
  • Things/Building/Mech/TurretMechMini_Top
  • Things/Building/Mech/TurretMechMortar_Top
  • Things/Building/Mech/UnstablePowerCell
  • Things/Building/Misc/AnimusStone
  • Things/Building/Misc/Brazier
  • Things/Building/Misc/ClimateAdjuster
  • Things/Building/Misc/CrashedShuttle
  • Things/Building/Misc/EMIDynamo
  • Things/Building/Misc/MeditationSpot
  • Things/Building/Misc/NatureShrine_Large
  • Things/Building/Misc/NatureShrine_Small
  • Things/Building/Misc/PsychicDroner
  • Things/Building/Misc/PsychicSuppressor
  • Things/Building/Misc/ShipLandingBeacon
  • Things/Building/Misc/Shuttle
  • Things/Building/Misc/SmokeSpewer
  • Things/Building/Misc/SunBlocker
  • Things/Building/Misc/ToxicSpewer
  • Things/Building/Misc/WeatherController
  • Things/Building/Security/BroadshieldProjector
  • Things/Ethereal/MonumentMarkerBlueprint
  • Things/Ethereal/PsychicShieldRipples
  • Things/Item/Equipment/Special/BroadshieldCore
  • Things/Item/Equipment/WeaponMelee/Axe
  • Things/Item/Equipment/WeaponMelee/Monosword
  • Things/Item/Equipment/WeaponMelee/PlasmaSword
  • Things/Item/Equipment/WeaponMelee/PsyfocusStaff
  • Things/Item/Equipment/WeaponMelee/Warhammer
  • Things/Item/Equipment/WeaponMelee/ZeusHammer
  • Things/Item/Equipment/WeaponRanged/ChargeBlasterLight
  • Things/Item/Equipment/WeaponSpecial/OrbitalTargeterMechCluster/OrbitalTargeterMechCluster
  • Things/Item/Health/HealthItem
  • Things/Item/Special/PsylinkNeuroformer
  • Things/Item/Unfinished/UnfinishedMusicalInstrument
  • Things/Mote/ActivatorProximityRadius
  • Things/Mote/BestowField
  • Things/Mote/Black
  • Things/Mote/BrightFlash
  • Things/Mote/JumpFlame
  • Things/Mote/MusicNote
  • Things/Mote/PsycastCast
  • Things/Mote/PsycastSkipFlash
  • Things/Mote/PsychicDistortionCurrents
  • Things/Mote/PsychicDistortionRing
  • Things/Mote/PsychicEntropy
  • Things/Mote/PsychicLinkLine
  • Things/Mote/PsychicLinkPulse
  • Things/Mote/SkipInnerDimension
  • Things/Mote/Smoke
  • Things/Mote/SolarPinhole
  • Things/Mote/Transparent
  • Things/Mote/WaterSplash
  • Things/Pawn/Humanlike/Apparel/Beret/Beret
  • Things/Pawn/Humanlike/Apparel/BroadshieldPack/BroadshieldPack
  • Things/Pawn/Humanlike/Apparel/Cape/Cape
  • Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor
  • Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet
  • Things/Pawn/Humanlike/Apparel/Coronet/Coronet
  • Things/Pawn/Humanlike/Apparel/CorsetRoyal/CorsetRoyal
  • Things/Pawn/Humanlike/Apparel/Crown/Crown
  • Things/Pawn/Humanlike/Apparel/CrownStellic/CrownStellic
  • Things/Pawn/Humanlike/Apparel/EltexHelmet/EltexHelmet
  • Things/Pawn/Humanlike/Apparel/EltexRobe/EltexRobe
  • Things/Pawn/Humanlike/Apparel/EltexShirt/EltexShirt
  • Things/Pawn/Humanlike/Apparel/EltexSkullcap/EltexSkullcap
  • Things/Pawn/Humanlike/Apparel/EltexVest/EltexVest
  • Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
  • Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink
  • Things/Pawn/Humanlike/Apparel/Hood/Hood
  • Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack
  • Things/Pawn/Humanlike/Apparel/LadiesHat/LadiesHat
  • Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor
  • Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
  • Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor
  • Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
  • Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor
  • Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet
  • Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
  • Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet
  • Things/Pawn/Humanlike/Apparel/RoyalRobe/RoyalRobe
  • Things/Pawn/Humanlike/Apparel/ShirtRuffle/ShirtRuffle
  • Things/Pawn/Humanlike/Apparel/TopHat/TopHat
  • Things/Pawn/Humanlike/Apparel/VestRoyal/VestRoyal
  • Things/Pawn/Humanlike/Hairs/Royalty/Anne
  • Things/Pawn/Humanlike/Hairs/Royalty/Artist
  • Things/Pawn/Humanlike/Hairs/Royalty/Elisabeth
  • Things/Pawn/Humanlike/Hairs/Royalty/Henry
  • Things/Pawn/Humanlike/Hairs/Royalty/Jane
  • Things/Pawn/Humanlike/Hairs/Royalty/Lisa
  • Things/Pawn/Humanlike/Hairs/Royalty/Mary
  • Things/Pawn/Humanlike/Hairs/Royalty/Richard
  • Things/Pawn/Humanlike/Hairs/Royalty/Stephen
  • Things/Pawn/Humanlike/Hairs/Royalty/Victoria
  • Things/Pawn/Humanlike/Hairs/Royalty/William
  • Things/Plant/Grass_Anima
  • Things/Plant/TreeAnima
  • Things/Projectile/Bullet_Small
  • Things/Projectile/LauncherShot
  • Weather/Overlays/FlashstormPsychic
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HairDefs\HairsRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • text

    Parents:

    node, nodes <li>

    Attributes:

  • TKey="LabelTextPrisonerRecruited"
  • TKey="LetterLabelAskerOffended"
  • TKey="LetterTextAskerFactionHostile"
  • TKey="LetterTextCaptured"
  • TKey="LetterTextDecreeCancelled"
  • TKey="LetterTextDecreeForgotten"
  • TKey="LetterTextDesignatedHeirDied"
  • TKey="LetterTextFactionBecameHostile"
  • TKey="LetterTextGoodwillFailedQuestCompleted"
  • TKey="LetterTextGoodwillSuccessQuestCompleted"
  • TKey="LetterTextGuestCapture"
  • TKey="LetterTextGuestCaptured"
  • TKey="LetterTextGuestDied"
  • TKey="LetterTextGuestJoinedOtherFaction"
  • TKey="LetterTextGuestLost"
  • TKey="LetterTextGuestUnhappy"
  • TKey="LetterTextHelpersLeaving"
  • TKey="LetterTextLaborerDied"
  • TKey="LetterTextLaborersArrived"
  • TKey="LetterTextLodgerRanWild"
  • TKey="LetterTextMonumentComplete"
  • TKey="LetterTextMonumentCompleted"
  • TKey="LetterTextMonumentConstructed"
  • TKey="LetterTextMonumentDestroyed"
  • TKey="LetterTextMonumentMarkerArrived"
  • TKey="LetterTextMonumentRuined"
  • TKey="LetterTextNewHeir"
  • TKey="LetterTextNewMonumentMarkerArrived"
  • TKey="LetterTextPermitShuttleArrived"
  • TKey="LetterTextPermitShuttleLeft"
  • TKey="LetterTextQuestExpired"
  • TKey="LetterTextQuestFailed"
  • TKey="LetterTextShuttleArrived"
  • TKey="LetterTextShuttleArrivedForLaborers"
  • TKey="LetterTextShuttleDestroyed"
  • TKey="LetterTextShuttleSentUnsatisfied"
  • TKey="LetterTextSubjectUnhappy"
  • TKey="LetterTextSuccess"
  • TKey="LetterTextTimeExpired"
  • TKey="LetterTextTitleHolderDied"
  • TKey="LetterTextUnauthorizedSurgery"
  • TKey="MessageMonumentViolated"
  • Text:

  • $customLetterText
  • $returnLetterText
  • [asker_faction_name] are now hostile towards you. [failLetterEndingQuest]
  • [asker_nameDef] has forgotten about [asker_possessive] decree.
  • [asker_nameDef] has grudgingly cancelled the decree '[resolvedQuestName]' since it cannot be completed.
  • [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\n[asker_pronoun] will be unhappy about this.
  • [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\nYour relations with [asker_faction_name] have fallen by [goodwillChangeIfMonumentDestroyed].
  • [asker_nameDef] is offended that you promised to consecrate the new inheritance, but allowed the monument to be ruined soon after completion.\n\nYour relations with [asker_faction_name] have fallen by [goodwillChangeIfMonumentDestroyed].
  • [asker_nameDef] is offended that you promised to consecrate the new inheritance, but did not build the monument within the prescribed time.\n\nYou lost 25 goodwill with [asker_faction_name].
  • [faction_name] became hostile to you.
  • [letterSubject], who you were charged to protect, has been arrested. [remainingWillNowLeave][failLetterEndingQuest]
  • [letterSubject], who you were charged to protect, has died. [remainingWillNowLeave][failLetterEndingCommon]
  • [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon]
  • [letterSubject], who you were charged to protect, has run wild. [remainingWillNowLeave][failLetterEndingCommon]
  • [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon]
  • [titleHeir_nameDef] is the new heir of [titleHolder_nameDef].
  • {SUBJECT_definite}, who was supposed to become heir to a title, has died.
  • {SUBJECT_definite}, who you were charged to host, has been arrested. [failLetterEndingCommon]
  • {SUBJECT_definite}, who you were charged to protect and keep happy, has been below the minimum mood of [lodgersMoodThreshold] too long. [failLetterEndingCommon]
  • {SUBJECT_definite}, who you were charged to protect and keep happy, has been below the minimum mood of [moodThreshold] too long.\n\n[remainingWillNowLeave]
  • {SUBJECT_definite}, who you were charged to protect, has been arrested. [failLetterEndingCommon]
  • {SUBJECT_definite}, who you were charged to protect, has died. [failLetterEndingCommon]
  • {SUBJECT_definite}, who you were charged to protect, has left the assigned settlement. [failLetterEndingCommon]
  • {SUBJECT_definite}, who you were charged to protect, has left the designated settlement. [failLetterEndingCommon]
  • {SUBJECT_definite}, who you were charged to protect, has run wild. [failLetterEndingCommon]
  • {SUBJECT_definite}, whose heir was in the process of being changed, has died.
  • A laborer sent to you by [permitFaction_name] has died. Your goodwill with [permitFaction_name] has fallen by [goodwillPenaltyPawn].
  • A shuttle has arrived to collect the laborers from [permitFaction_name].
  • Since the monument marker has been destroyed, a new one has been sent.
  • The [helpersLabelSingOrPlural] sent by [asker_nameDef] to aid you [helpersHasHave] spent too much time with you, and [helpersIsAre] now leaving.
  • The key imperial outpost, containing items needed for secret psychic powers, has packed up and moved on.
  • The laborers from [permitFaction_name] have arrived. A shuttle will come to collect them in [laborersDurationDays] days.
  • The monument for the quest '[resolvedQuestName]' has been violated. Consequences will follow.
  • The shuttle called by [asker_nameDef] has arrived.\n\nIf you don't use the shuttle, it will return to [permitFaction_name] in [shuttleReturnDays] days.
  • The shuttle from [permitFaction_name] has departed after being made to wait for too long.
  • The shuttle has arrived to collect [asker_nameDef].
  • The shuttle has arrived to collect [colonistsToLendCount] of your colonists.
  • The shuttle has arrived to collect [lodgersLabelSingOrPluralDef]. Be sure to have these people on the shuttle before it leaves in [shuttleLeaveDelayTicks_duration]:\n\n[lodgers]
  • The shuttle has arrived to collect the [asker_faction_leaderTitle].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life.
  • The shuttle sent to collect [asker_nameDef] has been destroyed. [asker_pronoun] will now leave on foot. [failLetterEndingCommon]
  • The shuttle sent to collect [asker_nameDef] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon]
  • The shuttle sent to collect [lodgersLabelSingOrPluralDef] has been destroyed. [lodgersLabelSingOrPluralDef] will now leave on foot. [failLetterEndingCommon]
  • The shuttle sent to collect [lodgersLabelSingOrPluralDef] has departed. [lodgersLabelSingOrPluralDef] will now leave on foot. [failLetterEndingCommon]
  • The shuttle sent to collect colonists has been destroyed.
  • The shuttle sent to collect the [asker_faction_leaderTitle] has been destroyed. [failLetterEndingCommon]
  • The shuttle sent to collect the [asker_faction_leaderTitle] has departed without [asker_objective]. [asker_pronoun] will now leave on foot. [failLetterEndingCommon]
  • The shuttle sent to drop off [pawnsLabelDef] has been destroyed. You have failed the quest '[resolvedQuestName]'.\n\nYour relations with [asker_faction_name] have changed by [goodwillChangeOnShuttleDestroyed].
  • Unauthorized, violating surgery has been performed on [letterSubject]. [remainingWillNowLeave][failLetterEndingCommon]
  • Unauthorized, violating surgery has been performed on {SUBJECT_definite}, who you were charged to protect. [failLetterEndingCommon]
  • Unauthorized, violating surgery has been performed on {SUBJECT_definite}, who you were charged to protect. Because of this violation, [asker_pronoun] will now attempt to leave. [failLetterEndingCommon]
  • You completed construction of the monument.\n\nYou must not destroy it for at least [keepMonumentTicks_duration], otherwise you will anger [asker_factionName] ([goodwillChangeIfMonumentDestroyed] goodwill).
  • You completed construction of the monument.\n\nYou must now protect the monument for [haveToProtectForTicks_duration]. If any piece of it is destroyed, [asker2]'s enforcement system will activate and [threatDescription]
  • You have completed construction of the monument.\n\nYou must keep it safe for [keepMonumentTicks_duration], otherwise [asker_nameDef] will be displeased.
  • You have destroyed the [problemCauserLabel] that was affecting [map_definite]!
  • You have recruited {SUBJECT_definite}, who you were charged to guard. [remainingWillNowLeave][failLetterEndingCommon]
  • You have successfully completed the quest '[resolvedQuestName]'!\n\n[lodgersLabelSingOrPluralDef] said [lodgersPronoun] [lodgersWasWere] willing to reward quality accommodation. The average mood of [lodgersLabelSingOrPluralDef] was {AVERAGEMOOD} during [theirHisHer] stay, so your goodwill with [asker_faction_name] has increased by {GOODWILL}
  • You have successfully completed the quest '[resolvedQuestName]'!\n\nWhile [lodgersLabelSingOrPluralDef] [lodgersWasWere] willing to reward quality accommodation, [theirHisHer] average mood was only {AVERAGEMOOD} during [theirHisHer] stay. You will receive no faction goodwill reward.
  • Your time limit to construct the monument has expired. [failLetterEndingCommon]
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • textRules

    Parents:

    nodes <li>

    Text:

  • $customLetterTextRules
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • texture

    Parents:

    WorldObjectDef

    Text:

  • World/WorldObjects/Caravan
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • texturePath

    Parents:

    TerrainDef

    Text:

  • Terrain/Surfaces/CarpetFine
  • Terrain/Surfaces/TileStoneFine
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml

  • thin

    Parents:

    east, north, south, west, wornGraphicData

    Children:

    offset, scale

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • thing

    Parents:

    elseNode, nodes <li>

    Text:

  • $asker
  • $monumentMarker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml

  • thingCategories

    Parents:

    ThingDef

    Children:

    thingCategories <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • thingCategories <li>

    Parents:

    thingCategories

    Text:

  • Apparel
  • ApparelArmor
  • ApparelNoble
  • ApparelUtility
  • BodyPartsArchotech
  • BuildingsJoy
  • BuildingsMisc
  • BuildingsSpecial
  • Headgear
  • HeadgearNoble
  • Items
  • WeaponsMelee
  • WeaponsMeleeBladelink
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • thingCategory

    Parents:

    targetParams

    Text:

  • Item
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • thingClass

    Parents:

    ThingDef

    Text:

  • BroadshieldPack
  • Building_MusicalInstrument
  • Building_Throne
  • Building_TurretGun
  • DropPodLeaving
  • MonumentMarker
  • MoteAttached
  • MoteDualAttached
  • MoteThrown
  • MoteThrownAttached
  • PawnJumper
  • ShuttleIncoming
  • ThingWithComps
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • thingDef

    Parents:

    bedroomRequirements <li>, comps <li Class="CompProperties_AbilitySpawn">, Defs, descriptionHyperlinks, stockGenerators <li>, subOptionsChooseOne <li>, subOptionsTakeAll <li>, throneRoomRequirements <li>

    Attributes:

  • Abstract="True"
  • Name="ApparelArmorCataphractBase"
  • Name="ApparelArmorHelmetCataphractBase"
  • Name="ApparelHatRoyalTier2"
  • Name="ApparelHatRoyalTier2Fabric"
  • Name="ApparelShirtRoyalTier2Base"
  • Name="ApparelVestRoyalTier5Base"
  • Name="BasePsychicWeaponMelee"
  • Name="BaseWeapon_Bladelink"
  • Name="BodyPartBionicImperialBase"
  • Name="BodyPartProstheticImperialBase"
  • Name="BodyPartRoyalBase"
  • Name="ConditionCauserBase"
  • Name="MechBuildingBase"
  • Name="MeleeWeaponUltratech"
  • Name="Mote_PsycastSkipEffect"
  • Name="MoteGlowDistorted"
  • Name="MusicalInstrumentBase"
  • Name="NatureShrineBase"
  • Name="PsycastSkipInner"
  • Name="PsycastSkipOuterRing"
  • Name="PsychicApparelBase"
  • Name="ShuttleBase"
  • Name="ShuttleSkyfallerBase"
  • Name="TreeAnima"
  • ParentName="ApparelArmorCataphractBase"
  • ParentName="ApparelArmorHelmetCataphractBase"
  • ParentName="ApparelArmorHelmetPowerBase"
  • ParentName="ApparelArmorHelmetReconBase"
  • ParentName="ApparelArmorPowerBase"
  • ParentName="ApparelArmorReconBase"
  • ParentName="ApparelBase"
  • ParentName="ApparelHatRoyalTier2"
  • ParentName="ApparelHatRoyalTier2Fabric"
  • ParentName="ApparelMakeableBase"
  • ParentName="ApparelNoQualityBase"
  • ParentName="ApparelShirtRoyalTier2Base"
  • ParentName="ApparelVestRoyalTier5Base"
  • ParentName="ArmorHelmetMakeableBase"
  • ParentName="ArmorMachineableBase"
  • ParentName="BaseArtilleryWeapon"
  • ParentName="BaseBullet"
  • ParentName="BaseFragGrenadeProjectile"
  • ParentName="BaseIncendiaryProjectile"
  • ParentName="BaseMeleeWeapon_Blunt_Quality"
  • ParentName="BasePsychicWeaponMelee"
  • ParentName="BaseWeapon"
  • ParentName="BaseWeapon_Bladelink"
  • ParentName="BaseWeaponTurret"
  • ParentName="BodyPartArchotechBase"
  • ParentName="BodyPartBionicBase"
  • ParentName="BodyPartBionicImperialBase"
  • ParentName="BodyPartProstheticImperialBase"
  • ParentName="BodyPartProstheticMakeableBase"
  • ParentName="BodyPartRoyalBase"
  • ParentName="BuildingBase"
  • ParentName="ConditionCauserBase"
  • ParentName="EtherealThingBase"
  • ParentName="FurnitureBase"
  • ParentName="FurnitureWithQualityBase"
  • ParentName="Gun_ChargeBlasterHeavyBase"
  • ParentName="Gun_InfernoCannonBase"
  • ParentName="MechBuildingBase"
  • ParentName="MeleeWeaponUltratech"
  • ParentName="Mote_PsycastSkipEffect"
  • ParentName="MoteBase"
  • ParentName="MoteGlowDistortBackground"
  • ParentName="MoteGlowDistorted"
  • ParentName="MusicalInstrumentBase"
  • ParentName="NatureShrineBase"
  • ParentName="NobleHatMakeableBase"
  • ParentName="OrbitalUtilityBase"
  • ParentName="PawnFlyerBase"
  • ParentName="PlantBaseNonEdible"
  • ParentName="PsycastAreaEffect"
  • ParentName="PsycastSkipInner"
  • ParentName="PsycastSkipOuterRing"
  • ParentName="PsychicApparelBase"
  • ParentName="ResourceBase"
  • ParentName="ShuttleBase"
  • ParentName="ShuttleSkyfallerBase"
  • ParentName="SkyfallerBase"
  • ParentName="TreeBase"
  • ParentName="UnfinishedBase"
  • Text:

  • AestheticNose
  • AestheticShaper
  • ArmorskinGland
  • Brazier
  • BulletShieldPsychic
  • Chemfuel
  • Chocolate
  • CircadianAssistant
  • CircadianHalfCycler
  • Cloth
  • Coagulator
  • Column
  • ComponentIndustrial
  • ComponentSpacer
  • DetoxifierStomach
  • Drape
  • Dresser
  • DrillArm
  • ElbowBlade
  • EndTable
  • FieldHand
  • GastroAnalyzer
  • Gold
  • HandTalon
  • Harp
  • Harpsichord
  • HealingEnhancer
  • Immunoenhancer
  • KneeSpike
  • LearningAssistant
  • LoveEnhancer
  • MedicineIndustrial
  • MedicineUltratech
  • Mindscrew
  • Neurocalculator
  • Neutroamine
  • NuclearStomach
  • Piano
  • Plasteel
  • PsychicAmplifier
  • PsychicHarmonizer
  • PsychicReader
  • PsychicSensitizer
  • ReprocessorStomach
  • Silver
  • SolarPinhole
  • Steel
  • StoneskinGland
  • ToughskinGland
  • Uranium
  • VenomFangs
  • VenomTalon
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • ThingDef <defName>

    Parents:

    ThingDef

    Text:

  • ActivatorCountdown
  • ActivatorProximity
  • AestheticNose
  • AestheticShaper
  • AnimusStone
  • Apparel_ArmorCataphract
  • Apparel_ArmorCataphractPhoenix
  • Apparel_ArmorCataphractPrestige
  • Apparel_ArmorHelmetCataphract
  • Apparel_ArmorHelmetCataphractPrestige
  • Apparel_ArmorHelmetReconPrestige
  • Apparel_ArmorLocust
  • Apparel_ArmorMarineGrenadier
  • Apparel_ArmorMarineHelmetPrestige
  • Apparel_ArmorMarinePrestige
  • Apparel_ArmorReconPrestige
  • Apparel_Beret
  • Apparel_Cape
  • Apparel_Coronet
  • Apparel_Corset
  • Apparel_Crown
  • Apparel_CrownStellic
  • Apparel_EltexSkullcap
  • Apparel_Gunlink
  • Apparel_HatHood
  • Apparel_HatLadies
  • Apparel_HatTop
  • Apparel_PackBroadshield
  • Apparel_PackJump
  • Apparel_PsyfocusHelmet
  • Apparel_PsyfocusRobe
  • Apparel_PsyfocusShirt
  • Apparel_PsyfocusVest
  • Apparel_RobeRoyal
  • Apparel_ShirtRuffle
  • Apparel_VestRoyal
  • ArmorskinGland
  • Artillery_AutoMortar
  • Brazier
  • BroadshieldCore
  • BroadshieldProjector
  • Bullet_MiniSlug
  • BulletShieldPsychic
  • CircadianAssistant
  • CircadianHalfCycler
  • ClimateAdjuster
  • Coagulator
  • Defoliator
  • DetoxifierStomach
  • Drape
  • DrillArm
  • ElbowBlade
  • EMIDynamo
  • FieldHand
  • Flashstorm
  • GastroAnalyzer
  • Gloomlight
  • GrandThrone
  • Gun_ChargeBlasterHeavyTurret
  • Gun_InfernoCannonTurret
  • Gun_MiniTurretMech
  • HandTalon
  • Harp
  • Harpsichord
  • HealingEnhancer
  • Immunoenhancer
  • KneeSpike
  • LearningAssistant
  • LoveEnhancer
  • MechAssembler
  • MechCapsule
  • MechDropBeacon
  • MeditationSpot
  • MeleeWeapon_Axe
  • MeleeWeapon_MonoSword
  • MeleeWeapon_MonoSwordBladelink
  • MeleeWeapon_PlasmaSword
  • MeleeWeapon_PlasmaSwordBladelink
  • MeleeWeapon_PsyfocusStaff
  • MeleeWeapon_Warhammer
  • MeleeWeapon_Zeushammer
  • MeleeWeapon_ZeusHammerBladelink
  • Mindscrew
  • MonumentMarker
  • Mote_Bestow
  • Mote_BroadshieldActivation
  • Mote_BulletShieldAreaEffect
  • Mote_CastPsycast
  • Mote_EntropyPulse
  • Mote_FlashstormAreaEffect
  • Mote_JumpFlame
  • Mote_JumpFlameGlow
  • Mote_JumpSmoke
  • Mote_JumpWarmupSmoke
  • Mote_MechDropBeaconActivated
  • Mote_Music
  • Mote_ProximityScannerActivated
  • Mote_ProximityScannerRadius
  • Mote_PsycastSkipEffect
  • Mote_PsycastSkipEffectSource
  • Mote_PsycastSkipFlashEntry
  • Mote_PsycastSkipFlashExit
  • Mote_PsycastSkipInner
  • Mote_PsycastSkipInnerEntry
  • Mote_PsycastSkipInnerExit
  • Mote_PsycastSkipOuterRing
  • Mote_PsycastSkipOuterRingEntry
  • Mote_PsycastSkipOuterRingExit
  • Mote_PsychicLinkLine
  • Mote_PsychicLinkPulse
  • Mote_PsyfocusPulse
  • Mote_WarmupNeuroquake
  • Mote_WarmupWordOf
  • Mote_WaterskipSplashParticles
  • Mote_WordOfApply
  • MotePsychicApplyNeuroquake
  • NatureShrine_Large
  • NatureShrine_Small
  • Neurocalculator
  • NuclearStomach
  • OrbitalTargeterMechCluster
  • PawnJumper
  • Piano
  • Plant_GrassAnima
  • Plant_TreeAnima
  • Proj_GrenadePhoenixFire
  • Proj_GrenadierGrenade
  • PsychicAmplifier
  • PsychicDroner
  • PsychicHarmonizer
  • PsychicReader
  • PsychicSensitizer
  • PsychicSuppressor
  • ReprocessorStomach
  • ShieldGeneratorBullets
  • ShieldGeneratorMortar
  • ShipLandingBeacon
  • Shuttle
  • ShuttleCrashed
  • ShuttleCrashing
  • ShuttleIncoming
  • ShuttleLeaving
  • SmokeSpewer
  • SolarPinhole
  • StoneskinGland
  • SunBlocker
  • Throne
  • ToughskinGland
  • ToxicSpewer
  • Turret_AutoChargeBlaster
  • Turret_AutoInferno
  • Turret_AutoMiniTurret
  • Turret_AutoMortar
  • UnfinishedMusicalInstrument
  • UnfinishedPiano
  • UnstablePowerCell
  • VenomFangs
  • VenomTalon
  • WeatherController
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Mote_Visual.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • thingDefCountRange

    Parents:

    stockGenerators <li>

    Text:

  • 0~1
  • 0~2
  • 1~2
  • 1~4
  • 2~2
  • 2~3
  • 2~4
  • 3~4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • thingDefs

    Parents:

    filter, fixedIngredientFilter, fuelFilter, JoyGiverDef

    Children:

    thingDefs <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • thingDefs <li>

    Parents:

    thingDefs

    Text:

  • AestheticNose
  • AestheticShaper
  • ArmorskinGland
  • CircadianAssistant
  • CircadianHalfCycler
  • Coagulator
  • DetoxifierStomach
  • DrillArm
  • ElbowBlade
  • FieldHand
  • GastroAnalyzer
  • Gold
  • HandTalon
  • Harp
  • Harpsichord
  • HealingEnhancer
  • Immunoenhancer
  • KneeSpike
  • LearningAssistant
  • LoveEnhancer
  • MealSurvivalPack
  • MedicineUltratech
  • Mindscrew
  • Neurocalculator
  • NuclearStomach
  • Piano
  • PsychicHarmonizer
  • PsychicReader
  • PsychicSensitizer
  • ReprocessorStomach
  • StoneskinGland
  • ToughskinGland
  • Uranium
  • VenomFangs
  • VenomTalon
  • WoodLog
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Joy\JoyGivers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml

  • thingRewardItemsOnly

    Parents:

    parms

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml

  • thingRewardRequired

    Parents:

    parms

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml

  • things

    Parents:

    bedroomRequirements <li>, nodes <li>, throneRoomRequirements <li>

    Children:

    things <li>

    Text:

  • $monumentMarker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • things <li>

    Parents:

    things

    Text:

  • DoubleBed
  • GrandThrone
  • Harp
  • Harpsichord
  • Piano
  • RoyalBed
  • Throne
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • ThingSetMakerDef

    Parents:

    Defs

    Children:

    root, ThingSetMakerDef <defName>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • ThingSetMakerDef <defName>

    Parents:

    ThingSetMakerDef

    Text:

  • EmpireRaidLootMaker
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • thingSetMakerTags

    Parents:

    ThingDef

    Children:

    thingSetMakerTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • thingSetMakerTags <li>

    Parents:

    thingSetMakerTags

    Text:

  • ImplantEmpireRoyal
  • RewardStandardHighFreq
  • RewardStandardLowFreq
  • RewardStandardMidFreq
  • RewardStandardQualitySuper
  • WeaponBladelink
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • Parents:

    nodes <li>

    Text:

  • $monumentMarkerMinified
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml

  • thinkNode

    Parents:

    DutyDef

    Children:

    subNodes

    Attributes:

  • Class="ThinkNode_Priority"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml

  • thought

    Parents:

    comps <li Class="CompProperties_GiveThoughtToAllMapPawnsOnDestroy">, comps <li Class="HediffCompProperties_PsychicHarmonizer">

    Text:

  • AnimaScream
  • PsychicHarmonization
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • thoughtClass

    Parents:

    ThoughtDef

    Text:

  • Thought_DecreeUnmet
  • Thought_MemoryRoyalTitle
  • Thought_MemorySocial
  • Thought_PsychicHarmonizer
  • Thought_Situational
  • Thought_SituationalSocial
  • Thought_WeaponTrait
  • Thought_WeaponTraitNotEquipped
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • ThoughtDef

    Parents:

    Defs

    Children:

    durationDays, effectMultiplyingStat, hediff, icon, nullifyingTraits, showBubble, stackedEffectMultiplier, stackLimit, stages, thoughtClass, ThoughtDef <defName>, validWhileDespawned, workerClass

    Attributes:

  • ParentName="DeathMemory"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • ThoughtDef <defName>

    Parents:

    ThoughtDef

    Text:

  • AnimaScream
  • AteFoodInappropriateForTitle
  • BondedThoughtCalm
  • BondedThoughtKind
  • BondedThoughtMuttering
  • BondedThoughtWailing
  • DecreeFailed
  • DecreeMet
  • DecreeUnmet
  • Disinherited
  • GainedTitle
  • JealousRage
  • Joyfuzz
  • KillThirst
  • ListeningToHarp
  • ListeningToHarpsichord
  • ListeningToPiano
  • LostTitle
  • NeuroquakeEcho
  • OnKill_BadThought
  • OnKill_GoodThought
  • OtherTravelerArrested
  • OtherTravelerDied
  • OtherTravelerSurgicallyViolated
  • PsychicEntropyOverloaded
  • PsychicHarmonization
  • PsychicLove
  • ReignedInThroneroom
  • TitleApparelMinQualityNotMet
  • TitleApparelRequirementNotMet
  • TitleBedroomRequirementsNotMet
  • TitleNoPersonalBedroom
  • TitleNoThroneRoom
  • TitleThroneroomRequirementsNotMet
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Archotech_EmpireRoyal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • threeStarRange

    Parents:

    nodes <li>

    Text:

  • 0.61~0.75
  • 20~30
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • threshold

    Parents:

    nodes <li>

    Text:

  • $lodgersMoodThreshold
  • $moodThreshold
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml

  • throneRoomRequirements

    Parents:

    RoyalTitleDef

    Children:

    throneRoomRequirements <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • throneRoomRequirements <li>

    Parents:

    throneRoomRequirements

    Children:

    area, buildingTags, count, impressiveness, labelKey, tags, thingDef, things

    Attributes:

  • Class="RoomRequirement_AllThingsAreGlowing"
  • Class="RoomRequirement_Area"
  • Class="RoomRequirement_ForbiddenBuildings"
  • Class="RoomRequirement_HasAssignedThroneAnyOf"
  • Class="RoomRequirement_Impressiveness"
  • Class="RoomRequirement_TerrainWithTags"
  • Class="RoomRequirement_Thing"
  • Class="RoomRequirement_ThingAnyOf"
  • Class="RoomRequirement_ThingCount"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalTitles_Empire.xml

  • tickerType

    Parents:

    ThingDef

    Text:

  • Never
  • Normal
  • Rare
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • ticksBetweenBurstShots

    Parents:

    verbs <li>

    Text:

  • 7
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • ticksBetweenMotes

    Parents:

    children <li>

    Text:

  • 1
  • 2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Effects\Effecter_Misc.xml

  • ticksBetweenWandersRange

    Parents:

    subNodes <li>

    Text:

  • 50~250
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml

  • ticksPerHeal

    Parents:

    comps <li Class="CompProperties_SelfhealHitpoints">

    Text:

  • 2000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • ticksRange

    Parents:

    subNodes <li>

    Text:

  • 350~750
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Gatherings.xml

  • ticksToImpactRange

    Parents:

    skyfaller

    Text:

  • 150~200
  • 200~250
  • -40~-15
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml

  • tile

    Parents:

    nodes <li>

    Text:

  • $siteTile
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • TimeAssignmentDef

    Parents:

    Defs

    Children:

    allowRest, color, label, TimeAssignmentDef <defName>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TimeAssignmentDefs\TimeAssignments.xml

  • TimeAssignmentDef <defName>

    Parents:

    TimeAssignmentDef

    Text:

  • Meditate
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TimeAssignmentDefs\TimeAssignments.xml

  • tips

    Parents:

    TipSetDef

    Children:

    tips <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TipSetDefs\Tips.xml

  • tips <li>

    Parents:

    tips

    Attributes:

  • TKey="ChangeHeir"
  • TKey="EltexGear"
  • TKey="FreePsychicAmplifier"
  • TKey="IllegalImplantUse"
  • TKey="InstallingPsychicAmplifier"
  • TKey="MechClusterDormant"
  • TKey="MechClusterDormantTrigger"
  • TKey="MechClusterPowercell"
  • TKey="NoblesDemandPrivileges"
  • TKey="PsycastAdvantage"
  • TKey="PsycastFactionRelations"
  • TKey="PsycastInvisibility"
  • TKey="PsycastSensitivity"
  • TKey="PsychicEntropyLimit"
  • TKey="RoyalArmor"
  • TKey="RoyalTributeCollector"
  • TKey="SkipPsycastsMultiuse"
  • TKey="TitleInheritance"
  • TKey="TitleMilitaryAid"
  • Text:

  • Creatures with higher psychic sensitivity are affected more by psychics.
  • Dressing your psycasters in eltex gear will increase their neural heat limit and dissipation rate.
  • Gaining a new level of psylink grants knowledge of one random psychic power.
  • Going over your neural heat limit can save you in a desperate situation - but the psychic breakdown can last a while.
  • If a title holder dies, their title goes to their chosen heir.
  • Nobles from the Empire will demand all the privileges of their title. Your own titled colonists will be more flexible, unless they are greedy or jealous.
  • Prestige armor and eltex apparel will also satisfy the apparel requirements of royal titles.
  • Psychic invisibility doesn't wear off when you attack.
  • Psychic powers can give you significant advantage in combat.
  • Psylink neuroformers can be acquired through quests.
  • Some mech clusters remain dormant until disturbed. Use that time to prepare your attack.
  • Some title permits allow the holder to call for military aid. This can save you in a tough moment.
  • The Empire bestows a free level of psylink upon anyone who earns the title required to use it.
  • The Imperial royal tribute collector arrives twice per year, and accepts prisoners and gold in exchange for honor.
  • The psychic skip power works on self, allies, enemies, and even items. The tactical possibilities are endless.
  • Using a psychic power on an ally will harm faction relations - but only if it has negative effects.
  • When fighting a mech cluster, try shooting their power cells. They explode, dealing heavy damage to surrounding creatures and structures.
  • You can change the heir of a title holder through the comms console. However, this requires completing a ritual.
  • You can safely walk right past a dormant mech cluster, as long as you don't attack it or trigger a proximity activator.
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TipSetDefs\Tips.xml

  • TipSetDef

    Parents:

    Defs

    Children:

    tips, TipSetDef <defName>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TipSetDefs\Tips.xml

  • TipSetDef <defName>

    Parents:

    TipSetDef

    Text:

  • RoyaltyTips
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TipSetDefs\Tips.xml

  • titleRequired

    Parents:

    PawnKindDef

    Text:

  • Baron
  • Consul
  • Count
  • Duke
  • Esquire
  • Knight
  • Praetor
  • Stellarch
  • Yeoman
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • titleSelectOne

    Parents:

    PawnKindDef

    Children:

    titleSelectOne <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • titleSelectOne <li>

    Parents:

    titleSelectOne

    Text:

  • Baron
  • Count
  • Duke
  • Esquire
  • Freeholder
  • Knight
  • Praetor
  • Yeoman
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • tools

    Parents:

    comps <li Class="HediffCompProperties_VerbGiver">, ThingDef

    Children:

    tools <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • tools <li>

    Parents:

    tools

    Children:

    alwaysTreatAsWeapon, armorPenetration, capacities, cooldownTime, extraMeleeDamages, label, labelUsedInLogging, power, soundMeleeHit, soundMeleeMiss

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Prosthetic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • topWindExposure

    Parents:

    plant

    Text:

  • 0.4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • toStringStyle

    Parents:

    StatDef

    Text:

  • FloatOne
  • FloatTwo
  • PercentZero
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Stats\Stats_Pawns_General.xml

  • totalBleedFactor

    Parents:

    stages <li>

    Text:

  • 0.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • totalPriceRange

    Parents:

    stockGenerators <li>

    Text:

  • 400~800
  • 700~1500
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml

  • tradeability

    Parents:

    ThingDef

    Text:

  • Buyable
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • tradeCurrency

    Parents:

    TraderKindDef

    Text:

  • Favor
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml

  • tradeNeverStack

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml

  • trader

    Parents:

    PawnKindDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml

  • TraderKindDef

    Parents:

    Defs

    Children:

    category, commonality, faction, hideThingsNotWillingToTrade, label, orbital, permitRequiredForTrading, requestable, stockGenerators, tradeCurrency, TraderKindDef <defName>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • TraderKindDef <defName>

    Parents:

    TraderKindDef

    Text:

  • Base_Empire_Standard
  • Empire_Caravan_TraderGeneral
  • Empire_Caravan_TributeCollector
  • Orbital_Empire
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • traders

    Parents:

    pawnGroupMakers <li>

    Children:

    Empire_Common_Trader

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • tradeTag

    Parents:

    stockGenerators <li>

    Text:

  • Artifact
  • ExoticMisc
  • HiTechArmor
  • ImplantEmpireCommon
  • ImplantEmpireRoyal
  • MortarShell
  • PsychicApparel
  • PsychicWeapon
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • tradeTags

    Parents:

    ThingDef

    Children:

    tradeTags <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • tradeTags <li>

    Parents:

    tradeTags

    Text:

  • ExoticMisc
  • HiTechArmor
  • ImplantEmpireCommon
  • ImplantEmpireRoyal
  • MusicalInstrument
  • PsychicApparel
  • PsychicWeapon
  • PsylinkNeuroformer
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_BaseEmpire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • tradeTagsSell

    Parents:

    stockGenerators <li>

    Children:

    tradeTagsSell <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml

  • tradeTagsSell <li>

    Parents:

    tradeTagsSell

    Text:

  • AnimalExotic
  • AnimalUncommon
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml

  • transmitsPower

    Parents:

    comps <li Class="CompProperties_Power">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml

  • tryLandInShipLandingZone

    Parents:

    nodes <li>

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml

  • turretBurstCooldownTime

    Parents:

    building

    Text:

  • 17.0
  • 2.5
  • 5.5
  • 80.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • turretBurstWarmupTime

    Parents:

    building

    Text:

  • 4.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • turretGunDef

    Parents:

    building

    Text:

  • Artillery_AutoMortar
  • Gun_ChargeBlasterHeavyTurret
  • Gun_InfernoCannonTurret
  • Gun_MiniTurretMech
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • turretInitialCooldownTime

    Parents:

    building

    Text:

  • 120
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • turretTopDrawSize

    Parents:

    building

    Text:

  • 1.75
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • turretTopOffset

    Parents:

    building

    Text:

  • (0, 0.05)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • twoStarRange

    Parents:

    nodes <li>

    Text:

  • 0.36~0.6
  • 10~20
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml

  • type

    Parents:

    TaleDef

    Text:

  • Volatile
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TaleDefs\Tales_Job.xml

  • uiIconOffset

    Parents:

    ThingDef

    Text:

  • (0, 0.04)
  • (0, -0.04)
  • (0, 0.08)
  • (0, 0.15)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • uiIconPath

    Parents:

    ThingDef

    Text:

  • Things/Building/Security/TurretMortar_MenuIcon
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • uiIconScale

    Parents:

    ThingDef

    Text:

  • 0.75
  • 0.9
  • 0.95
  • 1.15
  • 1.25
  • 1.3
  • 1.4
  • 1
  • 2
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • uiPosition

    Parents:

    RoyalTitlePermitDef

    Text:

  • (0,0)
  • (0,1)
  • (0,2)
  • (0,3)
  • (0,4)
  • (0,5)
  • (0,6)
  • (0,7)
  • (0,8)
  • (1,2)
  • (1,5)
  • (1,7)
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • unfinishedThingDef

    Parents:

    recipeMaker

    Text:

  • UnfinishedMusicalInstrument
  • UnfinishedPack
  • UnfinishedPiano
  • UnfinishedTechArmor
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • unspawnedCanDo

    Parents:

    MentalStateDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml

  • Uranium

    Parents:

    costList

    Text:

  • 50
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • usableOnWorldMap

    Parents:

    RoyalTitlePermitDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • useDeflectMetalEffect

    Parents:

    apparel

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • useDynamicDrawer

    Parents:

    WorldObjectDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • useHitPoints

    Parents:

    ThingDef

    Text:

  • False
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Items\Items_Exotic.xml

  • useIngredientsForColor

    Parents:

    recipeMaker

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml

  • useJob

    Parents:

    comps <li Class="CompProperties_Usable">

    Text:

  • UseItem
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • useLabel

    Parents:

    comps <li Class="CompProperties_Usable">

    Text:

  • Use neuroformer to form psylink
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • useOnlyResourcesAvailableOnMap

    Parents:

    nodes <li>

    Text:

  • $map
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • useRandomCarpet

    Parents:

    resolvers <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RuleDefs\Rules_Complex.xml

  • useSameGraphicForGhost

    Parents:

    ThingDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Various.xml

  • useTradeDropSpot

    Parents:

    nodes <li>

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml

  • useWornGraphicMask

    Parents:

    apparel

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • validWhileDespawned

    Parents:

    ThoughtDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml

  • value

    Parents:

    elseNode, node, nodes <li>

    Children:

    value <li>

    Attributes:

  • TKey="LetterLabelChasingInfestation"
  • TKey="LetterLabelChasingManhunter"
  • TKey="LetterLabelChasingRaid"
  • TKey="LetterLabelSiteAppeared"
  • TKey="LetterTextChasingInfestation"
  • TKey="LetterTextChasingManhunter"
  • TKey="LetterTextChasingRaid"
  • TKey="LetterTextReturnAfterHelping"
  • TKey="LetterTextReturnAfterRoyalCourt"
  • TKey="LetterTextSiteAppeared"
  • Text:

  • \n[allSitePartsDescriptions]
  • \n[enemyFaction_leader_nameDef] swore to seek revenge on [joiner_nameDef] and all those associated with [joiner_objective], and sent [enemyFaction_pawnsPlural] to carry out the task.
  • \n[joiner_nameDef] was traveling when [joiner_pronoun] came upon a lost group of [animalKind_labelPlural]. [joiner_pronoun], in a bad mood, goaded the [animalKind_labelPlural]. Unexpectedly, they attacked [joiner_objective]. And they have followed [joiner_objective] a long distance.
  • \n[joiner_nameDef] was traveling when [joiner_pronoun] happened upon [enemyFaction_leader_nameFull], leader of [enemyFaction_name], sick on the side of the road. [joiner_nameDef] insulted [enemyFaction_leader_nameDef] by comparing [enemyFaction_leader_objective] to a [Animal].
  • \n[joiner_nameDef], greedy for the pleasures and money insect jelly can bring, intended to destroy a massive insect hive using poison. [joiner_pronoun] failed, but was doused in insect threat pheromones. Insects have been hunting [joiner_objective] ever since. Now they've launched their final attack.
  • \n[joiner_pronoun] was supposed to marry the child of [enemyFaction_leader_nameFull], leader of [enemyFaction_name]. [joiner_pronoun] became drunk before the ceremony and vomited on the altar - a flagrant insult towards [enemyFaction_leader_nameDef]'s whole family.
  • \n{BASETEXT}
  • \nNow [enemyFaction_leader_nameDef]'s [enemyFaction_pawnsPlural] are activating a site nearby to harass you.
  • $($colonistsToLendCount*$lendForDays)
  • $($gameConditionDifficulty * ($gameConditionDuration / 60000) * $pointsRewardFactor * 200)
  • $($helpersCount * $helperCombatPower)
  • $($lodgersCount * $lodgerRewardFactor * ($shuttleDelayTicks / 60000))
  • $($lodgersCount-1)
  • $($lodgersCountToGenerate - 1)
  • $($monumentRequiredResourcesMarketValue * randFloat(1.8, 1.9))
  • $($moodThreshold - 0.25) / (0.4 - 0.25)
  • $($points * $threatFactor * $threatCount * 1.1)
  • $($points * $threatFactor * $threatCount * 1.2)
  • $($points * $threatFactor * $threatCount * 1.4)
  • $($points * $threatFactor * $threatCount)
  • $($points * $threatFactor + 3 * $helpersPoints / $threatCount)
  • $($points + $helpersPoints)
  • $($pointsOriginal * 1.75)
  • $($rewardValue * $activeThreatDisturbanceFactor)
  • $($rewardValue + $lodgerRewardFromCountAndDelay * 100)
  • $($rewardValue + $lodgerRewardFromCountAndDelay * 25)
  • $($rewardValue + $lodgerRewardFromCountAndDelay * 45)
  • $($rewardValue + $lodgerRewardFromCountAndDelay * 60)
  • $($rewardValue + $lodgerRewardFromCountAndDelay * 70)
  • $($rewardValue + $lodgersCountWithMoodThreshold * $lodgerRewardFactor * ($shuttleDelayTicks / 60000) * $rewardFactorFromMoodThreshold)
  • $($rewardValue + $rewardValueFromThreats)
  • $(($growDays*2)+8)
  • $(0.5 + 0.1 * $lodgersBodySize)
  • $(10*60000)
  • $(15*60000)
  • $(3*60000)
  • $(lerp(30, 40, $lodgersMoodThresholdNormalized))
  • $(randInt(1, $helpersMaxCount))
  • $(roundToDigits($threatFactor, 1))
  • $(roundToTicksRough(randFloat(0.5, 1.5)*60000))
  • $(roundToTicksRough(randInt(10, 16)*60000))
  • $(roundToTicksRough(randInt(10, 25)*60000))
  • $(roundToTicksRough(randInt(1800, 2400)))
  • $(roundToTicksRough(randInt(20, 40)*60000))
  • $(roundToTicksRough(randInt(2500, 3400)))
  • $(roundToTicksRough(randInt(300, 60000)))
  • $(roundToTicksRough(randInt(41, 60)*60000))
  • $(roundToTicksRough(randInt(5, 15)*60000))
  • $(roundToTicksRough(randInt(5, 25)*60000))
  • $(roundToTicksRough(randInt(6000, 300000)))
  • $(roundToTicksRough(randInt(61, 80)*60000))
  • $arrivingPawnsLabelDef
  • $asker
  • $askerFaction
  • $askerIsNull
  • $customLetterLabel
  • $customLetterLabelRules
  • $customLetterText
  • $customLetterTextRules
  • $generateShuttleOrPods
  • $goodwillRewardForMood
  • $helpers
  • $hiddenSitePartsPossible
  • $lodgers
  • $lodgersAreParalyzed
  • $lodgersArePrisoners
  • $lodgersCount
  • $lodgersHaveBloodRot
  • $lodgersHaveBloodRotAndParalysis
  • $lodgersHaveMoodThreshold
  • $lodgersHaveNoConditions
  • $lodgersMoodThreshold
  • $lodgersWillNotWork
  • $monumentMarkerMinified
  • $moodThreshold
  • $points
  • $punishmentOnDestroy
  • $rewardOnCompletion
  • $threatType
  • [defaultSiteAppearedLetterLabel]
  • [defaultSiteAppearedLetterText]
  • [joiner_nameDef] has admitted what [joiner_pronoun] was fleeing from.
  • {BASELABEL} chasing [joiner_nameDef]
  • {BASELABEL}: Chasing [joiner_nameDef]
  • {PAWNS} [pawnListHaveConjugation] returned after helping [asker_nameFull] of [asker_faction_name] to [dutyDescription].
  • {PAWNS} [pawnListHaveConjugation] returned after helping [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] to [dutyRoyalDescription].
  • 0.15
  • 0.25
  • 0.5
  • 0
  • 1~10
  • 1
  • -10
  • 100~$askerSeniorityMax
  • 100~850
  • -12
  • 15
  • 2
  • -25
  • 3
  • 5
  • 50
  • -50
  • 500
  • 700
  • 720000
  • 8
  • Empire
  • false
  • manhunter
  • Mechanoids
  • MechClusters
  • Pirate
  • Raids
  • Site appeared to harass [joiner_nameDef]: [site_label]
  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_Basic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Root_TimeProtect.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_EndGame_RoyalAscent.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Wimp.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_ItemPodThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardRaid.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_ChangeRoyalHeir.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Script_PawnLend.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_Permits.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • value <li>

    Parents:

    value

    Children:

    chance, tag

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • value1

    Parents:

    elseNode, nodes <li>

    Text:

  • $challengeRating
  • $constructionTimeoutTicks
  • $helpersCount
  • $helpersLeaveAfterTicks
  • $lodgersCountWithMoodThreshold
  • $points
  • $rewardValue
  • $threatType
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • value2

    Parents:

    elseNode, nodes <li>

    Text:

  • $bloodRotMinPoints
  • $noConditionsMaxPoints
  • $timeoutFactorForPoints
  • 0.45
  • 0
  • 1.4
  • 1
  • 1500
  • 2
  • 240
  • 260
  • 3
  • 500
  • 800
  • Raids
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\BuildMonument\Script_BuildMonument_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Joiners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Worker.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_RewardMechpods.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Helpers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • velocityX

    Parents:

    comps <li Class="CompProperties_ThrownMoteEmitter">

    Text:

  • 0.3~0.7
  • -40~40
  • -50~50
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • velocityY

    Parents:

    comps <li Class="CompProperties_ThrownMoteEmitter">

    Text:

  • 0.5~1.8
  • 0.5~1
  • 0.7~1.0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • verbClass

    Parents:

    verbProperties, verbs <li>

    Text:

  • Verb_CastAbility
  • Verb_CastPsycast
  • Verb_DeployBroadshield
  • Verb_Jump
  • Verb_LaunchProjectileStatic
  • Verb_MechCluster
  • Verb_Shoot
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • verbProperties

    Parents:

    AbilityDef

    Children:

    drawAimPie, onlyManualCast, range, requireLineOfSight, targetParams, verbClass, warmupTime

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • verbs

    Parents:

    ThingDef

    Children:

    verbs <li>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • verbs <li>

    Parents:

    verbs

    Children:

    ai_AvoidFriendlyFireRadius, ai_IsBuildingDestroyer, burstShotCount, commandIcon, defaultProjectile, drawHighlightWithLineOfSight, forcedMissRadius, forceNormalTimeSpeed, hasStandardCommand, label, minRange, muzzleFlashScale, noiseRadius, nonInterruptingSelfCast, onlyManualCast, range, rangedFireRulepack, requireLineOfSight, soundAiming, soundCast, soundCastTail, targetable, targetParams, ticksBetweenBurstShots, verbClass, violent, warmupEffecter, warmupTime

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • Villager

    Parents:

    guards

    Text:

  • 3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\FactionDefs\Faction_Empire.xml

  • violent

    Parents:

    verbs <li>

    Text:

  • false
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • visualSizeRange

    Parents:

    plant

    Text:

  • 0.3~0.45
  • 1.8~2.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • volume

    Parents:

    shadowData, SongDef

    Text:

  • (0.08, 0.2, 0.08)
  • (0.12, 0.08, 0.1)
  • (0.27,0.25,0.27)
  • (0.3, 0.2, 0.3)
  • (0.45,0.8,0.45)
  • (0.5,0.35,0.4)
  • (0.5,0.4,1.05)
  • (0.55, 0.35, 0.3)
  • (0.6, 0.4, 0.6)
  • (0.8, 0.3, 1.1)
  • (1.3,1.5,0.8)
  • (1.4, 1, 0.8)
  • (1.5,0.35,1.4)
  • (1.8, 0.7, 2.8)
  • (2,0.5,0.3)
  • (2.1,0.5,1.5)
  • (2.2, 0.4, 0.8)
  • (2.8, 0.8, 2.8)
  • (3.8,3.5,3.6)
  • (4.1, 1.0, 1.8)
  • (4.5,3.5,1.6)
  • (4.5,3.5,3.4)
  • (4.5,3.5,4.4)
  • (5.3,3.5,4.6)
  • (5.3,3.5,5.2)
  • (5.5,3.5,5.4)
  • 0.9
  • 1.0
  • 1.04
  • 1.1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Gameplay.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SongDefs\Songs_Tension.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Exotic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • volumeRange

    Parents:

    subSounds <li>

    Text:

  • 10
  • 14
  • 15
  • 16
  • 17~20
  • 17
  • 18
  • 20~20
  • 20~25
  • 20
  • 25
  • 3
  • 30~30
  • 30
  • 32~32
  • 32
  • 34~34
  • 35~35
  • 35
  • 40
  • 45
  • 50~50
  • 50
  • 55
  • 6
  • 70
  • 8
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Building_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Oneshots.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Exotic_Sustainers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Oneshots_Melee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\Interact_Psycasts.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\UI_OneShots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Apparel.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\SoundDefs\World_Oneshots_Weapons.xml

  • vomit

    Parents:

    comps <li Class="HediffCompProperties_ReactOnDamage">

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml

  • vomitMtbDays

    Parents:

    stages <li>

    Text:

  • 0.00005787
  • 0.75
  • 1.5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • wakeUpSound

    Parents:

    comps <li Class="CompProperties_WakeUpDormant">

    Text:

  • MechanoidsWakeUp
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • walkInSpot

    Parents:

    nodes <li>, parms

    Text:

  • $walkInSpot
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\RewardThreat\Scripts_JoinerThreat.xml

  • wanderMtbHours

    Parents:

    comps <li Class="HediffCompProperties_Disorientation">

    Text:

  • 0.05
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • wanderRadius

    Parents:

    comps <li Class="HediffCompProperties_Disorientation">, subNodes <li>

    Text:

  • 3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\DutyDefs\Duties_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Psycasts.xml

  • wantsThreatPoints

    Parents:

    SitePartDef

    Text:

  • true
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • warmupEffecter

    Parents:

    verbs <li>

    Text:

  • JumpWarmupEffect
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • warmupMote

    Parents:

    AbilityDef

    Text:

  • Mote_WarmupNeuroquake
  • Mote_WarmupWordOf
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • warmupPreEndSound

    Parents:

    AbilityDef

    Text:

  • Psycast_Neuroquake_CastEnd
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • warmupPreEndSoundSeconds

    Parents:

    AbilityDef

    Text:

  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • warmupPulseFadeInTime

    Parents:

    comps <li Class="CompProperties_MoteEmitterProximityScan">

    Text:

  • 0.12
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • warmupPulseFadeOutTime

    Parents:

    comps <li Class="CompProperties_MoteEmitterProximityScan">

    Text:

  • 0.6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • warmupPulseSolidTime

    Parents:

    comps <li Class="CompProperties_MoteEmitterProximityScan">

    Text:

  • 0.15
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml

  • warmupSound

    Parents:

    AbilityDef

    Text:

  • Psycast_Neuroquake_CastLoop
  • Psycast_WordOf_Warmup
  • PsycastCastLoop
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • warmupStartSound

    Parents:

    AbilityDef

    Text:

  • Psycast_Neuroquake_CastStart
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • warmupTicks

    Parents:

    royalAid

    Text:

  • 120
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml

  • warmupTime

    Parents:

    verbProperties, verbs <li>

    Text:

  • 0.2
  • 0.25
  • 0.5
  • 1.25
  • 1.5
  • 1
  • 2
  • 24
  • 3
  • 4
  • 5
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • weaponMoney

    Parents:

    PawnKindDef

    Text:

  • 1100~2500
  • 1100~3500
  • 1550~2700
  • 2600~3100
  • 3000~3500
  • 60~200
  • 99999
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml

  • weaponTag

    Parents:

    stockGenerators <li>

    Text:

  • Bladelink
  • SpacerGun
  • UltratechMelee
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Base_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Caravan_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TraderKindDefs\TraderKinds_Orbital_Empire.xml

  • weaponTags

    Parents:

    PawnKindDef, ThingDef

    Children:

    weaponTags <li>

    Attributes:

  • Inherit="False"
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • weaponTags <li>

    Parents:

    weaponTags

    Text:

  • Artillery_BaseDestroyer
  • Bladelink
  • EltexStaff
  • GunHeavy
  • IndustrialGunAdvanced
  • MedievalMeleeBasic
  • MedievalMeleeDecent
  • NeolithicMeleeBasic
  • SimpleGun
  • SniperRifle
  • SpacerGun
  • UltratechMelee
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\PawnKinds\PawnKinds_Refugee.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeBladelink.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeUltratech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\PsychicWeapons.xml

  • WeaponTraitDef

    Parents:

    Defs

    Children:

    bondedHediffs, bondedThought, commonality, description, equippedHediffs, equippedStatOffsets, exclusionTags, killThought, label, marketValueOffset, neverBond, WeaponTraitDef <defName>, workerClass

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • WeaponTraitDef <defName>

    Parents:

    WeaponTraitDef

    Text:

  • HungerMaker
  • Jealous
  • NeedKill
  • NeuralHeatRecoveryGain
  • NeverBond
  • NoPain
  • OnKill_PsyfocusGain
  • OnKill_ThoughtBad
  • OnKill_ThoughtGood
  • PsychicSensitivityDownMajor
  • PsychicSensitivityDownMinor
  • PsychicSensitivityUpMajor
  • PsychicSensitivityUpMinor
  • PsyfocusMeditationBonus
  • SpeedBoost
  • ThoughtCalm
  • ThoughtKind
  • ThoughtMuttering
  • ThoughtWailing
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • wearPerDay

    Parents:

    apparel

    Text:

  • 0
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml

  • weatherDef

    Parents:

    GameConditionDef

    Text:

  • Fog
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • weight

    Parents:

    options <li>

    Text:

  • 1
  • 10.1
  • 10
  • 6
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Animals.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Root_Prisoners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Hospitality\Script_Hospitality_Utility.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml

  • west

    Parents:

    wornGraphicData

    Children:

    fat, hulk, offset, thin

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml

  • wickTicks

    Parents:

    comps <li Class="CompProperties_Explosive">

    Text:

  • 240
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Turrets.xml

  • wildOrder

    Parents:

    plant

    Text:

  • 1
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Plants\Plants_Wild.xml

  • WoodLog

    Parents:

    costList

    Text:

  • 150
  • 220
  • 250
  • 50
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml

  • workAmount

    Parents:

    RecipeDef

    Text:

  • 2000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml

  • workAmountRandomFactorRange

    Parents:

    nodes <li>

    Text:

  • 0.75~1.25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • workerClass

    Parents:

    GatheringDef, IncidentDef, InteractionDef, MentalBreakDef, RecipeDef, RoomRoleDef, RoyalTitlePermitDef, SitePartDef, ThoughtDef, WeaponTraitDef

    Text:

  • GatheringWorker_Concert
  • GatheringWorker_Speech
  • IncidentWorker_AnimaTreeSpawn
  • IncidentWorker_CaravanArrivalTributeCollector
  • IncidentWorker_GiveQuest_Map
  • IncidentWorker_WandererJoinTransportPod
  • InteractionWorker
  • MentalBreakWorker_WildDecree
  • Recipe_InstallArtificialBodyPart
  • Recipe_RemoveHediff
  • RoomRoleWorker_ThroneRoom
  • RoyalTitlePermitWorker_CallAid
  • RoyalTitlePermitWorker_CallLaborers
  • RoyalTitlePermitWorker_CallShuttle
  • RoyalTitlePermitWorker_DropResources
  • RoyalTitlePermitWorker_OrbitalStrike
  • SitePartWorker_ConditionCauser_ClimateAdjuster
  • SitePartWorker_ConditionCauser_PsychicDroner
  • SitePartWorker_ConditionCauser_PsychicSuppressor
  • SitePartWorker_ConditionCauser_WeatherController
  • SitePartWorker_ConditionCauser
  • SitePartWorker_MechCluster
  • SitePartWorker_RaidSource
  • ThoughtWorker_BedroomRequirementsNotMet
  • ThoughtWorker_Hediff
  • ThoughtWorker_HediffWithTarget
  • ThoughtWorker_ListeningToHarp
  • ThoughtWorker_ListeningToHarpsichord
  • ThoughtWorker_ListeningToPiano
  • ThoughtWorker_NoPersonalBedroom
  • ThoughtWorker_NoThroneroom
  • ThoughtWorker_QuestPart
  • ThoughtWorker_RoyalTitleApparelMinQualityNotMet
  • ThoughtWorker_RoyalTitleApparelRequirementNotMet
  • ThoughtWorker_ThroneRoomRequirementsNotMet
  • ThoughtWorker_WeaponTraitBonded
  • ThoughtWorker_WeaponTraitKillNeed
  • WeaponTraitWorker_Jealous
  • WeaponTraitWorker_PsyfocusOnKill
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\GatheringDefs\Gatherings.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_BodyParts_Bionic_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\HediffDefs\Hediffs_Local_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Misc.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_Map_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\IncidentDefs\Incidents_World_Quests.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\InteractionDefs\Interactions_Social.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\MentalStateDefs\MentalStates_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Rooms\RoomRoles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\RoyalPermits_Empire.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\MechCluster.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\Sites\Parts\RaidSource.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WeaponTraitDefs\WeaponTraitDefs.xml

  • workRandomFactorRange

    Parents:

    nodes <li>

    Text:

  • 0.75~1.25
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Decree\Scripts_Decree.xml

  • workSkill

    Parents:

    recipeMaker

    Text:

  • Crafting
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • workSpeedStat

    Parents:

    recipeMaker

    Text:

  • GeneralLaborSpeed
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml

  • WorkToBuild

    Parents:

    statBases

    Text:

  • 0
  • 100
  • 10000
  • 15000
  • 2000
  • 300
  • 30000
  • 4000
  • 40000
  • 500
  • 5000
  • 800
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineCarpet.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\TerrainDefs\Terrain_Floors_FineStoneTile.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Furniture.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Activators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_ShieldGenerators.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Mech_Spawners.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_Misc.xml

  • WorkToMake

    Parents:

    statBases

    Text:

  • 1200
  • 12000
  • 120000
  • 14000
  • 150000
  • 16000
  • 18000
  • 20000
  • 26250
  • 31500
  • 32000
  • 4000
  • 42000
  • 50000
  • 52500
  • 6000
  • 7000
  • 75000
  • 8000
  • 90000
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_MusicalInstruments.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\MeleeMedieval.xml

  • worldObject

    Parents:

    nodes <li>

    Text:

  • $site
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml

  • worldObjectClass

    Parents:

    WorldObjectDef

    Text:

  • TravelingTransportPods
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • WorldObjectDef

    Parents:

    Defs

    Children:

    allowCaravanIncidentsWhichGenerateMap, description, expandingIcon, expandingIconColor, expandingIconDrawSize, expandingIconPriority, expandingIconTexture, expandMore, label, rotateGraphicWhenTraveling, texture, useDynamicDrawer, worldObjectClass, WorldObjectDef <defName>

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • WorldObjectDef <defName>

    Parents:

    WorldObjectDef

    Text:

  • TravelingShuttle
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\WorldObjectDefs\WorldObjects.xml

  • worldObjects

    Parents:

    nodes <li>

    Text:

  • $site
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Intro\Script_Intro_Deserter.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Scripts_ProblemCausers.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\QuestScriptDefs\Utility\Scripts_Utility_Threats.xml

  • worldRange

    Parents:

    comps <li Class="CompProperties_CausesGameCondition">, comps <li Class="CompProperties_CausesGameCondition_ClimateAdjuster">, comps <li Class="CompProperties_CausesGameCondition_PsychicEmanation">

    Text:

  • 10
  • 3
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Buildings\Buildings_ConditionCausers.xml

  • worldRangeTiles

    Parents:

    comps <li Class="CompProperties_AbilityNeuroquake">

    Text:

  • 4
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • wornGraphicData

    Parents:

    apparel

    Children:

    east, fat, female, hulk, male, north, renderUtilityAsPack, south, thin, west

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • wornGraphicPath

    Parents:

    apparel

    Text:

  • Things/Item/Equipment/WeaponSpecial/OrbitalTargeterMechCluster/OrbitalTargeterMechCluster
  • Things/Pawn/Humanlike/Apparel/Beret/Beret
  • Things/Pawn/Humanlike/Apparel/BroadshieldPack/BroadshieldPack
  • Things/Pawn/Humanlike/Apparel/Cape/Cape
  • Things/Pawn/Humanlike/Apparel/CataphractArmor/CataphractArmor
  • Things/Pawn/Humanlike/Apparel/CataphractArmorHelmet/CataphractHelmet
  • Things/Pawn/Humanlike/Apparel/Coronet/Coronet
  • Things/Pawn/Humanlike/Apparel/CorsetRoyal/CorsetRoyal
  • Things/Pawn/Humanlike/Apparel/Crown/Crown
  • Things/Pawn/Humanlike/Apparel/CrownStellic/CrownStellic
  • Things/Pawn/Humanlike/Apparel/EltexHelmet/EltexHelmet
  • Things/Pawn/Humanlike/Apparel/EltexRobe/EltexRobe
  • Things/Pawn/Humanlike/Apparel/EltexShirt/EltexShirt
  • Things/Pawn/Humanlike/Apparel/EltexSkullcap/EltexSkullcap
  • Things/Pawn/Humanlike/Apparel/EltexVest/EltexVest
  • Things/Pawn/Humanlike/Apparel/GrenadierArmor/GrenadierArmor
  • Things/Pawn/Humanlike/Apparel/Gunlink/Gunlink
  • Things/Pawn/Humanlike/Apparel/Hood/Hood
  • Things/Pawn/Humanlike/Apparel/JumpPack/JumpPack
  • Things/Pawn/Humanlike/Apparel/LadiesHat/LadiesHat
  • Things/Pawn/Humanlike/Apparel/LocustArmor/LocustArmor
  • Things/Pawn/Humanlike/Apparel/PhoenixArmor/PhoenixArmor
  • Things/Pawn/Humanlike/Apparel/PrestigeCataphractArmor/PrestigeCataphractArmor
  • Things/Pawn/Humanlike/Apparel/PrestigeCataphractHelmet/PrestigeCataphractHelmet
  • Things/Pawn/Humanlike/Apparel/PrestigeMarineArmor/PrestigeMarineArmor
  • Things/Pawn/Humanlike/Apparel/PrestigeMarineHelmet/PrestigeMarineHelmet
  • Things/Pawn/Humanlike/Apparel/PrestigeReconArmor/PrestigeReconArmor
  • Things/Pawn/Humanlike/Apparel/PrestigeReconHelmet/PrestigeReconHelmet
  • Things/Pawn/Humanlike/Apparel/RoyalRobe/RoyalRobe
  • Things/Pawn/Humanlike/Apparel/ShirtRuffle/ShirtRuffle
  • Things/Pawn/Humanlike/Apparel/TopHat/TopHat
  • Things/Pawn/Humanlike/Apparel/VestRoyal/VestRoyal
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Packs.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Psychic.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Royal.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml
  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Weapons\OrbitalWeapons.xml

  • writeCombatLog

    Parents:

    AbilityDef

    Text:

  • True
  • Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\AbilityDefs\Abilities.xml

  • zPositionCurve

    Parents:

    skyfaller

    Children:

    points

    Examples:

  • ..sers\admin\Desktop\Games\RimWorld.v1.2.2753\Data\Royalty\Defs\ThingDefs_Misc\Ethereal_Skyfallers.xml